Dawgoneit (Allies +30) vs StuckTojo (Axis)

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Hopei: 1 armour
            EDIT: Adding units owned by Germans to Yunnan: 1 armour
            EDIT: Turning off Edit Mode
            8 fighters and 3 tactical_bombers moved from Japan to Korea
            1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer; ANZAC defend with 2 submarines and 1 transport
                2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 8 fighters and 3 tactical_bombers
                Americans defend with 1 armour, 1 artillery and 3 infantry
                    Japanese roll dice for 8 fighters and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 6.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 2 : 2/5 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 armour, 1 artillery and 3 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 aaGun, 1 artillery and 10 infantry moved from Shensi to Kweichow
            1 mech_infantry moved from Kiangsu to Jehol
            6 fighters and 3 tactical_bombers moved from Korea to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,6,6,1,6,5,2,6,4,4,4,3,2,4,5
            Japanese collect 36 PUs (11 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.17
    UK_Pacific : -1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            18 bombers moved from French Central Africa to Trans-Jordan
            6 bombers, 4 fighters and 2 tactical_bombers moved from French Equatorial Africa to Trans-Jordan
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits, 3.17 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 4/5 hits, 2.50 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
                Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -20
                Casualties for Americans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Trans-Jordan
                Americans attack with 24 bombers, 4 fighters and 2 tactical_bombers
                Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 6 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour, 4 fighters and 1 mech_infantry
                    AA fire in Trans-Jordan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 24 bombers, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 22/29 hits, 18.83 expected hits
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : 3.50
    AA fire in Trans-Jordan : : 0.00
    

    Savegame


  • @StuckTojo 22 hits in Trans-Jordan ool please

  • '19 '17 '16

    @dawgoneit

    Just go max defence. Keep it simple.


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            18 bombers moved from French Central Africa to Trans-Jordan
            6 bombers, 4 fighters and 2 tactical_bombers moved from French Equatorial Africa to Trans-Jordan
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits, 3.17 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 4/5 hits, 2.50 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
                Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -20
                Casualties for Americans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Trans-Jordan
                Americans attack with 24 bombers, 4 fighters and 2 tactical_bombers
                Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 6 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour, 4 fighters and 1 mech_infantry
                    AA fire in Trans-Jordan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 24 bombers, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 22/29 hits, 18.83 expected hits
                    Germans roll dice for 2 aaGuns, 12 armour, 5 artilleries, 10 fighters, 3 infantry, 11 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 20/45 hits, 21.00 expected hits
                    1 mech_infantry owned by the Italians, 2 aaGuns owned by the Germans, 5 artilleries owned by the Germans, 3 infantry owned by the Germans, 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 3 fighters owned by the Americans, 15 bombers owned by the Americans and 10 mech_infantrys owned by the Germans lost in Trans-Jordan
                    Americans roll dice for 9 bombers in Trans-Jordan, round 3 : 6/9 hits, 6.00 expected hits
                    Germans roll dice for 11 armour, 10 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 15/25 hits, 14.17 expected hits
                    5 armour owned by the Germans, 9 bombers owned by the Americans and 1 armour owned by the Italians lost in Trans-Jordan
                Germans win with 5 armour, 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -225
                Casualties for Americans: 24 bombers, 4 fighters and 2 tactical_bombers
                Casualties for Germans: 2 aaGuns, 6 armour, 5 artilleries, 3 infantry and 10 mech_infantrys
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 carriers, 2 destroyers and 2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to British Guiana
    
        Place Units - Americans
            2 destroyers, 1 fighter, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            Americans undo move 1.
            1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : 1.33
    Americans : 3.50
    AA fire in Trans-Jordan : : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 20 PUs; 
            British buy 3 armour; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 11 PUs; 
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 armour, 2 artilleries and 16 infantry moved from Egypt to Trans-Jordan
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 5 armour, 2 artilleries and 17 infantry
                Germans defend with 5 armour, 6 fighters and 4 tactical_bombers; Italians defend with 4 fighters
                    British roll dice for 5 armour, 2 artilleries and 17 infantry in Trans-Jordan, round 2 : 2/24 hits, 6.33 expected hits
                    Germans roll dice for 5 armour, 10 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 9/19 hits, 11.17 expected hits
                    2 armour owned by the Germans and 9 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 5 armour, 2 artilleries and 8 infantry in Trans-Jordan, round 3 : 4/15 hits, 4.83 expected hits
                    Germans roll dice for 3 armour, 10 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 11/17 hits, 10.17 expected hits
                    3 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 8 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
                4 armour owned by the British retreated to Egypt
                Germans win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for British: 1 armour, 2 artilleries and 17 infantry
                Casualties for Germans: 5 armour and 1 tactical_bomber
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win with 1 armour remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in West India
                British attack with 2 infantry
                Germans defend with 1 artillery
                    British roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in West India
                British win, taking West India from Germans with 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,2,4,2,1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 18 PUs (10 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -6.17
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            4 fighters moved from Trans-Jordan to Egypt
            2 infantry moved from Alexandria to Egypt
            2 fighters moved from 95 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 4 infantry and 1 tactical_bomber
                British defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 8/16 hits, 7.00 expected hits
                    British roll dice for 8 armour in Egypt, round 2 : 4/8 hits, 4.00 expected hits
                    4 infantry owned by the Italians and 8 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Italians: 4 infantry
                Casualties for British: 8 armour
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Libya
            4 fighters moved from Egypt to Libya
            3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
            1 aaGun moved from Iraq to Trans-Jordan
            1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 fighters and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from India to Burma
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                ANZAC attack with 1 bomber
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Burma
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 bomber
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 62 Sea Zone
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 2 bombers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Eastern Persia to West India
            1 armour moved from Yunnan to Shan State
            1 bomber moved from Eastern Persia to Shan State
            1 fighter moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                  Germans take Anglo Egyptian Sudan from British
            1 bomber moved from Holland Belgium to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in Shan State
                Germans attack with 1 armour and 1 bomber
                ANZAC defend with 1 artillery
                    Germans roll dice for 1 armour and 1 bomber in Shan State, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Germans win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in West India
                Germans attack with 2 artilleries, 1 fighter and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in West India, round 2 : 4/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Shan State to French Indo China
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from West India to Eastern Persia
            1 tactical_bomber moved from Trans-Jordan to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            5 carriers, 1 cruiser and 7 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            6 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
            5 infantry moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            2 fighters moved from Trans-Jordan to Eastern Persia
            1 fighter moved from Trans-Jordan to Eastern Persia
            2 mech_infantrys moved from Volgograd to Turkmenistan
            5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Southern Italy to Gibraltar
    
        Place Units - Germans
            3 armour placed in Persia
            3 armour placed in Iraq
            1 transport placed in 93 Sea Zone
            2 artilleries placed in Southern France
            2 fighters placed in Normandy Bordeaux
            1 bomber placed in Normandy Bordeaux
            1 bomber and 1 fighter placed in France
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    UK_Pacific : -0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Jehol to Korea
            7 fighters and 4 tactical_bombers moved from Japan to Korea
            1 mech_infantry moved from French Indo China to Malaya
                  Japanese take Malaya from UK_Pacific
            1 fighter moved from French Indo China to 38 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 7 fighters, 1 mech_infantry and 4 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 7 fighters, 1 mech_infantry and 4 tactical_bombers in Korea, round 2 : 8/12 hits, 6.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            7 fighters and 4 tactical_bombers moved from Korea to Japan
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 aaGun, 1 artillery and 10 infantry moved from Kweichow to Yunnan
            1 fighter moved from 38 Sea Zone to French Indo China
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,6,1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,2,1,1,5,5,4,2,2,6,3,6,2,4,4,4,1
            Japanese collect 34 PUs (18 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    AA fire in India : : 0.83
    Japanese : 1.67
    

    Savegame


  • @StuckTojo sorry i lost track of our game.
    but, your win my friend.
    another?

  • '19 '17 '16

    @dawgoneit

    No worries.

    Sure, I’m game. What side would you like?


  • @StuckTojo allies?

  • '19 '17 '16

    @dawgoneit

    Sounds good.

    I’m going to be pretty busy tonight but I’ll set it up tomorrow.

    I can give you the 30 bid again, if you want to give me your placements.


  • @StuckTojo Transport in sz39 =8
    Artillery in Sudan =4
    Tank in Egypt =6
    Sub in sz91 =6
    Sub in sz98 =6
    ----
    =30
    thank you for another.

  • '19 '17 '16

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