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    ezto

    @ezto

    2007 AAR League

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    2007 AAR League

    Latest posts made by ezto

    • RE: Dogfight 2

      apparently the idiot that made this wasn’t aware that there were no parachutes in WW1

      posted in Other Games
      E
      ezto
    • RE: Having problems playing Allies

      Probe Ukr with Russia on R1. Do not take. This will save you the 3 arm plus the 1-3 you have purchased will prevent your opponent from going hard at you for many turns.  Its okay to lose battles if you take away his infantry wall. Noone in their right mind will attack without a wall of infantry in front of their armor, and if he is spending all his ipcs on armor, he will not have infantry by turn 3.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Matrix Games

      Gary Grigsby’s World at War is a good and moderately complicated game. It is far easier than HOI2.

      posted in Other Games
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      ezto
    • RE: Brazil IC in Non-Mediterranian US strat

      Sure. ill PM some.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Confronting Monster Japan

      very true my friend, but you cannot let japan cross the suez canal.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Brazil IC in Non-Mediterranian US strat

      NO.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Ultimate(kinda-sorta)Sea Lion

      THE ONLY SEALION THAT WORKS
      bid 8 for germany, put a tra on bal, take UK. Cheers

      posted in Axis & Allies Revised Edition
      E
      ezto
    • RE: Confronting Monster Japan

      I had lots of fun reading this thread. The amount of diversionary (useless) suggestions was too much to bear, so I have to post.
      On a KGF, UK and US will go for Germany with every IPC. Russia should build max ground units to threaten an early German advance and a later Japanese thrust. UK should take down the jap transport off of KWA and retake Egypt with 3 inf (2 off tra) and ftr from india and land it on the carrier between MAD and SAF. Take 2 inf 2 arm and invade algeria. Destroy the axis fleet on BAL. The US should have in total 8 trn to provide a 4 inf, 4 arm bridge to the european theatre. The US and UK should land in alegria for 3 turns and push as far as EGY and ocassionally trade Tra-J with Jap player if he advances this far. Doing this you will lock the med from the japanese. Also dont forget to sink med fleet with US fighters. Then the allies should go through NORWAY-Karelia rout. Never go EEU, becasue Germany will just trade it with you. Build up enough forces and go towards Berlin. From this angle you can also aid Russia defense if needed. Keep fighters in russia until you are ready for the final blow on Germany. Dont waste effort on Japan, as it will only keep germany alive longer. All foces should go to KGF. And dont forget to attack Japan if it gets to close to Mos. Dont let them consolidate on Novo.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: German 1 purchase

      all infi

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Which side has an advantage?

      Its about proving your point.

      posted in Axis & Allies Revised Edition
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      ezto