@dawgoneit FYI, I am going to be away until Monday.
Farmboy (Axis +1) vs Mr. Roboto (Allies) BM
-
Ah sorry mate! I really wanted to notify you but then forgot about it after posting. Of course you can revise that edit if you feel it affected your Italian turn.
Concerning the planes and the carriers: I’m actually not 100% sure which plane is on which carrier xD
But yeah, I planned to do it exactly like you described. -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Japanese Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
also, can you please kill the Russian inf in Ural? :stuck_out_tongue_closed_eyes:
You can skip Russia then after Germany -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 9 artilleries, 2 bombers, 5 fighters, 13 infantry, 2 marines and 5 tactical_bombers moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Japan to Kwangtung 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Hopei to Kweichow 1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to Hunan 1 armour moved from Hopei to Hunan 1 mech_infantry moved from Hopei to Hunan Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 9 artilleries, 2 bombers, 7 fighters, 14 infantry, 2 marines and 7 tactical_bombers British defend with 3 aaGuns, 3 armour, 6 artilleries, 1 fighter, 19 infantry and 7 mech_infantrys AA fire in Yunnan : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 9 artilleries, 2 bombers, 5 fighters, 14 infantry, 2 marines and 7 tactical_bombers in Yunnan, round 2 : 19/40 hits, 16.00 expected hits Chinese roll dice for 3 aaGuns, 3 armour, 6 artilleries, 1 fighter, 19 infantry and 7 mech_infantrys in Yunnan, round 2 : 11/36 hits, 12.83 expected hits 9 infantry owned by the Japanese, 2 marines owned by the Japanese, 3 aaGuns owned by the British and 16 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 9 artilleries, 2 bombers, 5 fighters, 5 infantry and 7 tactical_bombers in Yunnan, round 3 : 13/29 hits, 13.50 expected hits Chinese roll dice for 3 armour, 6 artilleries, 1 fighter, 3 infantry and 7 mech_infantrys in Yunnan, round 3 : 7/20 hits, 7.50 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 7 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 5 fighters and 7 tactical_bombers in Yunnan, round 4 : 5/22 hits, 11.17 expected hits Chinese roll dice for 3 armour, 3 artilleries and 1 fighter in Yunnan, round 4 : 3/7 hits, 3.17 expected hits 3 artilleries owned by the Japanese, 3 artilleries owned by the British and 2 armour owned by the British lost in Yunnan Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 5 fighters and 7 tactical_bombers in Yunnan, round 5 : 12/19 hits, 10.17 expected hits Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 5 : 1/2 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Japanese: 6 artilleries, 2 fighters, 14 infantry and 2 marines Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 1 fighter, 19 infantry and 7 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Kwangtung to 20 Sea Zone 1 aaGun moved from French Indo China to Yunnan 2 bombers moved from Yunnan to French Indo China 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 destroyers moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 3 fighters and 5 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Novosibirsk to Samara 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters placed in Japan 2 infantry placed in Japan 2 infantry and 1 marine placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : -2.67 UK_Pacific : -0.33 Japanese : -1.83 -
@MrRoboto no problem at all. I figured it was probably just forgotten and I do that too sometimes. But just thought I would mention it and be sure since there could be edits down the road that are more consequential.
