Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 mech_infantry moved from Ukraine to Rostov
            1 artillery moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 artillery moved from Belarus to Smolensk
            3 bombers and 2 fighters moved from Novgorod to Russia
    

    Savegame


  • @dawgoneit

    Scramble options Moscow.


  • @weddingsinger intercept those bombers


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 mech_infantry moved from Ukraine to Rostov
            1 artillery moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 artillery moved from Belarus to Smolensk
            3 bombers and 2 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 2/5 hits, 1.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                    2 fighters owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Rostov
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 bombers and 2 fighters moved from Russia to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 armour moved from Ukraine to Bryansk
            2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Romania to Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Novgorod to Belarus
            1 tactical_bomber moved from Southern France to Eastern Poland
            1 mech_infantry moved from Southern France to Southern Italy
            2 aaGuns moved from Southern France to Northern Italy
    
        Place Units - Germans
            3 bombers placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 bomber placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : 0.33
    Defenders Fire,  : : -0.67
    Attackers Fire,  : : 0.83
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Hopei to Shensi
            1 armour moved from Hopei to Shensi
            2 armour and 2 mech_infantrys moved from Shensi to Tsinghai
            2 bombers moved from French Indo China to Tsinghai
            1 mech_infantry moved from Chahar to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Szechwan to Shan State
            1 infantry moved from Yunnan to Shan State
            2 artilleries and 1 infantry moved from Malaya to Shan State
            3 mech_infantrys moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            4 tactical_bombers moved from Java to Shan State
            2 marines moved from Java to 42 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 42 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from French
            2 marines moved from 37 Sea Zone to Shan State
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 artillery and 10 infantry moved from Korea to Amur
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 4 mech_infantrys and 6 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 2 marines, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys
                Chinese defend with 1 fighter and 4 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour and 2 bombers in Tsinghai, round 4 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 4 infantry
            Battle in Amur
                Japanese attack with 3 artilleries and 12 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 12 infantry in Amur, round 2 : 5/15 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Amur
            3 artilleries moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kweichow to Shensi
            1 armour moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Anhwe
            2 bombers moved from Tsinghai to Kweichow
            2 fighters and 6 tactical_bombers moved from Shan State to French Indo China
            4 fighters moved from 55 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 2 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            2 mech_infantrys placed in French Indo China
            1 battleship placed in 36 Sea Zone
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -1.00
    UK_Pacific : 0.00
    Russians : -0.33
    Japanese : 2.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Western United States to 5 Sea Zone
            2 bombers moved from Western United States to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 bomber moved from Queensland to Wake Island
            2 fighters moved from Eastern United States to Gibraltar
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Morocco to United Kingdom
            1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 8 Sea Zone
                Americans attack with 2 bombers and 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 cruiser
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Wake Island
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            2 bombers moved from 8 Sea Zone to Siberia
            1 bomber moved from 5 Sea Zone to Siberia
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 fighter placed in Eastern United States
            3 destroyers and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Western United States to 5 Sea Zone
            2 bombers moved from Western United States to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 bomber moved from Queensland to Wake Island
            2 fighters moved from Eastern United States to Gibraltar
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Morocco to United Kingdom
            1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 8 Sea Zone
                Americans attack with 2 bombers and 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 cruiser
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Wake Island
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            2 bombers moved from 8 Sea Zone to Siberia
            1 bomber moved from 5 Sea Zone to Siberia
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 fighter placed in Eastern United States
            3 destroyers and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    
        Purchase Units - British
            British buy 6 armour; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            3 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            7 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,3,1,1
            British collect 27 PUs (7 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malta
                Italians attack with 2 artilleries and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            2 destroyers moved from 95 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from South Australia to Queensland
            2 fighters moved from New South Wales to Queensland
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from South Australia to Queensland
            2 fighters moved from New South Wales to Queensland
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters and 3 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Russia
            1 artillery and 1 mech_infantry moved from Smolensk to Russia
            1 tactical_bomber moved from Eastern Poland to Russia
            1 artillery moved from Rostov to Caucasus
            1 bomber moved from Novgorod to Caucasus
            2 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Russia
            1 mech_infantry moved from Ukraine to Tambov
            1 armour moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Caucasus
            10 armour, 4 artilleries, 2 bombers, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia
            1 bomber moved from Western Germany to Russia
            1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
    
