@cwglee51 weird – bombers are definitely listed as 12 rather than 14 … i am curious if you somehow had an older version of BM map? wonder if there will be any other differences (intercepts, etc).
Ksmckay (axis) vs Axis-Dominion(Allies) BM3
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didnt even notice it was there until I went to use it this turn.
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maybe you were feeling sorry for all the good luck you’ve been having over me lol
but yah honestly I didn’t even think to ask, thought you had a reason but didn’t even consider it further.
normally I’d allow an edit, but several turns have gone by already, and particularly a lot of planning went into this US/UK turn, which included ensuring morocco landing was safe, 98 was safe, Middle East, etc. it’s all finely tuned and hanging on a thread lol, so one extra transport does mess with all that.
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ok, i get it. I just didnt see it. And as I said it would be impossible to come up with a reason for it to be there. but i g
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agreed, and had I looked at it any closer I would’ve thought the same thing, and asked you about it. normally I’m very forgiving about these things, so even if it was right before US turn and I had thought to question it, I’d ask you and allow the edit.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 8 PUs; Combat Move - Italians 1 infantry moved from Holland Belgium to Western Germany Germans take Western Germany from Americans 1 bomber moved from Japan to 26 Sea Zone 1 infantry moved from Southern France to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry moved from Yugoslavia to Greater Southern Germany 2 fighters moved from 114 Sea Zone to Greater Southern Germany 1 bomber moved from Southern Italy to Greater Southern Germany 1 bomber and 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in 26 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 1 bomber, 3 fighters and 3 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greater Southern Germany Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greater Southern Germany Italians win, taking Greater Southern Germany from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Gibraltar 1 bomber moved from Northern Italy to Southern Italy 1 bomber moved from Greater Southern Germany to Southern Italy 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier moved from 114 Sea Zone to 113 Sea Zone 1 battleship moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Greater Southern Germany to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 aaGun, 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Rostov to Volgograd 1 bomber moved from 26 Sea Zone to Marshall Islands Place Units - Italians 2 tactical_bombers placed in Southern Italy 1 transport placed in 97 Sea Zone 1 marine placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 armour EDIT: Adding units owned by Italians to Libya: 1 armour EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 23 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 Americans : -0.33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Persia 3 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 bomber moved from Germany to Smolensk 2 bombers moved from Germany to Tambov 1 artillery and 2 infantry moved from Rostov to Tambov 1 bomber moved from Guam to 31 Sea Zone 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in 31 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Volgograd 2 bombers moved from Tambov to Volgograd 2 aaGuns, 21 artilleries and 8 infantry moved from Rostov to Volgograd 3 artilleries moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 1 aaGun and 1 artillery moved from Belarus to Novgorod 2 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Denmark to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 marine moved from Denmark to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 122 Sea Zone to 124 Sea Zone 2 fighters moved from Yugoslavia to Gibraltar 3 fighters moved from Germany to Southern Italy 4 fighters and 2 tactical_bombers moved from 115 Sea Zone to Yugoslavia 2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia 4 armour and 16 mech_infantrys moved from Caucasus to Volgograd 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Germans 9 mech_infantrys placed in Germany 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,6,5 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : 0.00 -
intended to hit smol with my Moscow stack. I’ll just use the in game roller since forum roller doesn’t work. that’ll give you dice emails for it.
I’ll be rolling 20 inf, 2 art and 1 tank, vs your 2 inf
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ok the inf alone got them. I’ll skip to rolling your 2 inf for defense
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wow lol you got 2/2
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no reason to stop now, might as well ride this luck wave as long as I can.
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yeah I can live with 3 for 3. on the subject of luck you brought up the anzac subs but the true indicator was the round 2 battle in z109 where my sub survived against a dd and 5 air
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
yeah I can live with 3 for 3. on the subject of luck you brought up the anzac subs but the true indicator was the round 2 battle in z109 where my sub survived against a dd and 5 air
yah that happened to me, that I practically lost my mind… and did you notice how poor my convoy was? 2 subs and I get a 1 damage!
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Urals Russians take Urals from Germans 2 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 2 infantry EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Turning off Edit Mode 18 infantry moved from Russia to Smolensk 1 artillery moved from Vologda to Smolensk 1 artillery moved from Russia to Smolensk 1 armour moved from Vologda to Smolensk 18 artilleries and 53 infantry moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Timguska to Kansu 2 infantry moved from Timguska to Kansu 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Timguska to Yenisey 1 aaGun moved from Timguska to Yenisey 1 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Yenisey 4 infantry moved from Timguska to Kansu 7 mech_infantrys moved from Russia to Smolensk 1 infantry moved from Vologda to Smolensk 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.00 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 2 infantry moved from Malaya to Shan State 1 fighter moved from Japan to 25 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Chahar to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Soviet Far East to Sakha 1 armour moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Manchuria to Chahar 6 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 6 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone 1 submarine moved from 41 Sea Zone to 78 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 38 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 3 armour and 11 mech_infantrys moved from Kwangsi to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Manchuria to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to French Indo China 1 fighter moved from Manchuria to 36 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 armour, 1 artillery, 4 infantry and 4 transports moved from 33 Sea Zone to 36 Sea Zone 2 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 6 bombers moved from Japan to French Indo China 1 fighter moved from 25 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 7 carriers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0.17 UK_Pacific : -0.33 Japanese : -3.67 -
these turns are getting quite complicated. So many things to keep track of and to move around.
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i see you started to roll dice but I went to go back and take a look at things and realized I forgot a sub in z33. Meant to save one behind. But it doesnt matter much so completely up to you if it affects things or not.
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just competed America actually, about to do china. from where do you want to take the sub and move it to 33?
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from z6 it was supposed to stay behind





