@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
StuckTojo Allies +20 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 aaGuns moved from Western United States to British Columbia
1 bomber moved from 16 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 aaGuns moved from Western United States to British Columbia
1 bomber moved from 16 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
2 mech_infantrys moved from Burma to Malaya
1 fighter moved from Burma to 37 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to MalayaCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from Malaya to Burma
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from 81 Sea Zone to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to Eastern PersiaPlace Units - British
1 factory_minor placed in Persia
1 destroyer placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 57 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,1,3,2
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 57 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,1,3,2
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 98 Sea Zone to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
1 armour moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Bessarabia to Bulgaria
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 12 armour, 10 artilleries and 14 infantry moved from Western Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 bomber and 2 tactical_bombers moved from Bryansk to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
1 artillery moved from Baltic States to Belarus
1 artillery and 7 infantry moved from Novgorod to Belarus
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Germany to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Greece to Bulgaria
1 bomber moved from Western Ukraine to BulgariaPlace Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in Southern FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Samara to Smolensk
3 infantry moved from Kazakhstan to Sikang
1 armour moved from Samara to Sikang
4 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
4 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Samara to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 armour and 6 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 6 infantry in Kansu, round 2 : 2/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour and 5 infantry in Kansu, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries in Kansu, round 3 : 2/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour and 3 infantry in Kansu, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour and 2 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Kansu, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Sikang
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sikang
Russians roll dice for 1 armour and 3 infantry in Sikang, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 4 fighters and 1 infantry in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 fighters moved from Ukraine to Russia
1 infantry moved from Rostov to Tambov
1 armour and 2 mech_infantrys moved from Tambov to Russia
1 artillery and 1 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
4 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to NovosibirskPlace Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Szechwan to Kansu
1 infantry moved from Tsinghai to Sikang
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
2 bombers moved from Kwangsi to Kansu
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 battleship moved from 44 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win, taking French Indo China from French with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 3/5 hits
Chinese roll dice for 1 armour and 3 infantry in Sikang, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Sikang
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 aaGun, 1 armour and 1 infantry
AA fire in Kansu : 0/2 hits
Japanese roll dice for 1 armour and 2 bombers in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 aaGun, 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 2 bombers in Kansu, round 3 : 2/2 hits
Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 bomberNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kansu to Szechwan
3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Korea to KiangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
1 armour and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 aaGuns moved from British Columbia to Alaska
2 aaGuns moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 armour, 1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 aaGuns moved from British Columbia to Alaska
2 aaGuns moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 armour, 1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 armour moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Caucasus to RostovCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 armour and 1 mech_infantry moved from Burma to India
3 aaGuns moved from Burma to India
1 artillery and 1 infantry moved from Burma to Shan State
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Caucasus to Samara
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
1 artillery moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 artillery and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 artilleries moved from Burma to IndiaPlace Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Java
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 artillery placed in Queensland
ANZAC undo move 1.
1 artillery placed in New South Wales
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Java
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 artillery placed in Queensland
ANZAC undo move 1.
1 artillery placed in New South Wales
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Eastern Persia to IndiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 fighter and 2 tactical_bombers moved from Western Ukraine to Smolensk
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
1 fighter and 2 tactical_bombers moved from Western Ukraine to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 2 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Bulgaria to Greece
1 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to FranceCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Smolensk, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
4 tactical_bombers moved from Smolensk to Bryansk
2 fighters moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Novgorod to Karelia
2 artilleries moved from Belarus to Bryansk
4 infantry moved from Belarus to Archangel
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
4 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Archangel
6 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 6 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 6 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 5/11 hits
Germans roll dice for 5 infantry in Archangel, round 2 : 1/5 hits
5 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 aaGun moved from Novosibirsk to KansuPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
3 fighters moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from French Indo China to Shan State
1 bomber and 1 tactical_bomber moved from Szechwan to Shan State
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Siam
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 0/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 4 : 0/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 5 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 tactical_bombers in Siam, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Siam
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 bomber and 1 tactical_bomber moved from Shan State to Kwangsi
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Korea to Japan
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
2 tactical_bombers moved from Siam to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
4 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 2 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/10 hits
Germans roll dice for 2 armour and 2 infantry in Norway, round 2 : 1/4 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Americans roll dice for 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 4/9 hits
Germans roll dice for 1 armour in Norway, round 3 : 0/1 hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Eastern United States to Gibraltar
2 aaGuns moved from British Columbia to Alaska
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from 36 Sea Zone to SiamPlace Units - Americans
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs





