Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Romania to Bessarabia
            1 armour moved from Slovakia Hungary to Bessarabia
            2 bombers moved from Alexandria to Bessarabia
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Baltic States to Belarus
            3 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 91 Sea Zone to 83 Sea Zone
            1 armour moved from Egypt to Syria
                  Germans take Trans-Jordan from British
                  Germans take Syria from French
            4 armour moved from Baltic States to Eastern Poland
            9 mech_infantrys moved from Baltic States to Eastern Poland
            1 artillery moved from Baltic States to Novgorod
            2 artilleries and 11 infantry moved from Baltic States to Eastern Poland
    
        Combat - Germans
            Battle in Crete
            Battle in 83 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 83 Sea Zone
                    Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Belarus
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Eastern Poland
                Germans attack with 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 8/35 hits, 8.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Malta
                Germans attack with 1 armour and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Malta
                    Germans roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Germans roll dice for 1 armour in Malta, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Malta
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 1 aaGun
            Battle in Bessarabia
                Germans attack with 1 armour, 2 bombers and 8 infantry
                Russians defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 bombers and 8 infantry in Bessarabia, round 2 : 2/11 hits, 3.17 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/9 hits, 3.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 armour, 2 bombers and 5 infantry in Bessarabia, round 3 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bessarabia, round 3 : 4/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 4 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 4 : 3/4 hits, 1.67 expected hits
                    1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
                 retreated to Bessarabia
                Russians win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour, 1 bomber and 8 infantry
                Casualties for Russians: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Yugoslavia
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Germany to Greater Southern Germany
            3 aaGuns moved from Baltic States to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Finland to Western Germany
            1 tactical_bomber moved from Finland to Western Germany
    
        Place Units - Germans
            3 infantry placed in Egypt
            4 mech_infantrys placed in Germany
            1 bomber placed in France
            1 destroyer and 2 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.67
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 artillery and 3 infantry moved from Russia to Smolensk
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            3 infantry moved from Volgograd to Caucasus
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Malaya to Shan State
            2 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            2 mech_infantrys moved from Manchuria to Jehol
            2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 tactical_bomber moved from Manchuria to 25 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 mech_infantry moved from Amur to Jehol
            1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
    

    Savegame


  • @dawgoneit Scramble options for U.S. at Midway


  • @weddingsinger yes please scramble


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Malaya to Shan State
            2 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            2 mech_infantrys moved from Manchuria to Jehol
            2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 tactical_bomber moved from Manchuria to 25 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 mech_infantry moved from Amur to Jehol
            1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
            Battle in Soviet Far East
            Battle in Jehol
                Japanese attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Soviet Far East from Russians, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/13 hits, 7.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 3 : 5/11 hits, 6.33 expected hits
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 6/10 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 5 fighters and 2 transports in 25 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
                    2 transports owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
                Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            3 transports moved from 36 Sea Zone to 19 Sea Zone
            1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
            2 submarines moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 aaGun moved from Manchuria to Jehol
            1 mech_infantry moved from Shantung to Anhwe
            1 armour and 1 mech_infantry moved from Shantung to Anhwe
            3 artilleries moved from Chahar to Suiyuyan
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 factory_minor placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.83
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 25 Sea Zone
            3 bombers moved from Eastern United States to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 2 battleships, 1 carrier and 2 fighters
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 3 bombers and 1 submarine
                Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Western United States
    
        Place Units - Americans
            3 destroyers and 4 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 25 Sea Zone
            3 bombers moved from Eastern United States to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 2 battleships, 1 carrier and 2 fighters
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 3 bombers and 1 submarine
                Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Western United States
    
        Place Units - Americans
            3 destroyers and 4 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery and 2 infantry moved from Burma to Shan State
            1 fighter moved from Yunnan to Shan State
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iraq
                British attack with 2 artilleries and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 0/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 artilleries and 5 infantry in Iraq, round 3 : 0/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 artilleries and 5 infantry in Iraq, round 4 : 4/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            3 aaGuns, 2 artilleries and 5 infantry moved from India to Burma
            1 fighter moved from Shan State to Yunnan
            2 transports moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from Belgian Congo to Kenya
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            2 artilleries and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -1.67
    Americans : 1.00
    Chinese : 0.00
    Neutral_Axis : -3.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 76 Sea Zone
            1 fighter moved from Egypt to 76 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in 76 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 76 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malta
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Southern Italy to Egypt
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 fighter moved from 76 Sea Zone to Egypt
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 bombers placed in Southern Italy
            Turning on Edit Mode
            EDIT: Changing ownership of Cyprus from British to Italians
            EDIT: Adding units owned by Italians to Cyprus: 1 infantry
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.67
    

    Savegame


  • @dawgoneit A quick edit… Italy forgot to actually land an infantry on Crete after sailing there to take it.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : 0.33
    

    Savegame


  • @dawgoneit The French turn?


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 6 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Eastern Poland to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from France to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Western Germany to Eastern Poland
            2 infantry moved from Vyborg to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Syria to Egypt
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 submarines moved from 93 Sea Zone to 104 Sea Zone
            1 submarine moved from 83 Sea Zone to 85 Sea Zone
            1 bomber moved from United Kingdom to France
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 92 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            1 bomber moved from Yugoslavia to Western Germany
            1 bomber moved from France to Western Germany
            1 infantry moved from Greater Southern Germany to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Egypt
            3 artilleries placed in Novgorod
            2 infantry placed in Southern France
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • @dawgoneit I did Germany’s turn but you never moved France, so just edit the 1 guy if you wanted to move him.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Western Ukraine to Archangel
            1 infantry moved from Tsagaan Olom to Dzavhan
            2 infantry moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Shensi
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 aaGuns, 2 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            3 artilleries and 7 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Bryansk to Russia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.83
    Japanese : 1.00
    

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod:

    @dawgoneit I did Germany’s turn but you never moved France, so just edit the 1 guy if you wanted to move him.

    all good. thank you.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 2 bombers and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sakha to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
            1 tactical_bomber moved from 42 Sea Zone to Shan State
            2 infantry moved from French Indo China to Shan State
            3 artilleries moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Anhwe to Kwangtung
            1 fighter moved from 19 Sea Zone to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 artillery moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kansu
                Japanese attack with 3 artilleries and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 carrier moved from 6 Sea Zone to 34 Sea Zone
            4 transports moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 armour and 1 mech_infantry moved from Hopei to Hunan
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Hunan
            1 mech_infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            2 submarines moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Hunan
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            5 artilleries and 3 infantry placed in Japan
            2 bombers placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    UK_Pacific : -0.33
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 destroyers and 5 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Queensland
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            Americans undo move 3.
            3 bombers placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

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