Whackamatt Allies -vs- dawgoneit Axis


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Hisaichi
                1 Infantry moved from Chita to S.Buryat Mongolia
                      Hisaichi take S.Buryat Mongolia from Russians
                4 Infantrys moved from Hunan to Hupeh
                2 Infantrys moved from Kweichow to Hupeh
                1 Fighter moved from Anhwei to Hupeh
                1 ArmoredCar moved from Shanghai to Hupeh
                1 Mech.Inf moved from Hong Kong to Hupeh
                1 Fighter moved from Peking to Hupeh
                1 Artillery moved from Shantung to Shansi
                1 Tank moved from Chahar to Shansi
                1 Tank moved from Peking to Chahar
                2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
                1 Artillery and 1 Tank moved from Chahar to Suiyuan

    Purchase Units - Hisaichi
                Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Bunker and 20 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Suiyuan
                    Hisaichi attack with 1 Artillery and 1 Tank
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 1 Tank in Suiyuan, round 2 :  2/2 hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 1 ArmoredCar, 2 Fighters, 6 Infantrys and 1 Mech.Inf
                    Chinese defend with 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks
                        Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 6 Infantrys and 1 Mech.Inf in Hupeh, round 2 :  1/10 hits
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 2 :  3/6 hits
                        1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 3 Infantrys and 1 Mech.Inf in Hupeh, round 3 :  3/7 hits
                        Chinese roll dice for 1 Artillery, 2 Mech.Infs and 2 Tanks in Hupeh, round 3 :  2/5 hits
                    2 Mech.Infs owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                        Hisaichi roll dice for 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Mech.Inf in Hupeh, round 4 :  3/5 hits
                        Chinese roll dice for 2 Tanks in Hupeh, round 4 :  2/2 hits
                        1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 14
                    Casualties for Hisaichi: 1 ArmoredCar and 6 Infantrys
                    Casualties for Chinese: 1 ArmoredCar, 1 Artillery, 2 Mech.Infs and 2 Tanks
                Battle in Shansi
                    Hisaichi attack with 1 Artillery and 1 Tank
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Shansi, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                2 Fighters moved from Hupeh to Hunan
                1 Tank moved from Hong Kong to Hunan
                2 ArmoredCars moved from Hong Kong to Hunan
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
                1 Artillery moved from Kirin to 84 Sea Zone
                2 Infantrys moved from Changchun to 84 Sea Zone
                1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Artillery and 2 Infantrys moved from 75 Sea Zone to Ayan
                5 Infantrys moved from Changchun to Kirin
                1 ArmoredCar moved from Liaoning to Chahar
                1 Artillery and 1 Infantry moved from Peking to Chahar
                5 ArmoredCars and 8 Infantrys moved from Heilungchiang to Chita

    Place Units - Hisaichi
                1 Bunker placed in Sumatra
                2 Artillerys and 2 Infantrys placed in Banjarmasin
                1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
                6 Infantrys placed in Hong Kong
                1 Artillery and 2 Infantrys placed in Chita
                1 ArmoredCar and 2 Infantrys placed in Heilungchiang
                7 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 71 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 4 Transports
                EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 4 Transports
                EDIT: Turning off Edit Mode

    triplea_42430_His5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - British
                1 Artillery and 1 Infantry moved from Iraq to 58 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
                1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
                4 Artillerys, 24 Infantrys and 4 Tanks moved from Lower Egypt to Mersa Matruh
                4 Fighters and 6 Tanks moved from Cairo to Mersa Matruh
                3 Infantrys moved from Italian East Africa to 57 Sea Zone
                2 Cruisers, 3 Infantrys and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
                3 Infantrys moved from 56 Sea Zone to Mersa Matruh
                1 Transport moved from 57 Sea Zone to 55 Sea Zone
                1 Tank moved from Syria to 55 Sea Zone
                1 Transport moved from 57 Sea Zone to 55 Sea Zone
                1 Tank moved from Syria to 55 Sea Zone
                2 Tanks moved from 55 Sea Zone to Crete
                2 ArmoredCars and 1 Infantry moved from Equatoria to Darfur
                1 Battleship, 2 Carriers, 4 Fighters, 2 Submarines, 1 T.Boat and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
                6 Infantrys and 6 Tanks moved from Assam to Yunnan
                1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 65 Sea Zone
                1 Transport moved from 65 Sea Zone to 60 Sea Zone
                2 Infantrys moved from Madras to 60 Sea Zone
                1 Transport moved from 65 Sea Zone to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                1 Infantry moved from Andaman to 60 Sea Zone
                4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Artillery and 5 Infantrys moved from 65 Sea Zone to S.Thailand
                1 Tank moved from Central America to W.Mexico

    Purchase Units - British
                British buy 2 ArmoredCars, 2 Carriers, 2 Destroyers, 1 Elite, 6 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Crete
                    British attack with 2 Tanks
                    Neutral defend with 1 AAGun and 1 Artillery
                        British roll dice for 2 Tanks in Crete, round 2 : 0/2 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 2 Tanks in Crete, round 3 : 1/2 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Crete
                    British loses 0 PUs for violating Cretes neutrality.
                    British win, taking Crete from Neutral with 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Artillery
                Battle in S.Thailand
                    British attack with 1 Artillery and 5 Infantrys
                    Thai defend with 1 Artillery and 1 Infantry
                        British roll dice for 1 Artillery and 5 Infantrys in S.Thailand, round 2 : 3/6 hits, 1.33 expected hits
                        Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in S.Thailand
                    British win, taking S.Thailand from Thai with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Thai: 1 Artillery and 1 Infantry
                Battle in Darfur
                    British attack with 2 ArmoredCars and 1 Infantry
                    Italians defend with 2 Mech.Infs
                        British roll dice for 2 ArmoredCars and 1 Infantry in Darfur, round 2 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 2 Mech.Infs in Darfur, round 2 : 0/2 hits, 0.67 expected hits
                    1 Mech.Inf owned by the Italians lost in Darfur
                        British roll dice for 2 ArmoredCars and 1 Infantry in Darfur, round 3 : 0/3 hits, 0.83 expected hits
                        Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Darfur
                        British roll dice for 2 ArmoredCars in Darfur, round 4 : 2/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Mech.Inf in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Italians lost in Darfur
                    British win, taking Darfur from Italians with 2 ArmoredCars remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 Mech.Infs
                    Casualties for British: 1 Infantry
                Battle in W.Mexico
                    British attack with 1 Tank
                    Neutral defend with 1 Infantry and 1 Tank
                        British roll dice for 1 Tank in W.Mexico, round 2 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits
                        1 Infantry owned by the Neutral lost in W.Mexico
                        British roll dice for 1 Tank in W.Mexico, round 3 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Neutral lost in W.Mexico
                    British loses 0 PUs for violating W.Mexicos neutrality.
                    British win, taking W.Mexico from Neutral with 1 Tank remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 Infantry and 1 Tank
                Battle in Mersa Matruh
                    British attack with 5 Artillerys, 4 Fighters, 28 Infantrys and 10 Tanks
                    Italians defend with 7 Artillerys, 3 Fighters, 1 HeavyTank, 20 Infantrys and 5 Tanks
                        British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits
                        British roll dice for 5 Artillerys, 4 Fighters, 28 Infantrys and 10 Tanks in Mersa Matruh, round 2 : 13/47 hits, 13.50 expected hits
                        Italians roll dice for 7 Artillerys, 3 Fighters, 1 HeavyTank, 20 Infantrys and 5 Tanks in Mersa Matruh, round 2 : 11/36 hits, 13.67 expected hits
                        14 Infantrys owned by the Italians and 11 Infantrys owned by the British lost in Mersa Matruh
                        British roll dice for 5 Artillerys, 4 Fighters, 17 Infantrys and 10 Tanks in Mersa Matruh, round 3 : 9/36 hits, 11.67 expected hits
                        Italians roll dice for 7 Artillerys, 3 Fighters, 1 HeavyTank, 6 Infantrys and 5 Tanks in Mersa Matruh, round 3 : 10/22 hits, 9.00 expected hits
                        3 Artillerys owned by the Italians, 6 Infantrys owned by the Italians and 10 Infantrys owned by the British lost in Mersa Matruh
                        British roll dice for 5 Artillerys, 4 Fighters, 7 Infantrys and 10 Tanks in Mersa Matruh, round 4 : 9/26 hits, 10.00 expected hits
                        Italians roll dice for 4 Artillerys, 3 Fighters, 1 HeavyTank and 5 Tanks in Mersa Matruh, round 4 : 4/13 hits, 6.00 expected hits
                        5 Tanks owned by the Italians, 4 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
                        British roll dice for 5 Artillerys, 4 Fighters, 3 Infantrys and 10 Tanks in Mersa Matruh, round 5 : 9/22 hits, 9.00 expected hits
                        Italians roll dice for 3 Fighters and 1 HeavyTank in Mersa Matruh, round 5 : 3/4 hits, 2.17 expected hits
                        1 HeavyTank owned by the Italians, 3 Fighters owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
                    British win, taking Mersa Matruh from Italians with 5 Artillerys, 4 Fighters and 10 Tanks remaining. Battle score for attacker is 68
                    Casualties for British: 28 Infantrys
                    Casualties for Italians: 7 Artillerys, 3 Fighters, 1 HeavyTank, 20 Infantrys and 5 Tanks
                Battle in Yunnan
                    British attack with 6 Infantrys and 6 Tanks
                    Yamamoto defend with 2 ArmoredCars, 1 Mech.Inf and 3 Tanks; Thai defend with 1 Infantry and 2 Tanks
                        British roll dice for 6 Infantrys and 6 Tanks in Yunnan, round 2 : 4/12 hits, 4.00 expected hits
                        Yamamoto roll dice for 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 5 Tanks in Yunnan, round 2 : 2/9 hits, 3.50 expected hits
                        1 Infantry owned by the Thai, 2 Infantrys owned by the British, 1 Mech.Inf owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Yunnan
                        British roll dice for 4 Infantrys and 6 Tanks in Yunnan, round 3 : 3/10 hits, 3.67 expected hits
                        Yamamoto roll dice for 5 Tanks in Yunnan, round 3 : 3/5 hits, 2.50 expected hits
                        1 Tank owned by the Thai, 3 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in Yunnan
                        British roll dice for 1 Infantry and 6 Tanks in Yunnan, round 4 : 3/7 hits, 3.17 expected hits
                        Yamamoto roll dice for 2 Tanks in Yunnan, round 4 : 2/2 hits, 1.00 expected hits
                        1 Tank owned by the British, 1 Tank owned by the Thai, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Yunnan
                    British win, taking Yunnan from Yamamoto with 5 Tanks remaining. Battle score for attacker is 24
                    Casualties for British: 6 Infantrys and 1 Tank
                    Casualties for Thai: 1 Infantry and 2 Tanks
                    Casualties for Yamamoto: 2 ArmoredCars, 1 Mech.Inf and 3 Tanks

