18L Giallo (x+4) vs Amonsul (l) BM3 Game III


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 marine moved from Quebec to 106 Sea Zone
                3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                1 cruiser, 3 infantry, 1 marine, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                3 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 tactical_bomber moved from United Kingdom to Spain
                3 fighters moved from United Kingdom to 105 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                5 submarines moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 105 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters in 105 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Spain
                    Americans attack with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 :  5/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria
                2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
                2 aaGuns, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
                6 fighters moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from Spain to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 105 Sea Zone to 91 Sea Zone
                2 transports moved from 101 Sea Zone to 91 Sea Zone
                7 fighters moved from Korea to 25 Sea Zone
                3 fighters moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Spain to Gibraltar
                2 fighters moved from 105 Sea Zone to United Kingdom

    Place Units - Americans
                4 destroyers and 6 submarines placed in 101 Sea Zone
                1 bomber placed in Western United States
                3 mech_infantrys placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,1,5,1,2,3,6,6,3,5,3,1,3,5,5,4,1,6,2,5,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,1,4
                Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_42059_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Anhwe
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_42059_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 marine moved from Quebec to 106 Sea Zone
                3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                1 cruiser, 3 infantry, 1 marine, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                3 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 tactical_bomber moved from United Kingdom to Spain
                3 fighters moved from United Kingdom to 105 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                5 submarines moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 105 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters in 105 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Spain
                    Americans attack with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 :  5/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria
                2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
                2 aaGuns, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
                6 fighters moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from Spain to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 105 Sea Zone to 91 Sea Zone
                2 transports moved from 101 Sea Zone to 91 Sea Zone
                7 fighters moved from Korea to 25 Sea Zone
                3 fighters moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Spain to Gibraltar
                2 fighters moved from 105 Sea Zone to United Kingdom

    Place Units - Americans
                4 destroyers and 6 submarines placed in 101 Sea Zone
                1 bomber placed in Western United States
                3 mech_infantrys placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,1,5,1,2,3,6,6,3,5,3,1,3,5,5,4,1,6,2,5,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,1,4
                Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Anhwe
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - British
                British buy 1 aaGun, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Hunan to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                1 bomber moved from India to Turkey
                1 fighter moved from Northwest Persia to Turkey
                11 infantry moved from Iraq to Turkey
                1 infantry moved from Syria to Turkey
                1 fighter moved from Egypt to Turkey
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone

    Combat - British
                British creates battle in territory 19 Sea Zone
                Battle in 125 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win, taking 19 Sea Zone from Japanese with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Turkey
                    British attack with 1 bomber, 2 fighters and 12 infantry
                    Neutral_True defend with 8 infantry
                        British roll dice for 1 bomber, 2 fighters and 12 infantry in Turkey, round 2 :  5/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 1 bomber, 2 fighters and 10 infantry in Turkey, round 3 :  1/13 hits
                        Neutral_True roll dice for 3 infantry in Turkey, round 3 :  0/3 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 1 bomber, 2 fighters and 10 infantry in Turkey, round 4 :  3/13 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 4 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 99 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Hopei
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                3 aaGuns and 1 mech_infantry moved from Hunan to Anhwe
                1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun moved from Yunnan to Hunan
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 fighter moved from India to Iraq
                3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 submarine moved from 92 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from Gibraltar to Spain
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 bomber moved from Turkey to Iraq
                1 fighter moved from Turkey to Egypt
                1 fighter moved from Turkey to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 transports moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 aaGun and 2 artilleries placed in Iraq
                2 artilleries and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 34 PUs (4 lost to blockades); end with 34 PUs

    Place Units - UK_Pacific
                2 armour, 1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 4 mech_infantrys

    triplea_42059_UK_8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 bomber moved from Southern Italy to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 battleship, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Eastern Poland

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode
                Italians undo move 1.
                3 mech_infantrys placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_42059_Ita8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 bomber moved from Southern Italy to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 battleship, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Eastern Poland

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode
                Italians undo move 1.
                3 mech_infantrys placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42059_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 bomber in Manchuria, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 bomber moved from Manchuria to Korea
                1 submarine moved from 62 Sea Zone to 30 Sea Zone
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Shan State
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_42059_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 bomber in Manchuria, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 bomber moved from Manchuria to Korea
                1 submarine moved from 62 Sea Zone to 30 Sea Zone
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
                1 marine moved from 37 Sea Zone to Shan State
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42059_Fre8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_42059_Ger9.tsvg


  • i forgot to post the edit i made on uk pacific


  • in rush i deployed units wrongly, i ve edited but forgot to post it seems


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 infantry
                EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 infantry
                EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 3 armour, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Germany to Tambov
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Germany to Archangel
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Bryansk to Western Germany
                2 bombers moved from Germany to Western Germany
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
                        Germans roll dice for 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys in Russia, round 2 :  18/73 hits
                        Russians roll dice for 1 aaGun and 8 infantry in Russia, round 2 :  3/8 hits
                        1 aaGun owned by the Russians, 3 infantry owned by the Germans and 8 infantry owned by the Russians lost in Russia
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 20 artilleries, 15 infantry and 29 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 8 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Tambov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Archangel to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                6 mech_infantrys moved from Southern Italy to Northern Italy
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Norway to Karelia

    Place Units - Germans
                1 destroyer and 2 transports placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 63 PUs (1 lost to blockades); end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs

    triplea_42059_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 infantry
                EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
                EDIT: Turning off Edit Mode
                Germans buy 3 armour, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Germany to Tambov
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Germany to Archangel
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Bryansk to Western Germany
                2 bombers moved from Germany to Western Germany
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
                        Germans roll dice for 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys in Russia, round 2 :  18/73 hits
                        Russians roll dice for 1 aaGun and 8 infantry in Russia, round 2 :  3/8 hits
                        1 aaGun owned by the Russians, 3 infantry owned by the Germans and 8 infantry owned by the Russians lost in Russia
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 20 artilleries, 15 infantry and 29 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 8 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Tambov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Archangel to Novgorod
                1 mech_infantry moved from Poland to Novgorod
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                6 mech_infantrys moved from Southern Italy to Northern Italy
                3 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Norway to Karelia

    Place Units - Germans
                1 destroyer and 2 transports placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 63 PUs (1 lost to blockades); end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 1 mech_infantry
                EDIT: Changing ownership of Sweden from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
                EDIT: Adding units owned by Germans to Sweden: 6 infantry and 1 mech_infantry
                EDIT: Changing ownership of Switzerland from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Adding units owned by Germans to Switzerland: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Ger9.tsvg


  • have u added sweden money (ipc) to germany?

  • 21 20 19 18 17 16

    no

  • 21 20 19 18 17 16

    forgot


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 125 to 128
                EDIT: Turning off Edit Mode
                1 infantry moved from Vologda to Smolensk
                1 bomber moved from Vologda to Chahar
                1 mech_infantry moved from Hunan to Chahar
                1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
                10 artilleries and 10 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Chahar
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 10 artilleries and 10 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 10 artilleries and 10 infantry in Archangel, round 2 :  3/20 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Manchuria from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Samara
                1 infantry moved from Vologda to Nenetsia
                1 mech_infantry moved from Urals to Timguska
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                1 infantry moved from Vologda to Urals
                2 aaGuns, 2 armour, 11 artilleries, 21 infantry and 1 mech_infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Urals
                1 infantry moved from Korea to Manchuria
                1 bomber moved from Chahar to Anhwe

    Turn Complete - Russians

    triplea_42059_Rus9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Timguska: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_42059_Jap9.tsvg

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