Scramble instructions for 111?
G4018L Karl7 Axis +3 vs Mr.Roboto Allies Round 4
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well, battle went almost exactly to odds… I thought I did worse than I should, but not really. At least not enough to warrnt a reroll.
Boy, Japan has liquidated three large stacks: the Chinese, the Russian and now the US fleet. But it’s not expanding!
I suppose there is only 1 large stack left… the Indian stack!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
3 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Albania to GreeceCombat - Americans
Battle in Portugal
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Portugal, round 2 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 2/10 hits, 3,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Spain, round 3 : 1/8 hits, 3,00 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Spain, round 4 : 0/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Spain, round 5 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 infantry moved from Libya to Tunisia
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Morocco
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 artillery
EDIT: Turning off Edit Mode
3 submarines and 5 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 11 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 12 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 13 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 fighters moved from India to Kweichow
1 bomber moved from India to Szechwan
1 fighter and 1 tactical_bomber moved from India to French Indo China
3 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Kweichow
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 2 fighters and 1 infantry in Kweichow, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 destroyer
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Kweichow to Yunnan
1 bomber moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Eastern Persia to India
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
British : -1,00
Americans : -4,00
Neutral_True : -1,00
Chinese : -2,17
Japanese : 0,67 -
I’m really on the short end of the dice this game. Nothing spectacular, but this turn for example you hit way above average if you sum up everything.
Even the convoy was thrice than average.
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I’m really on the short end of the dice this game. Nothing spectacular, but this turn for example you hit way above average if you sum up everything.
Even the convoy was thrice than average.
Looks more like you under-rolled.
YOU HIT THE NEUTRALS!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Greater Southern Germany to Bulgaria
1 bomber moved from Slovakia Hungary to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Bulgaria
Italians attack with 3 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 bomber moved from Ukraine to Poland
2 aaGuns moved from Slovakia Hungary to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,2,5,4,6,3,6
Italians collect 1 PU (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians : 1.67
Americans : -0.33
AA fire in Ukraine : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Yunnan to Sumatra
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 fighters and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to West IndiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Finland to Karelia
16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
2 bombers moved from Western Germany to Novgorod
2 tactical_bombers moved from Germany to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 115 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 23/63 hits, 20.50 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 16 armour, 14 artilleries, 19 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from 115 Sea Zone to Poland
1 fighter moved from 115 Sea Zone to Poland
2 aaGuns moved from Poland to Eastern Poland
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 bombers moved from Novgorod to NorwayPlace Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
6 infantry placed in Germany
2 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 7 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 7 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,1,2,6,1,3,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 4.33
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 36 PUs;
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
3 fighters moved from Bessarabia to Baltic States
2 artilleries and 4 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 artilleries in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 8 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Baltic States to Bryansk
3 aaGuns, 7 artilleries and 14 infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
11 armour, 2 artilleries and 12 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
11 armour, 3 artilleries and 11 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Bryansk
3 armour and 3 mech_infantrys moved from Urals to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,17 -
ha, ok, I know where my first reroll is.
Java
3inf, art, ftr, tacb, 2 bbs bombard=21, so 3 hits R1 you are dead.
vs
2art, inf=6, so I hit, I lose I man. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Paulau Island to Guam
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 34 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 tactical_bomber moved from 34 Sea Zone to Borneo
1 tactical_bomber moved from 34 Sea Zone to Borneo
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.17 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Borneo
Japanese attack with 2 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 3 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 4 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Shantung to Anhwe
1 armour moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Amur
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
2 bombers moved from Guam to PhilippinesPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : 2.33
Americans : -0.67
Chinese : 1.00
UK_Pacific : -0.33
Japanese : -3.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Paulau Island to Guam
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 34 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 tactical_bomber moved from 34 Sea Zone to Borneo
1 tactical_bomber moved from 34 Sea Zone to Borneo
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.17 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Borneo
Japanese attack with 2 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 3 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 4 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Shantung to Anhwe
1 armour moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Amur
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
2 bombers moved from Guam to PhilippinesPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 50 to 54
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 2.33
Americans : -0.67
Chinese : 1.00
UK_Pacific : -0.33
Japanese : -3.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Portugal to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 mech_infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Eastern United States to Central United States
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
8 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Morocco to Spain
1 infantry moved from Portugal to Spain
1 infantry moved from Tunisia to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Shan State to Burma
3 transports moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern France: 1 infantry
EDIT: Turning off Edit Mode
1 airfield, 1 factory_minor and 1 harbour placed in Spain
2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kweichow to Hopei
1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 armour and 1 infantry moved from Greece to AlbaniaCombat - British
Battle in Hopei
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Anhwe
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Albania
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to YunnanPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : 1,67
Italians : -0,33
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Albania
3 armour, 1 artillery and 1 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Albania
1 bomber moved from Poland to AlbaniaCombat - Italians
Battle in Greece
Italians attack with 3 armour, 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Greece, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Albania
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Albania, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Albania
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Albania to Eastern Poland
2 fighters moved from Albania to Southern Italy
2 aaGuns moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,6,5,5,5,4,4
Italians collect 9 PUs (1 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : 1.00
British : 0.17
Americans : 0.50 -
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,6,5,5,5,4,4
Italians collect 9 PUs (1 lost to blockades); end with 10 PUs:?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Sumatra to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from West India to IndiaTurn Complete - French
Combat Hit Differential Summary :
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Hey, I forgot to take W Ukraine. Ok if I roll here? NOthing major, just 1inf, art vs 1 man
A
Rolls: 2@2; Total Hits: 12@2: (6, 1)D
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 fighter and 2 tactical_bombers moved from Poland to Southern Italy
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
5 armour moved from Eastern Poland to Bessarabia
9 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Bulgaria to Romania
1 armour moved from Eastern Poland to Romania
6 mech_infantrys moved from Eastern Poland to Bessarabia
5 armour moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Sweden to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
2 artilleries and 3 infantry moved from Karelia to Novgorod
1 bomber moved from Norway to Belarus
1 bomber moved from Norway to 109 Sea Zone
2 armour moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to RomaniaCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 11 armour, 1 infantry and 15 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 11 armour, 1 infantry and 15 mech_infantrys in Bessarabia, round 2 : 11/27 hits, 8.17 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 11 armour, 1 infantry and 15 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 armour, 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Baltic States, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to United Kingdom
3 infantry moved from Sweden to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Switzerland to Northern Italy
8 infantry moved from Germany to Western Germany
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Western Germany to France
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
6 transports moved from 113 Sea Zone to 114 Sea Zone
1 battleship and 1 carrier moved from 113 Sea Zone to 114 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
Germans undo move 1.
3 fighters placed in United Kingdom
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,2,5,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 5 armour
EDIT: Adding units owned by Germans to Bessarabia: 5 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 artillery
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Changing PUs for Germans from 73 to 75
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
EDIT: Adding units owned by Germans to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Bessarabia: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 3.67
Americans : 0.17
Russians : -0.33 -
Sorry for all he edits. You can hit too many places!
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Sorry for all he edits. You can hit too many places!
That’s why I needed Spain with a harbour! You were so mean to bombard Gib!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 2 infantry moved from Bryansk to Western Ukraine
2 fighters, 3 infantry and 1 tactical_bomber moved from Bryansk to Belarus
3 armour and 3 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from JapaneseCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 artilleries and 5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Western Ukraine to Russia
2 artilleries and 3 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : 1,33





