@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
18L G40 BM Axis-Dominion (allies) vs Omega1759 (Axis +3)
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Good enough to post your win! :-D
The Hitler fired Goering for incompetence.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
6 armour moved from Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
6 armour, 8 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 marine moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 3 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 marine and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 1 fighter, 11 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 11/27 hits
British roll dice for 5 aaGuns, 1 armour, 1 bomber, 5 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/24 hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 6/19 hits
British roll dice for 1 armour, 5 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 9/18 hits
3 artilleries owned by the Germans, 3 infantry owned by the Germans, 2 armour owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 1 bomber, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 6/10 hits
British roll dice for 1 armour, 5 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 6/12 hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 3 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in United Kingdom, round 5 : 3/4 hits
British roll dice for 1 armour and 5 fighters in United Kingdom, round 5 : 5/6 hits
1 bomber owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
British win with 3 fighters remaining. Battle score for attacker is -47
Casualties for Germans: 6 armour, 3 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 marine and 4 tactical_bombers
Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter, 14 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantryNon Combat Move - Germans
7 infantry moved from Norway to Finland
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Slovakia Hungary
3 aaGuns and 6 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Western Germany
3 armour moved from Greece to Romania
5 infantry moved from Greece to BulgariaPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
10 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Romania : 3 aaGuns, 3 armour, 2 artilleries and 6 infantry
Poland : 3 infantry
Germany : 1 factory_major and 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 5 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transportsProduction/PUs Summary :
Germans : 45 / 57
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 8
British : 25 / 29
UK_Pacific : 17 / 17
Italians : 19 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 13 times
3 was rolled 28 times
4 was rolled 19 times
5 was rolled 23 times
6 was rolled 20 times
Average roll : 3.484
Median : 3.000
Variance : 1.087
Standard Deviation : 1.042
Total rolls : 128Germans Combat
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 5 times
Average roll : 3.443
Median : 4.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 61British Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.522
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 67 -
Good enough to post your win! :-D
The Hitler fired Goering for incompetence.
haha yah he should’ve done that irl
you want me to continue?
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Good enough to post your win! :-D
The Hitler fired Goering for incompetence.
haha yah he should’ve done that irl
you want me to continue?
No that’s it, learned a lot.
Question for you, is the Anzac transport preventing loading during Japan’s declaration of war?
It will for sure block movement. That sealion fantasy, wrecking it all.
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Good enough to post your win!� :-D
The Hitler fired Goering for incompetence.
haha yah he should’ve done that irl
you want me to continue?
No that’s it, learned a lot.
Question for you, is the Anzac transport preventing loading during Japan’s declaration of war?
It will for sure block movement. That sealion fantasy, wrecking it all.
ok gg then!
no the anz dd can only block, but it wouldn’t prevent loading.
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Ok, well you deserve the win, I played recklessly!
It’s more fun than to play AI to try to learn the game, I admit!
Zhukov now…
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the only time loading is prevented is if you START your turn with the transports in a hostile sea zone (e.g., if uk surface ship was placed there, then anz followed up with a dow, that would make Japan START the turn with that sea zone being hostile).
also, btw, I could’ve easily just blocked ALL your tps from reaching india, by placing my bb in the way, plus the anz dd in 41. but I didn’t wanna sacrifice my precious bb :)
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Ok, well you deserve the win, I played recklessly!
It’s more fun than to play AI to try to learn the game, I admit!
Zhukov now…
thanks man. whenever you’re ready for another just holla
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the only time loading is prevented is if you START your turn with the transports in a hostile sea zone (e.g., if uk surface ship was placed there, then anz followed up with a dow, that would make Japan START the turn with that sea zone being hostile).
also, btw, I could’ve easily just blocked ALL your tps from reaching india, by placing my bb in the way, plus the anz dd in 41. but I didn’t wanna sacrifice my precious bb :)
Yes, that was botched, I should have declared war but then no sealion.
Quite interesting your Allied moves on the board, I admit.
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Really? What moves in particular did you find interesting?
the only time loading is prevented is if you START your turn with the transports in a hostile sea zone (e.g., if uk surface ship was placed there, then anz followed up with a dow, that would make Japan START the turn with that sea zone being hostile).
also, btw, I could’ve easily just blocked ALL your tps from reaching india, by placing my bb in the way, plus the anz dd in 41. but I didn’t wanna sacrifice my precious bb :)
Yes, that was botched, I should have declared war but then no sealion.
Quite interesting your Allied moves on the board, I admit.
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Just a reminder, if you could post the result.
Thanks again for the game. Let me know when you wanna rematch.





