scramble from carrier?
L18 BM3 G40 Shin Ji (L) vs AetV (X+5)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Belarus to Novgorod
3 infantry moved from Bryansk to RostovCombat - Russians
Battle in Poland
Russians attack with 1 tactical_bomber
Germans defend with 1 aaGun
AA fire in Poland : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Russians lost in Poland
Germans win with 1 aaGun remaining. Battle score for attacker is -11
Casualties for Russians: 1 tactical_bomber
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 10 artilleries, 28 infantry and 2 mech_infantrys moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
2 fighters moved from Novgorod to Bryansk
1 fighter moved from Baltic States to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 0.00
AA fire in Poland : : 0.83
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 6 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 60 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Malaya
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 41 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to Philippines
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Hopei to 20 Sea Zone
1 bomber moved from Chahar to Japan
2 aaGuns and 12 infantry moved from Manchuria to Korea
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Hunan to Anhwe
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to MalayaPlace Units - Japanese
1 armour placed in Queensland
1 aaGun and 1 armour placed in French Indo China
6 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
British : -0,33
UK_Pacific : -0,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 carriers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 7 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
2 bombers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
3 fighters and 4 tactical_bombers moved from Western United States to MidwayPlace Units - Americans
4 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsPurchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
British take 109 Sea Zone from Germans
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries, 4 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - British
3 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 aaGuns, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Scotland: 4 aaGuns, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Scotland: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 29 PUs; end with 29 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -0.67
Americans : 0.17
Chinese : -0.67
Neutral_Axis : -1.00
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Iraq
2 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Eastern PolandCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 artillery
Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Greece
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Romania to Ukraine
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 factory_minor placed in Egypt
1 tactical_bomber placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0,33
British : -1,33
French : -1,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to IndiaCombat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Romania to Belarus
Germans take Belarus from Russians
1 armour and 8 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to Baltic States
2 fighters and 3 tactical_bombers moved from Egypt to Persia
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Archangel
Battle in Novgorod
Germans attack with 1 armour and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 7 infantry in Novgorod, round 3 : 1/8 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 2 fighters and 3 tactical_bombers in Persia, round 2 : 5/5 hits, 2,83 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Persia
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Baltic States
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Baltic States, round 2 : 0/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 3 mech_infantrys in Baltic States, round 3 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Ukraine
1 aaGun moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Romania to Ukraine
2 aaGuns, 5 artilleries and 18 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Persia to Iraq
1 aaGun moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -1,00
British : -0,17
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
10 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 infantry and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 1.33
Italians : -0.67
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
5 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to Manchuria
1 bomber moved from Japan to Manchuria
8 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 artillery moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
11 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 8 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 bombers, 8 fighters, 11 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/24 hits, 9,17 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 5/18 hits, 6,00 expected hits
5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 8 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 3 : 7/19 hits, 8,33 expected hits
Chinese roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 4,67 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 8 fighters, 4 infantry and 3 tactical_bombers in Manchuria, round 4 : 5/17 hits, 8,00 expected hits
Chinese roll dice for 7 infantry in Manchuria, round 4 : 4/7 hits, 2,33 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 5 : 5/13 hits, 7,00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 2 fighters and 10 infantry
Battle in Shan State
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 4,83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 bombers moved from Manchuria to Japan
6 fighters and 3 tactical_bombers moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
5 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 cruiser moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,1,4,1
Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0,50
Chinese : -1,67
AA fire in Manchuria : : -1,00
UK_Pacific : -0,67
Japanese : -8,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 2.67
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Midway to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 tactical_bombers moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 10 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 12/17 hits, 9.67 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans winJapanese win with no units remaining with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
10 fighters moved from 16 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 armour moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 artillery moved from Hunan to Anhwe
1 armour moved from Yunnan to AnhweCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anhwe
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
5 mech_infantrys moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Removing units owned by British from Scotland: 1 mech_infantry
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 2.33
Italians : 0.33
Americans : 2.00
Chinese : 2.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Midway to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 tactical_bombers moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 10 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 12/17 hits, 9.67 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans winJapanese win with no units remaining with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
10 fighters moved from 16 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 armour moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 artillery moved from Hunan to Anhwe
1 armour moved from Yunnan to AnhweCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anhwe
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
5 mech_infantrys moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Removing units owned by British from Scotland: 1 mech_infantry
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 2.33
Italians : 0.33
Americans : 2.00
Chinese : 2.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from RussiansCombat - Italians
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Italians
EDIT: Changing ownership of Persia from British to Italians
EDIT: Adding units owned by Italians to Eastern Persia: 1 armour
EDIT: Removing units owned by Italians from Caucasus: 1 armour
EDIT: Changing ownership of Caucasus from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Italians
EDIT: Adding units owned by Italians to Caucasus: 1 armour
EDIT: Removing units owned by Italians from Eastern Persia: 1 armour
EDIT: Changing ownership of Persia from Italians to British
EDIT: Changing ownership of Eastern Persia from Italians to British
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Southern Italy to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Greece to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
2 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Caucasus
2 bombers moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -1,17
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
3 fighters moved from Bryansk to Nenetsia
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 armour moved from Bryansk to Vologda
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 fighters
Germans defend with 1 armour
Russians roll dice for 3 fighters in Nenetsia, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Nenetsia
Russians roll dice for 2 fighters in Nenetsia, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Nenetsia to Urals
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 aaGuns, 8 artilleries and 51 infantry moved from Bryansk to RussiaPlace Units - Russians
5 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -4.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 destroyer and 1 submarine moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Anhwe
1 artillery moved from Chahar to Anhwe
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
2 armour, 2 artilleries, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
2 bombers moved from Japan to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line IslandsCombat - Japanese
Battle in Line Islands
Battle in Kwangtung
Japanese attack with 2 infantry
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
UK_Pacific win, taking Line Islands from Americans with no units remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Kwangsi, round 2 : 1/2 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 marine
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 marine in Shan State, round 2 : 0/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
1 marine owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 2/2 hits, 0,83 expected hits
1 armour owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 marine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 6 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 infantry and 6 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
AA fire in Yunnan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/19 hits, 9,67 expected hits
Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 6 mech_infantrys in Yunnan, round 2 : 5/14 hits, 5,33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 3 : 10/14 hits, 8,17 expected hits
Chinese roll dice for 1 artillery, 2 fighters and 5 mech_infantrys in Yunnan, round 3 : 4/8 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 aaGuns, 2 infantry and 6 mech_infantrys
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 artilleries, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
4 fighters and 1 tactical_bomber moved from Korea to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
1 carrier placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
1 armour and 1 infantry placed in Kiangsu
3 infantry placed in New South Wales
3 infantry placed in Queensland
Japanese undo move 5.
Japanese undo move 5.
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
2 infantry placed in French Indo China
1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0,17
AA fire in Yunnan : : -0,50
Chinese : 0,50
UK_Pacific : 1,50
Japanese : 0,17 -
Yea, I was hoping you’d have bad dice on whatever battle you chose there, but twas not to be. I’ll go ahead and concede now to save time. Nicely played!
-
Thank you Shin Ji.
Do you care for another one?
Switch sides? -
Not at the moment - too much work going on! But probably in a month or so.





