Suprise Attack Allies vs Dawgoneit Axis


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  • Here it isGer 7.tsvg Did you get my text?


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 artillery and 3 infantry moved from Russia to Smolensk
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Russia to Tambov
            1 armour moved from Russia to Tambov
            1 armour moved from Russia to Bryansk
            1 armour moved from Russia to Smolensk
            4 fighters moved from Russia to Archangel
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 4 fighters and 2 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 4 fighters and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
            Battle in Hopei
                Russians attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 aaGun and 4 infantry
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery and 4 infantry
                Casualties for Germans: 1 aaGun and 4 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Archangel to Russia
            1 aaGun moved from Kansu to Novosibirsk
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 1.50
    Japanese : -0.67
    

    Savegame


  • Here it isJapan 7.tsvg


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Finland
                Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            1 bomber moved from Queensland to Midway
            1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from British Guiana to 88 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 harbour and 1 infantry placed in Norway
            1 destroyer placed in 112 Sea Zone
            1 battleship and 1 cruiser placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Finland
                Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            1 bomber moved from Queensland to Midway
            1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from British Guiana to 88 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 harbour and 1 infantry placed in Norway
            1 destroyer placed in 112 Sea Zone
            1 battleship and 1 cruiser placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 9 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Norway
            1 mech_infantry moved from Belgian Congo to Egypt
            3 fighters moved from Norway to 114 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from Yunnan to French Indo China
            1 armour moved from Yunnan to Kiangsi
            1 armour moved from Kweichow to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to Kiangsi
            1 transport moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in French Indo China
                British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Kiangsi
                British attack with 2 armour, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 114 Sea Zone
                British attack with 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 3 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 114 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            3 fighters moved from 114 Sea Zone to Norway
            4 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Hunan
            1 fighter moved from French Indo China to Kwangsi
            1 bomber moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Burma to Yunnan
            3 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 armour moved from West India to Burma
            2 mech_infantrys moved from West India to Burma
            5 infantry moved from India to Burma
            1 artillery, 4 infantry and 1 mech_infantry moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Egypt to Tobruk
            1 armour moved from Egypt to Iraq
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Scotland to Eire
                  British take Eire from Neutral_Allies
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.33
    Americans : 0.33
    Chinese : 0.00
    Japanese : 0.17
    

    Savegame


  • Here it isIt 7.tsvg


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from United Kingdom to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Here it isGer 8.tsvg


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Samara
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Tambov
            3 fighters moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            5 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Smolensk to Belarus
            1 armour moved from Smolensk to Archangel
            4 armour moved from Russia to Archangel
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Chahar
            8 artilleries moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 5 armour
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 5 armour in Archangel, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 3 armour
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 3 fighters and 4 infantry
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 3 fighters and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Bryansk
                Russians attack with 8 artilleries and 19 infantry
                Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 2 : 3/27 hits, 7.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/5 hits, 1.83 expected hits
                    1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 8 artilleries and 19 infantry in Bryansk, round 3 : 8/27 hits, 7.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 8 artilleries and 19 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            5 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -3.17
    

    Savegame


  • Here it isJap 10.tsvg


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 transports moved from 112 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 cruisers moved from 25 Sea Zone to 7 Sea Zone
            4 destroyers moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 armour, 5 infantry and 1 mech_infantry
                Germans defend with 2 fighters; Italians defend with 2 infantry
                    Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 fighters
                Casualties for Italians: 2 infantry
            Battle in 125 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            2 fighters placed in 125 Sea Zone
            1 armour placed in Norway
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    Americans : -1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 transports moved from 112 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 cruisers moved from 25 Sea Zone to 7 Sea Zone
            4 destroyers moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 armour, 5 infantry and 1 mech_infantry
                Germans defend with 2 fighters; Italians defend with 2 infantry
                    Americans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 2.00 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 fighters
                Casualties for Italians: 2 infantry
            Battle in 125 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
    
        Place Units - Americans
            2 fighters placed in 125 Sea Zone
            1 armour placed in Norway
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Norway to Finland
            4 fighters moved from Norway to Finland
            5 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            1 bomber moved from Yunnan to Northwest Persia
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Hunan to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Szechwan
            2 mech_infantrys moved from Burma to Szechwan
            1 armour moved from Burma to Szechwan
            1 armour and 1 mech_infantry moved from India to Yunnan
            5 infantry moved from Burma to Yunnan
            1 infantry moved from Siam to French Indo China
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 transports moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Borneo
            Battle in Northwest Persia
                British attack with 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys
                Germans defend with 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys
                    British roll dice for 6 armour, 3 artilleries, 1 bomber, 17 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 8.83 expected hits
                    Germans roll dice for 13 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 14/26 hits, 10.83 expected hits
                    1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Northwest Persia
                    British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys in Northwest Persia, round 3 : 7/18 hits, 6.50 expected hits
                    Germans roll dice for 13 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 3 : 11/18 hits, 8.17 expected hits
                    5 mech_infantrys owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Northwest Persia
                    British roll dice for 6 armour and 1 bomber in Northwest Persia, round 4 : 2/7 hits, 3.67 expected hits
                    Germans roll dice for 11 armour in Northwest Persia, round 4 : 6/11 hits, 5.50 expected hits
                    2 armour owned by the Germans and 6 armour owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win, taking Borneo from Japanese with 9 armour remaining. Battle score for attacker is -44
                Casualties for British: 6 armour, 3 artilleries, 17 infantry and 5 mech_infantrys
                Casualties for Germans: 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
            Battle in 36 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 2 transports
                    British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Finland
                British attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 2 armour
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland
                British win with 4 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            4 fighters moved from Finland to Norway
            1 fighter moved from 36 Sea Zone to Szechwan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 bomber moved from Northwest Persia to Iraq
            3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from India to West India
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Eire to Scotland
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 infantry and 2 mech_infantrys placed in Persia
            3 armour placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 7.17
    Italians : 0.33
    British : -0.83
    Americans : -1.67
    Japanese : -0.67
    

    Savegame


  • Here it isIt 8.tsvg


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Norway to Archangel
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit hey our game got messed up some how.
    we switched sides.

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