@AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
Scramble SZ111?
![2ec4c799-f6f3-4062-860c-5a1b434fb536-image.png]
No scramble in 111
dive in 106
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Romania to Bessarabia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Western Australia to 42 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 armour moved from Western Australia to Queensland
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Celebes from Japanese with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -23
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
ANZAC collect 13 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 2.33
Just checking. The French?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Western Australia to 42 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 armour moved from Western Australia to Queensland
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Celebes from Japanese with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -23
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
ANZAC collect 13 PUs (4 lost to blockades); end with 15 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 10 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
3 artilleries and 6 infantry moved from Rostov to Volgograd
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Rostov to Tambov
3 infantry moved from Archangel to Vologda
2 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Western Germany to Bryansk
2 bombers moved from Western Germany to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 armour moved from Caucasus to Samara
6 armour moved from Caucasus to Volgograd
1 artillery moved from Nenetsia to Vologda
5 artilleries and 4 infantry moved from Rostov to Volgograd
1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 1 artillery and 5 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 5 infantry in Scotland, round 2 : 3/6 hits, 1,33 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 5 bombers, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 artillery, 5 bombers, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/11 hits, 5,00 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 5 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Volgograd
Germans attack with 6 armour, 8 artilleries and 10 infantry
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 6 armour, 8 artilleries and 10 infantry in Volgograd, round 2 : 8/24 hits, 8,67 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 8 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 3/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
3 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
5 bombers moved from Bryansk to Novgorod
2 infantry moved from Poland to Germany
2 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 109 Sea Zone to 111 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Western Germany
1 carrier, 1 submarine and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 0,33
Americans : 0,67
Russians : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Russia to Tambov
2 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 46 Sea Zone to Java
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 61 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Yunnan to 44 Sea Zone
9 infantry moved from Manchuria to Amur
1 bomber moved from Timguska to Shan State
1 artillery and 3 infantry moved from Malaya to Shan State
3 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
6 artilleries and 2 infantry moved from Kazakhstan to Samara
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 2/5 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 9 infantry
Russians defend with 1 aaGun and 3 infantry
Japanese roll dice for 9 infantry in Amur, round 2 : 0/9 hits, 1,50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 8 infantry in Amur, round 3 : 3/8 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Amur, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 8 infantry in Amur, round 4 : 0/8 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 7 infantry in Amur, round 5 : 1/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 1/5 hits, 1,67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 3 : 3/5 hits, 1,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 6 artilleries and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Japanese roll dice for 6 artilleries and 2 infantry in Samara, round 2 : 4/8 hits, 2,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 6 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
2 fighters moved from Shantung to Japan
1 fighter moved from Shantung to Yunnan
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 battleship moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 bomber and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6
Japanese collect 65 PUs (2 lost to blockades); end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
UK_Pacific : -0,67
Russians : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 fighters and 1 tactical_bomber moved from Persia to India
2 infantry moved from India to Burma
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to India
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Scotland
British attack with 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 4 infantry
British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -1.67
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 fighters and 1 tactical_bomber moved from Persia to India
2 infantry moved from India to Burma
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to India
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Scotland
British attack with 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 4 infantry
British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Greece to 112 Sea Zone
2 armour moved from Rostov to Caucasus
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,50
Americans : -0,50
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Archangel to Vologda
3 infantry moved from Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Volgograd to Tambov
1 bomber moved from Novgorod to Bryansk
1 artillery moved from Volgograd to Tambov
1 bomber moved from Novgorod to Bryansk
1 artillery moved from Archangel to Vologda
5 artilleries and 4 infantry moved from Archangel to Vologda
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
5 artilleries and 4 infantry moved from Volgograd to Tambov
2 armour moved from Volgograd to Tambov
2 armour moved from Volgograd to Tambov
2 armour moved from Volgograd to Tambov
2 artilleries and 2 infantry moved from Volgograd to Tambov
1 bomber moved from Novgorod to Vologda
2 bombers moved from Novgorod to Bryansk
1 destroyer moved from 111 Sea Zone to 105 Sea Zone
1 submarine moved from 111 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Scotland
Germans attack with 4 artilleries and 6 infantry
British defend with 1 airfield, 3 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 4 artilleries and 6 infantry in Scotland, round 2 : 2/10 hits, 3,00 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Scotland
Germans roll dice for 4 artilleries and 6 infantry in Scotland, round 3 : 3/10 hits, 3,00 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 4 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/12 hits, 5,50 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Tambov
Germans attack with 6 armour, 8 artilleries and 8 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 6 armour, 8 artilleries and 8 infantry in Tambov, round 2 : 12/22 hits, 8,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 6 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Vologda
Germans attack with 6 artilleries, 1 bomber and 7 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 artilleries, 1 bomber and 7 infantry in Vologda, round 2 : 3/14 hits, 4,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 6 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Tambov
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Tambov
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Archangel
1 aaGun moved from Archangel to Vologda
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
4 bombers moved from Bryansk to Western Germany
1 fighter and 2 tactical_bombers moved from Rostov to Southern Italy
1 bomber moved from Vologda to Novgorod
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
3 armour placed in Ukraine
3 infantry placed in Volgograd
1 fighter and 2 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : -1,00
Americans : -0,33
Russians : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 6 Sea Zone from Americans
2 battleships moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Japanese take Buryatia from Russians
Japanese take Sakha from Russians
1 bomber moved from Yunnan to Korea
1 fighter moved from Yunnan to 20 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to Celebes
1 battleship moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 battleship, 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 2 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters in Celebes, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Celebes from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to 20 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 cruiser moved from 61 Sea Zone to 42 Sea Zone
6 artilleries and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Urals to Novosibirsk
3 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Amur to Sakha
1 bomber moved from 20 Sea Zone to Yunnan
1 bomber moved from Korea to Jehol
1 bomber moved from Korea to Manchuria
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
1 destroyer placed in 19 Sea Zone
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Japanese collect 74 PUs (1 lost to blockades); end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,33
Russians : 0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
3 destroyers moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
3 destroyers moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters and 11 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from India to Kazakhstan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India
Combat - British
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 armour
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 1 armour
Battle in Kazakhstan
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 6 artilleries and 2 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits, 3.17 expected hits
Japanese roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the British lost in Kazakhstan
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 6 artilleries and 2 infantry
Battle in Scotland
British attack with 1 artillery, 2 fighters and 11 infantry
Germans defend with 1 airfield, 4 artilleries and 5 infantry
British roll dice for 1 artillery, 2 fighters and 11 infantry in Scotland, round 2 : 6/14 hits, 3.33 expected hits
Germans roll dice for 4 artilleries and 5 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 fighters and 8 infantry in Scotland, round 3 : 2/11 hits, 2.83 expected hits
Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 fighters and 7 infantry in Scotland, round 4 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 19
Casualties for British: 4 infantry
Casualties for Germans: 4 artilleries and 5 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Turkmenistan
3 aaGuns moved from Burma to India
Place Units - British
10 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 4.33
Italians : -2.00
Americans : 1.33
Japanese : 1.33