Dawg (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Eastern Persia
            1 armour moved from Iraq to Northwest Persia
            3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 3 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 armour placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 2.00
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Romania to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,1,1,4,5,1,1
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            ANZAC undo move 1.
            3 submarines placed in 54 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Bulgaria to Iraq
            8 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Rostov to Northwest Persia
            4 fighters and 2 tactical_bombers moved from Rostov to Northwest Persia
            3 bombers moved from Bulgaria to Northwest Persia
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 bomber moved from France to 113 Sea Zone
            1 tactical_bomber moved from France to 113 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Northwest Persia
                Germans attack with 11 armour, 3 artilleries, 3 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour, 6 infantry and 3 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys
                    AA fire in Northwest Persia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Northwest Persia
                    Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 14/29 hits, 13.00 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 5.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans, 6 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 14/23 hits, 11.67 expected hits
                    British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Americans and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys
                Casualties for Americans: 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for British: 1 armour, 6 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 bomber moved from Bulgaria to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 bomber moved from Iraq to Caucasus
            3 bombers moved from Northwest Persia to Bulgaria
            3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
    
        Place Units - Germans
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 armour placed in Ukraine
            6 mech_infantrys placed in Russia
            Germans undo move 4.
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,4,5,6,6,4,1
            Germans collect 63 PUs (7 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : -1.33
    AA fire in Iraq : : -0.17
    AA fire in Northwest Persia : : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kweichow to Burma
            1 mech_infantry moved from Kweichow to Burma
            2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to Burma
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Burma
                Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 4/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            2 bombers moved from Burma to Shan State
            2 mech_infantrys moved from Malaya to Shan State
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from Kazakhstan to Turkmenistan
            3 mech_infantrys moved from Kiangsu to Kweichow
            3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 mech_infantry placed in French Indo China
            3 destroyers placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in French Indo China
            1 fighter placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    UK_Pacific : 2.67
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Wow! You rolled four twos with four dice in Burma. Second turn in a row you’ve made me pay there.


  • @StuckTojo well, I don’t see any way I’m going to come back in this one.
    your game.
    Another?

  • '19 '17 '16

    @dawgoneit

    Sure thing. This was a good game. You had we scared a few times.

    Same sides? Switch? Your call.


  • @StuckTojo would a rematch be ok?

  • '19 '17 '16

    @dawgoneit

    Absolutely, sir. Just send me your bid placements and I’ll set it up when I get home from work tonight.


  • @StuckTojo same bid?


  • @dawgoneit if so i will take,
    a transport for uk in sz39 (off india)
    a tank for uk in west india
    a transport for uk in sz71 (off southern africa)
    a artillery for uk in sudan
    a man for uk in gibraltar
    a man for uk in egypt

  • '19 '17 '16

    @dawgoneit

    OK. We’re up and ready to go. The Führer awaits your scramble orders, sir!

  • '19 '17 '16

Suggested Topics

  • 11
  • 26
  • 57
  • 55
  • 118
  • 164
  • 105
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts