what Hobbes is saying is 100% true. But, where tanks become a real problem for the allies is on Persia. Stack 8+ there and use German force to open Kazhak. Even if the Allies know to look for it, the mere threat of it is often enough for them to give up the Caucausus complex.
Solution to the LL vs ADS Debate
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Yes indeed.
When you get a cut it can festor with bacteria and turns into a big problem requiring a doctor.
I’m just the medicine.
If you don’t challenge evil it will prosper. Nuno is basically evil :lol:
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That is just evil American censorship posting type blah-blah-blah…
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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@ncscswitch:
That is just evil American censorship posting type blah-blah-blah…
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
how do your sings move right-left
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@Crazy:
:roll:
Well Jen, you have over-complicated LL again!
Until you play it ,
you shouldn’t try to sway it.
It really is quite sweet,
to intice us to compete.
while the luck is still enough,
to fear the risky stuff.
It doesn’t sway the way,
dicey makes your hair turn grey.
Now I’m not one to banter,
one to critisize or cry,
but dicey is for those classic players
who only know to live on luck or die.
Where Low luck is for the new strategists,
with the cunning of Plantangenists.
It is the future of dice gaming,
it is here, and it will stay,
and become more popular
every gaming day.
Embrace the future
or be confined to an ever deminishing group of old players.
Change is never easy, especially as we get older.
See you around the LL games! :-D
who calculate andinteresting poem…. :wink:
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Look at the buttons above the smileys. One of them shows moving text.
“Select” the text you want to move, then click the ‘moving text’ button :-)
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:-D
Thanks Amon-Sul. I dabble in poety. It was late and I didn’t edit this one, so it is pretty rough, but I got my point across I think.
Ohh you shouldn’t have explained moving smiles, now I’m gonna play with em. :roll: -
I like LL. It seems a perfect balance between strategy and luck.
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ooOoo
oOOOo
OOOOO
ooOoo
ooOoo -
:-o
I think my small " ooooo" train is winning!
:-D
ooooo -
My period argues with your success.
.
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I’ve created a monster…
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Choo Choo shuga shuga shuga shuga shuga Choo Choo shuga shuga shuga shuga shuga Choo Choo shuga shuga shuga shuga shuga
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:-o
Ok, here is the fastest one ever!!Want to see it again?
There, did you see it?
cool huh!?
:-P -
:-D
sometimes it is the simplest things in life that brings the most pleasure :wink:LOL…LOL…LOL…LOL…LOL…LOL…LOL
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Way to go Switch! :-D ~ZP
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LL can be easily solved by obtaining a copy of Hungry Hungry Hippos. The person who eats more pieces wins and nobody can complain about dice.
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:roll:
You know where can I get a copy of that?
I want to send it to Jen for a B-Day present.
For when she Bombs, Bombards and those other “B” words she does a lot! :-P
Ohh… I’m in for it now. :-o -
|)) |)) |))
| || / || / ||
| | \ || \ ||\Streakers FTW.
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:lol:
Nice one NPB!
:-D :-) :-( :-o :? 8-) :lol: :x :-P :oops: :cry: :evil: :roll: :wink: :| :mrgreen:there, now I’ve got em all!
Enjoy! -
Playing cards for randomization (keeping Ace-6) maybe 2 or 4 packs shuffled together. Each card is just as random as a d6 (without knowing the other). All together keep the average guaranteed. Maybe shuffle them all back when few of them (say <10) remain in the deck to prevent “knowing” the remainder is better/worse if the history so far has been worse/better.