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18L Arathorn Axis vs MrRoboto Allies BM3

  • 19 13

    In the spirit of Karl:

    Kill?

    KILL! KILL! KILL!!!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 bombers moved from Queensland to India
                5 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42239_Fre12.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun
                EDIT: Adding units owned by Italians to Spain: 1 aaGun
                EDIT: Removing units owned by Italians from France: 1 aaGun
                EDIT: Adding units owned by Italians to Southern France: 1 aaGun
                EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 factory_minor, 6 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Ukraine to Kazakhstan
                8 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 tactical_bomber moved from 93 Sea Zone to Gibraltar
                3 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
                10 bombers moved from Western Germany to Gibraltar
                1 fighter moved from Yugoslavia to Gibraltar
                3 fighters moved from Yugoslavia to Kazakhstan
                8 bombers moved from Western Germany to Kazakhstan

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Battle in Gibraltar
                    Germans attack with 10 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers
                    British defend with 1 harbour; Americans defend with 1 artillery, 7 fighters and 6 infantry
                        Germans roll dice for 10 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 10/25 hits, 12.00 expected hits
                        British roll dice for 1 artillery, 7 fighters and 6 infantry in Gibraltar, round 2 : 8/14 hits, 7.00 expected hits
                        1 fighter owned by the Germans, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 7 mech_infantrys owned by the Germans lost in Gibraltar
                        Germans roll dice for 10 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Gibraltar, round 3 : 13/17 hits, 10.33 expected hits
                        British roll dice for 4 fighters in Gibraltar, round 3 : 2/4 hits, 2.67 expected hits
                        2 fighters owned by the Germans and 4 fighters owned by the Americans lost in Gibraltar
                    Germans win, taking 93 Sea Zone from Americans, taking Gibraltar from British with 10 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 3 fighters and 7 mech_infantrys
                    Casualties for Americans: 1 artillery, 7 fighters and 6 infantry
                Battle in Kazakhstan
                    Germans attack with 8 bombers and 5 fighters
                    Americans defend with 2 armour and 1 mech_infantry; ANZAC defend with 5 bombers, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 8 bombers and 5 fighters in Kazakhstan, round 2 : 10/13 hits, 7.83 expected hits
                        Americans roll dice for 2 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
                        1 fighter owned by the ANZAC, 5 bombers owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 1 fighter owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Kazakhstan
                    Germans win with 8 bombers and 4 fighters remaining. Battle score for attacker is 87
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 2 armour and 1 mech_infantry
                    Casualties for ANZAC: 5 bombers, 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Persia to West India
                2 artilleries and 1 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Gold Coast to Nigeria
                1 armour moved from Tunisia to Tobruk
                1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                4 fighters moved from Kazakhstan to Volgograd
                8 bombers moved from Kazakhstan to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Norway to 113 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 104 Sea Zone
                6 submarines moved from 110 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to Spain
                1 aaGun moved from Normandy Bordeaux to Spain
                10 bombers moved from Gibraltar to France
                1 aaGun moved from Normandy Bordeaux to Spain
                1 aaGun moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to Spain
                1 aaGun moved from Eastern Persia to Persia

    Place Units - Germans
                1 factory_minor placed in West India
                3 fighters placed in Volgograd
                3 fighters placed in France
                1 submarine placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Ukraine
                Germans undo move 7.
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,6,6,2,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,1,5,4,2
                Germans collect 75 PUs (9 lost to blockades); end with 75 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Combat Hit Differential Summary :

    Germans : 2.83
        British : 0.33
        Americans : -2.33

    triplea_42239_Ger13.tsvg

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                2 battleships, 6 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports moved from 93 Sea Zone to 104 Sea Zone

    Non Combat Move - Japanese

    Turn Complete - Japanese

    Combat Hit Differential Summary :

    triplea_42239_Jap13.tsvg

  • 19 18

    gg

    rematch?

  • 19 13

    @MrRoboto:

    gg

    rematch?

    Yes. Same sides?

  • 19 13

    @arathorn:

    @MrRoboto:

    gg

    rematch?

    Yes. Same sides?

    Good game indeed. You pushed me to my limits. I learned a lot by getting to play into the later parts of the game. It was frustratingly interesting and enriching.

  • 25 24 22 21 20 19 18 16 15

    fyi, in bm3, if Tokyo falls, then axis needs 9 VC in euro to win. in case you weren’t aware

  • 19 13

    @axis-dominion:

    fyi, in bm3, if Tokyo falls, then axis needs 9 VC in euro to win. in case you weren’t aware

    Yes, I found that out AFTER I had taken the 8th VC, and he then followed up with taking Japan the following round, before 8 VCs were held for one full turn.

    But Germany made some good moves, and got some really good, well-needed dice, and momentum shifted toward the Axis again.

  • 19 18

    I could and should have taken Japan one round earlier. That and some unnecessary lost fleet/fighters in the Atlantic and I think I might have had a real good chance at winning this.

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