Dawgoneit (allies) -vs- War Ghost (axis) BM #1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
                2 bombers moved from Western Germany to 123 Sea Zone
                3 fighters and 3 tactical_bombers moved from Western Germany to Alexandria

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 2 destroyers
                        Germans roll dice for 3 submarines in 123 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                        British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 123 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        2 destroyers owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 123 Sea Zone
                    Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser and 2 destroyers

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                2 aaGuns moved from Holland Belgium to France
                1 artillery moved from Normandy Bordeaux to France
                1 armour moved from Normandy Bordeaux to Western Germany
                5 armour and 2 mech_infantrys moved from France to Western Germany
                4 armour moved from Western Germany to Germany
                3 artilleries and 10 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
                2 bombers moved from 123 Sea Zone to Norway

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                1 infantry placed in France
                1 armour and 1 fighter placed in Western Germany
                1 destroyer and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 1.17

    triplea_41683_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Rostov to Ukraine
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 submarine moved from 111 Sea Zone to 105 Sea Zone

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Western Ukraine
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 artillery and 1 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Russia
                Russians undo move 2.
                1 artillery and 1 infantry placed in Ukraine
                1 armour placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41683_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour, 2 artilleries and 7 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 7 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 bombers, 7 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 13/17 hits, 8.50 expected hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from Neutral_Axis

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 4.50

    triplea_41683_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 26 Sea Zone to 12 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Central United States to 12 Sea Zone
                1 fighter moved from 12 Sea Zone to Hawaiian Islands
                1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 12 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_41683_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    triplea_41683_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 26 Sea Zone to 12 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Central United States to 12 Sea Zone
                1 fighter moved from 12 Sea Zone to Hawaiian Islands
                1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands
                2 transports moved from 12 Sea Zone to 10 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 12 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 bomber moved from Malta to Trans-Jordan
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Burma to Shan State
                3 infantry moved from India to Burma
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 88 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to Suriname
                      British take Suriname from Dutch

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    triplea_41683_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
                    British defend with 1 harbour; ANZAC defend with 2 infantry
                        Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/10 hits, 3.50 expected hits
                        British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Egypt to Alexandria
                1 bomber moved from Alexandria to Libya
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 submarine moved from 96 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        British : 0.33

    triplea_41683_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs

    triplea_41683_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 123 Sea Zone to 125 Sea Zone
                2 infantry moved from Norway to Finland
                2 bombers moved from Norway to Western Germany
                3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
                2 bombers moved from Western Germany to Southern Italy
                4 armour, 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Western Germany to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Slovakia Hungary

    Non Combat Move - Germans

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    triplea_41683_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from Smolensk to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Smolensk to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Belarus

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery, 1 fighter and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                Russians undo move 2.
                Russians undo move 1.
                1 armour and 1 fighter placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41683_Rus3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
                1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 artillery and 3 infantry moved from Anhwe to Hopei
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kwangtung
                4 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 artillery moved from Yunnan to Hunan
                1 bomber and 1 fighter moved from Kwangsi to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese

    Combat Hit Differential Summary :

    triplea_41683_Jap3.tsvg


  • Scramble orders for the Phillipines?


  • no scramble.
    but, you forgot to drop your land units off.
    you can do it over if you want


  • Lol….killin me.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
                1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 artillery and 3 infantry moved from Anhwe to Hopei
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kwangtung
                4 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 artillery moved from Yunnan to Hunan
                1 bomber and 1 fighter moved from Kwangsi to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Borneo
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.50 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 3.83 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 bomber and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Hunan, round 2 : 1/3 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3.33 expected hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 5/6 hits, 2.17 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Yunnan
                1 bomber and 1 fighter moved from Hunan to Yunnan
                4 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                4 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Americans : 0.83
        Chinese : -1.67
        UK_Pacific : 0.67
        Japanese : 3.83

    triplea_41683_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 25 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                5 fighters moved from Hawaiian Islands to Midway
                1 bomber moved from Hawaiian Islands to Midway
                1 armour moved from 25 Sea Zone to Midway

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 battleship and 1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_41683_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                7 infantry moved from Shensi to Kansu
                1 fighter moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_41683_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 25 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                5 fighters moved from Hawaiian Islands to Midway
                1 bomber moved from Hawaiian Islands to Midway
                1 armour moved from 25 Sea Zone to Midway

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 battleship and 1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                7 infantry moved from Shensi to Kansu
                1 fighter moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Shan State to Malaya
                2 infantry moved from Shan State to Malaya
                1 fighter moved from India to Malaya
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from Trans-Jordan to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 95 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 98 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the British lost in 98 Sea Zone
                    retreated to 98 Sea Zone
                    Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in Malaya
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 harbour
                        British roll dice for 1 fighter and 4 infantry in Malaya, round 2 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 artillery in Malaya, round 2 :  2/2 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
                        British roll dice for 1 fighter and 2 infantry in Malaya, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Malaya, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - British
                1 fighter moved from Malaya to Burma
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from Iceland to United Kingdom
                2 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 bomber moved from 95 Sea Zone to Malta
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery moved from Suriname to Brazil
                1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 32 PUs (1 lost to blockades); end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,6,3
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_41683_UK_3.tsvg


  • in anhwe you had a choice of loosing a fighter or a tac.
    i took the tac because i hit and i was thinking of your defence.
    if you want to change it i am ok with that.


  • Fighter is fine. I tend to prefer them over tac’s anyway.

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