3d6<=3: 6, 4, 3; Hits: 1
GL 40.2 Dawgoneit (Allies +20) vs. StuckTojo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Northwest Persia to Samara
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Northwest Persia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 4 infantry in Tambov, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
10 infantry moved from Russia to Vologda
7 artilleries moved from Russia to Vologda
2 armour moved from Russia to Vologda
1 tactical_bomber moved from Samara to Russia
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns and 16 infantry
EDIT: Adding units owned by Russians to Evenkiyskiy: 1 infantry
EDIT: Adding units owned by Russians to Timguska: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 10 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
2 mech_infantrys moved from Kweichow to Burma
5 artilleries and 2 infantry moved from Yunnan to Burma
2 armour and 3 mech_infantrys moved from Szechwan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
6 fighters and 5 tactical_bombers moved from Kweichow to Burma
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
3 infantry moved from Volgograd to Samara
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Kweichow to Shensi
1 bomber moved from Kweichow to Burma
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 6 artilleries, 1 bomber, 7 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
AA fire in Burma : 2/9 hits
2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 6 artilleries, 1 bomber, 5 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 12/31 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 5 artilleries, 17 infantry and 2 mech_infantrys in Burma, round 2 : 5/25 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 mech_infantry owned by the Japanese and 10 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 6 artilleries, 1 bomber, 5 fighters, 6 mech_infantrys and 5 tactical_bombers in Burma, round 3 : 16/26 hits
UK_Pacific roll dice for 1 armour, 5 artilleries, 7 infantry and 2 mech_infantrys in Burma, round 3 : 6/15 hits
2 mech_infantrys owned by the British, 1 armour owned by the British, 6 mech_infantrys owned by the Japanese, 5 artilleries owned by the British and 7 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 3 aaGuns, 1 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
Casualties for Japanese: 2 fighters, 4 infantry and 7 mech_infantrys
Battle in Samara
Japanese attack with 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 3 infantry in Samara, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Japanese roll dice for 3 infantry in Samara, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Samara
2 infantry owned by the Japanese retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Yakut S.S.R. to Dzavhan
1 bomber moved from Shensi to Volgograd
1 fighter moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Burma to French Indo China
4 fighters and 5 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from Yakut S.S.R. to DzavhanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
1 bomber moved from Libya to Northern Italy
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - Americans
3 fighters moved from 93 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Northwest Persia to India
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 infantry placed in Eastern United States
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Eastern Persia
2 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Caucasus to Northwest Persia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - British
2 armour and 1 infantry placed in Iraq
British undo move 1.
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
1 artillery moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to TobrukTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Archangel to Bryansk
1 artillery moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
9 mech_infantrys moved from Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Rostov to Tambov
8 artilleries moved from Rostov to Bryansk
8 armour moved from Rostov to Bryansk
2 armour and 3 mech_infantrys moved from Novosibirsk to Kansu
2 bombers moved from Novgorod to Kansu
2 fighters moved from Ukraine to Smolensk
2 fighters and 2 tactical_bombers moved from Ukraine to TambovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Germans attack with 2 armour, 2 bombers and 3 mech_infantrys
Chinese defend with 1 fighter and 4 infantry
Germans roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Kansu, round 2 : 2/7 hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 0/5 hits
2 infantry owned by the Chinese lost in Kansu
Germans roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Kansu, round 3 : 1/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Kansu, round 4 : 4/6 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Tambov
Germans attack with 2 fighters, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 2/12 hits
Russians roll dice for 6 infantry in Tambov, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Tambov, round 3 : 2/11 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 3/4 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Tambov, round 4 : 5/8 hits
Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries and 16 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 12 armour, 8 artilleries and 16 mech_infantrys in Bryansk, round 2 : 16/36 hits
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 1/6 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 5 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 8 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Smolensk, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Smolensk to Rostov
2 fighters moved from Tambov to Volgograd
2 tactical_bombers moved from Tambov to Rostov
6 artilleries moved from Rostov to Volgograd
4 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Kansu to Volgograd
1 artillery moved from Archangel to Novgorod
2 artilleries moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 armour, 8 artilleries and 12 infantry moved from Vologda to RussiaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
2 aaGuns and 15 infantry moved from Timguska to NovosibirskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 artilleries moved from Burma to 38 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 armour and 4 artilleries moved from Burma to India
