G40 Marsh (Allies +14) vs. StuckTojo (Allies) No VCs

  • 21 20 19 18 17 16

    One moment, I forgot to move a UK destroyer.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Burma to French Indo China
                2 fighters moved from India to French Indo China
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 44 Sea Zone to Borneo
                3 mech_infantrys moved from India to Yunnan
                6 artilleries and 11 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Borneo
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 2 armour, 2 fighters and 3 mech_infantrys
                    Japanese defend with 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
                        British roll dice for 2 armour, 2 fighters and 3 mech_infantrys in French Indo China, round 2 : 5/7 hits, 2.50 expected hits
                        Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/6 hits, 2.00 expected hits
                        3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in French Indo China
                        British roll dice for 1 armour and 2 fighters in French Indo China, round 3 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 3 mech_infantrys
                    Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Yunnan
                    British attack with 6 artilleries, 11 infantry and 3 mech_infantrys
                    Japanese defend with 1 aaGun and 1 mech_infantry
                        British roll dice for 6 artilleries, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/20 hits, 5.33 expected hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 6 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from French Indo China to Shan State
                2 aaGuns moved from Burma to Yunnan
                4 infantry moved from India to Burma
                2 infantry moved from West India to India
                2 artilleries and 3 infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Tambov to Kazakhstan
                3 infantry moved from Persia to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Borneo to 44 Sea Zone
                1 submarine moved from 92 Sea Zone to 105 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters and 1 infantry placed in Persia
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to 44 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 0.33
        Japanese : 1.00

    triplea_41812.0_UK_10.tsvg

  • 19 17 16

    OK, OK.  Stick a fork in me, I’m done.  :-P

    Well, I can definitely say that since you’ve joined AAA I’ve seen a steady improvement to your game.  I wish I could say the same for mine.  :lol:  I had some sh*tty luck with my air force this game, but I can’t pin this on dice.

    Let me know if you’re up for a re-match.  I’d like another shot, same sides, same bid.  But if you’d like to change it up I’m OK with that, too.

  • 21 20 19 18 17 16

    Sure, that’s fine, we can play again. If you want to run the Axis though, I suggest we play with no bid – I firmly don’t believe that the Allies need one with a no VC condition.

    If you want help improving your game I’ll be glad to assist, but I don’t want to upset you by offering unsolicitied advice.

  • 19 17 16

    Well, if you’re going to offer ‘no bid’ I’d be a fool not to take it.  Much appreciated.  :-)

    As for advice, how about this:  I’d be most grateful to hear any observations or suggestions you have, but I think they should be reserved for when the game is over, as part of the post-game discussion.  It’s probably irrational, but I feel that such discussions during the course of the game are somehow not appropriate, seeing as how the game is in progress.

    While the game is in progress, however, I’m glad to let the ass-kicking you dole out be a lesson unto itself.  :-D

    I’ll set it up and send you a PM when we’re ready for scramble orders.

  • 19 17 16

    Test summary from TripleA, engine version: 1.9, time: 1:02:32 AM

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                2 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to France

    triplea_41812.0_Ger1.tsvg

Suggested Topics

  • 45
  • 69
  • 21
  • 59
  • 33
  • 77
  • 155
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts