Scramble to Taranto?
Oysteilo (Axis) +6 vs. axis-dominion (allies) BM 3.0
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Kazakhstan
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Kazakhstan to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
5 armour and 3 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
8 infantry moved from Germany to Western Germany
7 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter placed in Western Germany
2 armour, 1 fighter and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,1
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 1,67
Russians : 1,33 -
looks like i forgot to blow up your battleship, ohh well
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looks like i forgot to blow up your battleship, ohh well
you can still do it if you want. just roll here in the forum and adjust accordingly. let me know when you’re done.
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all right, seems like I have 4 fighters and 3 tacs in western germany that didnt do anything
Rolls: 4@3 3@4; Total Hits: 24@3: (6, 1, 5, 3)3@4: (5, 6, 5)
Rolls: 1@4; Total Hits: 01@4: (6)
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ok, go ahead with the save then
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ok I’ll edit out the bb and go on from there
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
2 infantry moved from Samara to Vologda
2 infantry moved from Samara to Kazakhstan
1 aaGun, 28 infantry and 1 mech_infantry moved from Samara to Russia
1 aaGun and 6 infantry moved from Siberia to Amur
1 aaGun and 11 infantry moved from Sakha to Amur
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
2 infantry moved from Samara to Vologda
2 infantry moved from Samara to Kazakhstan
1 aaGun, 28 infantry and 1 mech_infantry moved from Samara to Russia
1 aaGun and 6 infantry moved from Siberia to Amur
1 aaGun and 11 infantry moved from Sakha to Amur
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Russians : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 18 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 32 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
3 fighters moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Japan to Chahar
3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
4 fighters moved from 31 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from 31 Sea Zone to 30 Sea Zone
1 bomber moved from Japan to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 23 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 30 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
1 bomber moved from 32 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
1 fighter moved from 22 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 46 Sea Zone
1 submarine moved from 49 Sea Zone to 52 Sea Zone
4 tactical_bombers moved from 31 Sea Zone to Wake Island
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Malaya to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 fighter moved from Japan to Manchuria
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from Philippines to 31 Sea Zone
1 tactical_bomber moved from Philippines to Japan
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Chahar to Kiangsu
1 bomber moved from 31 Sea Zone to Wake IslandPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,67
Chinese : -0,67
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 3 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry and 1 marine moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
3 infantry and 1 marine moved from 96 Sea Zone to Malta
2 fighters moved from 99 Sea Zone to Malta
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Tobruk to MaltaCombat - Americans
Battle in Malta
Americans attack with 1 bomber, 2 fighters, 3 infantry and 1 marine
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 marine in Malta, round 2 : 1/7 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from Southeast Mexico to 64 Sea Zone
2 carriers, 2 marines and 1 transport moved from 64 Sea Zone to 10 Sea Zone
2 marines moved from 10 Sea Zone to Western United States
4 fighters moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to United Kingdom
4 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Malta to Greece
2 carriers and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to 96 Sea Zone
4 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 bomber moved from 46 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Greece
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
Americans : 0.67
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
12 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Chahar, round 2 : 5/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 3.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 3 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry and 1 marine moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
3 infantry and 1 marine moved from 96 Sea Zone to Malta
2 fighters moved from 99 Sea Zone to Malta
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Tobruk to MaltaCombat - Americans
Battle in Malta
Americans attack with 1 bomber, 2 fighters, 3 infantry and 1 marine
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 marine in Malta, round 2 : 1/7 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from Southeast Mexico to 64 Sea Zone
2 carriers, 2 marines and 1 transport moved from 64 Sea Zone to 10 Sea Zone
2 marines moved from 10 Sea Zone to Western United States
4 fighters moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to United Kingdom
4 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Malta to Greece
2 carriers and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to 96 Sea Zone
4 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 bomber moved from 46 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Greece
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
12 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Chahar, round 2 : 5/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Greece to Caucasus
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Hopei to Shan State
1 bomber moved from Greece to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Greece to 110 Sea Zone
2 fighters moved from Greece to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to Greece
2 fighters moved from 96 Sea Zone to Greece
1 bomber moved from Ukraine to Greece
1 carrier, 1 cruiser and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 marine moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from India to Burma
1 fighter moved from Suiyuyan to Chahar
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Egypt
2 artilleries and 2 infantry placed in United Kingdom
British undo move 2.
1 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
British : 0.00
Americans : 0.67
Chinese : 3.00
AA fire in Ukraine : : -0.17
Japanese : -0.50 -
all right, I have nothing here long term, so lets call it a game. Well done!
As always I am interested in what I did wrong. Maybe I become too greedy with Italy? Should probably have declared war with Japan on J2 instead of J4
Nevertheless, I kind of don’t understand how you keep well above “my” 400 TUV limit at end of each turn given I equalize your income. Somehow you are able to preserve your units. Any feedback is appreciated!
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all right, I have nothing here long term, so lets call it a game. Well done!
As always I am interested in what I did wrong. Maybe I become too greedy with Italy? Should probably have declared war with Japan on J2 instead of J4
Nevertheless, I kind of don’t understand how you keep well above “my” 400 TUV limit at end of each turn given I equalize your income. Somehow you are able to preserve your units. Any feedback is appreciated!
yes, good game man! I will definitely provide feedback when I have more time later tonight. stay tuned
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looking back at this game, I think probably your biggest mistake was to hand gib back over to the allies. I think at I4/G5, you should’ve tucked your navy into 92 and completely fortified gib. for me, that is always the most difficult axis strat to play against (see how Adam does it so well). I felt axis were off to a great start tbh, but once I saw you retreat from gib, i saw an opportunity to turn the game around.
I think also, after yielding gib back, I felt your axis play was a tad too defensive. I think you should’ve made a hard push into the Middle East with your fast divisions, before the allies could build up so much, while maintaining your slow forces in the vicinity of russia to help keep them from blowing up. and Japan does better with more mechs in Asia, instead of the slower inf.
other than that, your play is fairly solid. I think you’re very close to mastery.
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looking back at this game, I think probably your biggest mistake was to hand gib back over to the allies. I think at I4/G5, you should’ve tucked your navy into 92 and completely fortified gib. for me, that is always the most difficult axis strat to play against (see how Adam does it so well). I felt axis were off to a great start tbh, but once I saw you retreat from gib, i saw an opportunity to turn the game around.
I think also, after yielding gib back, I felt your axis play was a tad too defensive. I think you should’ve made a hard push into the Middle East with your fast divisions, before the allies could build up so much, while maintaining your slow forces in the vicinity of russia to help keep them from blowing up. and Japan does better with more mechs in Asia, instead of the slower inf.
other than that, your play is fairly solid. I think you’re very close to mastery.
Good stuff, I considered to fortify gib with my fleets, but chickened out after one round, mostly because I was afraid of a 1,2 punch with usa/Britain. You had like ton of fighters sitting in london, but maybe that is a great trade off for axis