Playing cards for randomization (keeping Ace-6) maybe 2 or 4 packs shuffled together. Each card is just as random as a d6 (without knowing the other). All together keep the average guaranteed. Maybe shuffle them all back when few of them (say <10) remain in the deck to prevent “knowing” the remainder is better/worse if the history so far has been worse/better.
It’s a lot easier to cheat with cards than dice.
Not that a pristine fellow like myself would know of course. I, um, heard it from, um, TV, yeah, that’s it.
i like 5 since i dont get to play very often and this makes it more of a social event where we can all talk friendly trash to each other. we also avoid blatant suggestions “buy 3 transports and two infantry, move these pieces here and these there” because then they become nothing but a dice roller. it is more like “hey jap buddy, get your butt into asia as fast as you can, i’ll meet you in moscow!”
Africa is not critical if the Axis is doing an “aimed spear” at Russia and can slow the Allied landings by a turn (usually throurgh AF threat to their fleet). It is also contingent on Russia being afraid of a permanent loss of Caucuses (usually through a combined threat). The “Aimed Spear” requires a strong Japan naval presence in the Indian Ocean immediately, which can mean risk from the USA in the Pacific if TOTAL naval dominance was not achieved via Pearl and the Pearl Counter. It is also a risky attempt by Germany, since it involves a lot of ARM purchased on G1 (in advance of seeing the Allied moves that may or may not destroy the threat of an “aimed spear” attack).