I’ll do what I can about the Red Army :)
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 factory_minor, 3 fighters, 9 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from France to Germany 6 fighters moved from France to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 2 artilleries moved from Eastern United States to 101 Sea Zone 1 artillery and 9 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries, 4 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Morocco Battle in Gibraltar Americans attack with 8 artilleries and 14 infantry Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 7 infantry Americans roll dice for 8 artilleries and 14 infantry in Gibraltar, round 2 : 4/22 hits, 6,33 expected hits Italians roll dice for 1 aaGun, 1 artillery and 7 infantry in Gibraltar, round 2 : 1/8 hits, 2,67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 8 artilleries and 13 infantry in Gibraltar, round 3 : 6/21 hits, 6,17 expected hits Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 8 artilleries and 12 infantry remaining. Battle score for attacker is 24 Casualties for Americans: 2 infantry Casualties for Italians: 1 aaGun, 1 artillery and 7 infantry Battle in Holland Belgium Americans attack with 8 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 8 fighters and 3 infantry in Holland Belgium, round 2 : 2/11 hits, 4,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 8 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 2 transports moved from 117 Sea Zone to 101 Sea Zone 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 7 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 9 submarines moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 1 artillery and 2 infantry placed in Norway 3 fighters placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 7 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Jehol 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Italians 1 artillery and 2 infantry moved from Caucasus to Rostov 1 fighter moved from Egypt to Rostov 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa Combat - British Battle in Okinawa Battle in Rostov British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov British roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Okinawa from Japanese, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Rostov to Caucasus 3 artilleries and 12 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from France to Gibraltar 2 fighters moved from France to Egypt 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery and 2 infantry placed in Persia 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India 3 infantry placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 5 infantry Some Units in Malaya change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1,33 Italians : -2,33 British : -1,67 Americans : -5,00 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 fighters moved from 93 Sea Zone to France 1 armour and 1 mech_infantry moved from Samara to Vologda Italians take Vologda from Russians 1 armour and 1 mech_infantry moved from Vologda to Urals 1 fighter moved from Western Germany to France 1 armour and 1 mech_infantry moved from Samara to Rostov 1 bomber moved from Western Germany to Rostov 1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Southern France to France 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Libya Combat - Italians Battle in Urals Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Urals Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov retreated to Rostov British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in France Italians attack with 1 armour, 10 artilleries, 5 fighters, 14 infantry and 1 mech_infantry French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry; Americans defend with 1 infantry; ANZAC defend with 1 fighter Italians roll dice for 1 armour, 10 artilleries, 5 fighters, 14 infantry and 1 mech_infantry in France, round 2 : 13/31 hits, 10.50 expected hits French roll dice for 1 artillery, 1 fighter and 5 infantry in France, round 2 : 5/7 hits, 2.67 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 4 infantry owned by the French, 5 infantry owned by the Italians and 1 artillery owned by the French lost in France Italians destroys 14PUs while taking French capital Italians win, taking France from French with 1 armour, 10 artilleries, 5 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Italians: 5 infantry Casualties for French: 1 artillery and 4 infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 infantry Battle in Libya Italians attack with 2 artilleries, 2 infantry and 1 marine ANZAC defend with 1 infantry Italians roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Libya, round 2 : 2/5 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking Libya from ANZAC with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 aaGun moved from Southern France to France 3 fighters moved from France to Southern Italy 2 fighters moved from France to 93 Sea Zone 2 artilleries and 6 infantry moved from Northern Italy to France 1 bomber moved from Rostov to Volgograd 1 aaGun moved from Samara to Volgograd 1 transport moved from 93 Sea Zone to 96 Sea Zone Place Units - Italians 10 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.67 French : 2.33 ANZAC : -0.33 Russians : 0.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Germany to Holland Belgium 3 tactical_bombers moved from Slovakia Hungary to Rostov 1 armour moved from Archangel to Karelia 1 armour moved from Belarus to Karelia 2 armour moved from Volgograd to Rostov 2 bombers moved from Western Germany to Karelia 4 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Slovakia Hungary to Holland Belgium 1 marine moved from Southern France to 93 Sea Zone 1 battleship and 1 marine moved from 93 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk Combat - Germans Battle in Tobruk Battle in Holland Belgium Germans attack with 4 infantry and 3 tactical_bombers Americans defend with 3 infantry Germans roll dice for 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 4 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 3/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Tobruk from ANZAC, taking Holland Belgium from Americans with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Karelia Germans attack with 2 armour and 2 bombers Americans defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Karelia, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 2 armour and 3 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 3 tactical_bombers in Rostov, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Rostov to Volgograd 2 infantry moved from Russia to Tambov 1 aaGun and 1 infantry moved from Belarus to Novgorod 2 infantry moved from Archangel to Novgorod 2 bombers moved from Karelia to Novgorod 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Southern France to 93 Sea Zone 2 carriers, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 artilleries moved from Northern Italy to Western Germany 1 aaGun and 9 infantry moved from Northern Italy to Western Germany 6 infantry moved from Western Germany to Germany 1 aaGun and 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Germany to Western Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Germany to Western Germany 14 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Western Germany to Germany 2 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 1 fighter and 3 infantry placed in Germany 1 infantry and 2 mech_infantrys placed in Novgorod 3 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.67 Americans : -2.00 -
I’ll assume at this point that I can move straight to Japan’s turn. But I might not be able to get to it for a few hours in any case.
