Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - French
                1 Elite and 1 Infantry moved from Lower Egypt to Mersa Matruh
                2 Infantrys moved from New Valley to Mersa Matruh
                1 Elite, 1 Infantry and 2 Tanks moved from Kufra to Mersa Matruh
                1 Elite moved from Darfur to Kufra
                4 Infantrys moved from Palestine to Lower Egypt
                2 Tanks moved from French Equatorial Africa to Kufra
                1 Elite moved from French Equatorial Africa to Darfur
                1 Artillery and 1 Infantry moved from Spanish Guinea to French Equatorial Africa
                1 Transport moved from 38 Sea Zone to 68 Sea Zone
                1 Infantry moved from Madagascar to 68 Sea Zone
                1 Infantry moved from 68 Sea Zone to Mozambique

    Purchase Units - French
                French buy 1 Elite and 4 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French
                1 Fighter moved from Azores to Rio de Oro
                1 Fighter moved from Rio de Oro to Mauritania
                1 Elite and 1 Infantry moved from Syria to Adana

    Place Units - French
                1 Elite and 1 Tank placed in Syria
                3 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 21 PUs; end with 21 PUs

    triplea_42388_Fre11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Yamamoto
                1 Artillery and 1 Infantry moved from Ponape to Truk
                2 Fighters, 2 Infantrys and 2 Tanks moved from N.Buryat Mongolia to S.Buryat Mongolia
                4 Infantrys moved from Tokyo to 85 Sea Zone
                4 Infantrys moved from Iwo Jima to 85 Sea Zone
                2 Adv.Fighters, 3 Carriers, 4 Destroyers, 4 Fighters, 8 Infantrys, 1 Submarine and 5 Transports moved from 85 Sea Zone to 75 Sea Zone
                2 Infantrys moved from Kunashir to 75 Sea Zone
                10 Infantrys moved from 75 Sea Zone to Ayan

    Purchase Units - Yamamoto
                Yamamoto buy 1 Destroyer, 1 Factory, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Ayan
                    Yamamoto attack with 10 Infantrys
                    Americans defend with 1 ArmoredCar
                        Yamamoto roll dice for 10 Infantrys in Ayan, round 2 : 1/10 hits, 1.67 expected hits
                        Russians roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Americans lost in Ayan
                    Yamamoto win, taking Ayan from Russians with 10 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 ArmoredCar
                Battle in Truk
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in Truk
                        Yamamoto roll dice for 1 Artillery in Truk, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 3 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 4 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 5 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 5 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Americans lost in Truk
                    Yamamoto win, taking Truk from Americans with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in S.Buryat Mongolia
                    Yamamoto attack with 2 Fighters, 2 Infantrys and 2 Tanks
                    Russians defend with 2 ArmoredCars and 2 Tanks
                        Yamamoto roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in S.Buryat Mongolia, round 2 : 4/6 hits, 2.00 expected hits
                        Russians roll dice for 2 ArmoredCars and 2 Tanks in S.Buryat Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                        2 ArmoredCars owned by the Russians, 2 Infantrys owned by the Yamamoto and 2 Tanks owned by the Russians lost in S.Buryat Mongolia
                    Yamamoto win, taking S.Buryat Mongolia from Russians with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 14
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Russians: 2 ArmoredCars and 2 Tanks

    Non Combat Move - Yamamoto
                2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia

    Place Units - Yamamoto
                2 Infantrys placed in N.Buryat Mongolia
                1 Destroyer and 2 Submarines placed in 75 Sea Zone
                8 Infantrys placed in Tokyo
                1 Infantry placed in Chubu
                1 Factory placed in Chita
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 75 Sea Zone: 4 Fighters
                EDIT: Adding units owned by Yamamoto to Shantung: 4 Fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Yamamoto
                Yamamoto collect 56 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.67
        Americans : -0.33
        Russians : 0.50

    triplea_42388_Yam11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Chinese
                1 Infantry moved from Suiyuan to Chahar
                      Chinese take Chahar from Hisaichi
                1 Artillery and 6 Infantrys moved from Ulan Bator to S.Buryat Mongolia
                1 Infantry moved from Suiyuan to Shansi
                      Chinese take Shansi from Hisaichi
                1 ArmoredCar moved from Shensi to Hupeh
                1 ArmoredCar moved from Hupeh to Anhwei
                      Chinese take Anhwei from Hisaichi
                1 Tank moved from Shensi to Hunan
                1 Adv.Fighter moved from Ningsia to S.Buryat Mongolia

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in S.Buryat Mongolia
                    Chinese attack with 1 Adv.Fighter, 1 Artillery and 6 Infantrys
                    Yamamoto defend with 2 Tanks
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 6 Infantrys in S.Buryat Mongolia, round 2 :  4/8 hits
                        Yamamoto roll dice for 2 Tanks in S.Buryat Mongolia, round 2 :  0/2 hits
                        2 Tanks owned by the Yamamoto lost in S.Buryat Mongolia
                    Chinese win, taking S.Buryat Mongolia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 2 Tanks
                Battle in Hunan
                    Chinese attack with 1 Tank
                    Hisaichi defend with 1 AAGun and 1 Infantry
                        Chinese roll dice for 1 Tank in Hunan, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hunan
                    Hisaichi win with no units remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank

    Non Combat Move - Chinese
                1 Artillery and 1 Infantry moved from Shensi to Hupeh
                4 Infantrys moved from Suiyuan to Chahar
                4 Infantrys moved from Suiyuan to Shansi
                1 Infantry moved from Suiyuan to Chahar
                1 Tank moved from Lanchow to Hupeh
                1 ArmoredCar moved from Lanchow to Shansi
                1 Tank moved from Ningsia to Chahar
                1 ArmoredCar moved from Ningsia to Hupeh
                1 Adv.Fighter moved from Lanchow to Hupeh
                1 Adv.Fighter moved from Lanchow to Hupeh
                1 Elite moved from Lanchow to Szechwan
                1 Marine moved from Ningsia to Shensi
                1 Infantry moved from E.Qinghai to Ningsia
                1 Elite moved from E.Qinghai to Lanchow
                1 Tank moved from Hsining to Lanchow
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                2 Infantrys and 1 Marine moved from Hsining to E.Qinghai
                4 Infantrys moved from Gobi Altai to Ulan Bator
                1 Adv.Fighter moved from S.Buryat Mongolia to Ulan Bator
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 36 PUs

    triplea_42388_Chi11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Hisaichi
                2 Elites and 2 Marines moved from West Borneo to 110 Sea Zone
                2 Infantrys moved from West Borneo to 110 Sea Zone
                1 Artillery, 1 Elite and 1 Infantry moved from West Borneo to 110 Sea Zone
                1 S.Submarine moved from 60 Sea Zone to 65 Sea Zone
                1 Marine moved from S.Thailand to 65 Sea Zone
                1 Marine and 1 S.Submarine moved from 65 Sea Zone to 70 Sea Zone
                1 Artillery, 2 B.Transports, 2 Cruisers, 1 Destroyer, 3 Elites, 3 Infantrys and 2 Marines moved from 110 Sea Zone to 70 Sea Zone
                1 Artillery, 3 Elites, 3 Infantrys and 3 Marines moved from 70 Sea Zone to New South Wales
                      Hisaichi take New South Wales from Anzac
                8 Infantrys moved from Liaoning to Peking
                1 Infantry moved from Kwangsi to N.French Indochina
                      Hisaichi take N.French Indochina from French
                1 ArmoredCar moved from Hong Kong to Hunan
                1 Infantry moved from Kwangtung to Kiangsi
                1 Infantry moved from Kwangtung to Kwangsi
                2 ArmoredCars moved from Hong Kong to Kwangsi
                2 ArmoredCars moved from Hong Kong to Kiangsi
                8 Infantrys moved from Hulunbuir to Peking
                8 Infantrys moved from Kirin to Liaoning
                8 Infantrys moved from Changchun to Kirin

    Purchase Units - Hisaichi
                Hisaichi buy 1 Carrier, 1 Elite, 1 S.Bomber and 5 S.Submarines; Remaining resources: 0 PUs;

    Combat - Hisaichi

    Non Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 Destroyer moved from 70 Sea Zone to 110 Sea Zone
                5 Marines moved from S.Thailand to Malaya
                2 Artillerys, 2 Elites and 2 Infantrys moved from S.Thailand to N.Thailand
                2 Marines moved from S.Thailand to N.Thailand
                1 AAGun and 4 Infantrys moved from Mindanao to Davao
                2 Adv.Fighters moved from West Borneo to 110 Sea Zone
                1 AAGun moved from West Borneo to Banjarmasin
                1 Fighter moved from 85 Sea Zone to Manila
                2 Carriers moved from 85 Sea Zone to 75 Sea Zone

    Place Units - Hisaichi
                1 Carrier and 5 S.Submarines placed in 110 Sea Zone
                Hisaichi undo move 1.
                1 Carrier and 3 S.Submarines placed in 110 Sea Zone
                2 S.Submarines placed in 110 Sea Zone
                1 S.Bomber placed in Malaya
                1 Elite placed in Manila

    Turn Complete - Hisaichi
                Hisaichi collect 80 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    triplea_42388_His11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - British
                2 Mech.Infs moved from Bombay to Madras
                2 ArmoredCars and 5 Infantrys moved from Hyderabad to Madras
                2 ArmoredCars and 3 Tanks moved from Delhi to Madras
                2 Infantrys moved from Rajputana to Hyderabad
                5 Mech.Infs moved from Assam to Madras
                1 ArmoredCar moved from Hun to Ghadames
                      British take Ghadames from Italians
                3 Artillerys and 5 Infantrys moved from Kufra to Tobruk
                1 Mech.Inf and 1 Tank moved from Hun to S.Tunisia
                1 ArmoredCar moved from Ghadames to S.Tunisia
                1 Mech.Inf moved from Hun to S.Tunisia
                3 Mech.Infs and 4 Tanks moved from Hun to Tobruk
                2 Mech.Infs moved from Lower Egypt to Tobruk
                4 ArmoredCars moved from Astrakhan to Georgia
                2 Fighters moved from Adana to Georgia
                1 Artillery and 1 Infantry moved from Iraq to Adana
                1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
                1 Artillery and 1 Infantry moved from S.Saudi Arabia to N.Saudi Arabia
                3 Submarines moved from 18 Sea Zone to 21 Sea Zone

    Purchase Units - British
                British buy 24 Infantrys, 2 Mech.Infs, 2 S.Submarines and 4 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Madras
                    British attack with 4 ArmoredCars, 5 Infantrys, 7 Mech.Infs and 3 Tanks
                    Hisaichi defend with 1 AAGun, 1 Factory and 1 Infantry
                        British roll dice for 4 ArmoredCars, 5 Infantrys, 7 Mech.Infs and 3 Tanks in Madras, round 2 :  6/19 hits
                        Hisaichi roll dice for 1 Infantry in Madras, round 2 :  1/1 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Madras
                    British win, taking Madras from Hisaichi with 4 ArmoredCars, 4 Infantrys, 7 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Hisaichi: 1 Infantry
                Battle in S.Tunisia
                    British attack with 1 ArmoredCar, 2 Mech.Infs and 1 Tank
                    Italians defend with 3 Infantrys
                        British roll dice for 1 ArmoredCar, 2 Mech.Infs and 1 Tank in S.Tunisia, round 2 :  3/4 hits
                        Italians roll dice for 3 Infantrys in S.Tunisia, round 2 :  2/3 hits
                        1 ArmoredCar owned by the British, 3 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in S.Tunisia
                    British win, taking S.Tunisia from Italians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for British: 1 ArmoredCar and 1 Mech.Inf
                    Casualties for Italians: 3 Infantrys
                Battle in Tobruk
                    British attack with 3 Artillerys, 5 Infantrys, 5 Mech.Infs and 4 Tanks
                    Italians defend with 3 Bunkers and 10 Infantrys
                        British roll dice for 3 Artillerys, 5 Infantrys, 5 Mech.Infs and 4 Tanks in Tobruk, round 2 :  6/17 hits
                    Units damaged: 3 Bunkers owned by the Italians
                        Italians roll dice for 3 Bunkers and 10 Infantrys in Tobruk, round 2 :  5/13 hits
                        3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Tobruk
                        British roll dice for 3 Artillerys, 5 Mech.Infs and 4 Tanks in Tobruk, round 3 :  4/12 hits
                        Italians roll dice for 3 Bunkers and 7 Infantrys in Tobruk, round 3 :  6/10 hits
                        4 Infantrys owned by the Italians, 3 Artillerys owned by the British and 3 Mech.Infs owned by the British lost in Tobruk
                        British roll dice for 2 Mech.Infs and 4 Tanks in Tobruk, round 4 :  4/6 hits
                        Italians roll dice for 3 Bunkers and 3 Infantrys in Tobruk, round 4 :  1/6 hits
                        1 Bunker owned by the Italians, 3 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tobruk
                        British roll dice for 1 Mech.Inf and 4 Tanks in Tobruk, round 5 :  4/5 hits
                        Italians roll dice for 2 Bunkers in Tobruk, round 5 :  2/2 hits
                        2 Bunkers owned by the Italians, 1 Tank owned by the British and 1 Mech.Inf owned by the British lost in Tobruk
                    British win, taking Tobruk from Italians with 3 Tanks remaining. Battle score for attacker is -19
                    Casualties for British: 3 Artillerys, 5 Infantrys, 5 Mech.Infs and 1 Tank
                    Casualties for Italians: 3 Bunkers and 10 Infantrys

    Non Combat Move - British
                6 Artillerys and 9 Infantrys moved from Lower Egypt to Mersa Matruh
                5 Artillerys moved from Hun to Ghadames
                7 Infantrys moved from Cairo to Lower Egypt
                1 Artillery and 1 Infantry moved from Iceland to 4 Sea Zone

    Place Units - British
                2 S.Submarines and 2 Submarines placed in 21 Sea Zone
                2 Submarines placed in 18 Sea Zone
                5 Infantrys placed in Delhi
                2 Infantrys placed in Bombay
                2 Infantrys placed in N.Saudi Arabia
                2 Infantrys placed in S.Saudi Arabia
                2 Infantrys placed in Kufra
                1 Infantry and 2 Mech.Infs placed in Hun
                6 Infantrys placed in Cairo
                British undo move 8.
                2 Mech.Infs placed in Cape Town
                3 Infantrys placed in Hun
                2 Infantrys placed in Wales

    Turn Complete - British
                British collect 114 PUs; end with 114 PUs

    triplea_42388_Bri11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Anzac
                1 Elite and 1 Tank moved from Canberra to New South Wales
                1 Infantry moved from Queensland to New South Wales
                3 Tanks moved from Townsville to New South Wales
                1 Infantry moved from Woleai to Ulithi
                      Anzac take Ulithi from Yamamoto
                2 Adv.Fighters, 1 Carrier, 1 Cruiser and 3 Destroyers moved from 108 Sea Zone to 114 Sea Zone
                1 Infantry moved from Port Moresby to 114 Sea Zone
                1 Infantry moved from 114 Sea Zone to Queensland

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter and 5 Tanks; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in New South Wales
                    Anzac attack with 1 Elite, 1 Infantry and 4 Tanks
                    Hisaichi defend with 1 Artillery, 3 Elites, 3 Infantrys and 3 Marines
                        Anzac roll dice for 1 Elite, 1 Infantry and 4 Tanks in New South Wales, round 2 :  1/6 hits
                        Hisaichi roll dice for 1 Artillery, 3 Elites, 3 Infantrys and 3 Marines in New South Wales, round 2 :  6/10 hits
                        1 Infantry owned by the Anzac, 4 Tanks owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in New South Wales
                    Hisaichi win with 1 Artillery, 3 Elites, 2 Infantrys and 3 Marines remaining. Battle score for attacker is -23
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Elite, 1 Infantry and 4 Tanks

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Adv.Fighter and 5 Tanks placed in Canberra
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from Western Australia: 7 Infantrys
                EDIT: Adding units owned by Anzac to South Australia: 7 Infantrys
                EDIT: Removing units owned by Anzac from Broome: 2 ArmoredCars and 3 Tanks
                EDIT: Adding units owned by Anzac to South Australia: 2 ArmoredCars and 3 Tanks
                EDIT: Turning off Edit Mode

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 37 PUs

    triplea_42388_Anz11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Dutch
                1 Marine and 2 Tanks moved from Santiago to S.Chile
                1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
                1 Mech.Inf moved from Rio de Oro to Mauritania
                1 Marine and 1 Tank moved from Rio de Oro to 34 Sea Zone
                1 Marine, 1 Tank and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
                1 Marine and 1 Tank moved from 41 Sea Zone to E.Morocco
                      French take E.Morocco from Italians