2 artilleries and 9 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kansu to Olgiy
1 mech_infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Central Mongolia to Dzavhan
1 artillery and 3 infantry moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber moved from French Indo China to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Dzavhan to OlgiyCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/5 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in India
Japanese attack with 3 armour and 6 artilleries
British defend with 1 armour and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 1 fighter
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits
Japanese roll dice for 3 armour and 6 artilleries in India, round 2 : 6/9 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 2 infantry in India, round 2 : 2/4 hits
2 artilleries owned by the Japanese, 1 armour owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour and 4 artilleries remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries
Battle in Caucasus
Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Sikang
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 aaGuns moved from Dzavhan to OlgiyPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
1 armour and 1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Northwest Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 0/5 hits
1 infantry owned by the Japanese lost in Caucasus
British roll dice for 1 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/7 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Caucasus to Northwest PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Union of South Africa
1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in CreteNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Kazakhstan to VolgogradPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
4 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Kansu to Evenkiyskiy
Germans take Timguska from Russians
4 artilleries moved from Volgograd to Caucasus
2 bombers moved from Volgograd to Russia
4 mech_infantrys moved from Tambov to Russia
4 mech_infantrys moved from Rostov to Russia
12 armour, 8 artilleries and 15 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 mech_infantry moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
1 bomber moved from Western Germany to Russia
2 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Evenkiyskiy
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Evenkiyskiy, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 9 artilleries, 3 bombers, 4 fighters, 24 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 25 infantry and 1 tactical_bomber
AA fire in Russia : 1/9 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 9 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/53 hits
Russians roll dice for 4 aaGuns, 3 armour, 14 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber in Russia, round 2 : 15/44 hits
15 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians and 10 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 9 artilleries, 3 bombers, 3 fighters, 9 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 17/38 hits
Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber in Russia, round 3 : 16/34 hits
9 mech_infantrys owned by the Germans, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 15 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 : 4/22 hits
Russians roll dice for 3 armour, 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 5/17 hits
4 artilleries owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Russia
Germans roll dice for 9 armour, 3 bombers, 3 fighters and 2 tactical_bombers in Russia, round 5 : 9/17 hits
Russians roll dice for 3 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 2/13 hits
1 armour owned by the Russians, 8 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 bombers, 3 fighters and 2 tactical_bombers in Russia, round 6 : 10/15 hits
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Russia, round 6 : 3/4 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 8 armour, 9 artilleries, 1 fighter and 24 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 14 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 6 artilleries
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 6 artilleries in Caucasus, round 2 : 0/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 4 artilleries in Caucasus, round 3 : 2/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 2/3 hits
2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 6 artilleries
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Russia to Ukraine
2 aaGuns moved from Rostov to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
2 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
2 transports moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in France
3 mech_infantrys placed in Novgorod
1 armour, 1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 63 PUs (3 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Novosibirsk to SamaraTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Olgiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Burma to West India
1 artillery moved from India to West India
1 armour moved from India to West India
1 artillery moved from India to West India
2 artilleries moved from India to West India
1 armour moved from India to West India
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 tactical_bomber moved from Burma to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Volgograd to Caucasus
1 tactical_bomber moved from Sikang to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to Eastern Persia
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 2 armour, 4 artilleries and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in West India, round 2 : 5/7 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 4/5 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Caucasus
Japanese attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 bombers moved from Caucasus to India
2 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
1 tactical_bomber moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Tsagaan Olom to Tsinghai
1 mech_infantry moved from Dzavhan to Kansu
3 aaGuns, 2 artilleries and 10 infantry moved from Olgiy to Kansu
1 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs