0% for April

G18L - variance (allies) vs Giallo (axis) - BM3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from Normandy Bordeaux to 110 Sea Zone
                1 cruiser and 1 marine moved from 110 Sea Zone to 123 Sea Zone
                1 marine moved from 123 Sea Zone to Iceland

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Iceland
                Battle in 104 Sea Zone
                    Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win, taking Iceland from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
                    British win with no units remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 124 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns and 8 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 8 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 2 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 113 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
                EDIT: Adding units owned by Italians to 113 Sea Zone: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Italians from 110 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                EDIT: Adding units owned by Italians to Western Germany: 2 marines
                EDIT: Adding units owned by Italians to France: 2 artilleries and 2 infantry
                EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 artilleries, 2 infantry and 2 marines
                EDIT: Turning off Edit Mode

    triplea_41872_Ita11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 4 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 marine moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Iraq to Caucasus

    Turn Complete - French

    triplea_41872_Fre11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 4 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Russia
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Archangel to Russia
                1 mech_infantry moved from Vologda to Russia
                1 mech_infantry moved from Samara to Russia
                3 armour moved from Ukraine to Russia
                7 armour, 19 artilleries, 16 infantry and 39 mech_infantrys moved from Bryansk to Russia
                1 tactical_bomber moved from Novgorod to Russia
                3 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
                4 bombers moved from Germany to Russia
                2 armour and 2 mech_infantrys moved from India to Shan State
                      Germans take Burma from UK_Pacific
                1 armour and 1 mech_infantry moved from India to Shan State

    Combat - Germans
                Battle in Russia
                    Germans attack with 10 armour, 19 artilleries, 7 bombers, 4 fighters, 17 infantry, 42 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 68 infantry
                        AA fire in Russia :  1/9 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 10 armour, 19 artilleries, 7 bombers, 3 fighters, 17 infantry, 42 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  36/102 hits
                        Russians roll dice for 3 aaGuns and 68 infantry in Russia, round 2 :  20/68 hits
                        3 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 17 infantry owned by the Germans and 33 infantry owned by the Russians lost in Russia
                        Germans roll dice for 10 armour, 19 artilleries, 7 bombers, 3 fighters, 39 mech_infantrys and 4 tactical_bombers in Russia, round 3 :  36/82 hits
                        Russians roll dice for 35 infantry in Russia, round 3 :  10/35 hits
                        10 mech_infantrys owned by the Germans and 35 infantry owned by the Russians lost in Russia
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 10 armour, 19 artilleries, 7 bombers, 3 fighters, 29 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 106
                    Casualties for Germans: 1 fighter, 17 infantry and 13 mech_infantrys
                    Casualties for Russians: 3 aaGuns and 68 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Karelia to Belarus
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                1 carrier moved from 110 Sea Zone to 113 Sea Zone
                1 aaGun moved from Normandy Bordeaux to France
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                3 tactical_bombers moved from Russia to Western Ukraine
                2 bombers moved from Russia to Novgorod
                1 bomber moved from Russia to Novgorod
                4 bombers moved from Russia to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                2 mech_infantrys moved from Eastern Poland to Smolensk
                6 mech_infantrys moved from Eastern Poland to Ukraine

    Place Units - Germans
                1 carrier placed in 113 Sea Zone
                4 fighters placed in Western Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in India
                6 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 72 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_41872_Ger12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Tambov to Samara
                      Russians take Samara from Germans
                2 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 artilleries moved from Tambov to Volgograd

    Turn Complete - Russians

    triplea_41872_Rus12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Tambov to Samara
                      Russians take Samara from Germans
                2 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 artilleries moved from Tambov to Volgograd

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Rostov: 1 infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 4 artilleries, 1 factory_minor and 1 infantry
        Samara : 1 infantry

    triplea_41872_Rus12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kwangtung to Hunan
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Hunan to Kweichow
                8 artilleries moved from Yunnan to Kweichow
                9 mech_infantrys moved from Yunnan to Kweichow
                10 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Chahar
                1 bomber moved from Kiangsu to Suiyuyan
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 infantry moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Kwangtung
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                1 bomber moved from Formosa to 37 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 8 artilleries, 10 infantry and 10 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 8 artilleries, 10 infantry and 10 mech_infantrys in Kweichow, round 2 :  7/28 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 8 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 bomber moved from 37 Sea Zone to Kwangtung
                2 tactical_bombers moved from Anhwe to Kiangsu
                1 bomber moved from Suiyuyan to Kiangsu
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 infantry placed in Kwangtung
                2 submarines placed in 20 Sea Zone
                1 cruiser and 2 destroyers placed in 6 Sea Zone
                3 infantry placed in Shantung
                1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs

    triplea_41872_Jap12.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                2 bombers moved from French West Africa to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from French West Africa to Tobruk
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                6 fighters moved from Iraq to 99 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from French West Africa to Tobruk
                1 bomber moved from French West Africa to Tobruk
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from French West Africa to 104 Sea Zone

    triplea_41872_Ame12.tsvg

  • 17 16 15 14 12

    scramble from rome?

  • 17 16 15 14 12

    submerge 104?

  • 21 20 19 18 17 16

    no and yes

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                4 artilleries and 16 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_41872_Chi12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                2 bombers moved from French West Africa to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from French West Africa to Tobruk
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                6 fighters moved from Iraq to 99 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from French West Africa to Tobruk
                1 bomber moved from French West Africa to Tobruk
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from French West Africa to 104 Sea Zone

    Combat - Americans
                Battle in Sicily
                Battle in Libya
                Battle in Malta
                Battle in 104 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 104 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 104 Sea Zone
                    Americans win, taking Sicily from Italians, taking Libya from Italians, taking Malta from Italians with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 submarine
                        Americans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 99 Sea Zone
                    Americans attack with 6 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 6 fighters in 99 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 artillery, 4 bombers and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Tobruk, round 2 :  3/6 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                3 carriers moved from 91 Sea Zone to 96 Sea Zone
                3 fighters moved from 95 Sea Zone to 96 Sea Zone
                3 tactical_bombers moved from French West Africa to 96 Sea Zone
                2 bombers moved from 119 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to Scotland
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                2 mech_infantrys moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to French West Africa
                6 fighters moved from 99 Sea Zone to Syria
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Eastern United States to French West Africa
                4 bombers moved from Tobruk to Alexandria

    Place Units - Americans
                3 artilleries placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 66 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Americans undo move 1.
                3 artilleries placed in Iraq
                1 armour and 1 infantry placed in Eastern United States
                2 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in Eastern United States
                1 carrier and 3 destroyers placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                4 artilleries and 16 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Volgograd to Caucasus
                6 fighters moved from Iraq to Syria
                3 mech_infantrys moved from Iraq to Caucasus
                2 artilleries moved from Iraq to Northwest Persia
                7 infantry moved from Iraq to Northwest Persia
                3 artilleries moved from Trans-Jordan to Iraq
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                2 aaGuns moved from United Kingdom to Scotland
                4 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 infantry and 2 marines placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Turn Complete - UK_Pacific

    triplea_41872_UK_12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                2 bombers moved from French West Africa to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from French West Africa to Tobruk
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                6 fighters moved from Iraq to 99 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from French West Africa to Tobruk
                1 bomber moved from French West Africa to Tobruk
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from French West Africa to 104 Sea Zone

    Combat - Americans
                Battle in Sicily
                Battle in Libya
                Battle in Malta
                Battle in 104 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 104 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 104 Sea Zone
                    Americans win, taking Sicily from Italians, taking Libya from Italians, taking Malta from Italians with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 submarine
                        Americans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 99 Sea Zone
                    Americans attack with 6 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 6 fighters in 99 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 artillery, 4 bombers and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Tobruk, round 2 :  3/6 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                3 carriers moved from 91 Sea Zone to 96 Sea Zone
                3 fighters moved from 95 Sea Zone to 96 Sea Zone
                3 tactical_bombers moved from French West Africa to 96 Sea Zone
                2 bombers moved from 119 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to Scotland
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                2 mech_infantrys moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to French West Africa
                6 fighters moved from 99 Sea Zone to Syria
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Eastern United States to French West Africa
                4 bombers moved from Tobruk to Alexandria

    Place Units - Americans
                3 artilleries placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 66 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Americans undo move 1.
                3 artilleries placed in Iraq
                1 armour and 1 infantry placed in Eastern United States
                2 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in Eastern United States
                1 carrier and 3 destroyers placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                4 artilleries and 16 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Volgograd to Caucasus
                6 fighters moved from Iraq to Syria
                3 mech_infantrys moved from Iraq to Caucasus
                2 artilleries moved from Iraq to Northwest Persia
                7 infantry moved from Iraq to Northwest Persia
                3 artilleries moved from Trans-Jordan to Iraq
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                2 aaGuns moved from United Kingdom to Scotland
                4 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 infantry and 2 marines placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shensi: 1 aaGun
                EDIT: Adding units owned by British to Suiyuyan: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_41872_UK_12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 104 Sea Zone to 112 Sea Zone
                1 submarine moved from 124 Sea Zone to 112 Sea Zone
                1 marine moved from Iceland to 123 Sea Zone
                1 cruiser and 1 marine moved from 123 Sea Zone to 125 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from 113 Sea Zone to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 2 infantry moved from France to Western Germany
                1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 marine moved from 125 Sea Zone to Norway

