@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
18L BM3.2 ArtofWar1947 (Axis+3) vs. Axis Dominion (Allies)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland -
in situations like that where u have overwhelming odds and there’s no strategic reason for me to not submerge, you may safely assume I am submerging. also I wouldn’t scramble.
thanks
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I assume you do NOT want to scramble a fighter to SZ 110 and want to submerge the SS in SZ 110. But thought I should ask.
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I assume you do NOT want to scramble a fighter to SZ 110 and want to submerge the SS in SZ 110. But thought I should ask.
yes correct
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 aaGuns, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 infantry moved from Romania to Eastern Poland
2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
4 armour and 3 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 39 PUs (1 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -2.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Archangel
2 artilleries moved from Bryansk to Smolensk
1 artillery moved from Belarus to Smolensk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
5 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
2 fighters moved from Novgorod to Russia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 infantry moved from Novgorod to Belarus
6 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to RussiaPlace Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
8 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
2 infantry moved from Korea to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Jehol to Chahar
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
2 infantry moved from Korea to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Jehol to Chahar
2 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 6 fighters and 5 tactical_bombers
EDIT: Removing units owned by Japanese from Kwangsi: 6 fighters and 5 tactical_bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
4 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 bomber moved from French Equatorial Africa to Kenya
1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 submarine moved from 110 Sea Zone to 87 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in French Madagascar
Battle in Kenya
British attack with 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kenya
British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from Shan State to Burma
2 aaGuns, 3 artilleries and 7 infantry moved from India to Burma
1 fighter moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 98 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
British : 0.17
Italians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 4 PUs;Combat Move - Italians
2 armour moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
3 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 battleship, 2 cruisers, 4 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
4 infantry and 1 marine moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Gibraltar from British, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Bulgaria to Romania
2 aaGuns and 1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
2 artilleries and 3 infantry moved from Libya to Tunisia
1 bomber moved from Western Ukraine to RomaniaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.33
Russians : -0.33 -
My understanding of the rules regarding landing aircraft on a CV is uncertain.
1.On one hand, the rules specify a suicide mission is not allowed and that there need to be enough spaces on a CV to land all planes that do not have another eligible space. The implication of this understanding is that you could send only 4 UK fighters/TACs from SZ 98/Egypt to to attack SZ 92.
2. On the other hand, I have a vague recollection of an informal (?) agreement that any number of aircraft can be sent to a SZ IF battle loses are expected. This understanding would imply that you could send all 5 UK fighters/TACs from SZ 98/Egypt to to attack SZ 92.I assumed the worse (Understanding #2) and left an Italian DD to its doom in SZ96. If Understanding #1, not Understanding #2, actually applies, please give the DD in SZ 96 a reprieve and rejoin it with the Italian fleet in SZ 92.
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yes #1 is correct, there would be no way to send 5 air if I only have space for 4 of them to land (unless of course, the US cv was also available to catch the air–but only if I’m at war). I’ll edit your dd as you requested
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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Apparently, some of your units in SZ 98 are UK in origin and some are UK-Pac and if the Battle Calculator is set to UK, then the UK-Pac units are not counted in a simulated attack. I’ve heard before that you need to be careful with the BC because of this. I was get a chance of UK victory at about 40%. I just re-ran the BC entering manually the UK units in SZ 98 and got a 90+% chance of UK victory (with the Italian DD and German ships). So given more accurate intelligence, please leave the DD in place (in SZ96). Sorry for the inconvenience. But boy, the Battle Calculator should warn you that not all units are counted.
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Apparently, some of your units in SZ 98 are UK in origin and some are UK-Pac and if the Battle Calculator is set to UK, then the UK-Pac units are not counted in a simulated attack. I’ve heard before that you need to be careful with the BC because of this. I was get a chance of UK victory at about 40%. I just re-ran the BC entering manually the UK units in SZ 98 and got a 90+% chance of UK victory (with the Italian DD and German ships). So given more accurate intelligence, please leave the DD in place (in SZ96). Sorry for the inconvenience. But boy, the Battle Calculator should warn you that not all units are counted.
ok feel free to edit it back during your German turn then.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Southern Italy to BessarabiaCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 5 armour, 5 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Baltic States to Western Ukraine
1 bomber moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 bombers moved from Novgorod to Eastern Poland
4 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
3 aaGuns and 1 artillery moved from Western Germany to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Finland to KareliaPlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 21 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Smolensk to Russia
3 artilleries moved from Smolensk to Russia
1 infantry moved from Ukraine to Bryansk
1 aaGun and 3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 aaGun and 8 infantry moved from Smolensk to Russia
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Vologda
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 4 infantry moved from Chahar to Hopei
1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 bombers moved from Kwangsi to Siam
3 fighters and 2 tactical_bombers moved from Hunan to Siam
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Removing units owned by Japanese from Yunnan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Wake Island
1 submarine moved from 56 Sea Zone to 60 Sea ZonePlace Units - Americans
1 harbour placed in Wake Island
1 transport placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 15 infantry moved from Kansu to Shensi
1 fighter moved from Burma to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :