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in S.Chile
                    Dutch attack with 1 Marine and 2 Tanks
                    Neutral defend with 1 Fighter
                        Dutch roll dice for 1 Marine and 2 Tanks in S.Chile, round 2 :  2/3 hits
                        Neutral roll dice for 1 Fighter in S.Chile, round 2 :  0/1 hits
                        1 Fighter owned by the Neutral lost in S.Chile
                    Dutch loses 0 PUs for violating S.Chiles neutrality.
                    Dutch win, taking S.Chile from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 Fighter

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Transport placed in 32 Sea Zone
                1 ArmoredCar and 1 Infantry placed in Suriname
                1 ArmoredCar and 1 Mech.Inf placed in Santiago

    Turn Complete - Dutch
                Dutch collect 22 PUs; end with 22 PUs

    triplea_42388_Dut11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Finns
                2 Artillerys and 2 Elites moved from Vyborg to S.Karelia
                2 Artillerys and 1 Elite moved from N.Karelia to S.Karelia
                2 Artillerys, 1 Elite and 2 Infantrys moved from Oulu to Vyborg
                2 Artillerys, 1 Elite and 2 Infantrys moved from Tampere to Oulu
                1 Mot.Inf moved from Helsinki to Vyborg
                2 Artillerys and 3 Elites moved from Helsinki to Tampere
                1 Elite moved from Vologda to Gorky
                      Finns take Gorky from Russians
                1 Mot.Inf moved from Vyborg to Arkhangelsk

    Purchase Units - Finns
                Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Helsinki

    Turn Complete - Finns
                Finns collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    triplea_42388_Fin11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Romanians
                7 Artillerys and 7 Elites moved from Rostov to Georgia
                2 Tanks moved from Odessa to Kursk
                1 Fighter moved from Donetsk to Georgia
                2 Artillerys and 2 Elites moved from Bucharest to E.Romania
                2 Artillerys and 2 Infantrys moved from E.Romania to Odessa
                2 Artillerys and 2 Elites moved from Odessa to Donetsk
                1 Elite moved from Crimea to Donetsk

    Purchase Units - Romanians
                Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 5 PUs;

    Combat - Romanians
                Battle in Kursk
                    Romanians attack with 2 Tanks
                    Russians defend with 1 Infantry
                        Romanians roll dice for 2 Tanks in Kursk, round 2 : 1/2 hits, 1.00 expected hits
                        Russians roll dice for 1 Infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kursk
                    Romanians win, taking Kursk from Russians with 1 Tank remaining. Battle score for attacker is -3
                    Casualties for Romanians: 1 Tank
                    Casualties for Russians: 1 Infantry
                Battle in Georgia
                    Romanians attack with 7 Artillerys, 7 Elites and 1 Fighter
                    British defend with 4 ArmoredCars and 2 Fighters; Russians defend with 1 AAGun, 3 ArmoredCars, 2 Artillerys, 1 Factory and 2 Tanks
                        AA fire in Georgia : 0/1 hits, 0.17 expected hits
                        Romanians roll dice for 7 Artillerys, 7 Elites and 1 Fighter in Georgia, round 2 : 7/15 hits, 6.17 expected hits
                        Russians roll dice for 7 ArmoredCars, 2 Artillerys, 2 Fighters and 2 Tanks in Georgia, round 2 : 5/13 hits, 3.83 expected hits
                        4 ArmoredCars owned by the British, 1 Fighter owned by the Romanians, 3 ArmoredCars owned by the Russians, 2 Elites owned by the Romanians and 2 Artillerys owned by the Romanians lost in Georgia
                        Romanians roll dice for 5 Artillerys and 5 Elites in Georgia, round 3 : 1/10 hits, 4.17 expected hits
                        Russians roll dice for 2 Artillerys, 2 Fighters and 2 Tanks in Georgia, round 3 : 3/6 hits, 2.67 expected hits
                        1 Artillery owned by the Russians and 3 Elites owned by the Romanians lost in Georgia
                        Romanians roll dice for 5 Artillerys and 2 Elites in Georgia, round 4 : 4/7 hits, 2.67 expected hits
                        Russians roll dice for 1 Artillery, 2 Fighters and 2 Tanks in Georgia, round 4 : 3/5 hits, 2.33 expected hits
                        1 Fighter owned by the British, 1 Artillery owned by the Russians, 3 Artillerys owned by the Romanians and 2 Tanks owned by the Russians lost in Georgia
                        Romanians roll dice for 2 Artillerys and 2 Elites in Georgia, round 5 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 Fighter in Georgia, round 5 : 1/1 hits, 0.50 expected hits
                        1 Fighter owned by the British and 1 Elite owned by the Romanians lost in Georgia
                    Romanians win, taking Georgia from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 16
                    Casualties for Romanians: 5 Artillerys, 6 Elites and 1 Fighter
                    Casualties for British: 4 ArmoredCars and 2 Fighters
                    Casualties for Russians: 3 ArmoredCars, 2 Artillerys and 2 Tanks

    Non Combat Move - Romanians

    Place Units - Romanians
                2 ArmoredCars and 2 Tanks placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 23 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Romanians : -0.67
        Russians : 3.33
        AA fire in Georgia : : -0.17

    triplea_42388_Rom11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Thai
                1 Infantry moved from S.French Indochina to N.French Indochina
                2 Infantrys moved from N.Thailand to Yunnan
                      Thai take Yunnan from Chinese
                1 ArmoredCar moved from Bangkok to Burma
                1 ArmoredCar moved from Bangkok to Burma
                1 Infantry moved from S.Thailand to Burma
                2 Artillerys and 1 Elite moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Factory and 6 Infantrys; Remaining resources: 2 PUs;

    Combat - Thai
                Battle in Burma
                    Thai attack with 2 ArmoredCars and 1 Infantry
                    British defend with 1 Infantry
                        Thai roll dice for 2 ArmoredCars and 1 Infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                        British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                    Thai win, taking Burma from British with 2 ArmoredCars remaining. Battle score for attacker is 0
                    Casualties for Thai: 1 Infantry
                    Casualties for British: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Bangkok
                1 Factory placed in S.Thailand

    Turn Complete - Thai
                Thai collect 28 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    British : 0.67
        Thai : 0.17

    triplea_42388_Tha11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Americans
                1 unit repaired.
                2 ArmoredCars and 1 Artillery moved from South Central USA to 25 Sea Zone
                1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
                2 ArmoredCars moved from Colombia to Bahia
                4 Infantrys moved from Bahia to 32 Sea Zone
                1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 33 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
                1 Artillery and 5 Infantrys moved from 33 Sea Zone to Cape Verde
                2 ArmoredCars, 1 Artillery and 1 B.Transport moved from 25 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 1 Artillery moved from 32 Sea Zone to Bahia
                1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
                1 Tank moved from Andalusia to 31 Sea Zone
                1 Infantry moved from Gibraltar to 31 Sea Zone
                1 Infantry and 1 Tank moved from 31 Sea Zone to W.Morocco
                2 Artillerys, 1 Elite and 1 Tank moved from Andalusia to 31 Sea Zone
                1 Artillery moved from Rio de Oro to 31 Sea Zone
                1 Infantry moved from Gibraltar to 31 Sea Zone
                10 ArmoredCars moved from Rio de Oro to W.Morocco
                2 Tanks moved from Rio de Oro to W.Morocco
                5 Infantrys moved from Rio de Oro to 31 Sea Zone
                1 B.Transport moved from 34 Sea Zone to 31 Sea Zone
                3 Infantrys moved from Rio de Oro to 31 Sea Zone
                3 Artillerys, 1 Elite, 9 Infantrys and 1 Tank moved from 31 Sea Zone to W.Morocco
                2 Adv.Fighters moved from 31 Sea Zone to W.Morocco
                1 Fighter moved from 31 Sea Zone to W.Morocco
                1 B.Carrier, 3 Battleships, 9 Destroyers and 6 Submarines moved from 31 Sea Zone to 41 Sea Zone
                2 Destroyers and 2 Submarines moved from 34 Sea Zone to 41 Sea Zone
                1 Infantry moved from Wake to 88 Sea Zone
                1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
                1 Infantry moved from 85 Sea Zone to Hokkaido
                      Americans take Hokkaido from Yamamoto
                4 ArmoredCars and 1 Artillery moved from Wake to 88 Sea Zone
                1 Artillery moved from Wake to 88 Sea Zone
                4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Battleship, 3 Carriers, 2 Cruisers, 2 Destroyers, 3 Submarines and 2 Transports moved from 88 Sea Zone to 76 Sea Zone
                1 ArmoredCar moved from 76 Sea Zone to Paramushir
                      Americans take Paramushir from Yamamoto
                1 Artillery moved from 76 Sea Zone to Kunashir
                      Americans take Kunashir from Yamamoto
                1 Artillery moved from 76 Sea Zone to Iturup
                      Americans take Iturup from Yamamoto
                2 Adv.Fighters and 2 Fighters moved from Wake to 76 Sea Zone
                2 Adv.Fighters moved from Wake to 76 Sea Zone
                2 Bombers and 2 S.Bombers moved from Wake to Attu
                1 Infantry moved from Pearl Harbor to 98 Sea Zone
                3 Submarines moved from 98 Sea Zone to 88 Sea Zone
                1 S.Submarine moved from 109 Sea Zone to 122 Sea Zone
                1 ArmoredCar moved from 76 Sea Zone to Paramushir
                2 ArmoredCars moved from 76 Sea Zone to Iturup
                1 Artillery moved from Rio de Oro to Mauritania
                1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone

    Purchase Units - Americans
                Americans buy 2 ArmoredCars, 2 Factorys, 4 Infantrys and 7 S.Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in W.Morocco
                    Americans attack with 2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys and 4 Tanks
                    Italians defend with 1 AAGun, 1 Artillery, 4 Bunkers, 1 Factory and 19 Infantrys
                        AA fire in W.Morocco :  0/3 hits
                        Americans roll dice for 5 Cruisers in W.Morocco, round 2 :  2/5 hits
                    Units damaged: 2 Bunkers owned by the Italians
                        Americans roll dice for 2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys and 4 Tanks in W.Morocco, round 2 :  9/31 hits
                    Units damaged: 2 Bunkers owned by the Italians
                        Italians roll dice for 1 Artillery, 4 Bunkers and 19 Infantrys in W.Morocco, round 2 :  8/24 hits
                        8 Infantrys owned by the Americans and 7 Infantrys owned by the Italians lost in W.Morocco
                        Americans roll dice for 2 Adv.Fighters, 10 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 4 Tanks in W.Morocco, round 3 :  12/23 hits
                        Italians roll dice for 1 Artillery, 4 Bunkers and 12 Infantrys in W.Morocco, round 3 :  6/17 hits
                        2 Infantrys owned by the Americans, 12 Infantrys owned by the Italians and 4 ArmoredCars owned by the Americans lost in W.Morocco
                        Americans roll dice for 2 Adv.Fighters, 6 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter and 4 Tanks in W.Morocco, round 4 :  7/17 hits
                        Italians roll dice for 1 Artillery and 4 Bunkers in W.Morocco, round 4 :  4/5 hits
                        4 Bunkers owned by the Italians, 1 Elite owned by the Americans, 3 Artillerys owned by the Americans and 1 Artillery owned by the Italians lost in W.Morocco
                    Americans win, taking W.Morocco from Italians with 2 Adv.Fighters, 6 ArmoredCars, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 Artillery, 4 Bunkers and 19 Infantrys
                    Casualties for Americans: 4 ArmoredCars, 3 Artillerys, 1 Elite and 10 Infantrys

    Non Combat Move - Americans
                1 Fighter moved from W.Morocco to 41 Sea Zone
                2 Adv.Fighters moved from W.Morocco to 41 Sea Zone

    Place Units - Americans
                1 Factory placed in Bahia
                1 Factory placed in Andalusia
                3 S.Submarines placed in 31 Sea Zone
                3 S.Submarines placed in 71 Sea Zone
                1 S.Submarine placed in 35 Sea Zone
                1 Infantry placed in Salvador
                2 ArmoredCars placed in Colombia
                3 Infantrys placed in South Atlantic USA

    Turn Complete - Americans
                Americans collect 120 PUs; end with 120 PUs

    triplea_42388_Ame11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Germans
                4 ArmoredCars moved from Kiev to Yaroslavl
                1 Tank moved from Arkhangelsk to Yaroslavl
                1 ArmoredCar moved from Arkhangelsk to Kirov
                      Germans take Kirov from Russians
                1 ArmoredCar moved from Kirov to Arkhangelsk
                4 Adv.Fighters, 1 Battleship, 2 Carriers, 13 Destroyers, 2 S.Submarines, 30 Submarines, 1 T.Boat and 2 Transports moved from 22 Sea Zone to 21 Sea Zone
                1 Adv.Fighter and 1 Stuka moved from Netherlands to 21 Sea Zone
                3 Stukas moved from Rhine to 21 Sea Zone
                2 Artillerys and 1 Elite moved from S.Karelia to Yaroslavl
                5 Infantrys moved from Stalingrad to Saratov
                1 ArmoredCar and 1 Infantry moved from Rostov to Penza
                1 JetFighter moved from Rostov to Penza
                1 Stuka moved from Rostov to Penza
                1 Adv.Fighter and 1 JetFighter moved from Rostov to Saratov
                3 JetFighters moved from Bohemia to 21 Sea Zone

