Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
3 armour moved from Malaya to Shan State
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
AA fire in French Indo China : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone
5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Gibraltar to Egypt
1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
Place Units - Americans
3 armour placed in Malaya
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,33
Japanese : -1,33
AA fire in French Indo China : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
3 armour moved from Malaya to Shan State
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
AA fire in French Indo China : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone
5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Gibraltar to Egypt
1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
Place Units - Americans
3 armour placed in Malaya
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 carriers moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
3 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,33
Chinese : 1,67
Japanese : -2,00
AA fire in French Indo China : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 2 mech_infantrys
EDIT: Removing units owned by Italians from Northwest Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Queensland to Shan State
1 marine moved from Hainan to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Malaya to Sumatra
5 fighters moved from Malaya to Shan State
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Queensland to Shan State
1 marine moved from Hainan to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Malaya to Sumatra
5 fighters moved from Malaya to Shan State
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
17 bombers moved from Western Germany to Egypt
21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
6 fighters moved from Persia to Egypt
4 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
17 bombers moved from Western Germany to Egypt
21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
6 fighters moved from Persia to Egypt
4 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Eire
Battle in Egypt
Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
Casualties for French: 2 infantry
Casualties for Russians: 4 fighters
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 1,83
British : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
17 bombers moved from Western Germany to Egypt
21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
6 fighters moved from Persia to Egypt
4 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Eire
Battle in Egypt
Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
Casualties for French: 2 infantry
Casualties for Russians: 4 fighters
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Syria
3 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
2 artilleries moved from Northern Italy to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun and 7 infantry moved from France to Normandy Bordeaux
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Iraq to Syria
9 bombers moved from Egypt to Syria
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 113 Sea Zone
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Syria: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3,4,5
Germans collect 70 PUs (6 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 3,17
British : 3,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys moved from Kansu to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys in Tsinghai, round 2 : 18/68 hits, 19,33 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Kansu to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
2 bombers moved from Persia to 79 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 submarines, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 98 Sea Zone
2 infantry moved from Iraq to Syria
2 armour and 2 mech_infantrys moved from Iraq to Egypt
3 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 armour moved from Persia to Syria
2 bombers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Syria
1 infantry moved from India to Burma
2 tactical_bombers moved from Egypt to 98 Sea Zone
4 fighters moved from Egypt to 98 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,3,5,6,4,5,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,5,3,4,1,3
Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,83
Well that´s it, well played! These bombers are the key for the germans! Ill post it
@Giallo, Thank you.
I think i got my groove back. Lack of concentration cost me quiet a few games in the past.