Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Novosibirsk to Kansu
1 armour moved from Tsinghai to Kansu
Combat - Italians
Battle in Kansu
Italians attack with 2 armour
Chinese defend with 1 infantry
Italians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Kansu
Italians roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Russia
Place Units - Italians
2 destroyers and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.50
Chinese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 57 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Northern Territory to Malaya
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 cruisers, 8 destroyers, 2 infantry, 2 submarines and 1 transport moved from 57 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Northern Territory to Malaya
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 104 PUs;
Germans buy 1 airfield, 4 armour, 1 battleship, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Bryansk to Rostov
3 armour moved from Volgograd to Caucasus
6 infantry moved from Bryansk to Rostov
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer and 3 submarines moved from 105 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 marine moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 104 PUs;
Germans buy 1 airfield, 4 armour, 1 battleship, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Bryansk to Rostov
3 armour moved from Volgograd to Caucasus
6 infantry moved from Bryansk to Rostov
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer and 3 submarines moved from 105 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 marine moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Kazakhstan
Combat - Germans
Battle in Scotland
Germans attack with 1 infantry, 1 marine and 1 mech_infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 3 submarines
French defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for French: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery and 8 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 8 infantry in Rostov, round 2 : 0/9 hits, 1.83 expected hits
British roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 7 infantry in Rostov, round 3 : 2/8 hits, 1.67 expected hits
British roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 3 armour and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 3 armour and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 7 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns moved from Bryansk to Rostov
4 bombers moved from Bryansk to Southern Italy
2 fighters moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Bryansk to Volgograd
5 armour and 2 mech_infantrys moved from Russia to Kazakhstan
8 armour moved from Russia to Volgograd
1 mech_infantry moved from France to Western Germany
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 93 Sea Zone
1 airfield placed in Southern France
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 0.00
French : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 3.00 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Suiyuyan, round 2 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu
2 bombers moved from Suiyuyan to Kiangsu
1 artillery moved from Anhwe to Hopei
1 armour moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 3.17
UK_Pacific : -0.33
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 bombers moved from Western United States to 104 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Queensland to Kiangsi
2 bombers moved from Queensland to Kwangtung
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from Iraq to Tsinghai
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers
Germans defend with 2 destroyers and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Tunisia
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Americans attack with 3 bombers
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Kiangsi, round 2 : 0/3 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 bomber owned by the Americans lost in Kiangsi
Americans roll dice for 2 bombers in Kiangsi, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Kiangsi
Japanese win with 1 armour remaining. Battle score for attacker is -29
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Tsinghai
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Kwangtung
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 3 bombers in Kwangtung, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung
Japanese win with 1 artillery remaining. Battle score for attacker is -27
Casualties for Americans: 3 bombers
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Malaya to Yunnan
4 bombers moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.17
Americans : -0.83
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Italians defend with 1 armour
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 armour
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.50
Chinese : 0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 bombers moved from Western United States to 104 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Queensland to Kiangsi
2 bombers moved from Queensland to Kwangtung
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from Iraq to Tsinghai
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers
Germans defend with 2 destroyers and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Tunisia
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Americans attack with 3 bombers
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Kiangsi, round 2 : 0/3 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 bomber owned by the Americans lost in Kiangsi
Americans roll dice for 2 bombers in Kiangsi, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Kiangsi
Japanese win with 1 armour remaining. Battle score for attacker is -29
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Tsinghai
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Kwangtung
Americans attack with 3 bombers
Japanese defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 3 bombers in Kwangtung, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung
Japanese win with 1 artillery remaining. Battle score for attacker is -27
Casualties for Americans: 3 bombers
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Malaya to Yunnan
4 bombers moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Italians defend with 1 armour
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 armour
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from United Kingdom to Scotland
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 armour moved from Northwest Persia to Eastern Persia
3 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 artillery and 10 infantry moved from Szechwan to Shensi
1 artillery and 4 infantry moved from Yunnan to Szechwan
1 artillery and 5 infantry moved from Burma to Yunnan
5 infantry moved from India to West India
2 artilleries and 1 infantry moved from Malaya to Shan State
Combat - British
Battle in Scotland
British attack with 7 infantry
Germans defend with 1 airfield, 1 infantry, 1 marine and 1 mech_infantry
British roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 7 infantry in Scotland, round 3 : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 6 infantry in Scotland, round 4 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 5 infantry in Scotland, round 5 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Scotland, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 3 infantry in Scotland, round 6 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 marine and 1 mech_infantry in Scotland, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Scotland
2 infantry owned by the British retreated to United Kingdom
Germans win with 1 marine and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 5 infantry
Casualties for Germans: 1 infantry
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
3 destroyers placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,5,1,5
British collect 27 PUs (6 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
British : -3.67
Americans : -0.83
Chinese : 0.17
Japanese : 2.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 cruisers, 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
8 destroyers and 4 submarines moved from 42 Sea Zone to 56 Sea Zone
2 submarines moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Malaya to Shensi
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 cruisers, 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
8 destroyers and 4 submarines moved from 42 Sea Zone to 56 Sea Zone
2 submarines moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Malaya to Shensi
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in Scotland
French attack with 2 infantry
Germans defend with 1 airfield, 1 marine and 1 mech_infantry
French roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 marine and 1 mech_infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Scotland
1 infantry owned by the French retreated to United Kingdom
Germans win with 1 marine and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.33
French : -0.33
ANZAC : 0.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 mech_infantry moved from Caucasus to Northwest Persia
7 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 mech_infantry moved from Caucasus to Northwest Persia
7 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in 88 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 88 Sea Zone
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
10 armour moved from Volgograd to Caucasus
3 aaGuns, 1 artillery and 7 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
3 mech_infantrys moved from Russia to Novosibirsk
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 marine and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 marine and 1 mech_infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 0.67
Chinese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Shantung to Anhwe
6 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 5 infantry, 1 mech_infantry, 6 submarines and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
11 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Chinese attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kansu, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.33
Chinese : -0.50
Japanese : -1.33