18L axis-dominion vs lebowski (allies) bm3


  • ok I emailed the game to you. we can do email for now, until server is working again.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            5 fighters moved from 33 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters and 2 infantry in New Guinea, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from New Guinea to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            5 fighters moved from 33 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters and 2 infantry in New Guinea, round 2 : 2/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from New Guinea to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -0,33
    

    Savegame


  • Its working again


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Novgorod
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Eastern Poland to Baltic States
            2 bombers moved from Southern Italy to Baltic States
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 5/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 4 artilleries and 15 infantry moved from Novgorod to Vyborg
            2 bombers moved from Baltic States to Germany
            2 aaGuns, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
            2 fighters moved from Western Ukraine to Ukraine
            2 tactical_bombers moved from Western Ukraine to Ukraine
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to Western Germany
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 aaGun moved from Southern France to 93 Sea Zone
            1 aaGun and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 aaGun moved from 95 Sea Zone to Northern Italy
            7 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Ukraine to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 transport placed in 112 Sea Zone
            1 tactical_bomber placed in Western Germany
            2 artilleries and 2 marines placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            2 armour, 1 artillery, 10 infantry and 5 mech_infantrys moved from Finland to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys
                Germans defend with 1 airfield and 2 infantry
                    Russians roll dice for 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys in Norway, round 2 : 3/18 hits, 4,00 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Finland to Russia
            4 artilleries and 3 infantry moved from Russia to Bryansk
            4 mech_infantrys moved from Bryansk to Russia
            1 aaGun moved from Finland to Norway
            2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai
    
        Place Units - Russians
            2 armour and 8 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 marine moved from Kiangsi to 20 Sea Zone
            1 battleship and 1 marine moved from 20 Sea Zone to 5 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 marine moved from 5 Sea Zone to Soviet Far East
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 20 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Soviet Far East
            Battle in Amur
            Battle in Siberia
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Suiyuyan
            1 carrier moved from 20 Sea Zone to 5 Sea Zone
            2 fighters moved from Japan to 5 Sea Zone
            1 destroyer moved from 20 Sea Zone to 5 Sea Zone
            2 bombers moved from Kweichow to Japan
            1 fighter moved from Kiangsu to Japan
            1 tactical_bomber moved from Kiangsu to Japan
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Kweichow to Chahar
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 artillery moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Chahar to Manchuria
            1 mech_infantry moved from Anhwe to Manchuria
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shensi to Hunan
            1 aaGun moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 artillery moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Manchuria
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            1 tactical_bomber moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 37 Sea Zone
            1 destroyer and 1 submarine placed in 20 Sea Zone
            Japanese undo move 1.
            1 carrier and 1 submarine placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 submarine placed in 20 Sea Zone
            Japanese undo move 4.
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery
            EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Kiangsu
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer moved from 32 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
    Iwo Jima : 1 flag, 1 artillery
    Marshall Islands : 1 flag
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports
    32 Sea Zone : 1 submarine
    26 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
    10 Sea Zone : 2 destroyers
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Gibraltar : 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
    French Guiana : 1 flag
    101 Sea Zone : 1 carrier
    Brazil : 1 flag
    91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : -0,67
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Tsinghai : 1 fighter and 7 infantry
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer moved from 32 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 9 infantry; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
            3 fighters moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in Caucasus
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 3 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            3 fighters moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Italians : 0,67
    Chinese : -0,33
    Japanese : -0,67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
    Iwo Jima : 1 flag, 1 artillery
    Marshall Islands : 1 flag
    Shensi : 1 infantry
    Tsinghai : 1 fighter and 7 infantry
    India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 18 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports
    32 Sea Zone : 1 submarine
    26 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
    10 Sea Zone : 2 destroyers
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 1 armour, 2 artilleries, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
    Rhodesia : 1 artillery and 5 infantry
    French Central Africa : 1 flag, 1 mech_infantry
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Syria : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Caucasus : 1 infantry
    106 Sea Zone : 1 flag
    Iraq : 1 flag, 1 artillery, 1 factory_minor, 5 fighters, 4 infantry and 1 tactical_bomber
    Eastern Persia : 1 flag
    101 Sea Zone : 1 carrier
    71 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 artilleries and 3 infantry
    Persia : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 4 mech_infantrys
    91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 5 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Egypt to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Battle in Caucasus
                Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 aaGun and 1 artillery moved from Ukraine to Bessarabia
            1 bomber moved from Persia to Volgograd
            1 bomber moved from Yugoslavia to Southern Italy
            2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Tobruk to Alexandria
            1 aaGun moved from Tobruk to Alexandria
            1 marine moved from Tobruk to 96 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
            1 battleship, 1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Italians : 1.50
    Russians : -0.33
    

    Savegame


  • I was trying to fight but really cant see how I can win this, my round 1 was so awful and some mistakes here and there made me stay so behind. Now I will soon lose middle east and then is just a matter of time until you win.

    I concede this one, will post it.

    If you want rematch its ok for me, but probably wont play as much as before, almost certain will go to 2019.


  • @lebowsky I agree, this is a lost cause. germany will soon corner and destroy your Russian forces in scand. and will overtake the Middle East. hard to stop the euro axis powers at this point. and Japan is strong in its own right. gg

    go ahead and start the next one up as axis. we can make it a 2019 if you wish, and go at whatever pace you find comfortable.

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