@fasthard nevermind – had a file open from another game ;-) my mistake.
18L Giallo (x+4) vs Amonsul (l) BM3 Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Philippines
Battle in MarianasNon Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Yunnan to HunanPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from 106 Sea Zone to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
3 bombers moved from Holland Belgium to 105 Sea Zone
1 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/6 hits
Americans roll dice for 1 marine in Norway, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 marine owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
3 bombers moved from 105 Sea Zone to Germany
1 bomber moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
11 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 fighters moved from 110 Sea Zone to Southern Italy
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to Western Germany
1 aaGun, 4 artilleries and 2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Bulgaria to Romania
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Germans
1 transport placed in 112 Sea Zone
2 bombers placed in Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Yunnan to Hunan
1 aaGun moved from Korea to Manchuria
2 aaGuns, 2 armour, 21 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Vologda
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to VologdaPlace Units - Russians
1 infantry placed in Volgograd
1 aaGun and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hopei
2 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to Kiangsi
2 battleships, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in Manchuria
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 aaGun; Chinese defend with 1 infantry
AA fire in Manchuria : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Kwangtung
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbourNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,4,1,5,5,1,4
Japanese collect 14 PUs (10 lost to blockades); end with 15 PUs -
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why hAve u attacked Kwangtung with 1 mech only?
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since U ve decided to undo that attack (edit move) why havent U spared Ur transport and pull it back to sz 6 (since it did not loaded and offloaded to Kwangtung) ?
please redo Ur ncm,
then I ll continue.
its not good that u loose ur only transport for nothin
cheers
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I made a mistake, I used all my planes for the other attack. But I undid my combat phase. Thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hopei
2 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to Kiangsi
2 battleships, 5 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Battle in Manchuria
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 aaGun; Chinese defend with 1 infantry
AA fire in Manchuria : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Kwangtung
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbourNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,4,4,1,5,5,1,4
Japanese collect 14 PUs (10 lost to blockades); end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 marine moved from Quebec to 106 Sea Zone
3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
1 cruiser, 3 infantry, 1 marine, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 tactical_bomber moved from United Kingdom to Spain
3 fighters moved from United Kingdom to 105 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
6 fighters moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Spain to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 105 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Korea to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Spain to Gibraltar
2 fighters moved from 105 Sea Zone to United KingdomPlace Units - Americans
4 destroyers and 6 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
3 mech_infantrys placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,1,5,1,2,3,6,6,3,5,3,1,3,5,5,4,1,6,2,5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,1,4
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 marine moved from Quebec to 106 Sea Zone
3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
1 cruiser, 3 infantry, 1 marine, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 tactical_bomber moved from United Kingdom to Spain
3 fighters moved from United Kingdom to 105 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 7 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
2 aaGuns and 2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
6 fighters moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Spain to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 105 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Korea to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Spain to Gibraltar
2 fighters moved from 105 Sea Zone to United KingdomPlace Units - Americans
4 destroyers and 6 submarines placed in 101 Sea Zone
1 bomber placed in Western United States
3 mech_infantrys placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,1,5,1,2,3,6,6,3,5,3,1,3,5,5,4,1,6,2,5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,1,4
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 1 aaGun, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 bomber moved from India to Turkey
1 fighter moved from Northwest Persia to Turkey
11 infantry moved from Iraq to Turkey
1 infantry moved from Syria to Turkey
1 fighter moved from Egypt to Turkey
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea ZoneCombat - British
British creates battle in territory 19 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win, taking 19 Sea Zone from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Turkey
British attack with 1 bomber, 2 fighters and 12 infantry
Neutral_True defend with 8 infantry
British roll dice for 1 bomber, 2 fighters and 12 infantry in Turkey, round 2 : 5/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 bomber, 2 fighters and 10 infantry in Turkey, round 3 : 1/13 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits
1 infantry owned by the Neutral_True lost in Turkey
British roll dice for 1 bomber, 2 fighters and 10 infantry in Turkey, round 4 : 3/13 hits
Neutral_True roll dice for 2 infantry in Turkey, round 4 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
3 aaGuns and 1 mech_infantry moved from Hunan to Anhwe
1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from India to Iraq
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Gibraltar to Spain
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Egypt
1 fighter moved from Turkey to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
2 armour, 1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
1 battleship, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Eastern PolandPlace Units - Italians
3 mech_infantrys placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Italians undo move 1.
3 mech_infantrys placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
1 battleship, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Eastern PolandPlace Units - Italians
3 mech_infantrys placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Italians undo move 1.
3 mech_infantrys placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 1 bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 bomber in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Manchuria to Korea
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 infantry moved from Hunan to Anhwe
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 1 bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 bomber in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Manchuria to Korea
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 infantry moved from Hunan to Anhwe
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
i forgot to post the edit i made on uk pacific
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in rush i deployed units wrongly, i ve edited but forgot to post it seems
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 armour and 1 infantry
EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 armour and 1 infantry
EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Rostov from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Tambov
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Archangel
1 submarine moved from 110 Sea Zone to 124 Sea Zone
6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Bryansk to Western Germany
2 bombers moved from Germany to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
Germans roll dice for 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys in Russia, round 2 : 18/73 hits
Russians roll dice for 1 aaGun and 8 infantry in Russia, round 2 : 3/8 hits
1 aaGun owned by the Russians, 3 infantry owned by the Germans and 8 infantry owned by the Russians lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 20 artilleries, 15 infantry and 29 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
6 mech_infantrys moved from Southern Italy to Northern Italy
3 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Norway to KareliaPlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
3 fighters placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 63 PUs (1 lost to blockades); end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 armour and 1 infantry
EDIT: Adding units owned by British to West India: 2 armour and 1 infantry
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Rostov from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Tambov
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Archangel
1 submarine moved from 110 Sea Zone to 124 Sea Zone
6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Bryansk to Western Germany
2 bombers moved from Germany to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
Germans roll dice for 6 armour, 20 artilleries, 18 infantry and 29 mech_infantrys in Russia, round 2 : 18/73 hits
Russians roll dice for 1 aaGun and 8 infantry in Russia, round 2 : 3/8 hits
1 aaGun owned by the Russians, 3 infantry owned by the Germans and 8 infantry owned by the Russians lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 20 artilleries, 15 infantry and 29 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
6 mech_infantrys moved from Southern Italy to Northern Italy
3 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Norway to KareliaPlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
3 fighters placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 63 PUs (1 lost to blockades); end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 mech_infantry
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Adding units owned by Germans to Sweden: 6 infantry and 1 mech_infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to Switzerland: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode





