Weddingsinger allies -vs- dawgoneit axis +6 BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yenisey to Yakut S.S.R.
                2 mech_infantrys moved from Novosibirsk to Kansu
                2 mech_infantrys moved from Belarus to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                2 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 fighter moved from Russia to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from Russia to Kansu

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Kansu, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 4 :  2/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                    Russians win with 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Russians: 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in 127 Sea Zone
                    Russians attack with 1 fighter and 1 submarine
                    Germans defend with 1 cruiser and 1 transport
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter in 127 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                        Russians roll dice for 1 fighter in 127 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Germans lost in 127 Sea Zone
                        1 transport owned by the Germans lost in 127 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 cruiser and 1 transport
                    Casualties for Russians: 1 submarine
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Kansu to Vologda
                1 fighter moved from 127 Sea Zone to Vologda
                1 armour and 1 artillery moved from Ukraine to Bryansk
                5 armour moved from Belarus to Novgorod
                4 mech_infantrys moved from Belarus to Novgorod
                4 aaGuns, 1 artillery, 14 infantry and 8 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Belarus to Baltic States

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_42725_Rus4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 bombers moved from Kwangsi to India
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buryatia to Ulaanbaatar
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese

    triplea_42725_Jap4.tsvg


  • scramble in sz39?


  • No Scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 bombers moved from Kwangsi to India
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buryatia to Ulaanbaatar
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 fighter, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 cruiser in India, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  7/10 hits
                        UK_Pacific roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in India, round 2 :  2/9 hits
                        2 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 7 infantry owned by the British lost in India
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 3 :  3/8 hits
                        UK_Pacific roll dice for 1 fighter in India, round 3 :  0/1 hits
                        1 fighter owned by the British lost in India
                    Japanese captures 27PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for British: 1 fighter, 7 infantry and 1 tactical_bomber
                    Casualties for Japanese: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 :  2/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                2 bombers moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                4 destroyers and 1 submarine placed in 6 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_42725_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 10 destroyers; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from Wake Island to 19 Sea Zone
                3 bombers moved from Wake Island to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 2 fighters
                    Japanese defend with 5 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 5 destroyers and 1 transport in 6 Sea Zone, round 2 :  2/5 hits
                        3 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 3 bombers in 6 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 3 :  1/2 hits
                        2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 bomber and 2 fighters
                    Casualties for Japanese: 5 destroyers and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  4/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 106 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 106 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 bomber moved from 19 Sea Zone to Guam
                2 bombers moved from 6 Sea Zone to Midway
                4 carriers, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                9 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,5,6
                Americans collect 50 PUs (2 lost to blockades); end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
                EDIT: Removing units owned by Americans from Marshall Islands: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 32 Sea Zone: 1 transport
                EDIT: Changing ownership of Marshall Islands from Americans to Japanese
                EDIT: Turning off Edit Mode

    triplea_42725_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 3 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    triplea_42725_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 10 destroyers; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from Wake Island to 19 Sea Zone
                3 bombers moved from Wake Island to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers and 2 fighters
                    Japanese defend with 5 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 5 destroyers and 1 transport in 6 Sea Zone, round 2 :  2/5 hits
                        3 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 3 bombers in 6 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 3 :  1/2 hits
                        2 destroyers owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 bomber and 2 fighters
                    Casualties for Japanese: 5 destroyers and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  4/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 106 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 106 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 bomber moved from 19 Sea Zone to Guam
                2 bombers moved from 6 Sea Zone to Midway
                4 carriers, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                9 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,5,6
                Americans collect 50 PUs (2 lost to blockades); end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
                EDIT: Removing units owned by Americans from Marshall Islands: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 32 Sea Zone: 1 transport
                EDIT: Changing ownership of Marshall Islands from Americans to Japanese
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 3 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 3 mech_infantrys moved from Yunnan to India
                1 bomber moved from Malta to Northern Italy

