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    Heckler409

    @Heckler409

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    Latest posts made by Heckler409

    • RE: Reinforcements?

      in that specific instance my bud was trying to save the UK Indian ocean fleet but attack the German transport with two planes as well.  He was going to land both fighters in Egypt after the attack and retreat the UK fleet to SZ33.  This was a  round 1 UK1 turn.  We ended up not allowing it, it just seemed too complicated so he attacked with one fighter.

      Some thing funny though, he was trash talking about how he was going to pound me and another one of my friends with the allies.  He lost 4 UK fighters and a bomber in UK1 from AA and transports ROFLMAO.  I couldn’t believe it, one of the transports survived too hahaha.  Karma’s a [insert bad word].

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      hmmm, I don’t know.  We’ve not run into to many problems while doing this.  Only one time out of 6 games have the fighters defended twice so I think it’s a rare occurrence.  We just played that if the aircraft carrier wasn’t adjacent to a friendly territory or another aircraft carrier then the plane would be destroyed.  So we would just keep them in the fight.

      One thing we ran into on this past game was the aircraft carrier movement.  Can you move the aircraft carrier in combat one space, send off the fighters and then move the aircraft carrier again one space on non-combat?

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      Well, it seems as though this personal house rule effects the allies more so than the Axis.  As far as I can tell the allies are doing quite a bit more defending in the first 4 rounds.

      We use to commit more forces to try and kill off the fighters but without a def withdraw option they’re not much of an issue.

      Usually what happens is during pearl harbor, the one fighter retreats to Hawaii and the china fighter retreats if the japs get a bad roll.  The rule way doesn’t give much of a chance for them and it makes it quite a bit easier to deal with them.  I think I like the house rule better.

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      Thats one of the tactics the Allie player usually uses.  I actually used it inside Africa with Japan fighters helping to defend a German position.  I lost them all though.  We usually don’t retreat them unless it’s a lost cause.

      I prefer to play this way but we’re just starting a game now and are going to give the LTR rules a try.

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      Alright, good info guys/gals.  We’ll probably just continue to complete their movement inside the combat phase.  If I saw a plane sitting by it self, I would be less likely to miss it’s destruction 😉 .

      @Jennifer

      I played the original when I was 11, I forgot how different it was lol.

      We usually play that the fighters and or bombers can only retreat one space adjacent to the territory they’re currently in.  Obviously that retreating area has to be friendly.

      We’ve also been playing that the fighters/bombers could defend more than once.  So if they retreated into another area, and you wanted to attack that area in the same turn then they would defend there as well.  I don’t know how I feel about this though.  At the risk of complicating this further I suppose it would be better to have a fighter defend on a 3 in the second defense position.  Bombers would still defend on a 1, I can’t see any reason to totally nerf them.

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      Ok, I see.  For a second I thought a fighter could move 4 spaces in an attack, land and then move another 4 spaces in non-combat.  We usually just complete the fighter or bomber’s moves all at once.  It tends to speed things up and we never forget to move it etc.

      Is there any reason not to move the fighters or bombers in this way?  What I mean to say, should my buds and I be moving in attack, then wait for non-combat to land?

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      wait a second, so fighters and bombers can attack, then move in non-combat in the same turn?

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      @ncscswitch:

      ARM from Caucuses that did NOT engage in combat can move in NCM and roll through the recently occupied Persia to a friendly India.

      So in the instance that I had, they couldn’t capture because it is non-combat that it’s moving in.  I see what your saying.

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: Reinforcements?

      Man, I think this is going to be a personal “house rule”… defending fighters retreat.  I just can’t imagine poring money into them otherwise.

      This makes me wonder what else we’ve been messing up.  I would like to get in here eventually and play with some of you, or against you lol.  I guess I should really look into these rules some more.

      Thanks agian.

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409
    • RE: A&A Deluxe Edition

      The new version sounds awesome.  I’m usually all psyched out over video games but this is just as exciting if not more so.  Rock on Larry!

      posted in Axis & Allies Revised Edition
      Heckler409
      Heckler409