18L Arathorn Axis +2 vs Axis-Dominion Allies BM3 Round 2

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Philippines: 1 bomber
                EDIT: Changing ownership of 19 Sea Zone from Japanese to Japanese
                EDIT: Adding units owned by Germans to India: 1 bomber
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                2 destroyers moved from 42 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                7 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
                1 bomber and 6 fighters moved from India to West India
                1 bomber moved from India to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan

    Combat - Japanese
                Air Battle in West India
                    Japanese attacks with 7 units heading to West India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in West India
                        AA fire in West India : 0/1 hits, 0.17 expected hits
                    Bombing raid in West India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in West India causes 6 damage total.
                Battle in Sumatra
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking Sumatra from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 39 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 carrier, 3 destroyers, 7 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/12 hits, 5.83 expected hits
                        Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from French with 1 carrier, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.17 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter moved from Hopei to Korea
                2 tactical_bombers moved from Hopei to Korea
                1 infantry moved from Hopei to Chahar
                1 armour and 1 mech_infantry moved from Chahar to Hopei
                1 armour and 2 mech_infantrys moved from Jehol to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kwangtung to Hunan
                1 armour and 3 mech_infantrys moved from Yunnan to India
                2 artilleries, 2 infantry and 2 marines moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 9 carriers, 3 destroyers, 2 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                4 fighters and 4 tactical_bombers moved from 43 Sea Zone to 39 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
                1 fighter moved from French Indo China to 6 Sea Zone
                3 mech_infantrys moved from Korea to Buyant-Uhaa
                1 infantry moved from Dzavhan to Ulaanbaatar
                1 armour and 1 mech_infantry moved from Dzavhan to Buyant-Uhaa
                2 mech_infantrys moved from Kwangtung to Anhwe
                1 bomber moved from Szechwan to India
                1 bomber and 6 fighters moved from West India to India
                2 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Americans : -0.33
        AA fire in West India : : -0.17
        Chinese : 1.00
        Japanese : -5.33

    triplea_42357_Jap13.tsvg

  • '19 '13

    I assumed no interception in West India.

    I came with Bomber (1@1) and 6 ftrs (6@2). You had 6 ftrs (6@2) in defense, so it wouldn’t impact the SBR itself in any way. We would have both statistically gotten 2 hits on the ftrs, plus 1/6th of a chance for me to get a 3rd, so I concluded that you wouldn’t want to intercept that one.

    If you’d like to intercept, let’s roll the air battle manually here, if I was wrong in my assumption :)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 4 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from West India to 41 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                3 fighters moved from Hawaiian Islands to Wake Island
                1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
                1 bomber moved from Kansu to Shensi

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 4 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Wake Island
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 marine
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 3/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in Shensi
                    Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Americans lost in Shensi
                        Americans roll dice for 1 artillery and 1 bomber in Shensi, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery and 1 bomber in Shensi, round 4 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shensi
                    Americans win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Shensi to Vologda
                2 bombers moved from West India to Vologda
                1 armour and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Aleutian Islands to British Columbia
                2 carriers moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from 10 Sea Zone to Eastern United States
                2 destroyers and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 fighter moved from Queensland to 31 Sea Zone
                2 fighters moved from Queensland to Hawaiian Islands
                1 bomber moved from New Guinea to Hawaiian Islands
                1 bomber moved from 41 Sea Zone to Persia
                3 artilleries and 1 infantry moved from West India to 79 Sea Zone
                1 armour and 3 mech_infantrys moved from West India to Persia
                3 infantry moved from Iraq to Persia
                3 artilleries, 1 infantry and 4 transports moved from 79 Sea Zone to 80 Sea Zone
                3 artilleries and 1 infantry moved from 80 Sea Zone to Persia
                1 marine moved from West India to 79 Sea Zone
                1 battleship, 2 cruisers and 1 marine moved from 79 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Persia
                6 carriers, 3 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
                3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                3 carriers placed in 80 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Columbia: 1 bomber
                EDIT: Adding units owned by Americans to Alaska: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Americans : -2.67
        Japanese : -0.67

    triplea_42357_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Combat - Chinese
                Chinese creates battle in territory Shensi

    Non Combat Move - Chinese
                8 artilleries and 17 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Kansu
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    triplea_42357_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 4 carriers, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from West India to 41 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                3 fighters moved from Hawaiian Islands to Wake Island
                1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
                1 bomber moved from Kansu to Shensi