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 8 damage total.
                Battle in India
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour and 3 mech_infantrys in India, round 2 :  1/4 hits
                        Japanese roll dice for 2 artilleries in India, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
                        British roll dice for 1 armour and 2 mech_infantrys in India, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in India, round 3 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in India, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in India, round 4 :  1/1 hits
                        1 mech_infantry owned by the British lost in India
                        British roll dice for 1 armour and 1 mech_infantry in India, round 5 :  2/2 hits
                        Japanese roll dice for 1 artillery in India, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - British
                3 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry moved from Yunnan to Kweichow
                1 bomber moved from Northern Italy to Malta
                1 artillery and 3 infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Kenya to Egypt
                2 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 infantry moved from Yunnan to Kweichow

    Place Units - British
                1 armour and 2 infantry placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,1,2,4
                British collect 30 PUs (5 lost to blockades); end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,1,6,5,4,5,1
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_42725_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Western Ukraine
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                        Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 artilleries and 3 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_42725_Ita4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    triplea_42725_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 2 armour and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                4 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                10 armour, 13 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                8 infantry moved from Karelia to Novgorod
                3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
                2 submarines moved from 109 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 :  1/6 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 :  1/5 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 4 :  2/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Baltic States
                    Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 :  3/4 hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novgorod
                    Germans attack with 3 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
                        Germans roll dice for 3 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Novgorod, round 2 :  11/19 hits
                        Russians roll dice for 5 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Novgorod, round 2 :  4/11 hits
                        4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 bombers, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 armour, 1 artillery, 1 infantry and 4 mech_infantrys

    Non Combat Move - Germans
                3 bombers moved from Novgorod to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
                1 fighter moved from Novgorod to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                2 fighters moved from Novgorod to Karelia
                2 tactical_bombers moved from Novgorod to Eastern Poland
                2 tactical_bombers moved from Novgorod to Karelia
                1 infantry moved from Vyborg to Karelia
                3 aaGuns moved from Poland to Eastern Poland
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Western Germany
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_42725_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                2 fighters moved from Vologda to Belarus
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 1 armour, 2 artilleries, 9 infantry and 8 mech_infantrys moved from Bryansk to Russia
                2 fighters moved from Belarus to Russia

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_42725_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 factory_minor, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Kwangsi to Hunan
                1 mech_infantry moved from Kwangtung to Hunan
                2 artilleries moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
                2 fighters and 1 tactical_bomber moved from Kwangsi to Siam
                2 bombers moved from Kwangsi to India
                1 fighter moved from Kwangsi to Kiangsu
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Siam
                1 artillery moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 mech_infantry moved from Hopei to Tsinghai
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 8,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Siam
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in Siam, round 2 :  4/7 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 :  3/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Hunan to 36 Sea Zone
                2 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
                2 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
                1 mech_infantry moved from Kiangsu to Chahar

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters and 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Kwangtung
                3 armour placed in Kiangsu
                1 artillery, 3 fighters and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_42725_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Guam to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea

    triplea_42725_Ame5.tsvg


  • Scramble options for Japan.

    US is landing a transport in Korea, so you can scramble 3 fighters out of Japan, but I brought 6 fighters, 1 tactical, and 2 bombers, so…. I’m guessing no?


  • none


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Guam to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Manchuria
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 bomber in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Iwo Jima
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Wake Island
                2 bombers moved from 6 Sea Zone to Wake Island
                1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                9 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode
                6 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42725_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_42725_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Shensi
                1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
                1 armour moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                2 bombers moved from United Kingdom to 97 Sea Zone
                1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone

    triplea_42725_Bri5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                2 bombers moved from United Kingdom to 97 Sea Zone
                1 bomber moved from Malta to Southern Italy
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 artillery, 3 infantry and 1 tactical_bomber moved from Alexandria to Tobruk
                1 armour moved from Egypt to Tobruk
                1 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Shensi

    triplea_42725_Bri5.tsvg

Suggested Topics

  • 58
  • 21
  • 103
  • 99
  • 260
  • 113
  • 142
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.8k

Users

40.5k

Topics

1.8m

Posts