9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)


  • The Triplea program (incorrectly) would not permit me to move a transport and 2 infantry from SZ 37 to SZ42. It kept (incorrectly) indicating the the transport did not have enough movement left. So instead of shutting down the game and restarting it, I completed the J-4 turn, save the map, reopened the R-4 map and fought only the Java battle. You should have received 3 emails on the battle at 3:39 PM from MARTI. The CA and BB rolled a 4 and 6 (two misses). The fighter, 2 infantry, and tac rolled 3, 1, 3, and 2–scoring 3 hits. The ANZAC defender rolled a 1, scoring 1 hit, which is why I edited in only 1 Japanese infantry. Let me know if you did not get the Marti emails. I have saved my copies.


  • @ArtofWar1947 got them. Thanks for clarifying.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 carriers moved from 10 Sea Zone to 7 Sea Zone
            2 destroyers moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            5 bombers moved from Hawaiian Islands to Amur
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 armour and 2 infantry placed in Western United States
            1 armour and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            5 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 carriers moved from 10 Sea Zone to 7 Sea Zone
            2 destroyers moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            5 bombers moved from Hawaiian Islands to Amur
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 26 Sea Zone to 7 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 armour and 2 infantry placed in Western United States
            1 armour and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            5 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from Burma to India
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            3 fighters moved from Scotland to Nenetsia
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - British
            3 armour placed in Persia
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,4
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 fighter and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 fighter and 5 infantry
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : -1.50
    Chinese : 0.67
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            2 marines moved from Egypt to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 marines and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 96 Sea Zone to Malta
            1 bomber moved from Greece to Malta
            2 armour moved from Belarus to Bryansk
            1 infantry moved from Trans-Jordan to Syria
            1 bomber moved from Greece to Syria
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Syria
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 marines
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Malta, round 2 : 4/5 hits, 2.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 bomber and 2 marines remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            4 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Alexandria to Egypt
            1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 bomber moved from Syria to Egypt
            1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            2 armour and 1 infantry placed in Egypt
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.17
    British : 1.33
    AA fire in Malta : : -0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            2 bombers moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 bombers moved from 109 Sea Zone to Western Germany
            1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            2 aaGuns, 9 armour, 5 artilleries, 24 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Algeria
            1 mech_infantry moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
            5 mech_infantrys placed in Germany
            2 submarines placed in 105 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to France: 2 artilleries and 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : -0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            10 infantry moved from Vologda to Russia
            4 infantry moved from Novosibirsk to Samara
            1 armour moved from Volgograd to Russia
            1 infantry moved from Archangel to Vologda
            2 infantry moved from Kansu to Shensi
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            2 bombers moved from Siam to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Burma, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Malaya
            2 bombers moved from Burma to Kiangsu
            2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Kiangsu to Japan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Anhwe
            2 mech_infantrys moved from Kwangtung to Kiangsu
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            3 fighters and 3 tactical_bombers moved from Siam to Kiangsu
            1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
    
        Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
            3 infantry placed in Kiangsu
            2 carriers and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    UK_Pacific : -0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            3 fighters moved from India to Burma
            1 armour moved from Anglo Egyptian Sudan to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            3 armour moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from India to Burma
            1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 fighters moved from Nenetsia to Russia
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 3 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 3 fighters and 1 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 fighters and 1 infantry in Burma, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is -12
                Casualties for British: 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
    
        Place Units - British
            3 armour placed in Persia
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2.50
    Chinese : -0.33
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 cruisers moved from 95 Sea Zone to 96 Sea Zone
            2 marines moved from Malta to 96 Sea Zone
            2 cruisers and 2 marines moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 2 marines moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            3 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 2 marines
                British defend with 1 harbour; Americans defend with 2 armour, 1 artillery and 3 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 2 marines in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.33 expected hits
                    2 marines owned by the Italians, 3 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                British win with 2 armour and 1 artillery remaining. Battle score for attacker is -5
                Casualties for Italians: 1 artillery and 2 marines
                Casualties for Americans: 3 infantry
                1 bomber owned by the Italians retreated
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber, 2 fighters and 3 infantry
                British defend with 1 armour and 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 armour and 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Southern Italy
            1 fighter moved from Southern Italy to Algeria
            1 bomber moved from Gibraltar to Algeria
            2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun moved from Western Ukraine to Ukraine
            2 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to India
            2 fighters moved from New South Wales to Northern Territory
            1 fighter moved from 45 Sea Zone to Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to India
            2 fighters moved from New South Wales to Northern Territory
            1 fighter moved from 45 Sea Zone to Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Germans are attacking the US fleet in SZ 91 with 3 subs, 3 fighters, 2 tacs, and 4 bombers.

    Do you want to submerge the US subs or have them fight?

    Will assume an OOL of MAX defense unless otherwise advised.


  • I want to lay someone in 1940 or so.

    The kid


  • @ArtofWar1947 No, use the subs as fodder. I trust you on the OOL, take a hit on the carrier before taking an aircraft though since I can land in gibraltar

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