18L axis-dominion vs adam (allies) bm3
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hold on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Persia to Iraq
1 bomber moved from Greece to Iraq
1 bomber moved from Philippines to 42 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 42 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 aaGun and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Iraq
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from Iraq to Southern Italy
10 mech_infantrys moved from Romania to Belarus
2 aaGuns, 6 artilleries, 17 infantry and 4 mech_infantrys moved from Archangel to Belarus
1 infantry moved from Albania to Greece
5 artilleries moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
5 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
6 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from France to Western Germany
5 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to France
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from Greece to Southern ItalyPlace Units - Germans
1 submarine placed in 97 Sea Zone
3 artilleries placed in Persia
3 armour placed in Novgorod
1 infantry placed in Greece
1 artillery and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,4
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
EDIT: Adding units owned by Germans to Belarus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Greece: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : 1.67 -
ok use latest
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Russia to UkraineCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 4/5 hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 fighters moved from Archangel to Russia
10 infantry moved from Russia to Bryansk
1 aaGun, 1 armour, 6 artilleries and 34 infantry moved from Smolensk to Bryansk
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Bryansk to Russia
2 fighters moved from Northwest Persia to Russia
1 armour moved from Kazakhstan to Russia
1 aaGun, 2 armour, 20 artilleries and 51 infantry moved from Northwest Persia to Caucasus
2 armour moved from Caucasus to Rostov
1 armour moved from Russia to BryanskPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Philippines to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Java to Borneo
3 submarines moved from 37 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
15 fighters moved from Queensland to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
3 fighters moved from Kwangsi to Philippines
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 aaGun moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
3 armour, 11 artilleries, 7 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Amur to Jehol
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 marines moved from Kwangsi to 36 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Anhwe to Kweichow
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 11 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - Japanese
2 submarines placed in 36 Sea Zone
1 fighter and 5 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0.67
UK_Pacific : -0.33
Japanese : 1.50 -
hold
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Philippines to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Java to Borneo
3 submarines moved from 37 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
15 fighters moved from Queensland to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
3 fighters moved from Kwangsi to Philippines
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 aaGun moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
3 armour, 11 artilleries, 7 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Amur to Jehol
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 marines moved from Kwangsi to 36 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Anhwe to Kweichow
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 11 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - Japanese
2 submarines placed in 36 Sea Zone
1 fighter and 5 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 2 infantry
EDIT: Adding units owned by Japanese to South Australia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from South Australia: 1 armour and 10 infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 armour and 10 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.67
UK_Pacific : -0.33
Japanese : 1.50 -
ok go for it
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Celebes
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Celebes from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to Gibraltar
1 fighter moved from Holland Belgium to Gibraltar
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 13 carriers, 1 cruiser, 13 destroyers, 25 fighters, 2 infantry, 14 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 49 Sea Zone to New Zealand
2 fighters moved from Western United States to 49 Sea ZonePlace Units - Americans
1 harbour placed in Solomon Islands
3 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
28 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
4 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
4 fighters moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Northwest Persia to IraqCombat - British
Battle in Sumatra
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters and 5 submarines
Germans defend with 1 destroyer and 1 submarine
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 97 Sea Zone
British win, taking Sumatra from Japanese, taking 97 Sea Zone from Germans with 1 bomber, 5 fighters and 5 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
4 fighters moved from Northwest Persia to Russia
1 armour moved from Northwest Persia to Kazakhstan
3 fighters moved from Northwest Persia to India
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from 97 Sea Zone to Egypt
5 fighters moved from 97 Sea Zone to Sardinia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Sardinia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Sardinia
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter, 2 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry -
The German shipyard in Greece called. They complain about their effort not being appreciated. The proud DD slaughtered on his maiden voyage :mrgreen:
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The German shipyard in Greece called. They complain about their effort not being appreciated. The proud DD slaughtered on his maiden voyage :mrgreen:
Still destroyed 3 subs though.
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ok well, let’s just call this gg. income is too high and not seeing a lot of options here
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Good game!
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Great game, thanks Gents.
@AD: Not that it was entirely decisive but I think by skipping Egypt you just put the last nail into the Axis’ coffin. It was obvious that Germans could not get India so sitting in Persia would mean the German army would end up cut off in the middle of nowhere.
If you march into Egypt and wreck Havoc in Africa you at least make sure the income keeps close to even. Also, you might have had enough troops to march down to South Africa which prove to be a game charges in some games.
Also I think it was not advisable to take the entire slow army South as they are - surprise - too slow to really help for the South Africa Blitz.
I think it would have been better to just take a few slowies down for attrition battles to save the valuable fast units and keep the rest to keep the Russians honest and - more important - to keep control over Cauc and Volgo.
Just imagine Germans sitting in Egypt + Africa taking african territories + Cauc and Volog access = 90+ income
Of course the Indians will then join the middle East again but this at least would have kept the critical mass away from Japan.Maybe all this would have only prolonged your misery :-)
I guess the foundation for the Allied win was laid early when the Germans did not take a breath deep enough that allows them to break through Rostov into the money territories. Although you finally did, supported by your extremely lucky hit and run at Bryansk I believe that was the key issue that bought UK enough time to create this unreal monster army in India. In case the Germans break through 3-4 turns earlier I believe there could have been an entirely different dynamic allowing the Germans to create a real thread an taking India and thus providing Japan with a VC victory.
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I completely agree with your assessment. I discussed the same with Adam via messanger. I regret not just going for Egypt. And yah I played too defensively in Europe and neglected my push on the eastern front.
Great game, thanks Gents.
@AD: Not that it was entirely decisive but I think by skipping Egypt you just put the last nail into the Axis’ coffin. It was obvious that Germans could not get India so sitting in Persia would mean the German army would end up cut off in the middle of nowhere.
If you march into Egypt and wreck Havoc in Africa you at least make sure the income keeps close to even. Also, you might have had enough troops to march down to South Africa which prove to be a game charges in some games.
Also I think it was not advisable to take the entire slow army South as they are - surprise - too slow to really help for the South Africa Blitz.
I think it would have been better to just take a few slowies down for attrition battles to save the valuable fast units and keep the rest to keep the Russians honest and - more important - to keep control over Cauc and Volgo.
Just imagine Germans sitting in Egypt + Africa taking african territories + Cauc and Volog access = 90+ income
Of course the Indians will then join the middle East again but this at least would have kept the critical mass away from Japan.Maybe all this would have only prolonged your misery :-)
I guess the foundation for the Allied win was laid early when the Germans did not take a breath deep enough that allows them to break through Rostov into the money territories. Although you finally did, supported by your extremely lucky hit and run at Bryansk I believe that was the key issue that bought UK enough time to create this unreal monster army in India. In case the Germans break through 3-4 turns earlier I believe there could have been an entirely different dynamic allowing the Germans to create a real thread an taking India and thus providing Japan with a VC victory.