        Combat - Germans
            Battle in Crete
            Battle in Tambov
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Crete from Neutral_Allies, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 24 infantry and 1 tactical_bomber
                    Germans roll dice for 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits, 14.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber in Russia, round 2 : 6/27 hits, 9.33 expected hits
                    11 infantry owned by the Russians, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/26 hits, 12.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 13 infantry and 1 tactical_bomber in Russia, round 3 : 8/16 hits, 5.67 expected hits
                    13 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/18 hits, 10.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Russia, round 4 : 1/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 9 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Germans: 1 armour, 5 artilleries and 9 mech_infantrys
                Casualties for Russians: 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Eastern Poland to Bryansk
            5 bombers, 2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 mech_infantrys moved from Germany to Northern Italy
            1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
            3 submarines moved from 109 Sea Zone to 124 Sea Zone
            1 bomber moved from Caucasus to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 fighters and 3 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 100 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 127 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -7.00
    Russians : -3.67
    

    Savegame


  • @dawgoneit

    Where are you camping?

    We do a more casual family camping every year (sleep in a tent, but at a place with running water and bathrooms/showers) up in Minnesota, so Itasca (start of the Mississippi river)


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Yenisey to Timguska
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Buryatia to Sakha
            1 infantry moved from Ulaanbaatar to Buryatia
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : 0.67
    

    Savegame


  • @dawgoneit we are camping in a place called stoney pond. region. its in central n.y. it was donated to the D.E.C. when this guy died 100 years ago. the conditions are free public access and if its not available it has to be auctioned off. its in the middle of no wheres. we camp every year on memorial weekend there (well for 6-7 days anyways). you just have to have a permit. love it.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            2 infantry moved from Amur to Manchuria
            1 bomber moved from Kweichow to Manchuria
            1 armour and 2 mech_infantrys moved from Shantung to Jehol
            3 artilleries moved from Yunnan to Burma
            2 artilleries, 1 infantry and 4 mech_infantrys moved from Shan State to Burma
            2 mech_infantrys moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            2 marines moved from Shan State to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Kweichow to Hunan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 battleship, 4 carriers, 1 cruiser, 3 fighters and 2 marines moved from 37 Sea Zone to 39 Sea Zone
            2 marines moved from 39 Sea Zone to Ceylon
            4 tactical_bombers moved from French Indo China to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 5 artilleries, 1 infantry and 6 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 5 artilleries, 1 infantry and 6 mech_infantrys in Burma, round 2 : 3/12 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Shantung
            1 bomber moved from Shantung to Amur
            1 bomber moved from Manchuria to Amur
            1 armour moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : -0.33
    Japanese : -1.67
    

    Savegame


  • @dawgoneit

    I didn’t even bother asking about scrambling India’s planes into the seazone. Hope that wasn’t out of line but I figured with battleship to soak a hit, etc…


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Siberia to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Wake Island to 6 Sea Zone
            1 tactical_bomber moved from Queensland to Java
            2 bombers moved from United Kingdom to 99 Sea Zone
            4 fighters moved from Gibraltar to 99 Sea Zone
            2 destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 2 bombers and 4 fighters
                Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 transport
                    Americans roll dice for 2 bombers and 4 fighters in 99 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone
                Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 41
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for Italians: 1 transport
            Battle in 96 Sea Zone
                Americans attack with 2 destroyers
                Italians defend with 2 destroyers and 2 transports
                    Americans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 2 destroyers in 96 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 22
                Casualties for Italians: 2 destroyers and 2 transports
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 8 bombers
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans roll dice for 8 bombers in 6 Sea Zone, round 2 : 7/8 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 23
                Casualties for Americans: 7 bombers
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Siberia
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 bombers and 3 fighters moved from 99 Sea Zone to Syria
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : 0.00
    Americans : 5.00
    Japanese : 1.50
    

    Savegame

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