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_41872_Ita12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to Celebes
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Celebes, round 2 :  4/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 carriers moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Celebes to 44 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41872_Fre12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians
                1 mech_infantry moved from Russia to Samara
                19 artilleries moved from Russia to Tambov
                3 mech_infantrys moved from Smolensk to Tambov
                1 mech_infantry moved from Belarus to Rostov
                10 armour and 28 mech_infantrys moved from Russia to Tambov
                1 bomber moved from Smolensk to Rostov
                1 bomber moved from Smolensk to Samara
                1 bomber moved from Smolensk to Samara
                1 bomber moved from Smolensk to Rostov
                3 bombers moved from Novgorod to Western Germany
                3 fighters and 4 tactical_bombers moved from Western Ukraine to Western Germany
                2 artilleries and 2 infantry moved from Western Germany to Greater Southern Germany
                4 infantry moved from Western Germany to Greater Southern Germany
                2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from Western Germany to 112 Sea Zone
                4 fighters moved from Western Germany to Southern Italy
                2 artilleries and 3 infantry moved from France to Western Germany
                1 mech_infantry moved from Shan State to Szechwan
                      Germans take Szechwan from Chinese
                1 armour moved from India to Yunnan
                1 armour moved from Shan State to Kweichow
                3 infantry moved from India to Burma
                3 armour and 1 mech_infantry moved from India to Yunnan
                2 armour moved from India to Shan State
                1 armour moved from India to Yunnan

    Combat - Germans
                Battle in Tambov
                    Germans attack with 10 armour, 19 artilleries and 31 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 10 armour, 19 artilleries and 31 mech_infantrys in Tambov, round 2 :  17/60 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 10 armour, 19 artilleries and 31 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Samara to Novgorod
                2 bombers moved from Rostov to Novgorod
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Smolensk to Bryansk

    Place Units - Germans
                1 carrier, 1 cruiser and 2 destroyers placed in 112 Sea Zone
                3 fighters placed in 112 Sea Zone
                3 mech_infantrys placed in Russia
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Germans collect 75 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_41872_Ger13.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Russians
                1 artillery and 1 infantry moved from Volgograd to Samara
                2 artilleries moved from Volgograd to Rostov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Samara, round 4 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 artilleries in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 artillery moved from Volgograd to Caucasus

    Turn Complete - Russians

    triplea_41872_Rus13.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Kiangsu to 44 Sea Zone
                1 bomber moved from Kiangsu to 44 Sea Zone
                1 bomber moved from Kwangtung to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                8 artilleries, 9 infantry and 10 mech_infantrys moved from Kweichow to Hopei
                3 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Anhwe to Hopei
                1 armour moved from Hunan to Hopei
                3 submarines moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Sakha to Buryatia

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Hopei
                    Japanese attack with 2 armour, 8 artilleries, 9 infantry and 11 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 8 artilleries, 9 infantry and 11 mech_infantrys in Hopei, round 2 :  6/30 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour, 8 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 4 tactical_bombers
                    ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
                        Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 :  6/8 hits
                        ANZAC roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 44 Sea Zone, round 2 :  4/8 hits
                        2 carriers owned by the ANZAC, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 tactical_bombers owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 2 bombers and 2 tactical_bombers in 44 Sea Zone, round 3 :  1/4 hits
                        ANZAC roll dice for 4 fighters and 1 transport in 44 Sea Zone, round 3 :  2/4 hits
                        2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 44 Sea Zone
                    retreated to 44 Sea Zone
                    ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Japanese: 2 fighters and 4 tactical_bombers
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 4 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 4 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    3 fighters owned by the ANZAC forced to land in Celebes

    Non Combat Move - Japanese
                2 bombers moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu
                3 submarines placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs

    triplea_41872_Jap13.tsvg

  • 17 16 15 14 12

    Please ask for OOL on naval battles

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 artillery and 2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 8 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu
                3 artilleries and 15 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_41872_Chi13.tsvg

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