It’s a pitty to see that Bobbychicken is indeed a machine in his strategies (you use this word yourself)…
your dad and you can as well play the game solo, while you both do nothing to surprise your opponent with strats…
I love playing without techs because with heavy bombers in the game, the dice is rolled (allia iacta est - latin).
If USA has them? Allies win the game, so simple as that! so, no fun in accomplishing something everyone knows to be the outcome!
Dont worry about new players 2 much.
They often overlook india as a possible target because they will want pearl ( history )
and china is a far easier target. Attacking with 2 inf Vs 4 inf although you have plenty of air backup does not come that naturaly.
Is it more popular to play with 5 players or just have one person be the axis and one the allies. At the end of the game once one side is completely destroyed, do you play world domination. My friends and I on Saturdays when we have hours to sit and play continue the game once one side is destroyed and play every man for himself, it definitely makes the game more interesting while you are mopping up the decimated side.
Pre-LHTR Lend Lease is insane. Non-LHTR Super-fortresses is also pretty crazy.
Colonial Garrison makes KJF much stronger. Radar messes with things a lot. Mobile Industry makes the Caucasus no longer a vital country, and increases the strength of a KJF. Mechanized infantry lets you do a lot of stuff, as does fast carriers, as does island bases . . . really, MOST of the Allied NAs are quite good.
Germany’s Blitzkrieg is decent because it frees up fighters. Japan’s Banzai is okay. (Banzai’s not great against a KJF, and even for a KGF, you need tanks and fighters for that last push into Moscow). Most of the Axis NAs suck. It is usually a matter of HOW MUCH they suck.
How to abuse pre-LHTR Lend Lease - UK fighters, US fighters. You haven’t seen “stupid” until you see Russia producing 8-9 infantry a turn with 14 fighters for backup. No, seriously. Russia just beats the hell out of everything. LHTR changed this, thank goodness.
How to abuse Superfortresses - build bombers to strat bomb, go for tech dice on US3 or US4. With heavy bombers, you shut down Germany. LHTR limits total damage per turn, I believe, instead of total damage per bomber, so stops this from doing more than 16 IPC damage.
How to abuse Blitzkrieg - well, you take this fat load of tanks, and use 1-2 infantry to trade territories with Russia early. Since you can use your tanks to trade territories without committing, now you can use your fighters for other things. Like . . . getting EVEN MORE territory, or fighting off that Allied Atlantic fleet.
How to abuse Banzai - use a lotta infantry, surprise.
Appears to be working, though, the unit I am running on ATM is perma-connected to the net so it might be drawing off the net…doubt it.
Nope, there’s no way that’s drawing off the net. That would take a whole lot of programming that I simply haven’t done.