    Purchase Units - Germans
                Germans buy 3 Bunkers, 1 HeavyTank, 24 Infantrys, 1 JetFighter and 9 Transports; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Saratov
                    Germans attack with 1 Adv.Fighter, 5 Infantrys and 1 JetFighter
                    Russians defend with 1 HeavyTank and 1 Tank
                        Germans roll dice for 1 Adv.Fighter, 5 Infantrys and 1 JetFighter in Saratov, round 2 : 1/7 hits, 2.00 expected hits
                        Russians roll dice for 1 HeavyTank and 1 Tank in Saratov, round 2 : 1/2 hits, 1.17 expected hits
                        1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Saratov
                        Germans roll dice for 1 Adv.Fighter, 4 Infantrys and 1 JetFighter in Saratov, round 3 : 3/6 hits, 1.83 expected hits
                        Russians roll dice for 1 HeavyTank in Saratov, round 3 : 0/1 hits, 0.67 expected hits
                        1 HeavyTank owned by the Russians lost in Saratov
                    Germans win, taking Saratov from Russians with 1 Adv.Fighter, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 HeavyTank and 1 Tank
                Battle in Yaroslavl
                    Germans attack with 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank
                    Russians defend with 1 Artillery and 4 Infantrys
                        Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank in Yaroslavl, round 2 : 3/8 hits, 3.00 expected hits
                        Russians roll dice for 1 Artillery and 4 Infantrys in Yaroslavl, round 2 : 0/5 hits, 1.67 expected hits
                        3 Infantrys owned by the Russians lost in Yaroslavl
                        Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank in Yaroslavl, round 3 : 3/8 hits, 3.00 expected hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yaroslavl
                    Germans win, taking Yaroslavl from Russians with 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 Artillery and 4 Infantrys
                Battle in Penza
                    Germans attack with 1 ArmoredCar, 1 Infantry, 1 JetFighter and 1 Stuka
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 ArmoredCar, 1 Infantry, 1 JetFighter and 1 Stuka in Penza, round 2 : 1/4 hits, 1.83 expected hits
                        Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Penza
                    Germans win, taking Penza from Russians with 1 ArmoredCar, 1 Infantry, 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in 21 Sea Zone
                    Germans attack with 5 Adv.Fighters, 1 Battleship, 2 Carriers, 13 Destroyers, 3 JetFighters, 2 S.Submarines, 4 Stukas, 30 Submarines, 1 T.Boat and 2 Transports
                    British defend with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 10 Destroyers, 5 Fighters, 8 S.Submarines, 22 Submarines, 1 T.Boat and 1 Transport
                        Germans roll dice for 2 S.Submarines and 30 Submarines in 21 Sea Zone, round 2 : 9/32 hits, 11.00 expected hits
                    Units damaged: 1 Battleship owned by the British
                        British roll dice for 8 S.Submarines and 22 Submarines in 21 Sea Zone, round 2 : 13/30 hits, 11.33 expected hits
                    Units damaged: 1 Battleship owned by the Germans
                        Germans roll dice for 5 Adv.Fighters, 1 Battleship, 2 Carriers, 13 Destroyers, 3 JetFighters, 4 Stukas, 1 T.Boat and 2 Transports in 21 Sea Zone, round 2 : 10/29 hits, 12.17 expected hits
                        British roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 10 Destroyers, 5 Fighters, 1 T.Boat and 1 Transport in 21 Sea Zone, round 2 : 10/22 hits, 9.00 expected hits
                        17 Submarines owned by the Germans, 16 Submarines owned by the British, 1 Transport owned by the British, 1 T.Boat owned by the British, 1 T.Boat owned by the Germans, 2 Carriers owned by the Germans and 2 Transports owned by the Germans lost in 21 Sea Zone
                        Germans roll dice for 2 S.Submarines and 13 Submarines in 21 Sea Zone, round 3 : 7/15 hits, 5.33 expected hits
                        British roll dice for 8 S.Submarines and 6 Submarines in 21 Sea Zone, round 3 : 6/14 hits, 6.00 expected hits
                        Germans roll dice for 5 Adv.Fighters, 1 Battleship, 13 Destroyers, 3 JetFighters and 4 Stukas in 21 Sea Zone, round 3 : 10/26 hits, 11.50 expected hits
                        British roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 10 Destroyers and 5 Fighters in 21 Sea Zone, round 3 : 9/20 hits, 8.67 expected hits
                        13 Submarines owned by the Germans, 2 Destroyers owned by the Germans, 1 Fighter owned by the British, 6 Submarines owned by the British and 10 Destroyers owned by the British lost in 21 Sea Zone
                        Germans roll dice for 2 S.Submarines in 21 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                        1 Carrier owned by the British lost in 21 Sea Zone
                        British roll dice for 8 S.Submarines in 21 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
                        Germans roll dice for 5 Adv.Fighters, 1 Battleship, 11 Destroyers, 3 JetFighters and 4 Stukas in 21 Sea Zone, round 4 : 10/24 hits, 10.83 expected hits
                        British roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers and 4 Fighters in 21 Sea Zone, round 4 : 6/8 hits, 4.33 expected hits
                        11 Destroyers owned by the Germans, 4 Fighters owned by the British, 6 S.Submarines owned by the British and 1 Stuka owned by the Germans lost in 21 Sea Zone
                        Germans roll dice for 2 S.Submarines in 21 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                        British roll dice for 2 S.Submarines in 21 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 5 Adv.Fighters, 1 Battleship, 3 JetFighters and 3 Stukas in 21 Sea Zone, round 5 : 9/12 hits, 6.67 expected hits
                        British roll dice for 1 Adv.Fighter, 1 Battleship and 2 Carriers in 21 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits
                        2 Carriers owned by the British, 1 Battleship owned by the British, 1 S.Submarine owned by the Germans, 2 S.Submarines owned by the British, 3 Stukas owned by the Germans and 1 Adv.Fighter owned by the British lost in 21 Sea Zone
                    Germans win with 5 Adv.Fighters, 1 Battleship, 3 JetFighters and 1 S.Submarine remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 Carriers, 13 Destroyers, 1 S.Submarine, 4 Stukas, 30 Submarines, 1 T.Boat and 2 Transports
                    Casualties for British: 1 Adv.Fighter, 1 Battleship, 3 Carriers, 10 Destroyers, 5 Fighters, 8 S.Submarines, 22 Submarines, 1 T.Boat and 1 Transport

    Non Combat Move - Germans
                3 JetFighters moved from 21 Sea Zone to Netherlands
                5 Adv.Fighters moved from 21 Sea Zone to Netherlands
                6 Infantrys moved from Belgium to Netherlands
                1 JetFighter and 1 Stuka moved from Penza to Stalingrad
                1 Adv.Fighter and 1 JetFighter moved from Saratov to Stalingrad

    Place Units - Germans
                1 Bunker placed in Rostov
                1 Bunker and 4 Infantrys placed in Arkhangelsk
                1 Bunker and 3 Infantrys placed in Kiev
                Germans undo move 3.
                1 Bunker, 1 HeavyTank and 4 Infantrys placed in Stalingrad
                4 Infantrys placed in Vinnytsia
                4 Infantrys placed in Leningrad
                3 Infantrys placed in Netherlands
                Germans undo move 6.
                3 Transports placed in 21 Sea Zone
                6 Transports placed in 22 Sea Zone
                1 JetFighter placed in Normandy
                3 Infantrys placed in Kiev
                5 Infantrys placed in Paris

    Turn Complete - Germans
                Germans collect 140 PUs; end with 141 PUs

    Combat Hit Differential Summary :

    Germans : -2.17
        British : 7.33
        Russians : -3.50

    triplea_42388_Ger12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Russians
                        AA fire in Rostov :  0/2 hits
                        AA fire in Georgia :  0/2 hits
                1 Infantry moved from Komi to Kirov
                      Russians take Kirov from Germans
                5 Infantrys moved from Perm to Kirov
                5 Infantrys moved from Sverdlovsk to Perm
                2 Infantrys moved from Chimkent to Kuybyshev
                4 Infantrys moved from Erzurum to Georgia
                1 Adv.Fighter and 1 Fighter moved from Tula to Georgia
                2 HeavyTanks and 1 Tank moved from W.Iran to Georgia
                2 Infantrys moved from Tashkent to Uzbekistan
                5 Infantrys moved from Kuybyshev to Saratov
                1 Adv.Fighter and 1 Fighter moved from Georgia to Saratov
                1 ArmoredCar and 1 Infantry moved from Moscow to Gorky
                1 Infantry moved from Moscow to Gorky
                1 Infantry moved from Tula to Rostov
                1 Infantry moved from Tula to Penza
                1 Infantry moved from Tula to Kursk
                1 Infantry moved from Tula to Penza
                2 Infantrys moved from Tula to Rostov
                1 Infantry moved from Moscow to Yaroslavl
                1 Artillery moved from Moscow to Penza
                1 Infantry moved from Tula to Penza
                2 Elites moved from Moscow to Yaroslavl
                1 Artillery moved from Moscow to Yaroslavl
                1 ArmoredCar moved from Moscow to Kursk
                1 Artillery moved from Tula to Rostov
                1 Infantry moved from Tula to Kursk
                8 Infantrys moved from Tula to Yaroslavl
                1 Tank moved from Moscow to Yaroslavl
                1 Infantry moved from Tula to Penza
                1 Infantry moved from Tula to Kursk
                1 Infantry moved from Tula to Rostov
                1 Infantry moved from Tula to Yaroslavl
                1 Mot.Inf moved from Olyokminsk to Irkutsk
                1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia
                1 Mot.Inf moved from S.Buryat Mongolia to Chita
                      Russians take Chita from Yamamoto
                1 Artillery moved from Yakutsk to Olyokminsk
                1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
                6 Infantrys moved from Sibirsky to Evenkia

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 22 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Yaroslavl
                    Russians attack with 1 Artillery, 2 Elites, 10 Infantrys and 1 Tank
                    Germans defend with 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank
                        Russians roll dice for 1 Artillery, 2 Elites, 10 Infantrys and 1 Tank in Yaroslavl, round 2 :  6/14 hits
                        Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank in Yaroslavl, round 2 :  2/8 hits
                        4 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Yaroslavl
                        Russians roll dice for 1 Artillery, 2 Elites, 8 Infantrys and 1 Tank in Yaroslavl, round 3 :  3/12 hits
                        Germans roll dice for 1 Artillery and 1 Tank in Yaroslavl, round 3 :  1/2 hits
                        1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Tank owned by the Germans lost in Yaroslavl
                    Russians win, taking Yaroslavl from Germans with 1 Artillery, 2 Elites, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 26
                    Casualties for Germans: 4 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank
                    Casualties for Russians: 3 Infantrys
                Battle in Georgia
                    Russians attack with 2 HeavyTanks, 4 Infantrys and 1 Tank
                    Romanians defend with 1 AAGun, 2 Artillerys, 1 Elite and 1 Factory
                        Russians roll dice for 2 HeavyTanks, 4 Infantrys and 1 Tank in Georgia, round 2 :  3/7 hits
                        Romanians roll dice for 2 Artillerys and 1 Elite in Georgia, round 2 :  1/3 hits
                        1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 2 Artillerys owned by the Romanians lost in Georgia
                    Russians win, taking Georgia from Romanians with 2 HeavyTanks, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                    Casualties for Romanians: 2 Artillerys and 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Rostov
                    Russians attack with 1 Artillery and 4 Infantrys
                    Romanians defend with 1 AAGun; Germans defend with 1 Bunker; Finns defend with 1 Mot.Inf
                        Russians roll dice for 1 Artillery and 4 Infantrys in Rostov, round 2 :  3/5 hits
                        Germans roll dice for 1 Bunker and 1 Mot.Inf in Rostov, round 2 :  1/2 hits
                        1 Infantry owned by the Russians, 1 Mot.Inf owned by the Finns and 1 Bunker owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 Bunker
                    Casualties for Finns: 1 Mot.Inf
                    Casualties for Russians: 1 Infantry
                Battle in Kursk
                    Russians attack with 1 ArmoredCar and 3 Infantrys
                    Romanians defend with 1 Tank
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Kursk, round 2 :  1/4 hits
                        Romanians roll dice for 1 Tank in Kursk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kursk
                    Russians win, taking Kursk from Romanians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Romanians: 1 Tank
                    Casualties for Russians: 1 Infantry
                Battle in Penza
                    Russians attack with 1 Artillery and 4 Infantrys
                    Germans defend with 1 ArmoredCar and 1 Infantry
                        Russians roll dice for 1 Artillery and 4 Infantrys in Penza, round 2 :  1/5 hits
                        Germans roll dice for 1 ArmoredCar and 1 Infantry in Penza, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Penza
                        Russians roll dice for 1 Artillery and 3 Infantrys in Penza, round 3 :  0/4 hits
                        Germans roll dice for 1 Infantry in Penza, round 3 :  0/1 hits
                        Russians roll dice for 1 Artillery and 3 Infantrys in Penza, round 4 :  2/4 hits
                        Germans roll dice for 1 Infantry in Penza, round 4 :  0/1 hits
                        1 Infantry owned by the Germans lost in Penza
                    Russians win, taking Penza from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 ArmoredCar and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Gorky
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Finns defend with 1 Elite
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Gorky, round 2 :  1/3 hits
                        Finns roll dice for 1 Elite in Gorky, round 2 :  1/1 hits
                        1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
                    Russians win, taking Gorky from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 1
                    Casualties for Finns: 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Saratov
                    Russians attack with 1 Adv.Fighter, 1 Fighter and 5 Infantrys
                    Germans defend with 4 Infantrys
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 5 Infantrys in Saratov, round 2 :  4/7 hits
                        Germans roll dice for 4 Infantrys in Saratov, round 2 :  1/4 hits
                        1 Infantry owned by the Russians and 4 Infantrys owned by the Germans lost in Saratov
                    Russians win, taking Saratov from Germans with 1 Adv.Fighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 Infantrys
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 Adv.Fighter and 1 Fighter moved from Saratov to Kuybyshev

    Place Units - Russians
                2 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Sibirsky
                5 Infantrys placed in Sverdlovsk
                2 Infantrys placed in Tashkent
                2 Infantrys and 1 Mech.Inf placed in W.Iran
                1 Artillery and 9 Infantrys placed in Moscow
                3 Infantrys were produced but were not placed

    Turn Complete - Russians
                Russians collect 79 PUs; end with 79 PUs

    triplea_42388_Rus12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Italians
                1 Submarine moved from 44 Sea Zone to 42 Sea Zone
                1 Cruiser, 5 Destroyers, 1 S.Submarine, 1 Submarine and 3 Transports moved from 48 Sea Zone to 46 Sea Zone
                3 Battleships, 1 Carrier, 2 Destroyers, 2 Fighters, 2 S.Submarines, 10 Submarines and 3 Transports moved from 43 Sea Zone to 46 Sea Zone
                2 Submarines moved from 44 Sea Zone to 46 Sea Zone

    Purchase Units - Italians
                Italians buy 9 Submarines; Remaining resources: 0 PUs;

    Non Combat Move - Italians
                5 Infantrys moved from Rome to Campania
                5 Infantrys moved from Rome to Tuscany

    Place Units - Italians
                9 Submarines placed in 46 Sea Zone

    Turn Complete - Italians
                Italians collect 54 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    triplea_42388_Ita12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - French
                1 Fighter moved from Mauritania to E.Morocco
                1 Submarine moved from 34 Sea Zone to 41 Sea Zone
                1 Elite and 2 Tanks moved from Kufra to Hun
                2 Tanks moved from Hun to Ghadames
                2 Elites, 4 Infantrys and 2 Tanks moved from Mersa Matruh to Kufra
                2 Tanks moved from Kufra to Hun
                4 Infantrys moved from Lower Egypt to New Valley
                1 Elite moved from Darfur to Kufra
                1 Artillery, 1 Infantry and 3 Tanks moved from French Equatorial Africa to Darfur
                3 Tanks moved from Darfur to Kufra
                1 Elite moved from Adana to Erzurum
                1 Elite, 4 Infantrys and 1 Tank moved from Syria to Adana
                1 Tank moved from Adana to Erzurum

    Purchase Units - French
                French buy 1 Elite, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French

    Place Units - French
                2 Infantrys placed in Syria
                1 Elite, 1 Infantry and 2 Tanks placed in E.Morocco
                1 Infantry placed in French Equatorial Africa

    Turn Complete - French
                French collect 26 PUs; end with 26 PUs

    triplea_42388_Fre12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Yamamoto
                4 Fighters moved from Shantung to 76 Sea Zone
                2 Adv.Fighters, 3 Carriers, 5 Destroyers, 3 Submarines and 5 Transports moved from 75 Sea Zone to 76 Sea Zone
                2 Fighters moved from N.Buryat Mongolia to 76 Sea Zone
                1 Infantry moved from Ayan to Okhotsk
                      Yamamoto take Okhotsk from Russians
                5 Infantrys moved from Ayan to Chita
                3 Infantrys moved from Ayan to Chita

    Purchase Units - Yamamoto
                Yamamoto buy 4 ArmoredCars, 4 Fighters and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Chita
                    Yamamoto attack with 8 Infantrys
                    Russians defend with 1 Factory and 1 Mot.Inf
                        Yamamoto roll dice for 8 Infantrys in Chita, round 2 : 1/8 hits, 1.33 expected hits
                        Russians roll dice for 1 Mot.Inf in Chita, round 2 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Yamamoto and 1 Mot.Inf owned by the Russians lost in Chita
                    Yamamoto win, taking Chita from Russians with 7 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Mot.Inf
                Battle in 76 Sea Zone
                    Yamamoto attack with 2 Adv.Fighters, 3 Carriers, 5 Destroyers, 6 Fighters, 3 Submarines and 5 Transports
                    Americans defend with 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters, 3 Submarines and 2 Transports
                        Yamamoto roll dice for 3 Submarines in 76 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Units damaged: 1 Battleship owned by the Americans
                        Americans roll dice for 3 Submarines in 76 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 2 Adv.Fighters, 3 Carriers, 5 Destroyers, 6 Fighters and 5 Transports in 76 Sea Zone, round 2 : 3/16 hits, 5.17 expected hits
                        Americans roll dice for 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters and 2 Transports in 76 Sea Zone, round 2 : 4/17 hits, 8.00 expected hits
                    1 B.Transport owned by the Americans, 2 Transports owned by the Americans and 4 Transports owned by the Yamamoto lost in 76 Sea Zone
                        Yamamoto roll dice for 3 Submarines in 76 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        Americans roll dice for 3 Submarines in 76 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 2 Adv.Fighters, 3 Carriers, 5 Destroyers, 6 Fighters and 1 Transport in 76 Sea Zone, round 3 : 6/16 hits, 5.17 expected hits
                        Americans roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 2 Destroyers and 2 Fighters in 76 Sea Zone, round 3 : 6/14 hits, 7.50 expected hits
                        2 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 3 Submarines owned by the Yamamoto, 3 Carriers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 76 Sea Zone
                        Yamamoto roll dice for 2 Adv.Fighters, 5 Destroyers and 6 Fighters in 76 Sea Zone, round 4 : 3/13 hits, 4.67 expected hits
                        Americans roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers and 2 Cruisers in 76 Sea Zone, round 4 : 4/10 hits, 5.83 expected hits
                        1 Carrier owned by the Americans, 2 Cruisers owned by the Americans and 4 Destroyers owned by the Yamamoto lost in 76 Sea Zone
                        Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 6 Fighters in 76 Sea Zone, round 5 : 4/9 hits, 3.33 expected hits
                        Americans roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 76 Sea Zone, round 5 : 1/7 hits, 4.33 expected hits
                        2 Carriers owned by the Americans, 1 Destroyer owned by the Yamamoto and 2 Adv.Fighters owned by the Americans lost in 76 Sea Zone
                        Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 76 Sea Zone, round 6 : 3/8 hits, 3.00 expected hits
                        Americans roll dice for 2 Adv.Fighters and 1 Battleship in 76 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                        1 Battleship owned by the Americans, 2 Adv.Fighters owned by the Americans and 2 Fighters owned by the Yamamoto lost in 76 Sea Zone
                    Yamamoto win with 2 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 50
                    Casualties for Yamamoto: 3 Carriers, 5 Destroyers, 2 Fighters, 3 Submarines and 5 Transports
                    Casualties for Americans: 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters, 3 Submarines and 2 Transports

    Non Combat Move - Yamamoto
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 76 Sea Zone: 4 Fighters
                EDIT: Adding units owned by Yamamoto to 76 Sea Zone: 4 Destroyers
                EDIT: Turning off Edit Mode
                2 Adv.Fighters moved from 76 Sea Zone to Tohoku
                EDIT: Yamamoto undo move 1.
                8 Infantrys moved from Tokyo to Tohoku
                2 Adv.Fighters moved from 76 Sea Zone to Tohoku

    Place Units - Yamamoto
                4 ArmoredCars and 4 Fighters placed in Tokyo
                2 Infantrys placed in N.Buryat Mongolia
                3 Infantrys placed in Chubu

    Turn Complete - Yamamoto
                Yamamoto collect 49 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Yamamoto : -2.67
        Americans : -11.67
        Russians : 0.50

    triplea_42388_Yam12.tsvg

  • '20 '18 '17 '15

    Apologies for my good fortune against the US fleet.  I feel like it’s too little too late, though. I’ll never get those islands back, lost my fleet (after the counterattack), and lost most of my airforce save 2 planes in order to win that 20% chance.  Out played in the Pacific.  I don’t think Germany has enough gas in the tank to make it a game, but we’ll see.

    Hisaichi attempting to take Anzac won’t do them much good if they lose their capital soon!


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Chinese
                1 ArmoredCar and 1 Tank moved from Lanchow to Yunnan
                1 Elite moved from Szechwan to Yunnan
                1 ArmoredCar moved from Anhwei to Shantung
                      Chinese take Shantung from Hisaichi
                1 ArmoredCar moved from Shantung to Shanghai
                      Chinese take Shanghai from Hisaichi
                1 ArmoredCar moved from Shansi to Hunan
                1 Artillery and 1 Infantry moved from Hupeh to Hunan
                1 ArmoredCar and 1 Tank moved from Hupeh to N.French Indochina
                1 Adv.Fighter moved from Hupeh to Burma
                1 Adv.Fighter moved from Hupeh to Burma
                1 Artillery and 6 Infantrys moved from S.Buryat Mongolia to Chita
                1 Adv.Fighter moved from Ulan Bator to Chita

    Purchase Units - Chinese
                Chinese buy 8 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 2 Adv.Fighters
                    Thai defend with 2 ArmoredCars
                        Chinese roll dice for 2 Adv.Fighters in Burma, round 2 :  1/2 hits
                        Thai roll dice for 2 ArmoredCars in Burma, round 2 :  0/2 hits
                        1 ArmoredCar owned by the Thai lost in Burma
                        Chinese roll dice for 2 Adv.Fighters in Burma, round 3 :  1/2 hits
                        Thai roll dice for 1 ArmoredCar in Burma, round 3 :  0/1 hits
                        1 ArmoredCar owned by the Thai lost in Burma
                    Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                    Casualties for Thai: 2 ArmoredCars
                Battle in Yunnan
                    Chinese attack with 1 ArmoredCar, 1 Elite and 1 Tank
                    Thai defend with 2 Infantrys
                        Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Tank in Yunnan, round 2 :  0/3 hits
                        Thai roll dice for 2 Infantrys in Yunnan, round 2 :  1/2 hits
                        1 Elite owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 3 :  1/2 hits
                        Thai roll dice for 2 Infantrys in Yunnan, round 3 :  1/2 hits
                        1 Infantry owned by the Thai and 1 ArmoredCar owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 Tank in Yunnan, round 4 :  1/1 hits
                        Thai roll dice for 1 Infantry in Yunnan, round 4 :  0/1 hits
                        1 Infantry owned by the Thai lost in Yunnan
                    Chinese win, taking Yunnan from Thai with 1 Tank remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 ArmoredCar and 1 Elite
                    Casualties for Thai: 2 Infantrys
                Battle in N.French Indochina
                    Chinese attack with 1 ArmoredCar and 1 Tank
                    Hisaichi defend with 1 Infantry; Thai defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 2 :  0/2 hits
                        Hisaichi roll dice for 2 Infantrys in N.French Indochina, round 2 :  0/2 hits
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 3 :  1/2 hits
                        Hisaichi roll dice for 2 Infantrys in N.French Indochina, round 3 :  0/2 hits
                        1 Infantry owned by the Hisaichi lost in N.French Indochina
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 4 :  2/2 hits
                        Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 :  0/1 hits
                        1 Infantry owned by the Thai lost in N.French Indochina
                    Chinese win, taking N.French Indochina from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Thai: 1 Infantry
                Battle in Hunan
                    Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Hisaichi defend with 1 AAGun and 1 ArmoredCar
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hunan, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hunan, round 3 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Hunan
                    Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Chita
                    Chinese attack with 1 Adv.Fighter, 1 Artillery and 6 Infantrys
                    Yamamoto defend with 1 Factory and 7 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 6 Infantrys in Chita, round 2 :  3/8 hits
                        Yamamoto roll dice for 7 Infantrys in Chita, round 2 :  3/7 hits
                        3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Chita
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Chita, round 3 :  1/5 hits
                        Yamamoto roll dice for 4 Infantrys in Chita, round 3 :  1/4 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chita
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Chita, round 4 :  2/4 hits
                        Yamamoto roll dice for 3 Infantrys in Chita, round 4 :  1/3 hits
                        2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chita
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Chita, round 5 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in Chita, round 5 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Chita
                    Chinese win, taking Chita from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 7 Infantrys
                    Casualties for Chinese: 5 Infantrys

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Chita to Ulan Bator
                4 Infantrys moved from Ulan Bator to S.Buryat Mongolia
                4 Infantrys moved from Gobi Altai to Ulan Bator
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang
                1 Marine moved from Shensi to Hupeh
                1 AAGun and 5 Infantrys moved from Shansi to Chahar
                1 ArmoredCar moved from Ningsia to Chahar
                1 Infantry moved from Ningsia to Suiyuan
                1 Elite moved from Lanchow to Shensi
                1 Infantry moved from E.Qinghai to Ningsia
                1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
                1 Infantry moved from Hsining to E.Qinghai
                1 Marine moved from Hsining to E.Qinghai
                1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
                1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
                2 Adv.Fighters moved from Burma to Assam

    Place Units - Chinese
                5 ArmoredCars and 1 Tank placed in Hsining
                3 ArmoredCars and 1 Elite placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 42 PUs; end with 42 PUs

    triplea_42388_Chi12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Hisaichi
                1 Infantry moved from Peking to Shantung
                      Hisaichi take Shantung from Chinese
                1 ArmoredCar and 2 Infantrys moved from Kiangsi to Shanghai
                5 Marines moved from Malaya to 110 Sea Zone
                5 Marines and 5 S.Submarines moved from 110 Sea Zone to 122 Sea Zone
                4 Marines moved from 122 Sea Zone to Canberra
                1 Infantry moved from New South Wales to 70 Sea Zone
                1 Infantry and 1 S.Submarine moved from 70 Sea Zone to 122 Sea Zone
                1 Marine moved from 122 Sea Zone to Canberra
                1 Infantry moved from 122 Sea Zone to Wellington
                1 Artillery, 3 Elites, 1 Infantry and 3 Marines moved from New South Wales to Canberra
                1 S.Bomber moved from Malaya to Canberra
                2 Cruisers moved from 70 Sea Zone to 122 Sea Zone
                2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines moved from N.Thailand to N.French Indochina
                2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines moved from S.Thailand to N.Thailand
                2 ArmoredCars and 4 Infantrys moved from Kwangsi to Hunan
                1 ArmoredCar moved from Hong Kong to Shanghai
                2 Adv.Fighters moved from 110 Sea Zone to 85 Sea Zone
                8 Infantrys moved from Liaoning to Hulunbuir
                8 Infantrys moved from Kirin to Changchun
                1 Fighter moved from Manila to Ulithi
                1 Infantry moved from Yap to Ulithi
                2 B.Transports moved from 70 Sea Zone to 67 Sea Zone
                2 B.Transports moved from 67 Sea Zone to 110 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 3 Bunkers, 2 Destroyers, 4 Elites and 17 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 122 Sea Zone
                    Hisaichi attack with 2 Cruisers and 6 S.Submarines
                    Americans defend with 1 S.Submarine
                        Hisaichi roll dice for 6 S.Submarines in 122 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                        Americans roll dice for 1 S.Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 S.Submarine owned by the Americans lost in 122 Sea Zone
                    Hisaichi win with 2 Cruisers and 6 S.Submarines remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 S.Submarine
                Battle in 85 Sea Zone
                    Hisaichi attack with 2 Adv.Fighters
                    Americans defend with 1 S.Submarine
                        Hisaichi roll dice for 2 Adv.Fighters in 85 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 S.Submarine
                Battle in N.French Indochina
                    Hisaichi attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines
                    Chinese defend with 1 ArmoredCar and 1 Tank
                        Hisaichi roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Marines in N.French Indochina, round 2 : 1/8 hits, 3.00 expected hits
                        French roll dice for 1 ArmoredCar and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                        Hisaichi roll dice for 2 Artillerys, 2 Elites, 1 Infantry and 2 Marines in N.French Indochina, round 3 : 3/7 hits, 2.83 expected hits
                        French roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Chinese lost in N.French Indochina
                    Hisaichi win, taking N.French Indochina from French with 2 Artillerys, 2 Elites, 1 Infantry and 2 Marines remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Battle in Canberra
                    Hisaichi attack with 1 Artillery, 3 Elites, 1 Infantry, 8 Marines and 1 S.Bomber
                    Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 5 Tanks
                        AA fire in Canberra : 0/1 hits, 0.17 expected hits
                        Hisaichi roll dice for 1 Artillery, 3 Elites, 1 Infantry, 8 Marines and 1 S.Bomber in Canberra, round 2 : 4/14 hits, 6.67 expected hits
                    Units damaged: 1 Bunker owned by the Anzac
                        Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 5 Tanks in Canberra, round 2 : 2/7 hits, 3.67 expected hits
                        1 Elite owned by the Hisaichi, 3 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Canberra
                        Hisaichi roll dice for 1 Artillery, 2 Elites, 8 Marines and 1 S.Bomber in Canberra, round 3 : 7/12 hits, 6.17 expected hits
                        Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 2 Tanks in Canberra, round 3 : 1/4 hits, 2.17 expected hits
                        1 Elite owned by the Hisaichi, 2 Tanks owned by the Anzac, 1 Bunker owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Canberra
                    Hisaichi captures 37PUs while taking Anzac capital
                    Hisaichi win, taking Canberra from Anzac with 1 Artillery, 1 Elite, 8 Marines and 1 S.Bomber remaining. Battle score for attacker is 33
                    Casualties for Hisaichi: 2 Elites and 1 Infantry
                    Casualties for Anzac: 1 Adv.Fighter, 1 Bunker and 5 Tanks
                Battle in Ulithi
                    Hisaichi attack with 1 Fighter and 1 Infantry
                    Anzac defend with 1 Infantry
                        Hisaichi roll dice for 1 Fighter and 1 Infantry in Ulithi, round 2 : 1/2 hits, 0.50 expected hits
                        Anzac roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Ulithi
                    Hisaichi win, taking Ulithi from Anzac with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry
                Battle in Shanghai
                    Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                    Chinese defend with 1 ArmoredCar
                        Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 0/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
                        Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Shanghai, round 3 : 0/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 ArmoredCar in Shanghai, round 3 : 1/1 hits, 0.17 expected hits
                        1 Infantry owned by the Hisaichi lost in Shanghai
                        Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 ArmoredCar in Shanghai, round 4 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Chinese lost in Shanghai
                    Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 ArmoredCar
                Battle in Wellington
                Battle in Hunan
                    Hisaichi attack with 2 ArmoredCars and 4 Infantrys
                    Chinese defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars and 4 Infantrys in Hunan, round 2 : 1/6 hits, 1.33 expected hits
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hunan
                        Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Hunan, round 3 : 1/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                        Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 4 : 2/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hunan
                    Hisaichi win, taking Wellington from Anzac, taking Hunan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Infantry

    Non Combat Move - Hisaichi
                2 Carriers moved from 75 Sea Zone to 85 Sea Zone
                1 S.Bomber moved from Canberra to New South Wales
                1 Fighter moved from Ulithi to Yap

    Place Units - Hisaichi
                1 Bunker placed in New South Wales
                1 Bunker placed in Peking
                1 Bunker and 8 Infantrys placed in Changchun
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
                EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
                EDIT: Turning off Edit Mode
                2 Destroyers placed in 110 Sea Zone
                6 Infantrys placed in Malaya
                2 Elites placed in Banjarmasin
                Hisaichi undo move 5.
                2 Elites and 4 Infantrys placed in Malaya
                5 Infantrys placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 83 PUs; end with 120 PUs

    Combat Hit Differential Summary :

    Hisaichi : -3.17
        French : -0.17
        AA fire in Canberra : : -0.17
        Americans : -0.50
        Anzac : -3.17
        Chinese : 2.67

    triplea_42388_His12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - British
                2 Submarines moved from 18 Sea Zone to 21 Sea Zone
                1 Mech.Inf moved from S.Tunisia to S.Algeria
                      French take S.Algeria from Italians
                1 Mech.Inf moved from S.Algeria to N.Tunisia
                      French take N.Tunisia from Italians
                1 Mech.Inf moved from N.Tunisia to N.Algeria
                      French take N.Algeria from Italians
                1 Tank moved from S.Tunisia to Tunis
                      French take Tunis from Italians
                3 Infantrys moved from Hun to Ghadames
                2 Infantrys moved from Kufra to Hun
                3 Tanks moved from Tobruk to Hun
                6 Artillerys and 9 Infantrys moved from Mersa Matruh to Kufra
                7 Infantrys moved from Lower Egypt to New Valley
                6 Infantrys moved from Cairo to Lower Egypt
                2 Mech.Infs moved from Cape Town to Kenya
                1 Artillery, 17 Infantrys and 1 Tank moved from Assam to Burma
                      British take Burma from Thai
                4 ArmoredCars, 7 Mech.Infs and 3 Tanks moved from Madras to Calcutta
                7 Mech.Infs moved from Calcutta to Assam
                2 Infantrys moved from Hyderabad to Calcutta
                2 Infantrys moved from Bombay to Rajputana
                5 Infantrys moved from Delhi to Bihar
                1 Artillery and 1 Infantry moved from Adana to Erzurum
                1 Artillery and 1 Infantry moved from Iraq to Adana
                1 Artillery and 3 Infantrys moved from N.Saudi Arabia to Iraq
                2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia

    Purchase Units - British
                British buy 6 Adv.Fighters, 1 Destroyer and 23 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in 21 Sea Zone
                    British attack with 2 Submarines
                    Germans defend with 1 Battleship, 1 S.Submarine and 3 Transports
                        British roll dice for 2 Submarines in 21 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 Battleship and 3 Transports in 21 Sea Zone, round 2 :  1/4 hits
                        1 Submarine owned by the British lost in 21 Sea Zone
                        British roll dice for 1 Submarine in 21 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 S.Submarine in 21 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 Battleship and 3 Transports in 21 Sea Zone, round 3 :  1/4 hits
                        1 Submarine owned by the British lost in 21 Sea Zone
                    Germans win with 1 Battleship, 1 S.Submarine and 3 Transports remaining. Battle score for attacker is -14
                    Casualties for British: 2 Submarines

    Non Combat Move - British

    Place Units - British
                4 Adv.Fighters placed in Manchester
                1 Destroyer placed in 20 Sea Zone
                2 Adv.Fighters placed in Wales
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                6 Infantrys placed in Cairo
                7 Infantrys placed in London
                British undo move 5.
                1 Infantry placed in London
                4 Infantrys placed in Madras

    Turn Complete - British
                British collect 114 PUs; end with 114 PUs

    triplea_42388_Bri12.tsvg

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