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 7 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Japan to Manchuria 2 infantry moved from Korea to Manchuria 2 bombers moved from French Indo China to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Okinawa 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 5 fighters and 5 tactical_bombers moved from French Indo China to Malaya 1 armour and 3 artilleries moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 tactical_bomber moved from French Indo China to Shan State 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 transports British defend with 1 transport 1 transport owned by the British lost in 19 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 2 bombers, 2 fighters and 4 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Manchuria, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Okinawa Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Okinawa, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Okinawa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Okinawa Japanese win, taking Okinawa from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Shan State Japanese attack with 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 5 fighters, 4 infantry, 1 marine and 5 tactical_bombers British defend with 5 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 5 fighters, 4 infantry, 1 marine and 5 tactical_bombers in Malaya, round 2 : 12/15 hits, 6.83 expected hits UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 5 fighters, 3 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 5 infantry Non Combat Move - Japanese 4 tactical_bombers moved from Malaya to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 5 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Okinawa to Shantung 2 fighters moved from Manchuria to 19 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow 1 aaGun moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 aaGun moved from Yunnan to Shan State 1 infantry moved from Samara to Volgograd Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 2 infantry and 1 marine placed in French Indo China 3 infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 5.67 -
I thought it was safe to do Japan before you did Russia.
-
I’m assuming 2 ANZAC fighters are now on an ANZAC carrier as well.
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 7 artilleries, 2 bombers and 15 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from United Kingdom to Western Germany 2 carriers, 4 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in 92 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 carriers, 4 destroyers, 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 2 carriers, 4 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 1 cruiser, 3 destroyers, 8 submarines and 11 transports moved from 91 Sea Zone to 92 Sea Zone 8 artilleries and 12 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 8 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 13 infantry, 8 submarines and 11 transports moved from 92 Sea Zone to 94 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 7 transports moved from 107 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Norway to Finland 5 fighters moved from United Kingdom to Finland 2 fighters moved from United Kingdom to 92 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Finland 1 artillery and 2 infantry placed in Norway 10 infantry placed in Central United States 5 artilleries, 2 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 artillery and 4 infantry moved from Caucasus to Rostov 1 infantry moved from Kazakhstan to Samara British take Samara from Italians 1 mech_infantry moved from Caucasus to Novosibirsk British take Novosibirsk from Italians Combat - British Battle in Holland Belgium British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/8 hits, 2,83 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/6 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 4 infantry Casualties for Germans: 4 infantry Battle in Rostov British attack with 1 artillery and 4 infantry Germans defend with 2 armour British roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Rostov Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 armour Non Combat Move - British 4 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Gibraltar to Egypt 5 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Holland Belgium to United Kingdom 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caucasus to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,3,3,5,1,6,1,6,3,5,4,6,4,6,1,5,5 UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 5 infantryCombat Hit Differential Summary :
Germans : 3,17 Italians : -0,67 British : -3,67 AA fire in Western Germany : : 0,83 Americans : -2,17 Chinese : -0,33 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 7 artilleries, 2 bombers and 15 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from United Kingdom to Western Germany 2 carriers, 4 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in 92 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 carriers, 4 destroyers, 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 2 carriers, 4 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 1 cruiser, 3 destroyers, 8 submarines and 11 transports moved from 91 Sea Zone to 92 Sea Zone 8 artilleries and 12 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 8 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 13 infantry, 8 submarines and 11 transports moved from 92 Sea Zone to 94 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 7 transports moved from 107 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from Norway to Finland 5 fighters moved from United Kingdom to Finland 2 fighters moved from United Kingdom to 92 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Finland 1 artillery and 2 infantry placed in Norway 10 infantry placed in Central United States 5 artilleries, 2 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 artillery and 4 infantry moved from Caucasus to Rostov 1 infantry moved from Kazakhstan to Samara British take Samara from Italians 1 mech_infantry moved from Caucasus to Novosibirsk British take Novosibirsk from Italians Combat - British Battle in Holland Belgium British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/8 hits, 2,83 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/6 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 4 infantry Casualties for Germans: 4 infantry Battle in Rostov British attack with 1 artillery and 4 infantry Germans defend with 2 armour British roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Rostov Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 armour Non Combat Move - British 4 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Gibraltar to Egypt 5 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Holland Belgium to United Kingdom 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caucasus to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,3,3,5,1,6,1,6,3,5,4,6,4,6,1,5,5 UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 5 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Algeria: 8 artilleries and 13 infantry EDIT: Removing units owned by Americans from 94 Sea Zone: 8 artilleries, 13 infantry and 11 transports EDIT: Adding units owned by Americans to 94 Sea Zone: 11 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3,17 Italians : -0,67 British : -3,67 AA fire in Western Germany : : 0,83 Americans : -2,17 Chinese : -0,33 Japanese : 0,00 -
TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from France to Southern France 1 artillery and 2 infantry moved from France to Holland Belgium 1 bomber moved from Volgograd to 94 Sea Zone 2 fighters moved from 96 Sea Zone to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 marine moved from Libya to 96 Sea Zone 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria 1 armour moved from Urals to Novosibirsk Combat - Italians Battle in Syria Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Syria from French, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Novosibirsk Italians attack with 1 armour British defend with 1 mech_infantry Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Novosibirsk British win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 94 Sea Zone Italians attack with 1 bomber and 5 fighters Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 submarines and 11 transports 8 submarines owned by the Americans Submerged Italians roll dice for 1 bomber and 5 fighters in 94 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 11 transports in 94 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 bomber owned by the Italians, 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 94 Sea ZoneCombat Hit Differential Summary :
Italians : 2.17 British : 1.00 Americans : -0.50 -
you’ll see I decided to attack the US fleet with the Italian air. the aim was to soften it for the Germans. A gamble, but it seemed to have paid off. I made an error in taht in thinking this was just a one off attack I took the bomber as a casualty (it could only land in Tunisia is why) but because I had a very lucky roll, I actually want to do a second round with the Italians so I thought I would roll again and would want to keep the bomber. What I thought I could do is just continue the combat and assume the final dice roll is from the bomber.
I also took as your casualties that which would allow for max defense in the subsequent attack. That is, I did not tilt the carrier so that a fighter could still land there. Of course you might have a different casualty order in mind. Although if you tilt the carrier, I am definitely withdrawing after one round.
The save I posted can allow us to fix anything if my assumptions are wrong. And on the odd chance that the final dice roll is a 4 (so a bomber would hit and a fighter wouldn’t) I’m fine accepting it as a fighter. It was my mistake for not adjusting my thinking quickly enough based on the roll.
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 2 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from France to Southern France 1 artillery and 2 infantry moved from France to Holland Belgium 1 bomber moved from Volgograd to 94 Sea Zone 2 fighters moved from 96 Sea Zone to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 marine moved from Libya to 96 Sea Zone 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria 1 armour moved from Urals to Novosibirsk Combat - Italians Battle in Syria Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Syria from French, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Novosibirsk Italians attack with 1 armour British defend with 1 mech_infantry Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Novosibirsk British win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 94 Sea Zone Italians attack with 1 bomber and 5 fighters Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 submarines and 11 transports 8 submarines owned by the Americans Submerged Italians roll dice for 1 bomber and 5 fighters in 94 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 11 transports in 94 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 bomber owned by the Italians, 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 94 Sea Zone Italians roll dice for 3 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 fighter and 11 transports in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 3 fighters in 94 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 1 fighter and 11 transports in 94 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone retreated to 94 Sea Zone Americans win with 1 fighter and 11 transports remaining. Battle score for attacker is 20 Casualties for Italians: 1 bomber and 3 fighters Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers and 1 fighter 1 fighter owned by the Americans forced to land in Algeria Non Combat Move - Italians 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Libya to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Syria 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from France to Southern Italy 1 aaGun, 10 artilleries and 11 infantry moved from France to Northern Italy 5 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Volgograd to Rostov 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters placed in Southern Italy 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 1.00 Americans : -1.50 -
That was very lucky. See my comment below. You might want to think through the casualty choice here too.
-
My comment below was adjusting a casualty choice after the fact. I wanted to keep teh bomber which I had taken as a casualty. Regardless, the rolls were such that it wouldn’t make a difference. But there might have been choices that you would want to have made differently.





