18L JDOW (L) vs AetV (X) BM3 game II

  • 15 14

    Du meinst den tt in 98? Ka, das ist gut für mich sag dir nach dem spiel, dass es aber auch vorteile hat fuer dich. Schoene Ostertage dir und deiner familie.

  • 15 14

    Sollte heißen: ja, gut fuer mich, bringt aber auch vorteile fuer dich.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 marine moved from Borneo to 43 Sea Zone
                1 battleship and 1 marine moved from 43 Sea Zone to 41 Sea Zone
                1 marine moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                1 bomber moved from Philippines to 54 Sea Zone
                1 bomber moved from Philippines to 54 Sea Zone
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Java
                Battle in Sumatra
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Solomon Islands
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking Solomon Islands from ANZAC with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 cruiser
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        Americans roll dice for 1 cruiser in 30 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 cruiser
                    Casualties for Japanese: 1 fighter
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 armour
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,50 expected hits
                        Chinese roll dice for 2 armour in Yunnan, round 2 : 0/2 hits, 1,00 expected hits
                        2 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 49 Sea Zone
                1 artillery and 1 marine moved from 49 Sea Zone to Solomon Islands
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 fighter and 2 tactical_bombers moved from 30 Sea Zone to 49 Sea Zone
                2 bombers moved from 54 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
                1 carrier and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                2 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 artillery placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Americans : 0,50
        Chinese : -1,33
        Japanese : 2,67

    triplea_41732_Jap5.tsvg

  • 15 14

    again. In entirely whiff yunnan although the bettle was thin. The dice run does not end winning that battle no losses was 5% or so. The madness continues.

  • 15 14

    Another complicated move to come.

  • 22 21 20 19 18 17 16

    @JDOW:

    Another complicated move to come.

    For the U.S.?

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                2 bombers moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 31 Sea Zone to 32 Sea Zone
                1 battleship, 1 destroyer and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to 19 Sea Zone
                1 fighter moved from Wake Island to 32 Sea Zone
                1 fighter moved from Midway to 32 Sea Zone
                1 fighter moved from 63 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                        Americans roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 2 transports
                        Americans roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
                        2 transports owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 2 transports

    Non Combat Move - Americans
                1 bomber moved from 94 Sea Zone to Morocco
                1 bomber moved from 94 Sea Zone to Persia
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Amur

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        Americans : -1,50
        Japanese : -0,33

    triplea_41732_Ame5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                1 fighter and 10 infantry moved from Szechwan to Yunnan
                3 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : -3,17
        Japanese : -0,67

    triplea_41732_Chi5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                2 bombers moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 31 Sea Zone to 32 Sea Zone
                1 battleship, 1 destroyer and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to 19 Sea Zone
                1 fighter moved from Wake Island to 32 Sea Zone
                1 fighter moved from Midway to 32 Sea Zone
                1 fighter moved from 63 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                        Americans roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 2 transports
                        Americans roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
                        2 transports owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 2 transports

    Non Combat Move - Americans
                1 bomber moved from 94 Sea Zone to Morocco
                1 bomber moved from 94 Sea Zone to Persia
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Amur

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                1 fighter and 10 infantry moved from Szechwan to Yunnan
                3 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 123 Sea Zone
                1 armour moved from Burma to Shan State
                1 mech_infantry moved from Burma to Shan State
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to British Somaliland

    Combat - British
                Battle in British Somaliland
                Battle in Cyprus
                Battle in Anglo Egyptian Sudan
                    British attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,67 expected hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking British Somaliland from Italians, taking Cyprus from Italians, taking Anglo Egyptian Sudan from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 123 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to New South Wales: 1 fighter
                EDIT: Turning off Edit Mode
                2 mech_infantrys moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                5 infantry moved from India to Burma
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Trans-Jordan to Persia
                1 tactical_bomber moved from Trans-Jordan to West India
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 bombers moved from Anglo Egyptian Sudan to Iraq
                1 bomber moved from Union of South Africa to India
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -0,50
        Italians : 0,50
        British : -0,33
        Americans : -1,50
        Chinese : -3,17
        Japanese : 0,00

    triplea_41732_UK_5.tsvg

  • 15 14

    Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.

    So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.

    Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde für Runde in absolut ALLEN Battles immer undglaublich Dice ist?

    Ich meine ok, für deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.

    Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.

  • 15 14

    Ey ich habe 24!!! Mal fuer ne 1 gewuerfelt und nicht getroffen. Nimm Shan State dazu und du bist bei 32 attack power ohne hit.

    Sorry, ich komm aus dem Staunen nicht mehr raus.

  • 15 14

    Sorry 4 another dice rant and happy Easter.

  • 22 21 20 19 18 17 16

    @JDOW:

    Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.

    So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.

    Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde f�r Runde in absolut ALLEN Battles immer undglaublich Dice ist?

    Ich meine ok, f�r deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.

    Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.

    Ich hatte die meiste Zeit solche Spiele die so abliefen, nur waren sie wie bei dir hier umgekehrt.
    Meistens verlor ich battles von 79% -100%igen Sieges Chancen. Das ist hart wenn Du z.B. Taranto durchziehen willst und stehst dann mit nichts mehr da. Oder das SL im vorherigen game. Normalerweise wurden von vier Bmbr 2-3 meistens abgeschossen.
    Und Du musst dann SL abblasen wegen schlechten Wind.
    Ich kopier definitiv nicht diesen Style sondern musste viel eher lernen schneller umzudenken und zu adaptieren.
    Die Regel ist es ja nicht das man immer so gediced wird, aber ich kenn es fast nicht anders.
    Letztes Jahr hatt jemand flawless gegen mich mit Axis gespielt und ich hab aus Anstand bis zur Economic Dominiance weitergespielt und dann erst das Handtuch geworfen.
    Meistens sieht man ja auch nach vier Runden in welche Richtung sich ein spiel entwickelt und Comebacks sind eher selten.

    Nichts desto trotz wuerde ich mich deswegen Aufregen, sondern versuch wirklich solide Strategien auszuarbeiten und das Spiel besser kennen zu lernen.

    Du hast mir auch schon einiges hier beigebracht, wenn aber die Wuerfel laufen sollte man sie rollen solange sie heiss sind! :wink:

    I just hope it stays like that.

    One more thing:

    @JDOW:

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Turning off Edit Mode

    Did you swap a SS for two Inf?

  • 15 14

    I changes the buy as follows. I accidently made my biy when i forgot to consider sealion.

    Buy is: dd, fig, inf, sub, 2 mech
    8+10+3+6+8=35

    Sorry for switching, hope its ok.

    I had 1 ipc left ind the original buy.

  • 15 14

    So in a nutshell in changed sub + spare ipc to inf+ mexh

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 marine moved from Algeria to Tunisia
                1 infantry moved from Eastern Poland to Belarus

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_41732_Ita5.tsvg

  • 15 14

    Your pact with the devil even includes convoy rolls:-(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    Sorry for the Pacific edit, obv. not affected by Italy.

    I decided to give you 111% instead of 6% on India, I guess this equals a coinflip in our game but I am willing to take the risk!

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