18L JDOW (L) vs AetV (X) BM3 game II

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                2 bombers moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 31 Sea Zone to 32 Sea Zone
                1 battleship, 1 destroyer and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to 19 Sea Zone
                1 fighter moved from Wake Island to 32 Sea Zone
                1 fighter moved from Midway to 32 Sea Zone
                1 fighter moved from 63 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                        Americans roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 2 transports
                        Americans roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
                        2 transports owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 2 transports

    Non Combat Move - Americans
                1 bomber moved from 94 Sea Zone to Morocco
                1 bomber moved from 94 Sea Zone to Persia
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Amur

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        Americans : -1,50
        Japanese : -0,33

    triplea_41732_Ame5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                1 fighter and 10 infantry moved from Szechwan to Yunnan
                3 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : -3,17
        Japanese : -0,67

    triplea_41732_Chi5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                2 bombers moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 31 Sea Zone to 32 Sea Zone
                1 battleship, 1 destroyer and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to 19 Sea Zone
                1 fighter moved from Wake Island to 32 Sea Zone
                1 fighter moved from Midway to 32 Sea Zone
                1 fighter moved from 63 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                        Americans roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 2 transports
                        Americans roll dice for 2 bombers and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
                        2 transports owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 2 transports

    Non Combat Move - Americans
                1 bomber moved from 94 Sea Zone to Morocco
                1 bomber moved from 94 Sea Zone to Persia
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Amur

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                1 fighter and 10 infantry moved from Szechwan to Yunnan
                3 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 3/11 hits, 2,17 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 123 Sea Zone
                1 armour moved from Burma to Shan State
                1 mech_infantry moved from Burma to Shan State
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to British Somaliland

    Combat - British
                Battle in British Somaliland
                Battle in Cyprus
                Battle in Anglo Egyptian Sudan
                    British attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,67 expected hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking British Somaliland from Italians, taking Cyprus from Italians, taking Anglo Egyptian Sudan from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 armour in Shan State, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 123 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to New South Wales: 1 fighter
                EDIT: Turning off Edit Mode
                2 mech_infantrys moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                5 infantry moved from India to Burma
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Trans-Jordan to Persia
                1 tactical_bomber moved from Trans-Jordan to West India
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 bombers moved from Anglo Egyptian Sudan to Iraq
                1 bomber moved from Union of South Africa to India
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -0,50
        Italians : 0,50
        British : -0,33
        Americans : -1,50
        Chinese : -3,17
        Japanese : 0,00

    triplea_41732_UK_5.tsvg

  • 15 14

    Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.

    So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.

    Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde für Runde in absolut ALLEN Battles immer undglaublich Dice ist?

    Ich meine ok, für deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.

    Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.

  • 15 14

    Ey ich habe 24!!! Mal fuer ne 1 gewuerfelt und nicht getroffen. Nimm Shan State dazu und du bist bei 32 attack power ohne hit.

    Sorry, ich komm aus dem Staunen nicht mehr raus.

  • 15 14

    Sorry 4 another dice rant and happy Easter.

  • 22 21 20 19 18 17 16

    @JDOW:

    Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.

    So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.

    Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde f�r Runde in absolut ALLEN Battles immer undglaublich Dice ist?

    Ich meine ok, f�r deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.

    Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.

    Ich hatte die meiste Zeit solche Spiele die so abliefen, nur waren sie wie bei dir hier umgekehrt.
    Meistens verlor ich battles von 79% -100%igen Sieges Chancen. Das ist hart wenn Du z.B. Taranto durchziehen willst und stehst dann mit nichts mehr da. Oder das SL im vorherigen game. Normalerweise wurden von vier Bmbr 2-3 meistens abgeschossen.
    Und Du musst dann SL abblasen wegen schlechten Wind.
    Ich kopier definitiv nicht diesen Style sondern musste viel eher lernen schneller umzudenken und zu adaptieren.
    Die Regel ist es ja nicht das man immer so gediced wird, aber ich kenn es fast nicht anders.
    Letztes Jahr hatt jemand flawless gegen mich mit Axis gespielt und ich hab aus Anstand bis zur Economic Dominiance weitergespielt und dann erst das Handtuch geworfen.
    Meistens sieht man ja auch nach vier Runden in welche Richtung sich ein spiel entwickelt und Comebacks sind eher selten.

    Nichts desto trotz wuerde ich mich deswegen Aufregen, sondern versuch wirklich solide Strategien auszuarbeiten und das Spiel besser kennen zu lernen.

    Du hast mir auch schon einiges hier beigebracht, wenn aber die Wuerfel laufen sollte man sie rollen solange sie heiss sind! :wink:

    I just hope it stays like that.

    One more thing:

    @JDOW:

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Turning off Edit Mode

    Did you swap a SS for two Inf?

  • 15 14

    I changes the buy as follows. I accidently made my biy when i forgot to consider sealion.

    Buy is: dd, fig, inf, sub, 2 mech
    8+10+3+6+8=35

    Sorry for switching, hope its ok.

    I had 1 ipc left ind the original buy.

  • 15 14

    So in a nutshell in changed sub + spare ipc to inf+ mexh

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 marine moved from Algeria to Tunisia
                1 infantry moved from Eastern Poland to Belarus

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_41732_Ita5.tsvg

  • 15 14

    Your pact with the devil even includes convoy rolls:-(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    Sorry for the Pacific edit, obv. not affected by Italy.

    I decided to give you 111% instead of 6% on India, I guess this equals a coinflip in our game but I am willing to take the risk!

  • 22 21 20 19 18 17 16

    @JDOW:

    Your pact with the devil even includes convoy rolls:-(

    I don’t pact with loosers  :lol: :lol:

  • 15 14

    Ups, sorry that edit was illetal, hold on.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 infantry
                EDIT: Removing units owned by British from India: 1 aaGun
                EDIT: Adding units owned by British to India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    that should work

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Belarus to Vologda
                3 infantry moved from Belarus to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Vologda
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 fighter moved from Belarus to Smolensk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans

    triplea_41732_Ger6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Belarus to Vologda
                3 infantry moved from Belarus to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Vologda
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 fighter moved from Belarus to Smolensk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,17 expected hits
                        Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits, 2,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 fighters moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Belarus
                1 fighter and 1 tactical_bomber moved from Vologda to Belarus
                2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
                2 armour, 1 artillery and 8 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                2 infantry moved from Bessarabia to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to Belarus
                2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Finland to Norway
                1 infantry moved from Northern Italy to Southern France
                      Germans take Southern France from Neutral_Axis
                1 aaGun moved from France to Southern France
                2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                3 armour placed in Novgorod
                7 mech_infantrys placed in Germany
                2 infantry placed in France
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Germans : 2,83
        British : -0,33
        Russians : 0,67

    triplea_41732_Ger6.tsvg

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