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18L Giallo (x+4) vs Amonsul (l) BM3 Game III


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 infantry
                EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 infantry
                EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 3 armour, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Germany to Tambov
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Germany to Archangel
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Bryansk to Western Germany
                2 bombers moved from Germany to Western Germany
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
                        Germans roll dice for 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys in Russia, round 2 :  18/73 hits
                        Russians roll dice for 1 aaGun and 8 infantry in Russia, round 2 :  3/8 hits
                        1 aaGun owned by the Russians, 3 infantry owned by the Germans and 8 infantry owned by the Russians lost in Russia
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 20 artilleries, 15 infantry and 29 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 8 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Tambov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Archangel to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                6 mech_infantrys moved from Southern Italy to Northern Italy
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Norway to Karelia

    Place Units - Germans
                1 destroyer and 2 transports placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 63 PUs (1 lost to blockades); end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs

    triplea_42059_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 infantry
                EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 3 armour, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Germany to Tambov
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Germany to Archangel
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Bryansk to Western Germany
                2 bombers moved from Germany to Western Germany
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
                        Germans roll dice for 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys in Russia, round 2 :  18/73 hits
                        Russians roll dice for 1 aaGun and 8 infantry in Russia, round 2 :  3/8 hits
                        1 aaGun owned by the Russians, 3 infantry owned by the Germans and 8 infantry owned by the Russians lost in Russia
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 20 artilleries, 15 infantry and 29 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 8 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Tambov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Archangel to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                6 mech_infantrys moved from Southern Italy to Northern Italy
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Norway to Karelia

    Place Units - Germans
                1 destroyer and 2 transports placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 63 PUs (1 lost to blockades); end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 1 mech_infantry
                EDIT: Changing ownership of Sweden from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
                EDIT: Adding units owned by Germans to Sweden: 6 infantry and 1 mech_infantry
                EDIT: Changing ownership of Switzerland from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Adding units owned by Germans to Switzerland: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Ger9.tsvg


  • have u added sweden money (ipc) to germany?

  • 21 20 19 18 17 16

    no

  • 21 20 19 18 17 16

    forgot


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 125 to 128
                EDIT: Turning off Edit Mode
                1 infantry moved from Vologda to Smolensk
                1 bomber moved from Vologda to Chahar
                1 mech_infantry moved from Hunan to Chahar
                1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
                10 artilleries and 10 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Chahar
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 10 artilleries and 10 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 10 artilleries and 10 infantry in Archangel, round 2 :  3/20 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Manchuria from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Samara
                1 infantry moved from Vologda to Nenetsia
                1 mech_infantry moved from Urals to Timguska
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                1 infantry moved from Vologda to Urals
                2 aaGuns, 2 armour, 11 artilleries, 21 infantry and 1 mech_infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Urals
                1 infantry moved from Korea to Manchuria
                1 bomber moved from Chahar to Anhwe

    Turn Complete - Russians

    triplea_42059_Rus9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Timguska: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Jap9.tsvg


  • sorry for all the edits

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Timguska: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Japanese buy 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    British defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  2/9 hits
                        British roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from UK_Pacific with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Shantung
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shantung to Japan
                2 bombers moved from Kiangsi to Japan
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Japanese collect 14 PUs (2 lost to blockades); end with 14 PUs

    triplea_42059_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 2 factory_minors, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 marine moved from Midway to 25 Sea Zone
                1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
                1 battleship moved from 25 Sea Zone to 32 Sea Zone
                1 marine moved from Marshall Islands to 32 Sea Zone
                1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                5 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 2 marines in Caroline Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  4/10 hits
                        Italians roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship and 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 carriers moved from 91 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from 104 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 7 infantry, 1 marine and 3 mech_infantrys moved from Spain to Normandy Bordeaux
                1 bomber moved from 92 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Algeria to Morocco
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                2 carriers, 4 fighters and 6 submarines moved from 25 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Korea to Amur
                2 mech_infantrys moved from Korea to Jehol
                1 cruiser moved from 91 Sea Zone to 111 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 factory_minor placed in Brazil
                2 artilleries, 2 infantry and 1 marine placed in Central United States
                1 cruiser placed in 101 Sea Zone
                3 mech_infantrys placed in Korea
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,1,1,6,2,5,4,3,3,4,1,2,5,5,4,6,2,3,4
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    triplea_42059_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Shantung
                1 infantry placed in Kiangsi
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42059_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 2 factory_minors, 2 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 marine moved from Midway to 25 Sea Zone
                1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
                1 battleship moved from 25 Sea Zone to 32 Sea Zone
                1 marine moved from Marshall Islands to 32 Sea Zone
                1 battleship and 1 marine moved from 32 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                5 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 2 marines in Caroline Islands, round 2 :  2/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  4/10 hits
                        Italians roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship and 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 carriers moved from 91 Sea Zone to 110 Sea Zone
                7 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from 104 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 7 infantry, 1 marine and 3 mech_infantrys moved from Spain to Normandy Bordeaux
                1 bomber moved from 92 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Algeria to Morocco
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 25 Sea Zone to 22 Sea Zone
                2 carriers, 4 fighters and 6 submarines moved from 25 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Korea to Amur
                2 mech_infantrys moved from Korea to Jehol
                1 cruiser moved from 91 Sea Zone to 111 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 factory_minor placed in Brazil
                2 artilleries, 2 infantry and 1 marine placed in Central United States
                1 cruiser placed in 101 Sea Zone
                3 mech_infantrys placed in Korea
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,1,1,6,2,5,4,3,3,4,1,2,5,5,4,6,2,3,4
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Shantung
                1 infantry placed in Kiangsi
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                British buy 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Spain to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Turkey to Greece
                      British take Greece from Germans
                1 infantry moved from Turkey to Caucasus
                1 infantry moved from Turkey to Caucasus
                1 bomber moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 fighter moved from Iraq to Caucasus

    Combat - British
                British creates battle in territory 105 Sea Zone
                Battle in Caucasus
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking 105 Sea Zone from Germans, taking Caucasus from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 aaGun, 5 artilleries and 2 infantry moved from Iraq to Turkey
                1 bomber and 2 fighters moved from Caucasus to Turkey
                1 fighter moved from Egypt to Turkey
                1 armour moved from Trans-Jordan to Turkey
                1 infantry moved from Trans-Jordan to Syria
                2 armour and 1 infantry moved from West India to Eastern Persia
                2 armour moved from Eastern Persia to Persia
                4 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Hopei to Sikang
                2 armour and 5 mech_infantrys moved from Anhwe to Shensi
                3 aaGuns moved from Anhwe to Kweichow
                1 mech_infantry moved from Jehol to Suiyuyan
                1 aaGun moved from Hunan to Kweichow
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns and 5 infantry moved from Gibraltar to Spain
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 carrier placed in 110 Sea Zone
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,3
                British collect 37 PUs (8 lost to blockades); end with 37 PUs

    Place Units - UK_Pacific
                3 armour placed in West India
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 4 mech_infantrys
                    Some Units in West India change ownership: 3 armour

    triplea_42059_UK_9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Eastern Poland to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42059_Ita9.tsvg


  • anzac goes


  • will u use kamikaze at formosa?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Shan State to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 marine moved from 20 Sea Zone to Formosa
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 bomber moved from Queensland to 19 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone

    Combat - ANZAC

    triplea_42059_ANZ9.tsvg


  • i ll continue with my move as if u do not wish to use kamikazes, but if u wish just roll here on the forum and we ll adjust my IPC

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