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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to France
4 bombers moved from Bryansk to France
1 aaGun moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Western Germany to France
1 armour and 6 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
Place Units - Germans
3 bombers placed in France
3 fighters and 7 infantry placed in Western Germany
3 infantry placed in Southern France
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 6 SuicideAttackTokens; 46 PUs;
Japanese buy 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
6 bombers moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 armour moved from French Indo China to Kweichow
1 armour moved from French Indo China to Hunan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in Shan State
Japanese attack with 6 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 6 bombers and 1 mech_infantry in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
5 bombers moved from Shan State to Caucasus
8 fighters and 6 tactical_bombers moved from Shensi to Caucasus
1 bomber and 2 fighters moved from Southern Italy to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Shensi to Caucasus
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
2 bombers and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 79 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
EDIT: Adding units owned by Japanese to 79 Sea Zone: 2 battleships
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 artillery, 3 carriers, 1 infantry and 1 transport
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 artillery, 2 battleships, 5 carriers, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,2
Japanese collect 47 PUs (9 lost to blockades); end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 21 Sea Zone
2 infantry and 2 mech_infantrys moved from 21 Sea Zone to Guam
3 bombers moved from Manchuria to Japan
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Battle in Guam
Battle in 79 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 2 battleships, 5 carriers, 1 infantry and 1 transport
Americans roll dice for 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers and 1 transport in 79 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 79 Sea Zone
Japanese win, taking Guam from Japanese with 2 battleships, 5 carriers and 1 transport remaining. Battle score for attacker is -41
Casualties for Americans: 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
3 carriers and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 2 destroyers moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
4 infantry moved from Algeria to Tunisia
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 marine moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 17 Sea Zone to 21 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to Manchuria
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
2 bombers placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 marine
EDIT: Removing units owned by Americans from United Kingdom: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 88 to 93
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 artillery and 3 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Southern France, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
British roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 3 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Persia
2 infantry and 1 marine moved from Northwest Persia to Persia
1 aaGun moved from Northwest Persia to Persia
4 armour moved from Northwest Persia to Persia
2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
Place Units - British
1 aaGun and 2 fighters placed in Persia
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 2,33
British : 0,33
AA fire in Japan : : 0,50
Americans : -0,17
Japanese : 0,33
I changed PU’s for the US.
Realized after NCM that i have to leave one land unit behind for the NO.
If you want to change the assigned hits on the CV’s go ahead and do it on your Ita turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Russia to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/7 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4
Italians collect 23 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Battle in 79 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 artillery, 2 battleships, 5 carriers, 1 infantry and 1 transport
ANZAC roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers and 1 transport in 79 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits
2 fighters owned by the ANZAC lost in 79 Sea Zone
Japanese win, taking Sumatra from Japanese with 2 battleships, 5 carriers and 1 transport remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
5 bombers moved from France to Iraq
1 bomber moved from France to 93 Sea Zone
1 bomber moved from France to Southern France
1 bomber moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Germans attack with 5 bombers
British defend with 3 mech_infantrys
Germans roll dice for 5 bombers in Iraq, round 2 : 3/5 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 1/3 hits
3 mech_infantrys owned by the British and 1 bomber owned by the Germans lost in Iraq
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 3 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 marine owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Non Combat Move - Germans
4 bombers moved from Iraq to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns and 5 infantry moved from Finland to Norway
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Germany to Norway
1 aaGun and 2 infantry moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from 93 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Western Germany to Tobruk
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
Place Units - Germans
3 fighters and 6 infantry placed in Western Germany
1 airfield placed in Norway
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Russians
Non Combat Move - Russians
7 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 13x factory_major; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 3 armour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Caucasus to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 battleships moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
6 bombers, 11 fighters and 6 tactical_bombers moved from Caucasus to Persia
1 bomber moved from Japan to 45 Sea Zone
1 infantry moved from Anhwe to Shantung
1 bomber moved from Japan to Shantung
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Hunan to Shensi
1 armour moved from Kweichow to Tsinghai
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