    Non Combat Move - British
                1 AAGun moved from Assam to Yunnan
                4 Fighters moved from Mersa Matruh to 56 Sea Zone
                1 Artillery moved from Wales to Manchester
                5 Infantrys and 1 Tank moved from London to Dover

    Place Units - British
                2 Carriers, 1 Destroyer and 1 Submarine placed in 56 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Cairo: 6 Infantrys
                EDIT: Adding units owned by British to Lower Egypt: 6 Infantrys
                EDIT: Turning off Edit Mode
                2 Infantrys placed in Cairo
                1 Elite and 4 Infantrys placed in Madras
                2 ArmoredCars placed in Cape Town
                3 Tanks placed in Italian East Africa
                1 Destroyer and 1 S.Submarine placed in 21 Sea Zone

    Turn Complete - British
                British collect 98 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    Neutral : -2.00
        British : -2.67
        Italians : -3.17
        Yamamoto : 0.00
        Thai : -0.67

    triplea_42430_Bri5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Anzac
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                1 Tank moved from Merauke to 113 Sea Zone
                1 Infantry moved from West Papua to 113 Sea Zone
                1 Tank moved from Broome to 67 Sea Zone
                1 Infantry moved from Northern Territory to 67 Sea Zone
                1 Artillery moved from Broome to 67 Sea Zone
                1 Infantry moved from Broome to 67 Sea Zone
                1 Infantry moved from Northern Territory to 67 Sea Zone
                1 Artillery, 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java
                      Dutch take Java from Yamamoto
                1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank moved from 67 Sea Zone to Flores
                3 Infantrys moved from Townsville to Northern Territory
                1 Artillery, 1 Elite and 1 Infantry moved from Canberra to New South Wales
                1 Infantry moved from New South Wales to South Australia
                1 Destroyer moved from 67 Sea Zone to 65 Sea Zone

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 6 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Flores
                    Anzac attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
                    Yamamoto defend with 1 Tank
                        Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Tank in Flores, round 2 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Yamamoto lost in Flores
                    Anzac win, taking Flores from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Anzac
                1 Adv.Fighter and 1 Fighter moved from Flores to 67 Sea Zone
                1 Submarine moved from 67 Sea Zone to 65 Sea Zone

    Place Units - Anzac
                1 Cruiser and 1 Submarine placed in 67 Sea Zone
                1 Tank placed in Broome
                3 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.50
        Anzac : 0.50

    triplea_42430_Anz5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from Colombia to Peru
                1 ArmoredCar and 1 Tank moved from Suriname to Bolivia
                1 ArmoredCar moved from Suriname to Bolivia

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars, 2 Bunkers and 1 Tank; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Bolivia
                    Dutch attack with 2 ArmoredCars and 1 Tank
                    Neutral defend with 2 Infantrys
                        Dutch roll dice for 2 ArmoredCars and 1 Tank in Bolivia, round 2 : 1/3 hits, 1.17 expected hits
                        Neutral roll dice for 2 Infantrys in Bolivia, round 2 : 1/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bolivia
                        Dutch roll dice for 1 ArmoredCar and 1 Tank in Bolivia, round 3 : 1/2 hits, 0.83 expected hits
                        Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Bolivia
                    Dutch loses 0 PUs for violating Bolivias neutrality.
                    Dutch win, taking Bolivia from Neutral with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Dutch: 1 ArmoredCar
                    Casualties for Neutral: 2 Infantrys
                Battle in Peru
                    Dutch attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Artillery
                        Dutch roll dice for 1 Infantry and 1 Tank in Peru, round 2 : 1/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Artillery in Peru, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Peru
                    Dutch loses 0 PUs for violating Perus neutrality.
                    Dutch win, taking Peru from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Artillery

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Timor
                1 Bunker placed in Lombok
                2 ArmoredCars and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 23 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Neutral : -0.33
        Dutch : 0.33

    triplea_42430_Dut5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Finns
                1 Artillery, 1 Elite, 1 Fighter, 14 Infantrys and 3 Tanks moved from Oulu to Vyborg
                1 Elite and 4 Infantrys moved from Tampere to Kotka
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Finns

    Place Units - Finns
                2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_42430_Fin5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Purchase Units - Romanians
                Romanians buy 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Place Units - Romanians
                1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
                Turning on Edit Mode
                EDIT: Removing units owned by Romanians from Bucharest: 3 Infantrys
                EDIT: Adding units owned by Romanians to E.Romania: 3 Infantrys
                EDIT: Turning off Edit Mode
                4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 17 PUs; end with 17 PUs

    triplea_42430_Rom5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Thai
                2 Elites and 3 Infantrys moved from Malaya to S.Thailand
                4 Infantrys, 1 Marine and 1 Tank moved from Bangkok to S.Thailand
                1 Fighter moved from Banjarmasin to S.Thailand

    Purchase Units - Thai
                Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 2 Elites, 1 Fighter, 7 Infantrys, 1 Marine and 1 Tank
                    British defend with 1 Artillery and 5 Infantrys
                        Thai roll dice for 2 Elites, 1 Fighter, 7 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 :  6/12 hits
                        British roll dice for 1 Artillery and 5 Infantrys in S.Thailand, round 2 :  0/6 hits
                        1 Artillery owned by the British and 5 Infantrys owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 2 Elites, 1 Fighter, 7 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
                    Casualties for British: 1 Artillery and 5 Infantrys

    Non Combat Move - Thai
                1 Fighter moved from S.Thailand to Bangkok

    Place Units - Thai
                4 Infantrys, 1 Marine and 1 Tank placed in Bangkok

    Turn Complete - Thai
                Thai collect 16 PUs; end with 16 PUs

    triplea_42430_Tha5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Americans
                1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone
                1 Artillery and 1 Infantry moved from 103 Sea Zone to Kusaie
                1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to Truk
                1 Artillery moved from Eniwetok to 103 Sea Zone
                1 Artillery and 1 Transport moved from 103 Sea Zone to 108 Sea Zone
                1 Artillery moved from 108 Sea Zone to Yap
                      Americans take Yap from Yamamoto
                1 Destroyer moved from 103 Sea Zone to 95 Sea Zone
                2 Carriers, 4 Destroyers, 3 Submarines and 1 Transport moved from 103 Sea Zone to 88 Sea Zone
                1 Destroyer and 1 Submarine moved from 97 Sea Zone to 88 Sea Zone
                1 Infantry moved from Pearl Harbor to 91 Sea Zone
                1 Cruiser and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone
                1 Infantry moved from 88 Sea Zone to Wake
                2 Submarines moved from 91 Sea Zone to 88 Sea Zone
                1 Fighter moved from San Francisco to 88 Sea Zone
                1 Artillery, 1 Elite, 4 Infantrys and 6 Tanks moved from Galicia to Navarre
                3 B.Transports moved from 19 Sea Zone to 18 Sea Zone
                8 Infantrys moved from Dublin to 18 Sea Zone
                2 Elites and 1 Marine moved from Dublin to 18 Sea Zone
                3 B.Transports, 2 Elites, 8 Infantrys and 1 Marine moved from 18 Sea Zone to 19 Sea Zone
                2 Elites, 8 Infantrys and 1 Marine moved from 19 Sea Zone to Navarre
                12 Infantrys moved from Iceland to 10 Sea Zone
                3 B.Transports and 12 Infantrys moved from 10 Sea Zone to 19 Sea Zone
                12 Infantrys moved from 19 Sea Zone to Navarre
                4 Artillerys, 3 B.Transports and 6 Infantrys moved from 8 Sea Zone to 17 Sea Zone
                4 Artillerys and 6 Infantrys moved from 17 Sea Zone to Galicia
                1 Destroyer moved from 10 Sea Zone to 17 Sea Zone
                1 B.Transport and 1 Transport moved from 19 Sea Zone to 9 Sea Zone
                3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
                2 B.Transports moved from 7 Sea Zone to 13 Sea Zone
                8 Infantrys moved from Washington to 13 Sea Zone
                2 B.Transports and 8 Infantrys moved from 13 Sea Zone to 7 Sea Zone
                8 Infantrys moved from 7 Sea Zone to Northeast USA
                1 Infantry moved from Amazon to Bahia

    Purchase Units - Americans
                Americans buy 4 Destroyers, 1 Elite, 10 Infantrys, 1 Marine, 3 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Navarre
                    Americans attack with 1 Artillery, 3 Elites, 24 Infantrys, 1 Marine and 6 Tanks
                    Neutral defend with 2 Bunkers
                        Americans roll dice for 1 Artillery, 3 Elites, 24 Infantrys, 1 Marine and 6 Tanks in Navarre, round 2 : 10/35 hits, 9.00 expected hits
                        Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
                        2 Bunkers owned by the Neutral and 2 Infantrys owned by the Americans lost in Navarre
                    Americans loses 0 PUs for violating Navarres neutrality.
                    Americans win, taking Navarre from Neutral with 1 Artillery, 3 Elites, 22 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 Infantrys
                    Casualties for Neutral: 2 Bunkers
                Battle in Bahia
                    Americans attack with 1 Infantry
                    Neutral defend with 3 Infantrys and 1 Tank
                        Americans roll dice for 1 Infantry in Bahia, round 2 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                        Americans roll dice for 1 Infantry in Bahia, round 3 : 1/1 hits, 0.17 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 3 : 1/4 hits, 1.50 expected hits
                        1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Neutral win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Infantry
                    Casualties for Neutral: 1 Infantry
                Battle in Kusaie
                    Americans attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 1 Artillery and 1 Infantry in Kusaie, round 2 : 1/2 hits, 0.67 expected hits
                        Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kusaie
                    Americans win, taking Kusaie from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in Truk
                    Americans attack with 1 Adv.Fighter and 2 Fighters
                    Yamamoto defend with 1 Artillery
                        Americans roll dice for 1 Adv.Fighter and 2 Fighters in Truk, round 2 : 2/3 hits, 1.17 expected hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto lost in Truk
                    Americans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery

    Non Combat Move - Americans
                1 Adv.Fighter and 2 Fighters moved from Truk to West Papua
                1 AAGun moved from Washington to Northeast USA
                1 AAGun moved from South Central USA to Northeast USA

    Place Units - Americans
                2 Destroyers placed in 10 Sea Zone
                2 S.Submarines placed in 7 Sea Zone
                1 Marine placed in Northeast USA
                1 Elite and 10 Infantrys placed in Washington
                2 Destroyers and 1 Submarine placed in 91 Sea Zone
                1 S.Submarine placed in 83 Sea Zone

    Turn Complete - Americans
                Americans collect 99 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Neutral : -1.00
        Yamamoto : 0.33
        Americans : 2.83

    triplea_42430_Ame5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Germans
                1 Battleship moved from 24 Sea Zone to 23 Sea Zone
                1 Cruiser and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
                1 ArmoredCar moved from Pomerania to East Prussia
                1 Tank moved from Hamburg to 23 Sea Zone
                2 Artillerys moved from Hamburg to 23 Sea Zone
                1 ArmoredCar moved from Hamburg to 23 Sea Zone
                3 Infantrys moved from Hamburg to 23 Sea Zone
                1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
                1 ArmoredCar, 2 Artillerys, 3 Infantrys and 1 Tank moved from 24 Sea Zone to East Prussia
                1 HeavyTank moved from Vinnytsia to East Prussia
                3 ArmoredCars moved from Vinnytsia to East Prussia
                1 Artillery and 2 Infantrys moved from Krakow to Vinnytsia
                2 Infantrys moved from E.Romania to Vinnytsia
                1 Infantry moved from Warsaw to Brest
                5 Infantrys moved from Bohemia to Krakow
                3 Infantrys moved from Pomerania to Danzig
                2 Infantrys moved from Pomerania to Hamburg
                29 Infantrys moved from Berlin to Brandenburg
                1 Infantry, 3 Mech.Infs and 10 Tanks moved from Aragon to Navarre
                2 Tanks moved from La Mancha to Navarre
                1 Infantry moved from Orleanais to Aquitaine
                8 Infantrys moved from Paris to Orleanais
                5 Tanks moved from Belgium to Burgundy
                2 Artillerys and 1 Infantry moved from Lorraine to Burgundy
                4 Infantrys moved from Rhine to Netherlands
                7 Infantrys moved from Normandy to Orleanais
                3 Infantrys moved from Bavaria to Lorraine
                3 Submarines moved from 30 Sea Zone to 17 Sea Zone
                2 Transports moved from 30 Sea Zone to 17 Sea Zone

    Purchase Units - Germans
                Germans buy 3 Destroyers, 1 Elite, 13 Infantrys, 8 Mech.Infs and 3 Submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Navarre
                    Germans attack with 1 Infantry, 3 Mech.Infs and 12 Tanks
                    Americans defend with 1 Artillery, 3 Elites, 22 Infantrys, 1 Marine and 6 Tanks
                        Germans roll dice for 1 Infantry, 3 Mech.Infs and 12 Tanks in Navarre, round 2 :  7/16 hits
                        Americans roll dice for 1 Artillery, 3 Elites, 22 Infantrys, 1 Marine and 6 Tanks in Navarre, round 2 :  13/33 hits
                        7 Infantrys owned by the Americans, 1 Infantry owned by the Germans, 3 Mech.Infs owned by the Germans and 9 Tanks owned by the Germans lost in Navarre
                    3 Tanks retreated to Aragon
                    Americans win with 1 Artillery, 3 Elites, 15 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is -51
                    Casualties for Germans: 1 Infantry, 3 Mech.Infs and 9 Tanks
                    Casualties for Americans: 7 Infantrys
                Battle in East Prussia
                    Germans attack with 5 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys and 1 Tank
                    Russians defend with 1 ArmoredCar and 10 Infantrys
                        Germans roll dice for 1 Cruiser in East Prussia, round 2 :  0/1 hits
                        Germans roll dice for 5 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys and 1 Tank in East Prussia, round 2 :  5/12 hits
                        Russians roll dice for 1 ArmoredCar and 10 Infantrys in East Prussia, round 2 :  4/11 hits
                        1 ArmoredCar owned by the Germans, 1 ArmoredCar owned by the Russians, 4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in East Prussia
                        Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 HeavyTank and 1 Tank in East Prussia, round 3 :  4/8 hits
                        Russians roll dice for 6 Infantrys in East Prussia, round 3 :  2/6 hits
                        2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in East Prussia
                        Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 HeavyTank and 1 Tank in East Prussia, round 4 :  3/6 hits
                        Russians roll dice for 2 Infantrys in East Prussia, round 4 :  0/2 hits
                        2 Infantrys owned by the Russians lost in East Prussia
                    Germans win, taking East Prussia from Russians with 2 ArmoredCars, 2 Artillerys, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 ArmoredCars and 3 Infantrys
                    Casualties for Russians: 1 ArmoredCar and 10 Infantrys
                Battle in 17 Sea Zone
                    Germans attack with 3 Submarines and 2 Transports
                    French defend with 1 Destroyer and 1 Transport; Americans defend with 3 B.Transports and 1 Destroyer
                        Germans roll dice for 3 Submarines in 17 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 B.Transports, 2 Destroyers and 1 Transport in 17 Sea Zone, round 2 :  2/6 hits
                        2 Transports owned by the Germans lost in 17 Sea Zone
                        Germans roll dice for 3 Submarines in 17 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 3 B.Transports, 2 Destroyers and 1 Transport in 17 Sea Zone, round 3 :  0/6 hits
                    2 B.Transports owned by the Americans and 1 Transport owned by the French lost in 17 Sea Zone
                        Germans roll dice for 3 Submarines in 17 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 B.Transport and 2 Destroyers in 17 Sea Zone, round 4 :  0/3 hits
                    1 B.Transport owned by the Americans and 1 Destroyer owned by the French lost in 17 Sea Zone
                        Germans roll dice for 3 Submarines in 17 Sea Zone, round 5 :  2/3 hits
                        Americans roll dice for 1 Destroyer in 17 Sea Zone, round 5 :  0/1 hits
                        1 Destroyer owned by the Americans lost in 17 Sea Zone
                    Germans win with 3 Submarines remaining. Battle score for attacker is 34
                    Casualties for Germans: 2 Transports
                    Casualties for French: 1 Destroyer and 1 Transport
                    Casualties for Americans: 3 B.Transports and 1 Destroyer

    Non Combat Move - Germans

    Place Units - Germans
                3 Destroyers and 3 Submarines placed in 23 Sea Zone
                8 Mech.Infs placed in Paris
                1 Elite and 3 Infantrys placed in Warsaw
                5 Infantrys placed in Bohemia
                3 Infantrys placed in Normandy
                2 Infantrys placed in Rhine

    Turn Complete - Germans
                Germans collect 120 PUs; end with 120 PUs

    triplea_42430_Ger6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Russians
                3 Artillerys, 21 Infantrys and 7 Tanks moved from Kiev to Vinnytsia
                1 Artillery and 12 Infantrys moved from Donetsk to Vinnytsia
                1 Adv.Fighter, 2 Fighters and 3 HeavyTanks moved from Kursk to Vinnytsia
                1 Mech.Rocket moved from Rostov to Vinnytsia
                1 Mech.Rocket moved from Rostov to Odessa
                2 Infantrys moved from Georgia to 54 Sea Zone
                1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                2 Infantrys moved from 53 Sea Zone to Odessa
                1 Infantry moved from Leningrad to Latvia
                11 Infantrys moved from S.Karelia to Leningrad
                10 Infantrys moved from Yaroslavl to S.Karelia
                2 Infantrys moved from Minsk to Brest
                1 ArmoredCar moved from Lithuania to Brest
                1 Infantry moved from Minsk to Lithuania
                1 Artillery, 1 Fighter and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
                1 Artillery and 1 Infantry moved from Khatanga to Zhigansk
                1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Yakutsk
                1 Infantry moved from Olyokminsk to Zhigansk
                3 Tanks moved from Olyokminsk to Zhigansk
                1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
                1 Artillery and 1 Infantry moved from Irkutsk to S.Buryat Mongolia
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                2 Artillerys and 1 Infantry moved from Sibirsky to Evenkia
                1 Elite moved from Sibirsky to Evenkia
                2 Infantrys moved from Sibirsky to Khatanga
                1 Infantry moved from Novosibirsk to Krasnoyarsk
                2 ArmoredCars, 1 HeavyTank, 1 Mot.Inf and 1 Tank moved from Sverdlovsk to Krasnoyarsk
                1 Mot.Inf moved from Krasnoyarsk to Irkutsk
                1 Infantry moved from Kamchatka to Koryakia
                      Russians take Koryakia from Yamamoto

    Purchase Units - Russians
                Russians buy 2 Artillerys, 3 Bunkers, 2 Elites, 4 HeavyTanks, 11 Infantrys and 3 Tanks; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Brest
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Brest, round 2 : 0/3 hits, 0.67 expected hits
                        Germans roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Brest, round 3 : 0/3 hits, 0.67 expected hits
                        Germans roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Brest, round 4 : 2/3 hits, 0.67 expected hits
                        Germans roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Brest
                    Russians win, taking Brest from Germans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Yakutsk
                    Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                    Yamamoto defend with 1 ArmoredCar
                        Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Yamamoto lost in Yakutsk
                    Russians win, taking Yakutsk from Yamamoto with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 ArmoredCar
                Battle in N.Buryat Mongolia
                    Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                    Yamamoto defend with 1 Artillery
                        Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Buryat Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Artillery in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto lost in N.Buryat Mongolia
                    Russians win, taking N.Buryat Mongolia from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery
                Battle in Zhigansk
                    Russians attack with 1 Artillery, 2 Infantrys and 3 Tanks
                    Yamamoto defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                        Russians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Zhigansk, round 2 : 2/6 hits, 2.33 expected hits
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Zhigansk, round 2 : 1/4 hits, 1.17 expected hits
                        1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Zhigansk
                        Russians roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Zhigansk, round 3 : 0/5 hits, 2.17 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians lost in Zhigansk
                        Russians roll dice for 1 Artillery and 3 Tanks in Zhigansk, round 4 : 1/4 hits, 1.83 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0.67 expected hits
                        1 Artillery owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk
                        Russians roll dice for 3 Tanks in Zhigansk, round 5 : 3/3 hits, 1.50 expected hits
                        Yamamoto roll dice for 1 Artillery in Zhigansk, round 5 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto lost in Zhigansk
                    Russians win, taking Zhigansk from Yamamoto with 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Artillery and 2 Infantrys
                    Casualties for Yamamoto: 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Battle in Vinnytsia
                    Russians attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 33 Infantrys, 1 Mech.Rocket and 7 Tanks
                    Romanians defend with 2 Artillerys, 3 Elites, 1 Factory, 5 Infantrys and 4 Tanks; Germans defend with 7 Artillerys, 16 Infantrys and 4 Tanks
                        Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 33 Infantrys, 1 Mech.Rocket and 7 Tanks in Vinnytsia, round 2 : 16/51 hits, 14.83 expected hits
                        Romanians roll dice for 9 Artillerys, 3 Elites, 21 Infantrys and 8 Tanks in Vinnytsia, round 2 : 16/41 hits, 15.00 expected hits
                        16 Infantrys owned by the Russians, 12 Infantrys owned by the Germans and 4 Infantrys owned by the Romanians lost in Vinnytsia
                        Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 17 Infantrys, 1 Mech.Rocket and 7 Tanks in Vinnytsia, round 3 : 13/35 hits, 12.17 expected hits
                        Romanians roll dice for 9 Artillerys, 3 Elites, 5 Infantrys and 8 Tanks in Vinnytsia, round 3 : 10/25 hits, 9.67 expected hits
                        10 Infantrys owned by the Russians, 3 Elites owned by the Romanians, 2 Artillerys owned by the Romanians, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 1 Infantry owned by the Romanians lost in Vinnytsia
                        Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 7 Infantrys, 1 Mech.Rocket and 7 Tanks in Vinnytsia, round 4 : 7/25 hits, 10.50 expected hits
                        Romanians roll dice for 4 Artillerys and 8 Tanks in Vinnytsia, round 4 : 2/12 hits, 5.33 expected hits
                        2 Infantrys owned by the Russians, 4 Artillerys owned by the Germans and 3 Tanks owned by the Romanians lost in Vinnytsia
                        Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 5 Infantrys, 1 Mech.Rocket and 7 Tanks in Vinnytsia, round 5 : 8/23 hits, 10.17 expected hits
                        Romanians roll dice for 5 Tanks in Vinnytsia, round 5 : 3/5 hits, 2.50 expected hits
                        3 Infantrys owned by the Russians, 1 Tank owned by the Romanians and 4 Tanks owned by the Germans lost in Vinnytsia
                    Russians win, taking Vinnytsia from Romanians with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 2 Infantrys, 1 Mech.Rocket and 7 Tanks remaining. Battle score for attacker is 65
                    Casualties for Russians: 31 Infantrys
                    Casualties for Germans: 7 Artillerys, 16 Infantrys and 4 Tanks
                    Casualties for Romanians: 2 Artillerys, 3 Elites, 5 Infantrys and 4 Tanks
                Battle in S.Buryat Mongolia
                    Russians attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 2 : 2/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                    Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Hisaichi: 1 Infantry
                Battle in Odessa
                    Russians attack with 2 Infantrys and 1 Mech.Rocket
                    Romanians defend with 1 Infantry
                        Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Odessa, round 2 : 2/3 hits, 1.00 expected hits
                        Romanians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Romanians lost in Odessa
                    Russians win, taking Odessa from Romanians with 2 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 2
                    Casualties for Romanians: 1 Infantry

    Non Combat Move - Russians
                1 Adv.Fighter and 2 Fighters moved from Vinnytsia to Kiev
                1 AAGun and 12 Infantrys moved from Kursk to Kiev
                1 AAGun and 6 Infantrys moved from Rostov to Donetsk
                1 AAGun moved from Donetsk to Vinnytsia
                2 Infantrys moved from Tula to Kursk
                1 AAGun moved from Kuybyshev to Ufa
                1 AAGun moved from Novosibirsk to Krasnoyarsk
                1 Fighter moved from N.Buryat Mongolia to Olyokminsk

    Place Units - Russians
                1 Bunker placed in Olyokminsk
                4 HeavyTanks placed in Leningrad
                1 Bunker placed in S.Karelia
                1 Bunker placed in Bulun
                6 Infantrys placed in Sibirsky
                3 Tanks placed in Kursk
                2 Artillerys and 2 Elites placed in Arkhangelsk
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 99 PUs; end with 100 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Romanians : -1.83
        Hisaichi : 0.67
        Yamamoto : -0.33
        Russians : -2.33

    triplea_42430_Rus6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Italians
                2 Transports moved from 51 Sea Zone to 48 Sea Zone
                2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
                4 Infantrys moved from Campania to 48 Sea Zone
                4 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
                4 Infantrys moved from Rome to 46 Sea Zone
                4 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
                2 Artillerys and 10 Infantrys moved from 51 Sea Zone to Mersa Matruh
                1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Hun to Mersa Matruh
                2 ArmoredCars moved from Kufra to Mersa Matruh
                5 Infantrys moved from Rome to Campania
                2 Infantrys and 1 Tank moved from Provence to Languedoc
                1 Infantry moved from Hun to Kufra
                2 ArmoredCars moved from Ghadames to Hun
                1 Infantry moved from Ghadames to Hun
                1 Infantry moved from S.Tunisia to Ghadames
                1 Mech.Inf moved from Tunis to Ghadames
                2 ArmoredCars moved from Tunis to Ghadames
                1 Mech.Inf moved from Ghadames to Hun
                1 Infantry moved from Tunis to S.Tunisia
                2 Destroyers moved from 42 Sea Zone to 31 Sea Zone

    Purchase Units - Italians
                Italians buy 30 Infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Mersa Matruh
                    Italians attack with 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 10 Infantrys, 1 Mech.Inf and 1 Tank
                    British defend with 5 Artillerys and 10 Tanks
                        Italians roll dice for 1 Battleship in Mersa Matruh, round 2 :  0/1 hits
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 10 Infantrys, 1 Mech.Inf and 1 Tank in Mersa Matruh, round 2 :  7/17 hits
                        British roll dice for 5 Artillerys and 10 Tanks in Mersa Matruh, round 2 :  6/15 hits
                        2 Tanks owned by the British, 5 Artillerys owned by the British and 6 Infantrys owned by the Italians lost in Mersa Matruh
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank in Mersa Matruh, round 3 :  3/11 hits
                        British roll dice for 8 Tanks in Mersa Matruh, round 3 :  3/8 hits
                        3 Tanks owned by the British and 3 Infantrys owned by the Italians lost in Mersa Matruh
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 1 Tank in Mersa Matruh, round 4 :  5/8 hits
                        British roll dice for 5 Tanks in Mersa Matruh, round 4 :  1/5 hits
                        5 Tanks owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
                    Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 50
                    Casualties for Italians: 10 Infantrys
                    Casualties for British: 5 Artillerys and 10 Tanks

    Non Combat Move - Italians

    Place Units - Italians
                3 Infantrys placed in Hun
                4 Infantrys placed in Tunis
                4 Infantrys placed in Greece
                10 Infantrys placed in Rome
                5 Infantrys placed in Lombardy
                4 Infantrys placed in Provence

    Turn Complete - Italians
                Italians collect 58 PUs; end with 58 PUs

    triplea_42430_Ita6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - French
                2 Infantrys moved from North Central USA to South Central USA
                1 Infantry moved from Amazon to Rio De Janeiro

    Purchase Units - French
                French buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs;

    Combat - French
                Battle in Rio De Janeiro
                    French attack with 1 Infantry
                    Neutral defend with 1 Artillery and 2 Infantrys
                        French roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                        French roll dice for 1 Infantry in Rio De Janeiro, round 3 : 0/1 hits, 0.17 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the French lost in Rio De Janeiro
                    Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2
                    Casualties for French: 1 Infantry

    Non Combat Move - French

    Place Units - French
                1 Factory placed in French Equatorial Africa
                1 Infantry placed in Syria

    Turn Complete - French
                French collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Neutral : -1.00
        French : -0.33

    triplea_42430_Fre6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Yamamoto
                3 Tanks moved from Kwangsi to N.French Indochina
                2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
                4 ArmoredCars moved from Tokyo to 84 Sea Zone
                2 Artillerys moved from Chubu to 84 Sea Zone
                3 Infantrys moved from Tokyo to 84 Sea Zone
                2 Transports moved from 92 Sea Zone to 84 Sea Zone
                2 Tanks moved from Chubu to 84 Sea Zone
                2 Infantrys moved from Tokyo to 84 Sea Zone
                6 Destroyers and 5 Submarines moved from 102 Sea Zone to 87 Sea Zone
                1 Carrier and 2 Fighters moved from 102 Sea Zone to 87 Sea Zone
                1 Battleship moved from 102 Sea Zone to 87 Sea Zone
                1 Destroyer moved from 75 Sea Zone to 87 Sea Zone
                1 Submarine moved from 107 Sea Zone to 108 Sea Zone
                1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
                1 S.Submarine moved from 107 Sea Zone to 101 Sea Zone
                1 Infantry moved from Saipan to 101 Sea Zone
                1 S.Submarine moved from 102 Sea Zone to 86 Sea Zone
                1 Infantry moved from Minamitori to 86 Sea Zone
                1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 95 Sea Zone
                1 Infantry moved from 95 Sea Zone to Eniwetok
                2 Destroyers moved from 102 Sea Zone to 103 Sea Zone
                1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 108 Sea Zone
                1 Infantry moved from 108 Sea Zone to Yap
                1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
                1 Destroyer moved from 102 Sea Zone to 103 Sea Zone
                2 Transports moved from 92 Sea Zone to 110 Sea Zone
                1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Destroyer and 1 Submarine moved from 107 Sea Zone to 110 Sea Zone
                1 Artillery and 4 Infantrys moved from Ayan to Yakutsk
                1 Artillery and 5 Infantrys moved from Ayan to N.Buryat Mongolia
                2 Artillerys, 1 B.Transport and 1 Infantry moved from 84 Sea Zone to 92 Sea Zone
                2 Artillerys and 1 Infantry moved from 92 Sea Zone to N.French Indochina
                2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
                1 Infantry moved from 92 Sea Zone to N.French Indochina
                1 Infantry moved from 92 Sea Zone to N.French Indochina
                4 ArmoredCars and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                4 ArmoredCars, 1 Infantry and 1 Tank moved from 75 Sea Zone to Kamchatka
                1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry and 1 Tank moved from 75 Sea Zone to Koryakia

    Purchase Units - Yamamoto
                Yamamoto buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 5 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 108 Sea Zone
                    Yamamoto attack with 1 S.Submarine, 1 Submarine and 1 T.Boat
                    Americans defend with 1 Transport
                        Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 108 Sea Zone, round 2 :  1/2 hits
                        1 Transport owned by the Americans lost in 108 Sea Zone
                    Yamamoto win with 1 S.Submarine, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Transport
                Battle in Kamchatka
                    Yamamoto attack with 4 ArmoredCars, 1 Infantry and 1 Tank
                    Russians defend with 1 Bunker and 1 Infantry
                        Yamamoto roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in Kamchatka, round 2 :  2/6 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker and 1 Infantry in Kamchatka, round 2 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kamchatka
                        Yamamoto roll dice for 4 ArmoredCars and 1 Tank in Kamchatka, round 3 :  3/5 hits
                        Russians roll dice for 1 Bunker in Kamchatka, round 3 :  0/1 hits
                        1 Bunker owned by the Russians lost in Kamchatka
                    Yamamoto win, taking Kamchatka from Russians with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Bunker and 1 Infantry
                Battle in Yap
                    Yamamoto attack with 1 Infantry
                    Americans defend with 1 Artillery
                        Yamamoto roll dice for 1 Infantry in Yap, round 2 :  0/1 hits
                        Americans roll dice for 1 Artillery in Yap, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Yap
                    Americans win with 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Infantry
                Battle in 95 Sea Zone
                    Yamamoto attack with 1 Destroyer and 1 S.Submarine
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 Destroyer in 95 Sea Zone, round 3 :  0/1 hits
                        1 Destroyer owned by the Americans lost in 95 Sea Zone
                    Yamamoto win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer
                Battle in Koryakia
                    Yamamoto attack with 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Koryakia, round 2 :  0/2 hits
                        Russians roll dice for 1 Infantry in Koryakia, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Koryakia, round 3 :  1/2 hits
                        Russians roll dice for 1 Infantry in Koryakia, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Koryakia
                    Yamamoto win, taking Koryakia from Russians with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in N.Buryat Mongolia
                    Yamamoto attack with 1 Artillery and 5 Infantrys
                    Russians defend with 1 Artillery and 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 5 Infantrys in N.Buryat Mongolia, round 2 :  0/6 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 2 :  2/2 hits
                        2 Infantrys owned by the Yamamoto lost in N.Buryat Mongolia
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in N.Buryat Mongolia, round 3 :  0/4 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 3 :  0/2 hits
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in N.Buryat Mongolia, round 4 :  1/4 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 4 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in N.Buryat Mongolia
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 5 :  2/3 hits
                        Russians roll dice for 1 Artillery in N.Buryat Mongolia, round 5 :  1/1 hits
                        1 Artillery owned by the Russians and 1 Infantry owned by the Yamamoto lost in N.Buryat Mongolia
                    Yamamoto win, taking N.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 4 Infantrys
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in 103 Sea Zone
                    Yamamoto attack with 3 Destroyers
                    British defend with 1 Destroyer and 1 Transport; Americans defend with 1 Transport
                        Yamamoto roll dice for 3 Destroyers in 103 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 Destroyer and 2 Transports in 103 Sea Zone, round 2 :  0/3 hits
                        1 Transport owned by the British and 1 Transport owned by the Americans lost in 103 Sea Zone
                        Yamamoto roll dice for 3 Destroyers in 103 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 Destroyer in 103 Sea Zone, round 3 :  0/1 hits
                        1 Destroyer owned by the British lost in 103 Sea Zone
                    Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 20
                    Casualties for British: 1 Destroyer and 1 Transport
                    Casualties for Americans: 1 Transport
                Battle in Eniwetok
                Battle in Yakutsk
                    Yamamoto attack with 1 Artillery and 4 Infantrys
                    Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 4 Infantrys in Yakutsk, round 2 :  0/5 hits
                        Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Yakutsk, round 2 :  1/3 hits
                        1 Infantry owned by the Yamamoto lost in Yakutsk
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Yakutsk, round 3 :  1/4 hits
                        Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Yakutsk, round 3 :  0/3 hits
                        1 Infantry owned by the Russians lost in Yakutsk
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Yakutsk, round 4 :  0/4 hits
                        Russians roll dice for 1 Artillery and 1 Elite in Yakutsk, round 4 :  0/2 hits
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Yakutsk, round 5 :  1/4 hits
                        Russians roll dice for 1 Artillery and 1 Elite in Yakutsk, round 5 :  1/2 hits
                        1 Elite owned by the Russians and 1 Infantry owned by the Yamamoto lost in Yakutsk
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 6 :  2/3 hits
                        Russians roll dice for 1 Artillery in Yakutsk, round 6 :  0/1 hits
                        1 Artillery owned by the Russians lost in Yakutsk
                    Yamamoto win, taking Eniwetok from Americans, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry

    Non Combat Move - Yamamoto
                1 Bomber moved from Banjarmasin to Kwangsi

    Place Units - Yamamoto
                2 Destroyers, 1 S.Submarine and 1 Submarine placed in 107 Sea Zone
                1 Adv.Fighter and 2 Tanks placed in Kwangsi
                Yamamoto undo move 2.
                1 Adv.Fighter, 1 ArmoredCar and 1 Tank placed in Kwangsi
                1 Submarine placed in 85 Sea Zone
                4 Infantrys placed in Chubu
                3 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 81 PUs; end with 81 PUs

    triplea_42430_Yam6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Chinese
                1 ArmoredCar moved from Burma to S.French Indochina
                      Chinese take N.Thailand from Thai
                      French take S.French Indochina from Yamamoto
                1 ArmoredCar moved from Burma to Kweichow
                      Chinese take Kweichow from Yamamoto
                2 Artillerys, 1 Elite and 1 Marine moved from Szechwan to Hupeh
                2 Mech.Infs moved from Hsining to Suiyuan
                2 ArmoredCars and 1 Tank moved from Gobi Altai to Suiyuan
                4 ArmoredCars moved from Ningsia to Shansi
                2 Fighters moved from Lanchow to Shansi
                4 ArmoredCars moved from Urumqi to Gobi Altai

    Purchase Units - Chinese
                Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 4 ArmoredCars and 2 Fighters
                    Hisaichi defend with 1 Artillery and 1 Tank
                        Chinese roll dice for 4 ArmoredCars and 2 Fighters in Shansi, round 2 : 3/6 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits
                        1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 4 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 1 Artillery and 1 Tank
                Battle in Suiyuan
                    Chinese attack with 2 ArmoredCars, 2 Mech.Infs and 1 Tank
                    Hisaichi defend with 1 Artillery and 1 Tank
                        Chinese roll dice for 2 ArmoredCars, 2 Mech.Infs and 1 Tank in Suiyuan, round 2 : 3/5 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits
                        1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 ArmoredCar
                    Casualties for Hisaichi: 1 Artillery and 1 Tank
                Battle in Hupeh
                    Chinese attack with 2 Artillerys, 1 Elite and 1 Marine
                    Hisaichi defend with 1 Mech.Inf
                        Chinese roll dice for 2 Artillerys, 1 Elite and 1 Marine in Hupeh, round 2 : 2/4 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 Mech.Inf in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Mech.Inf

    Non Combat Move - Chinese
                2 Artillerys, 1 Elite and 1 Marine moved from E.Qinghai to Lanchow
                2 Artillerys and 1 Infantry moved from Sikang to Yunnan
                2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
                1 AAGun moved from Ningsia to Suiyuan
                2 Fighters moved from Shansi to Lanchow

    Place Units - Chinese
                1 Bunker placed in Yunnan
                4 ArmoredCars placed in Urumqi
                2 Artillerys and 4 Infantrys placed in Hsining

    Turn Complete - Chinese
                Chinese collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.00
        Chinese : 2.33

    triplea_42430_Chi6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Hisaichi
                1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine moved from Chita to S.Buryat Mongolia
                1 ArmoredCar moved from Hunan to N.Thailand
                      Thai take N.Thailand from Chinese
                2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
                1 Artillery and 1 Infantry moved from Sumatra to Java
                1 Fighter moved from 110 Sea Zone to Java
                1 ArmoredCar moved from Peking to Shansi
                1 ArmoredCar, 1 Artillery and 1 Infantry moved from Chahar to Shansi
                1 Infantry moved from Peking to Chahar
                1 ArmoredCar and 1 Tank moved from Hunan to Hupeh
                2 Fighters moved from Hunan to Hupeh
                1 Artillery and 1 Infantry moved from Kwangtung to Hunan
                2 Infantrys moved from Hong Kong to 92 Sea Zone
                2 Infantrys moved from Hong Kong to Kiangsi
                2 Infantrys moved from Hong Kong to Kwangtung
                2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
                2 Infantrys moved from 110 Sea Zone to Java
                1 Artillery moved from Sumatra to Java

    Purchase Units - Hisaichi
                Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 19 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in S.Buryat Mongolia
                    Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
                    Russians defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in S.Buryat Mongolia, round 2 :  3/4 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 2 :  0/2 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in S.Buryat Mongolia
                    Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Tank
                    Chinese defend with 2 Artillerys, 1 Elite and 1 Marine
                        Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Tank in Hupeh, round 2 :  2/4 hits
                        Chinese roll dice for 2 Artillerys, 1 Elite and 1 Marine in Hupeh, round 2 :  3/4 hits
                        1 ArmoredCar owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                    1 Tank retreated to Hunan
                    Chinese win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -13
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Fighters
                    Casualties for Chinese: 1 Artillery and 1 Elite
                Battle in Shansi
                    Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                    Chinese defend with 4 ArmoredCars
                        Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Shansi, round 2 :  0/4 hits
                        Chinese roll dice for 4 ArmoredCars in Shansi, round 2 :  0/4 hits
                        Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Shansi, round 3 :  2/4 hits
                        Chinese roll dice for 4 ArmoredCars in Shansi, round 3 :  1/4 hits
                        2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Shansi, round 4 :  1/3 hits
                        Chinese roll dice for 2 ArmoredCars in Shansi, round 4 :  0/2 hits
                        1 ArmoredCar owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Shansi, round 5 :  1/3 hits
                        Chinese roll dice for 1 ArmoredCar in Shansi, round 5 :  0/1 hits
                        1 ArmoredCar owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 14
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 4 ArmoredCars
                Battle in Java
                    Hisaichi attack with 4 Artillerys, 1 Fighter and 5 Infantrys
                    Anzac defend with 1 Artillery, 3 Infantrys and 1 Tank
                        Hisaichi roll dice for 1 Battleship in Java, round 2 :  0/1 hits
                        Hisaichi roll dice for 4 Artillerys, 1 Fighter and 5 Infantrys in Java, round 2 :  1/10 hits
                        Dutch roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Java, round 2 :  1/5 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                        Hisaichi roll dice for 4 Artillerys, 1 Fighter and 4 Infantrys in Java, round 3 :  0/9 hits
                        Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 3 :  1/4 hits
                        1 Infantry owned by the Hisaichi lost in Java
                        Hisaichi roll dice for 4 Artillerys, 1 Fighter and 3 Infantrys in Java, round 4 :  2/8 hits
                        Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 4 :  1/4 hits
                        2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                        Hisaichi roll dice for 4 Artillerys, 1 Fighter and 2 Infantrys in Java, round 5 :  3/7 hits
                        Dutch roll dice for 1 Artillery and 1 Tank in Java, round 5 :  1/2 hits
                        1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi win, taking Java from Dutch with 4 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Anzac: 1 Artillery, 3 Infantrys and 1 Tank

    Non Combat Move - Hisaichi
                1 Fighter moved from Java to 110 Sea Zone
                3 Transports moved from 92 Sea Zone to 84 Sea Zone
                1 Artillery and 2 Infantrys moved from Ayan to N.Buryat Mongolia
                4 ArmoredCars, 1 Artillery, 14 Infantrys, 2 Mech.Infs and 3 Tanks moved from Chita to N.Buryat Mongolia
                1 ArmoredCar moved from Heilungchiang to N.Buryat Mongolia
                2 Infantrys moved from Heilungchiang to Chita
                1 Transport moved from 75 Sea Zone to 84 Sea Zone
                7 Infantrys moved from Changchun to 84 Sea Zone
                1 Infantry moved from Kirin to 84 Sea Zone
                8 Infantrys moved from 84 Sea Zone to Shantung
                1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
                1 Infantry moved from Kirin to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Shantung
                3 Infantrys moved from Kirin to Heilungchiang
                1 Destroyer moved from 102 Sea Zone to 96 Sea Zone
                2 Submarines moved from 102 Sea Zone to 87 Sea Zone
                1 Destroyer moved from 102 Sea Zone to 108 Sea Zone

    Place Units - Hisaichi
                2 Artillerys and 2 Infantrys placed in Banjarmasin
                1 ArmoredCar and 2 Tanks placed in Peking
                1 Elite and 2 Infantrys placed in Chita
                1 ArmoredCar, 4 Infantrys and 1 Mech.Inf placed in Hong Kong
                3 Infantrys placed in Heilungchiang
                8 Infantrys placed in Changchun
                Hisaichi undo move 4.
                Hisaichi undo move 4.
                1 ArmoredCar and 2 Infantrys placed in Heilungchiang
                5 Infantrys and 1 Mech.Inf placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 68 PUs; end with 68 PUs

    triplea_42430_His6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - British
                1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
                1 Transport moved from 22 Sea Zone to 21 Sea Zone
                1 Infantry and 1 Tank moved from Dover to 21 Sea Zone
                1 Infantry moved from Dover to 21 Sea Zone
                2 Infantrys, 1 S.Submarine, 1 Tank and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
                4 Fighters, 2 Infantrys and 1 Tank moved from 22 Sea Zone to Hamburg
                1 Bomber moved from Dover to Hamburg
                1 Artillery and 2 Infantrys moved from Manchester to Dover
                2 ArmoredCars moved from Darfur to Kufra
                3 Tanks moved from Italian East Africa to New Valley
                6 Infantrys moved from Lower Egypt to Mersa Matruh
                1 Tank moved from Crete to 55 Sea Zone
                1 Tank and 2 Transports moved from 55 Sea Zone to 56 Sea Zone
                2 Infantrys moved from Cairo to 56 Sea Zone
                1 Tank moved from Crete to 56 Sea Zone
                2 Infantrys and 2 Tanks moved from 56 Sea Zone to Mersa Matruh
                4 Fighters moved from 56 Sea Zone to Mersa Matruh
                3 Transports moved from 65 Sea Zone to 60 Sea Zone
                1 Elite and 4 Infantrys moved from Madras to 60 Sea Zone
                1 Elite, 4 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Elite and 4 Infantrys moved from 65 Sea Zone to Malaya
                      British take Malaya from Thai
                2 ArmoredCars moved from Cape Town to Rhodesia
                2 ArmoredCars moved from Rhodesia to Equatoria
                1 Tank moved from W.Mexico to Central America