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 4 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Wake Island
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 marine
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 3/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Japanese lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in Shensi
                    Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Americans lost in Shensi
                        Americans roll dice for 1 artillery and 1 bomber in Shensi, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 artillery and 1 bomber in Shensi, round 4 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shensi
                    Americans win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Shensi to Vologda
                2 bombers moved from West India to Vologda
                1 armour and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Aleutian Islands to British Columbia
                2 carriers moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from 10 Sea Zone to Eastern United States
                2 destroyers and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 fighter moved from Wake Island to 31 Sea Zone
                1 fighter moved from Queensland to 31 Sea Zone
                2 fighters moved from Queensland to Hawaiian Islands
                1 bomber moved from New Guinea to Hawaiian Islands
                1 bomber moved from 41 Sea Zone to Persia
                3 artilleries and 1 infantry moved from West India to 79 Sea Zone
                1 armour and 3 mech_infantrys moved from West India to Persia
                3 infantry moved from Iraq to Persia
                3 artilleries, 1 infantry and 4 transports moved from 79 Sea Zone to 80 Sea Zone
                3 artilleries and 1 infantry moved from 80 Sea Zone to Persia
                1 marine moved from West India to 79 Sea Zone
                1 battleship, 2 cruisers and 1 marine moved from 79 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Persia
                6 carriers, 3 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
                3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                3 carriers placed in 80 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Columbia: 1 bomber
                EDIT: Adding units owned by Americans to Alaska: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Combat - Chinese
                Chinese creates battle in territory Shensi

    Non Combat Move - Chinese
                8 artilleries and 17 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Kansu
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 5 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry and 3 mech_infantrys moved from Iraq to Persia
                5 fighters moved from West India to 80 Sea Zone
                6 mech_infantrys moved from Eastern Persia to Persia
                1 bomber moved from Persia to Vologda
                1 fighter moved from Trans-Jordan to 80 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from Persia to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                2 armour moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                1 aaGun, 4 artilleries and 7 infantry moved from West India to Eastern Persia
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 aaGun moved from Suiyuyan to Shensi

    Place Units - British
                1 fighter placed in 110 Sea Zone
                4 artilleries placed in United Kingdom
                1 armour, 1 artillery and 1 mech_infantry placed in Persia
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Americans : -2.67
        Japanese : -0.67

    triplea_42357_UK_13.tsvg


  • note: only 2 UK figs are on a single US cv. rest are on their own cvs


  • no you got it right. why would I want to intercept you from bombing yourself?  :wink:

    @arathorn:

    I assumed no interception in West India.

    I came with Bomber (1@1) and 6 ftrs (6@2). You had 6 ftrs (6@2) in defense, so it wouldn’t impact the SBR itself in any way. We would have both statistically gotten 2 hits on the ftrs, plus 1/6th of a chance for me to get a 3rd, so I concluded that you wouldn’t want to intercept that one.

    If you’d like to intercept, let’s roll the air battle manually here, if I was wrong in my assumption :)


  • I have a surplus of figs in the pac that I don’t know what to do with… therefore I’m putting them up for sale. selling cheap, come and get some before they’re all gone!

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 bomber moved from India to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 artilleries, 1 bomber and 2 mech_infantrys
                    French defend with 1 infantry; Americans defend with 1 factory_minor; ANZAC defend with 2 infantry
                        Italians roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/5 hits, 2.00 expected hits
                        Americans roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Iraq
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1.33 expected hits
                        Americans roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Iraq
                    Italians win, taking Iraq from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery and 2 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 infantry moved from Western Germany to Denmark
                10 infantry moved from Northern Italy to Western Germany
                2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,4,5,6,3,4,4,5,6,1,6,1,2,2,5,3,1,4,1,2,3,2,1,2,3,4,6,3,6,2,1,3,2,2,5,6,4,4,3,6,3,1,2,2,1,4,5,6,1,5,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,2,6
                Italians collect 8 PUs (9 lost to blockades); end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : 1.33

    triplea_42357_Ita13.tsvg

  • '19 '13

    @axis-dominion:

    I have a surplus of figs in the pac that I don’t know what to do with… therefore I’m putting them up for sale. selling cheap, come and get some before they’re all gone!

    I’ll buy them from you at 5IPC a piece. Deal?

  • '15 '14

    @axis-dominion:

    I have a surplus of figs in the pac that I don’t know what to do with… therefore I’m putting them up for sale. selling cheap, come and get some before they’re all gone!

    Haha, very funny. In fact this is comparable to high-level-chess strategy. Win without a material advantage in chess by not having more pieces on the board but by taking pieces out of the game (e.g. by a pawn structure that blocks a bishop) and thus get an advantage.

    But I’d say, USA will be happy to have these figs, in case Japan decides to swing back:D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 25 Sea Zone to 26 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 31 Sea Zone
                1 marine moved from 31 Sea Zone to Wake Island
                2 fighters moved from New South Wales to Queensland
                10 infantry moved from Queensland to South Australia
                3 fighters moved from Queensland to New Guinea
                3 fighters moved from Queensland to New Guinea
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 fighter moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi
                1 fighter moved from Eastern Persia to Vologda
                1 fighter moved from Eastern Persia to Persia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
                ANZAC collect 6 PUs (4 lost to blockades); end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from West India to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42357_Fre13.tsvg


  • or…. well… since US won’t have any more remote facs, it will get bored and have nothing else to do but mass produce carriers in the pac lol

    @JDOW:

    @axis-dominion:

    I have a surplus of figs in the pac that I don’t know what to do with… therefore I’m putting them up for sale. selling cheap, come and get some before they’re all gone!

    Haha, very funny. In fact this is comparable to high-level-chess strategy. Win without a material advantage in chess by not having more pieces on the board but by taking pieces out of the game (e.g. by a pawn structure that blocks a bishop) and thus get an advantage.

    But I’d say, USA will be happy to have these figs, in case Japan decides to swing back:D

  • '15 '14

    Indeed a rare occasion where „usa buys 5 carriers“ doesn‘t sounds entirely stupid😀


  • @JDOW:

    Indeed a rare occasion where �usa buys 5 carriers� doesn�t sounds entirely stupid😀

    :-D

  • '15 '14

    So just 3 turns until you have fresh carriers right into the action😀


  • @JDOW:

    So just 3 turns until you have fresh carriers right into the action😀

    lol, does seem like an eternity doesn’t it?

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour and 11 mech_infantrys moved from Northwest Persia to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 bomber moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Ukraine
                1 bomber moved from Southern Italy to Western Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Bessarabia to Western Ukraine
                5 armour and 23 mech_infantrys moved from Bessarabia to Belarus
                1 mech_infantry moved from Novgorod to Archangel

    Combat - Germans
                Strategic bombing raid in Egypt
                        AA fire in Egypt : 0/1 hits, 0.17 expected hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 5 armour and 23 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour and 23 mech_infantrys in Belarus, round 2 : 6/28 hits, 6.33 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 5 armour and 22 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Karelia to Norway
                3 mech_infantrys moved from Finland to Norway
                1 mech_infantry moved from Novgorod to Finland
                10 infantry moved from Slovakia Hungary to Eastern Poland
                5 artilleries and 11 infantry moved from Germany to Poland
                1 bomber moved from Egypt to Northwest Persia
                2 infantry moved from Holland Belgium to France
                2 infantry moved from Normandy Bordeaux to France
                8 mech_infantrys moved from Western Germany to Denmark
                2 mech_infantrys moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 tactical_bomber moved from Western Germany to Norway
                4 aaGuns, 24 artilleries and 17 infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 bomber moved from India to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                4 artilleries and 6 infantry placed in Germany
                6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,4,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,4,4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,4,3,2,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Germans : -1.17
        AA fire in Egypt : : -0.17
        Russians : 1.67

    triplea_42357_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Italians
                2 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Russia to Ukraine
                1 armour moved from Rostov to Ukraine
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Italians

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                2 fighters moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Russia to Bryansk
                1 armour moved from Vologda to Volgograd
                1 aaGun, 6 artilleries and 51 infantry moved from Rostov to Caucasus
                1 aaGun moved from Vologda to Russia
                1 aaGun and 6 infantry moved from Suiyuyan to Shensi
                6 infantry moved from Yenisey to Olgiy
                1 aaGun moved from Kansu to Shensi
                2 aaGuns, 2 artilleries and 12 infantry moved from Tambov to Bryansk
                6 mech_infantrys moved from Rostov to Bryansk
                2 fighters moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Smolensk to Bryansk
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Smolensk
                4 infantry moved from Vologda to Russia

    Place Units - Russians
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : -2.33

    triplea_42357_Rus14.tsvg

  • '19 '13

    Test summary from TripleA, engine version: 1.9, time: 9:05:49 AM

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