@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Please retreat the 8 German infantry in Finland to Norway. Thanks.
done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
10 infantry moved from Vologda to Russia
4 infantry moved from Novosibirsk to Samara
1 armour moved from Volgograd to Russia
1 infantry moved from Archangel to Vologda
2 infantry moved from Kansu to Shensi
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 bombers moved from Siam to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2.50 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Burma, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from Burma to Kiangsu
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Siam to Kiangsu
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
3 infantry placed in Kiangsu
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
UK_Pacific : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 artillery placed in Central United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone
2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 artillery placed in Central United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 armour moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from Nenetsia to Russia
Combat - British
Battle in Burma
British attack with 3 fighters and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 3 fighters and 1 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 3 fighters and 1 infantry in Burma, round 4 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 fighter and 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Burma to India
Place Units - British
3 armour placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.50
Chinese : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 cruisers moved from 95 Sea Zone to 96 Sea Zone
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 2 marines moved from 92 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 2 marines
British defend with 1 harbour; Americans defend with 2 armour, 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 marines in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.33 expected hits
2 marines owned by the Italians, 3 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
British win with 2 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 2 marines
Casualties for Americans: 3 infantry
1 bomber owned by the Italians retreated
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Gibraltar to Algeria
2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to India
2 fighters moved from New South Wales to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to India
2 fighters moved from New South Wales to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans are attacking the US fleet in SZ 91 with 3 subs, 3 fighters, 2 tacs, and 4 bombers.
Do you want to submerge the US subs or have them fight?
Will assume an OOL of MAX defense unless otherwise advised.
I want to lay someone in 1940 or so.
The kid
@ArtofWar1947 No, use the subs as fodder. I trust you on the OOL, take a hit on the carrier before taking an aircraft though since I can land in gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 4 bombers, 3 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 8/9 hits, 5.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans win with 4 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 2 armour and 1 artillery
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 2 armour and 1 artillery in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
British win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 artillery
1 bomber owned by the Germans retreated
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 infantry moved from Novgorod to Belarus
1 bomber moved from Gibraltar to Algeria
3 artilleries moved from Ukraine to Bryansk
4 bombers moved from 91 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
Place Units - Germans
2 submarines placed in 105 Sea Zone
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : 0.67
Americans : -2.17
Russians : 0.67
In the last round, I thought it was in your best interest to submerge the remaining US sub. It faced tough odds; two 2s vs one 1.
@ArtofWar1947 Wow, I didnāt get any hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Iraq to Northwest Persia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 3 armour, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
8 infantry moved from Korea to Amur
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Amur
2 bombers moved from Kiangsu to Amur
3 fighters and 3 tactical_bombers moved from Kiangsu to Amur
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 3 armour, 1 artillery, 6 infantry and 5 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/16 hits, 7.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/16 hits, 7.83 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 7/16 hits, 7.83 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 8/15 hits, 7.50 expected hits
Units damaged: 2 carriers owned by the Japanese
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 5/11 hits, 5.83 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 5 fighters in 25 Sea Zone, round 4 : 4/7 hits, 4.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 5 : 5/7 hits, 4.00 expected hits
Americans roll dice for 1 battleship and 1 fighter in 25 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
5 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 83
Casualties for Japanese: 1 carrier, 5 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers
Americans defend with 5 bombers; Russians defend with 2 aaGuns and 11 infantry
AA fire in Amur : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Amur, round 2 : 10/17 hits, 6.17 expected hits
Russians roll dice for 2 aaGuns, 5 bombers and 11 infantry in Amur, round 2 : 4/16 hits, 4.50 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 bombers owned by the Americans lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Amur, round 3 : 4/13 hits, 5.50 expected hits
Russians roll dice for 8 infantry in Amur, round 3 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Amur, round 4 : 6/9 hits, 4.83 expected hits
Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
Casualties for Americans: 5 bombers
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Japanese
2 bombers moved from Amur to Japan
2 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 transport moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to 25 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 4 infantry
EDIT: Adding units owned by Japanese to Shantung: 4 infantry
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Amur : : 1.00
Americans : -0.50
ANZAC : -0.17
Russians : 2.50
Japanese : 0.00
I landed your ground units on Guam to save them. There was no advantage keeping them at sea, especially with their transports at risk.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
11 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 armour moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Union of South Africa to Tanganyika Territory
2 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 armour placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.33
British : -0.17
Japanese : -0.33