i am away for the weekend, so maybe sunday night
G40 Marsh (Allies +14) vs. StuckTojo (Allies) No VCs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Queensland to Shan State
1 bomber moved from India to Shan StateCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Norway
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Norway, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Shan State to India
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 cruiser, 1 destroyer and 5 transports placed in 101 Sea Zone
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Burma to French Indo China
2 fighters moved from India to French Indo China
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 44 Sea Zone to Borneo
3 mech_infantrys moved from India to Yunnan
6 artilleries and 11 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 armour, 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
British roll dice for 2 armour, 2 fighters and 3 mech_infantrys in French Indo China, round 2 : 5/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in French Indo China
British roll dice for 1 armour and 2 fighters in French Indo China, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Yunnan
British attack with 6 artilleries, 11 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun and 1 mech_infantry
British roll dice for 6 artilleries, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/20 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantryNon Combat Move - British
2 fighters moved from French Indo China to Shan State
2 aaGuns moved from Burma to Yunnan
4 infantry moved from India to Burma
2 infantry moved from West India to India
2 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Borneo to 44 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 1 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
British : 0.33
Japanese : 1.00 -
One moment, I forgot to move a UK destroyer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Burma to French Indo China
2 fighters moved from India to French Indo China
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 44 Sea Zone to Borneo
3 mech_infantrys moved from India to Yunnan
6 artilleries and 11 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 2 armour, 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
British roll dice for 2 armour, 2 fighters and 3 mech_infantrys in French Indo China, round 2 : 5/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in French Indo China
British roll dice for 1 armour and 2 fighters in French Indo China, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 3 mech_infantrys
Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Yunnan
British attack with 6 artilleries, 11 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun and 1 mech_infantry
British roll dice for 6 artilleries, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/20 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 mech_infantryNon Combat Move - British
2 fighters moved from French Indo China to Shan State
2 aaGuns moved from Burma to Yunnan
4 infantry moved from India to Burma
2 infantry moved from West India to India
2 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Persia to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Borneo to 44 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 1 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 44 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33
Japanese : 1.00 -
OK, OK. Stick a fork in me, I’m done. :-P
Well, I can definitely say that since you’ve joined AAA I’ve seen a steady improvement to your game. I wish I could say the same for mine. :lol: I had some sh*tty luck with my air force this game, but I can’t pin this on dice.
Let me know if you’re up for a re-match. I’d like another shot, same sides, same bid. But if you’d like to change it up I’m OK with that, too.
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Sure, that’s fine, we can play again. If you want to run the Axis though, I suggest we play with no bid – I firmly don’t believe that the Allies need one with a no VC condition.
If you want help improving your game I’ll be glad to assist, but I don’t want to upset you by offering unsolicitied advice.
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Well, if you’re going to offer ‘no bid’ I’d be a fool not to take it. Much appreciated. :-)
As for advice, how about this: I’d be most grateful to hear any observations or suggestions you have, but I think they should be reserved for when the game is over, as part of the post-game discussion. It’s probably irrational, but I feel that such discussions during the course of the game are somehow not appropriate, seeing as how the game is in progress.
While the game is in progress, however, I’m glad to let the ass-kicking you dole out be a lesson unto itself. :-D
I’ll set it up and send you a PM when we’re ready for scramble orders.
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Test summary from TripleA, engine version: 1.9, time: 1:02:32 AM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France





