18L JDOW (L) vs AetV (X) BM3 game II

  • 15 14

    Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.

    So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.

    Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde für Runde in absolut ALLEN Battles immer undglaublich Dice ist?

    Ich meine ok, für deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.

    Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.

  • 15 14

    Ey ich habe 24!!! Mal fuer ne 1 gewuerfelt und nicht getroffen. Nimm Shan State dazu und du bist bei 32 attack power ohne hit.

    Sorry, ich komm aus dem Staunen nicht mehr raus.

  • 15 14

    Sorry 4 another dice rant and happy Easter.

  • 22 21 20 19 18 17 16

    @JDOW:

    Sorry for the edits, I accidently took one plane too much to sz26 which I guess wouldn’t have made a difference. Also I needed to adjust my UK buy, as there were no crucial dice on the Europe map I guess that’s ok.

    So you unbelievable dice run goes to the next round. ANOTHER set of desastrous dice in Asia. Now I had that China desaster at Yunnan, the sucker dice at Yunnan 2, 2 tanks that fail to hit in defense and another 2!!! 90% battles that I cannot win in Asia.

    Kevin ehrlich: Hattest du jemals ein Spiel bisher, in dem du konstant, Runde f�r Runde in absolut ALLEN Battles immer undglaublich Dice ist?

    Ich meine ok, f�r deine Defense Dice kannst du nichts. Aber ich frage mich, welche Lehren du aus dem Spiel ziehe moechtest. Mal angenommen, du gewinnst, was dann? Willst du dann die Strategie kopieren? Damit wurdest du sicher stellen, dass 99/100 Spielen nach 5 Turns zu Ende sind, weil du halt diese Lotto-Glueck eben nur jedes 100. oder gar jedes 1000. oder nicht seltener Spiel hast.

    Ich denke, ich kann ich mich an keines meiner Spiele erinnern, in dem die dice erart one-sided sind fuer nun 5 Turns am Stueck.

    Ich hatte die meiste Zeit solche Spiele die so abliefen, nur waren sie wie bei dir hier umgekehrt.
    Meistens verlor ich battles von 79% -100%igen Sieges Chancen. Das ist hart wenn Du z.B. Taranto durchziehen willst und stehst dann mit nichts mehr da. Oder das SL im vorherigen game. Normalerweise wurden von vier Bmbr 2-3 meistens abgeschossen.
    Und Du musst dann SL abblasen wegen schlechten Wind.
    Ich kopier definitiv nicht diesen Style sondern musste viel eher lernen schneller umzudenken und zu adaptieren.
    Die Regel ist es ja nicht das man immer so gediced wird, aber ich kenn es fast nicht anders.
    Letztes Jahr hatt jemand flawless gegen mich mit Axis gespielt und ich hab aus Anstand bis zur Economic Dominiance weitergespielt und dann erst das Handtuch geworfen.
    Meistens sieht man ja auch nach vier Runden in welche Richtung sich ein spiel entwickelt und Comebacks sind eher selten.

    Nichts desto trotz wuerde ich mich deswegen Aufregen, sondern versuch wirklich solide Strategien auszuarbeiten und das Spiel besser kennen zu lernen.

    Du hast mir auch schon einiges hier beigebracht, wenn aber die Wuerfel laufen sollte man sie rollen solange sie heiss sind! :wink:

    I just hope it stays like that.

    One more thing:

    @JDOW:

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Turning off Edit Mode

    Did you swap a SS for two Inf?

  • 15 14

    I changes the buy as follows. I accidently made my biy when i forgot to consider sealion.

    Buy is: dd, fig, inf, sub, 2 mech
    8+10+3+6+8=35

    Sorry for switching, hope its ok.

    I had 1 ipc left ind the original buy.

  • 15 14

    So in a nutshell in changed sub + spare ipc to inf+ mexh

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 marine moved from Algeria to Tunisia
                1 infantry moved from Eastern Poland to Belarus

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_41732_Ita5.tsvg

  • 15 14

    Your pact with the devil even includes convoy rolls:-(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    Sorry for the Pacific edit, obv. not affected by Italy.

    I decided to give you 111% instead of 6% on India, I guess this equals a coinflip in our game but I am willing to take the risk!

  • 22 21 20 19 18 17 16

    @JDOW:

    Your pact with the devil even includes convoy rolls:-(

    I don’t pact with loosers  :lol: :lol:

  • 15 14

    Ups, sorry that edit was illetal, hold on.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 infantry moved from West India to India
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 1 marine moved from South Australia to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 submarine moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 infantry
                EDIT: Removing units owned by British from India: 1 aaGun
                EDIT: Adding units owned by British to India: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41732_Fre5.tsvg

  • 15 14

    that should work

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Belarus to Vologda
                3 infantry moved from Belarus to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Vologda
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 fighter moved from Belarus to Smolensk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans

    triplea_41732_Ger6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Belarus to Vologda
                3 infantry moved from Belarus to Smolensk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Vologda
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 fighter moved from Belarus to Smolensk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,17 expected hits
                        Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits, 2,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 fighters moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Belarus
                1 fighter and 1 tactical_bomber moved from Vologda to Belarus
                2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
                2 armour, 1 artillery and 8 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                2 infantry moved from Bessarabia to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to Belarus
                2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Finland to Norway
                1 infantry moved from Northern Italy to Southern France
                      Germans take Southern France from Neutral_Axis
                1 aaGun moved from France to Southern France
                2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                3 armour placed in Novgorod
                7 mech_infantrys placed in Germany
                2 infantry placed in France
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Germans : 2,83
        British : -0,33
        Russians : 0,67

    triplea_41732_Ger6.tsvg

  • 22 21 20 19 18 17 16

    @aequitas:

            Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    I swapped my purchase this time ,too.
    2x Inf -> Sub

    I hope that is ok with you.

  • 15 14

    Sure np

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 armour moved from Bryansk to Vologda
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 aaGun moved from Bryansk to Smolensk
                9 armour, 9 artilleries, 24 infantry and 12 mech_infantrys moved from Bryansk to Russia
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 9 armour and 13 mech_infantrys
                EDIT: Adding units owned by Russians to Tambov: 9 armour and 13 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : 0,83

    triplea_41732_Rus6.tsvg

Suggested Topics

  • 12
  • 14
  • 84
  • 41
  • 89
  • 92
  • 81
  • 87
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.9k

Users

40.7k

Topics

1.8m

Posts