@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
G18L - variance (allies) vs Giallo (axis) - BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Timguska to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
3 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kwangtung to Kweichow
8 artilleries, 10 infantry and 9 mech_infantrys moved from Hunan to Yunnan
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangtung to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Kwangtung to Hopei
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 artilleries and 1 mech_infantry in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Suiyuyan to Kiangsu
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from 37 Sea Zone to Formosa
1 battleship and 1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 49 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter moved from Szechwan to Kweichow
3 infantry moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Germans, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
4 artilleries and 12 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 64 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from French West Africa to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from French West Africa to 91 Sea Zone
3 carriers moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Szechwan to SuiyuyanCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 bombers, 3 carriers, 2 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 4 transports
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers, 3 carriers, 2 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 91 Sea Zone, round 2 : 7/17 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 6 bombers, 3 carriers, 2 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to French West Africa
6 bombers moved from 91 Sea Zone to French West Africa
7 fighters moved from Egypt to French West Africa
1 mech_infantry moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to French West Africa
1 carrier and 2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 carriers moved from 64 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
5 fighters and 1 tactical_bomber placed in Eastern United States
1 factory_minor placed in IraqTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 fighter moved from Szechwan to Kweichow
3 infantry moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Kansu from Germans, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
4 artilleries and 12 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CreteCombat - British
Battle in Crete
Battle in Volgograd
British attack with 1 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Volgograd
British win, taking Crete from Italians, taking Volgograd from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
1 artillery and 12 infantry moved from Kazakhstan to Caucasus
6 armour moved from Iraq to Caucasus
6 fighters moved from Egypt to Iraq
2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Szechwan to Shensi
1 battleship and 1 cruiser moved from 64 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea ZonePlace Units - British
2 infantry placed in United Kingdom
1 airfield placed in French West Africa
2 artilleries and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,2,3,6
British collect 25 PUs (7 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to IcelandCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iceland
Battle in 104 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win, taking Iceland from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 fighter in 94 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
British win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns and 8 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to IcelandCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iceland
Battle in 104 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win, taking Iceland from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 fighter in 94 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
British win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns and 8 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 113 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
EDIT: Adding units owned by Italians to 113 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Italians from 110 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Italians to Western Germany: 2 marines
EDIT: Adding units owned by Italians to France: 2 artilleries and 2 infantry
EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 artilleries, 2 infantry and 2 marines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 marine moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Iraq to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 4 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
3 armour moved from Ukraine to Russia
7 armour, 19 artilleries, 16 infantry and 39 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Novgorod to Russia
3 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
4 bombers moved from Germany to Russia
2 armour and 2 mech_infantrys moved from India to Shan State
Germans take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from India to Shan StateCombat - Germans
Battle in Russia
Germans attack with 10 armour, 19 artilleries, 7 bombers, 4 fighters, 17 infantry, 42 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 68 infantry
AA fire in Russia : 1/9 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 10 armour, 19 artilleries, 7 bombers, 3 fighters, 17 infantry, 42 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 36/102 hits
Russians roll dice for 3 aaGuns and 68 infantry in Russia, round 2 : 20/68 hits
3 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 17 infantry owned by the Germans and 33 infantry owned by the Russians lost in Russia
Germans roll dice for 10 armour, 19 artilleries, 7 bombers, 3 fighters, 39 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 36/82 hits
Russians roll dice for 35 infantry in Russia, round 3 : 10/35 hits
10 mech_infantrys owned by the Germans and 35 infantry owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 19 artilleries, 7 bombers, 3 fighters, 29 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Germans: 1 fighter, 17 infantry and 13 mech_infantrys
Casualties for Russians: 3 aaGuns and 68 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
3 tactical_bombers moved from Russia to Western Ukraine
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
4 bombers moved from Russia to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
6 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
1 carrier placed in 113 Sea Zone
4 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in India
6 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 72 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
2 infantry moved from Tambov to Rostov
Russians take Rostov from GermansCombat - Russians
Non Combat Move - Russians
4 artilleries moved from Tambov to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
2 infantry moved from Tambov to Rostov
Russians take Rostov from GermansCombat - Russians
Non Combat Move - Russians
4 artilleries moved from Tambov to VolgogradTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 4 artilleries, 1 factory_minor and 1 infantry
Samara : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
8 artilleries moved from Yunnan to Kweichow
9 mech_infantrys moved from Yunnan to Kweichow
10 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 bomber moved from Kiangsu to Suiyuyan
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Kwangtung
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Formosa to 37 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 8 artilleries, 10 infantry and 10 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 8 artilleries, 10 infantry and 10 mech_infantrys in Kweichow, round 2 : 7/28 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 8 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from 37 Sea Zone to Kwangtung
2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Suiyuyan to Kiangsu
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 infantry placed in Kwangtung
2 submarines placed in 20 Sea Zone
1 cruiser and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 bombers moved from French West Africa to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from French West Africa to Tobruk
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
6 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from French West Africa to Tobruk
1 bomber moved from French West Africa to Tobruk
3 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from French West Africa to 104 Sea Zone -
scramble from rome?
-
submerge 104?
-
no and yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
4 artilleries and 16 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 bombers moved from French West Africa to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from French West Africa to Tobruk
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
6 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from French West Africa to Tobruk
1 bomber moved from French West Africa to Tobruk
3 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from French West Africa to 104 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Libya
Battle in Malta
Battle in 104 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win, taking Sicily from Italians, taking Libya from Italians, taking Malta from Italians with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 6 fighters
Italians defend with 1 destroyer
Americans roll dice for 6 fighters in 99 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tobruk
Americans attack with 1 artillery, 4 bombers and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Tobruk, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from 95 Sea Zone to 96 Sea Zone
3 tactical_bombers moved from French West Africa to 96 Sea Zone
2 bombers moved from 119 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to French West Africa
6 fighters moved from 99 Sea Zone to Syria
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to French West Africa
4 bombers moved from Tobruk to AlexandriaPlace Units - Americans
3 artilleries placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from 66 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Americans undo move 1.
3 artilleries placed in Iraq
1 armour and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in Eastern United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
4 artilleries and 16 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Volgograd to Caucasus
6 fighters moved from Iraq to Syria
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries moved from Iraq to Northwest Persia
7 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 infantry and 2 marines placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 bombers moved from French West Africa to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from French West Africa to Tobruk
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
6 fighters moved from Iraq to 99 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from French West Africa to Tobruk
1 bomber moved from French West Africa to Tobruk
3 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from French West Africa to 104 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Libya
Battle in Malta
Battle in 104 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win, taking Sicily from Italians, taking Libya from Italians, taking Malta from Italians with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 6 fighters
Italians defend with 1 destroyer
Americans roll dice for 6 fighters in 99 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tobruk
Americans attack with 1 artillery, 4 bombers and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Tobruk, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from 95 Sea Zone to 96 Sea Zone
3 tactical_bombers moved from French West Africa to 96 Sea Zone
2 bombers moved from 119 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to French West Africa
6 fighters moved from 99 Sea Zone to Syria
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Eastern United States to French West Africa
4 bombers moved from Tobruk to AlexandriaPlace Units - Americans
3 artilleries placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from 66 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Americans undo move 1.
3 artilleries placed in Iraq
1 armour and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in Eastern United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
4 artilleries and 16 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Volgograd to Caucasus
6 fighters moved from Iraq to Syria
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries moved from Iraq to Northwest Persia
7 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 infantry and 2 marines placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 aaGun
EDIT: Adding units owned by British to Suiyuyan: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 marine moved from Iceland to 123 Sea Zone
1 cruiser and 1 marine moved from 123 Sea Zone to 125 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from France to Western Germany
1 tactical_bomber moved from 113 Sea Zone to 112 Sea ZoneCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 marine moved from 125 Sea Zone to NorwayPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to Celebes
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Celebes, round 2 : 4/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Celebes to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 mech_infantry moved from Russia to Samara
19 artilleries moved from Russia to Tambov
3 mech_infantrys moved from Smolensk to Tambov
1 mech_infantry moved from Belarus to Rostov
10 armour and 28 mech_infantrys moved from Russia to Tambov
1 bomber moved from Smolensk to Rostov
1 bomber moved from Smolensk to Samara
1 bomber moved from Smolensk to Samara
1 bomber moved from Smolensk to Rostov
3 bombers moved from Novgorod to Western Germany
3 fighters and 4 tactical_bombers moved from Western Ukraine to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Greater Southern Germany
4 infantry moved from Western Germany to Greater Southern Germany
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from France to Western Germany
1 mech_infantry moved from Shan State to Szechwan
Germans take Szechwan from Chinese
1 armour moved from India to Yunnan
1 armour moved from Shan State to Kweichow
3 infantry moved from India to Burma
3 armour and 1 mech_infantry moved from India to Yunnan
2 armour moved from India to Shan State
1 armour moved from India to YunnanCombat - Germans
Battle in Tambov
Germans attack with 10 armour, 19 artilleries and 31 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 19 artilleries and 31 mech_infantrys in Tambov, round 2 : 17/60 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 10 armour, 19 artilleries and 31 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Samara to Novgorod
2 bombers moved from Rostov to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Smolensk to BryanskPlace Units - Germans
1 carrier, 1 cruiser and 2 destroyers placed in 112 Sea Zone
3 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Russia
3 artilleries placed in UkraineTurn Complete - Germans
Germans collect 75 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs





