Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to New South Wales
2 artilleries and 3 infantry moved from Queensland to New South Wales
1 infantry moved from Alexandria to Tobruk
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 aaGun placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Romania to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 aaGun, 7 armour, 11 artilleries, 27 infantry and 12 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to France
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from France to Southern France
Place Units - Germans
1 bomber and 8 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Bryansk to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
1 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 fighter moved from Kweichow to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Sakha
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to Yunnan
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Sakha
Japanese attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 54 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery and 6 infantry moved from New Guinea to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 aaGun, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 6 infantry, 1 marine and 4 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Chahar to Shensi
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 bombers moved from New Guinea to Caroline Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.33
Chinese : -0.67
Russians : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
3 carriers and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 106 Sea Zone to 64 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2,50
Japanese : 2,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 artilleries, 10 infantry and 1 mech_infantry moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 battleship moved from 26 Sea Zone to 10 Sea Zone
Combat Hit Differential Summary :
will sub fight in 92?
Yeah. If you get a lot of hits I might save him though.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 artilleries, 10 infantry and 1 mech_infantry moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 battleship moved from 26 Sea Zone to 10 Sea Zone
Combat - British
Battle in Shan State
British attack with 3 artilleries, 10 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 10 infantry and 3 mech_infantrys in Shan State, round 2 : 4/16 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
British : 0,50
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 artilleries, 10 infantry and 1 mech_infantry moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 battleship moved from 26 Sea Zone to 10 Sea Zone
Combat - British
Battle in Shan State
British attack with 3 artilleries, 10 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 10 infantry and 3 mech_infantrys in Shan State, round 2 : 4/16 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
British : 1,50
Japanese : 0,00
sub got a hit I tipped your BB another 4 hits
Wait you’ve got a DD, why did you ask if my sub fights? It has to.
Max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
3 carriers and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 106 Sea Zone to 64 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 artilleries, 10 infantry and 1 mech_infantry moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 battleship moved from 26 Sea Zone to 10 Sea Zone
Combat - British
Battle in Shan State
British attack with 3 artilleries, 10 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 10 infantry and 3 mech_infantrys in Shan State, round 2 : 4/16 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the Germans
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 2 battleships, 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 3 : 0/5 hits, 2,67 expected hits
Italians roll dice for 2 battleships, 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
1 submarine owned by the British and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 4 : 1/4 hits, 2,17 expected hits
Italians roll dice for 2 battleships, 2 cruisers and 3 transports in 92 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
1 cruiser owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 battleships, 1 cruiser and 3 transports in 92 Sea Zone, round 5 : 0/3 hits, 1,83 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 battleships and 3 transports in 92 Sea Zone, round 6 : 1/2 hits, 1,33 expected hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber in 92 Sea Zone, round 7 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 battleship and 3 transports in 92 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits
1 bomber owned by the British lost in 92 Sea Zone
Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -16
Casualties for British: 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Battle in 92 Sea Zone
Germans defend with 1 battleship and 1 transport; Italians defend with 2 transports
Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -16
Casualties for British: 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 aaGuns moved from Burma to Shan State
Place Units - British
1 carrier and 2 transports placed in 109 Sea Zone
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : -3,67
Italians : -2,67
Americans : -2,50
Japanese : 2,17
Dayum I won that fight? UK rolled strong first round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 fighters moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 airfield placed in Algeria
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Tobruk to Libya
1 fighter moved from India to Western Australia
Combat - ANZAC
Battle in Libya
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
ANZAC win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Tobruk to Libya
1 fighter moved from India to Western Australia
Combat - ANZAC
Battle in Libya
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
ANZAC win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Rostov
1 aaGun, 8 armour, 11 artilleries, 26 infantry and 16 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry and 7 mech_infantrys placed in Western Germany
Germans undo move 3.
5 mech_infantrys placed in Germany
1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Rostov: 2 fighters
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17