    Purchase Units - British
                British buy 1 Bunker, 4 Destroyers, 13 Infantrys, 3 Mech.Infs, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in Mersa Matruh
                    British attack with 4 Fighters, 8 Infantrys and 2 Tanks
                    Italians defend with 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 1 Mech.Inf and 1 Tank
                        British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 2/2 hits, 1.00 expected hits
                        British roll dice for 4 Fighters, 8 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 6/14 hits, 3.67 expected hits
                        Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 1 Mech.Inf and 1 Tank in Mersa Matruh, round 2 : 2/7 hits, 2.50 expected hits
                        2 ArmoredCars owned by the Italians, 1 HeavyTank owned by the Italians, 1 Tank owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Mersa Matruh
                    British win, taking Mersa Matruh from Italians with 4 Fighters, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 30
                    Casualties for British: 2 Infantrys
                    Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 1 Mech.Inf and 1 Tank
                Battle in New Valley
                    British attack with 3 Tanks
                    Germans defend with 1 Infantry
                        British roll dice for 3 Tanks in New Valley, round 2 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                        1 Tank owned by the British and 1 Infantry owned by the Germans lost in New Valley
                    British win, taking New Valley from Germans with 2 Tanks remaining. Battle score for attacker is -3
                    Casualties for British: 1 Tank
                    Casualties for Germans: 1 Infantry
                Battle in Hamburg
                    British attack with 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank
                    Germans defend with 1 AAGun, 1 Factory and 4 Infantrys
                        AA fire in Hamburg : 0/5 hits, 0.83 expected hits
                        British roll dice for 1 Battleship in Hamburg, round 2 : 1/1 hits, 0.67 expected hits
                        British roll dice for 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank in Hamburg, round 2 : 4/8 hits, 2.83 expected hits
                        Germans roll dice for 4 Infantrys in Hamburg, round 2 : 0/4 hits, 1.33 expected hits
                        4 Infantrys owned by the Germans lost in Hamburg
                    British win, taking Hamburg from Germans with 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 Infantrys
                Battle in Kufra
                    British attack with 2 ArmoredCars
                    Italians defend with 1 Infantry
                        British roll dice for 2 ArmoredCars in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the British lost in Kufra
                        British roll dice for 1 ArmoredCar in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Infantry in Kufra, round 3 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the British lost in Kufra
                    Italians win with 1 Infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 ArmoredCars

    Non Combat Move - British
                4 Fighters moved from Hamburg to 22 Sea Zone
                1 Bomber moved from Hamburg to Dover
                4 Fighters moved from Mersa Matruh to 56 Sea Zone
                1 AAGun moved from South Africa to Rhodesia
                1 AAGun moved from London to Dover
                4 Infantrys and 1 Tank moved from Quebec to Northeast USA
                1 AAGun moved from Iraq to Palestine
                1 AAGun moved from Montreal to Quebec
                1 AAGun moved from Lower Egypt to Mersa Matruh

    Place Units - British
                1 Bunker placed in Darfur
                2 Destroyers placed in 56 Sea Zone
                4 Infantrys placed in Cairo
                3 Mech.Infs placed in Italian East Africa
                2 Destroyers, 1 S.Submarine and 1 Transport placed in 11 Sea Zone
                5 Infantrys placed in Madras
                4 Infantrys placed in Delhi

    Turn Complete - British
                British collect 109 PUs; end with 109 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        British : 4.33
        Italians : 0.83
        AA fire in Hamburg : : -0.83

    triplea_42430_Bri6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from Peru to N.Chile
                2 ArmoredCars and 1 Tank moved from Suriname to Rio De Janeiro
                1 ArmoredCar moved from Bolivia to N.Chile
                1 Tank moved from Bolivia to Rio De Janeiro

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars and 2 Bunkers; Remaining resources: 4 PUs;

    Combat - Dutch
                Battle in N.Chile
                    Dutch attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Dutch roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 2/3 hits, 1.00 expected hits
                        1 ArmoredCar owned by the Dutch, 1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in N.Chile
                        Dutch roll dice for 1 Tank in N.Chile, round 3 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral lost in N.Chile
                        Dutch roll dice for 1 Tank in N.Chile, round 4 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Artillery in N.Chile, round 4 : 1/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral and 1 Tank owned by the Dutch lost in N.Chile
                    Neutral win with no units remaining. Battle score for attacker is -3
                    Casualties for Dutch: 1 ArmoredCar, 1 Infantry and 1 Tank
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Rio De Janeiro
                    Dutch attack with 2 ArmoredCars and 2 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Dutch roll dice for 2 ArmoredCars and 2 Tanks in Rio De Janeiro, round 2 : 2/4 hits, 1.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                        1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
                        Dutch roll dice for 1 ArmoredCar and 2 Tanks in Rio De Janeiro, round 3 : 3/3 hits, 1.33 expected hits
                        Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Rio De Janeiro
                    Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                    Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Dutch: 1 ArmoredCar
                    Casualties for Neutral: 1 Artillery and 2 Infantrys

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Timor
                1 Bunker placed in Lombok
                2 ArmoredCars placed in Suriname

    Turn Complete - Dutch
                Dutch collect 25 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Neutral : 0.67
        Dutch : 3.00

    triplea_42430_Dut6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                1 Elite and 4 Infantrys moved from Kotka to Vyborg
                2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Finns

    Place Units - Finns
                2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_42430_Fin6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Romanians
                Romanians buy 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Romanians
                2 Infantrys moved from Bulgaria to E.Romania
                4 Infantrys moved from Bucharest to E.Romania

    Place Units - Romanians
                1 Infantry and 3 Tanks placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 12 PUs; end with 12 PUs

    triplea_42430_Rom6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Thai
                1 Fighter, 4 Infantrys, 1 Marine and 1 Tank moved from Bangkok to Malaya
                1 Tank moved from S.Thailand to S.French Indochina
                1 Elite and 1 Infantry moved from S.Thailand to S.French Indochina
                6 Infantrys moved from S.Thailand to Burma
                1 Transport moved from 110 Sea Zone to 105 Sea Zone
                1 Elite and 1 Marine moved from S.Thailand to Malaya

    Purchase Units - Thai
                Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.French Indochina
                    Thai attack with 1 Elite, 1 Infantry and 1 Tank
                    Chinese defend with 1 ArmoredCar
                        Thai roll dice for 1 Elite, 1 Infantry and 1 Tank in S.French Indochina, round 2 :  0/3 hits
                        French roll dice for 1 ArmoredCar in S.French Indochina, round 2 :  0/1 hits
                        Thai roll dice for 1 Elite, 1 Infantry and 1 Tank in S.French Indochina, round 3 :  1/3 hits
                        French roll dice for 1 ArmoredCar in S.French Indochina, round 3 :  0/1 hits
                        1 ArmoredCar owned by the Chinese lost in S.French Indochina
                    Thai win, taking S.French Indochina from French with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 ArmoredCar
                Battle in Malaya
                    Thai attack with 1 Elite, 1 Fighter, 4 Infantrys, 2 Marines and 1 Tank
                    British defend with 1 AAGun, 1 Elite and 4 Infantrys
                        AA fire in Malaya :  1/1 hits
                        1 Fighter owned by the Thai lost in Malaya
                        Thai roll dice for 1 Elite, 4 Infantrys, 2 Marines and 1 Tank in Malaya, round 2 :  4/8 hits
                        British roll dice for 1 Elite and 4 Infantrys in Malaya, round 2 :  2/5 hits
                        2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
                        Thai roll dice for 1 Elite, 2 Infantrys, 2 Marines and 1 Tank in Malaya, round 3 :  3/6 hits
                        British roll dice for 1 Elite in Malaya, round 3 :  1/1 hits
                        1 Elite owned by the British and 1 Infantry owned by the Thai lost in Malaya
                    Thai win, taking Malaya from British with 1 Elite, 1 Infantry, 2 Marines and 1 Tank remaining. Battle score for attacker is -3
                    Casualties for British: 1 Elite and 4 Infantrys
                    Casualties for Thai: 1 Fighter and 3 Infantrys
                Battle in Burma
                    Thai attack with 6 Infantrys
                    Chinese defend with 1 Tank
                        Thai roll dice for 6 Infantrys in Burma, round 2 :  1/6 hits
                        British roll dice for 1 Tank in Burma, round 2 :  1/1 hits
                        1 Infantry owned by the Thai and 1 Tank owned by the Chinese lost in Burma
                    Thai win, taking Burma from British with 5 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 Tank
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 19 PUs; end with 19 PUs

    triplea_42430_Tha6.tsvg

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