1 armour moved from Szechwan to Kazakhstan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Siam
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 6 bombers, 11 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
AA fire in Persia : 1/6 hits
1 fighter owned by the Japanese lost in Persia
Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 6 bombers, 10 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Persia, round 2 : 13/25 hits
British roll dice for 2 aaGuns, 4 armour, 2 artilleries, 4 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 7/19 hits
4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 marine owned by the British, 2 aaGuns owned by the British, 1 bomber owned by the Japanese, 2 artilleries owned by the British, 4 infantry owned by the British and 2 armour owned by the British lost in Persia
Japanese roll dice for 1 artillery, 5 bombers, 6 fighters and 6 tactical_bombers in Persia, round 3 : 17/18 hits
British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Persia, round 3 : 5/7 hits
5 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 aaGuns, 4 armour, 2 artilleries, 4 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 6 bombers, 5 fighters, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 carriers moved from 79 Sea Zone to 80 Sea Zone
1 carrier moved from 79 Sea Zone to 78 Sea Zone
1 carrier moved from 79 Sea Zone to 80 Sea Zone
4 fighters moved from Persia to 80 Sea Zone
2 fighters moved from Persia to Northwest Persia
6 tactical_bombers moved from Persia to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 bomber moved from 45 Sea Zone to Celebes
1 bomber moved from Shantung to Tsinghai
Place Units - Japanese
3 armour placed in Volgograd
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,3,4,6,2,6,6,5
Japanese collect 42 PUs (10 lost to blockades); end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry and 2 mech_infantrys moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to French Indo China
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 21 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Manchuria to Szechwan
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Philippines
Battle in 79 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 carrier
Americans roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 79 Sea Zone
Japanese win, taking Northern Italy from Italians, taking Philippines from Japanese with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caroline Islands
Americans attack with 2 fighters, 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 fighters, 2 infantry and 1 marine in Caroline Islands, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French Indo China
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from French Indo China to 36 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Szechwan to Yunnan
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Gibraltar
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Algeria
3 infantry and 2 mech_infantrys moved from Tunisia to Libya
3 carriers, 6 fighters and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
6 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
3 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 mech_infantry moved from Shan State to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 81 Sea Zone to 79 Sea Zone
Combat - British
Battle in Borneo
Battle in 79 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier
British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 79 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 79 Sea Zone
British win, taking Borneo from Japanese, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Siam
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun and 1 mech_infantry moved from Yunnan to French Indo China
3 infantry moved from Shan State to Yunnan
1 aaGun and 3 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Algeria: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,2,6,5,2,5,5,6,2,6,1,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 0,50
Americans : -1,33
AA fire in Caroline Islands : : -0,33
Chinese : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3
Italians collect 16 PUs (6 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 0,33
Celebes, Anzak scored one hit.
What do you want to take as casualty?
infantry
Another hit. Loose Bmbr or Arty?
Anzak has only an Arty left.
lose the artillery.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 4 : 0/2 hits, 0,50 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in Celebes, round 5 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to 39 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Trans-Jordan
French attack with 1 infantry
Italians defend with 1 armour
French roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
3 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
French : -0,17
ANZAC : 1,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to Egypt
4 bombers moved from Caucasus to Egypt
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
13 infantry moved from Western Germany to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 fighter moved from Norway to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Northern Italy
1 fighter moved from Tobruk to Egypt
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Germans attack with 1 artillery, 1 fighter and 13 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 13 infantry in Northern Italy, round 2 : 5/15 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 7 bombers and 1 fighter
British defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 marine and 2 mech_infantrys
AA fire in Egypt : 1/3 hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 7 bombers in Egypt, round 2 : 6/7 hits
British roll dice for 1 aaGun, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys in Egypt, round 2 : 6/9 hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 6 bombers owned by the Germans and 4 infantry owned by the British lost in Egypt
retreated to Egypt
British win with 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -61
Casualties for Germans: 6 bombers and 1 fighter
Casualties for British: 1 aaGun, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Alexandria
1 bomber moved from Egypt to Alexandria
3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 7 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 artillery moved from Normandy Bordeaux to France
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from Norway to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 mech_infantry moved from Karelia to Belarus
Place Units - Germans
5 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Edit out a unit and add back the AA gun if you want to.