Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
L19 Giallo (L) vs AetV (X) Game III BM3 G40
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Iraq to Syria Germans take Syria from British 18 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan 3 armour moved from Northwest Persia to Trans-Jordan 1 infantry moved from Novosibirsk to Kansu Germans take Kansu from Chinese 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Trans-Jordan Germans attack with 21 armour and 14 mech_infantrys British defend with 1 aaGun and 1 infantry Germans roll dice for 21 armour and 14 mech_infantrys in Trans-Jordan, round 2 : 14/35 hits, 12,83 expected hits British roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 21 armour and 14 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in 104 Sea Zone Germans attack with 5 bombers and 1 fighter Americans defend with 1 destroyer Germans roll dice for 5 bombers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 5 bombers moved from 104 Sea Zone to Western Germany 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 aaGun moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 3 armour moved from Russia to Novosibirsk 1 aaGun, 4 armour, 17 artilleries, 3 fighters, 38 infantry and 12 mech_infantrys moved from Vologda to Novosibirsk 1 submarine moved from 112 Sea Zone to 105 Sea Zone 3 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 3 infantry placed in France 2 bombers, 1 fighter and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 10 bombers EDIT: Removing units owned by Germans from Southern Italy: 10 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,4,4 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2,67 British : -0,33 Americans : -0,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys in Kansu, round 2 : 20/69 hits, 19,50 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kansu Russians win, taking Kansu from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 armour moved from Iraq to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 2 fighters moved from Iraq to Trans-Jordan 2 tactical_bombers moved from Iraq to Trans-Jordan 2 bombers moved from Iraq to Persia 2 fighters moved from India to Trans-Jordan 2 fighters moved from India to Trans-Jordan 2 armour and 1 mech_infantry moved from Amur to Manchuria Place Units - Japanese 2 armour placed in Persia 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,6,4,3,1 Japanese collect 18 PUs (21 lost to blockades); end with 18 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 3 armour moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from Malaya to French Indo China 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Okinawa Battle in Shan State Americans attack with 3 armour Japanese defend with 1 infantry Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry AA fire in French Indo China : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 5 infantry Battle in 104 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone 5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 3 fighters moved from Gibraltar to Egypt 1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 bombers moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 4 destroyers moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to Philippines 1 fighter and 3 tactical_bombers moved from French Indo China to Malaya Place Units - Americans 3 armour placed in Malaya 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,33 Japanese : -1,33 AA fire in French Indo China : : -0,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 5 infantry moved from Szechwan to Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 2 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 3 armour moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from Malaya to French Indo China 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Okinawa Battle in Shan State Americans attack with 3 armour Japanese defend with 1 infantry Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry AA fire in French Indo China : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 5 infantry Battle in 104 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone 5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 3 fighters moved from Gibraltar to Egypt 1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 bombers moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 4 destroyers moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to Philippines 1 fighter and 3 tactical_bombers moved from French Indo China to Malaya Place Units - Americans 3 armour placed in Malaya 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 5 infantry moved from Szechwan to Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 2 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 carriers moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 96 Sea Zone 3 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 96 Sea Zone Non Combat Move - British Place Units - British 3 fighters placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,33 Chinese : 1,67 Japanese : -2,00 AA fire in French Indo China : : -0,50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Sikang Italians take Sikang from Chinese Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Sikang Italians take Sikang from Chinese Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Trans-Jordan: 2 mech_infantrys EDIT: Removing units owned by Italians from Northwest Persia: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Queensland to Shan State 1 marine moved from Hainan to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 79 Sea Zone ANZAC take 39 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Malaya to Sumatra 5 fighters moved from Malaya to Shan State 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Sumatra ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Queensland to Shan State 1 marine moved from Hainan to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 79 Sea Zone ANZAC take 39 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Malaya to Sumatra 5 fighters moved from Malaya to Shan State 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Sumatra ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 17 bombers moved from Western Germany to Egypt 21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Iraq to Egypt 6 fighters moved from Persia to Egypt 4 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 17 bombers moved from Western Germany to Egypt 21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Iraq to Egypt 6 fighters moved from Persia to Egypt 4 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Eire Battle in Egypt Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits 2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits 4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits 4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry Casualties for French: 2 infantry Casualties for Russians: 4 fighters Battle in 104 Sea Zone Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 1,83 British : 3,50
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 17 bombers moved from Western Germany to Egypt 21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Iraq to Egypt 6 fighters moved from Persia to Egypt 4 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Eire Battle in Egypt Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits 2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits 4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits 4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry Casualties for French: 2 infantry Casualties for Russians: 4 fighters Battle in 104 Sea Zone Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to Syria 3 mech_infantrys moved from Russia to Novosibirsk 1 mech_infantry moved from Volgograd to Novosibirsk 2 artilleries moved from Northern Italy to Western Germany 2 infantry moved from France to Northern Italy 1 aaGun and 7 infantry moved from France to Normandy Bordeaux 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Iraq to Syria 9 bombers moved from Egypt to Syria Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Volgograd 2 bombers placed in Western Germany 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer and 2 transports placed in 113 Sea Zone 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Syria: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3,4,5 Germans collect 70 PUs (6 lost to blockades); end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 3,17 British : 3,50 Americans : -0,33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys moved from Kansu to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys in Tsinghai, round 2 : 18/68 hits, 19,33 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 2 bombers moved from Persia to 79 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 submarines, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 98 Sea Zone 2 infantry moved from Iraq to Syria 2 armour and 2 mech_infantrys moved from Iraq to Egypt 3 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 2 armour moved from Persia to Syria 2 bombers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Syria 1 infantry moved from India to Burma 2 tactical_bombers moved from Egypt to 98 Sea Zone 4 fighters moved from Egypt to 98 Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,3,5,6,4,5,4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,5,3,4,1,3 Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,83
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Well that´s it, well played! These bombers are the key for the germans! Ill post it
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@Giallo, Thank you.
I think i got my groove back. Lack of concentration cost me quiet a few games in the past.