turn complete
2018 G40 Marsh (Axis) vs StuckTojo (Allies +20)
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Ok, better. Scramble to sea zone 98?
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Full scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Bryansk to Tambov
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 1 transport
British defend with 1 fighter; Americans defend with 2 fighters and 2 transports
Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
2 destroyers owned by the Italians, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Americans and Italians reach a stalemate
. Battle score for attacker is -6
Casualties for Italians: 2 destroyers and 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in Egypt
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tambov
Italians win, taking Egypt from British, taking Tambov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tambov to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.00
British : -0.50
Americans : 1.33 -
Gah, your transports lived. Rats.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kazakhstan to TambovCombat - ANZAC
Battle in Tambov
ANZAC attack with 3 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Tambov, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in Tambov, round 3 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Tambov to Kazakhstan
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to 41 Sea Zone
1 fighter moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kazakhstan to TambovCombat - ANZAC
Battle in Tambov
ANZAC attack with 3 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Tambov, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in Tambov, round 3 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Tambov to Kazakhstan
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to 41 Sea Zone
1 fighter moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
2 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in Egypt
French attack with 2 infantry
Italians defend with 1 harbour and 2 infantry
French roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
French roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
Italians roll dice for 2 infantry in Egypt, round 3 : 2/2 hits
2 infantry owned by the French lost in Egypt
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 111 PUs;
Germans buy 3 fighters, 11 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Russia to Samara
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Samara
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 infantry and 2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Bryansk to Volgograd
3 fighters moved from Greece to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
3 bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Western Germany to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
4 armour moved from Rostov to Volgograd
6 mech_infantrys moved from Rostov to Caucasus
6 armour moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
3 mech_infantrys moved from Western Ukraine to Tambov
3 infantry moved from Ukraine to Rostov
3 fighters moved from Ukraine to GreeceCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 cruiser and 1 destroyer; Italians loiter and taunt
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
retreated to 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Samara
Germans win, taking Samara from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 6 armour, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries, 1 fighter and 3 mech_infantrys
Germans roll dice for 6 armour, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/13 hits, 4.67 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Americans with 6 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter and 3 mech_infantrys
Battle in Trans-Jordan
Germans attack with 4 bombers and 4 fighters
British defend with 1 airfield; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 4 bombers and 4 fighters in Trans-Jordan, round 2 : 3/8 hits, 4.67 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan
Germans roll dice for 2 bombers and 3 fighters in Trans-Jordan, round 3 : 5/5 hits, 2.83 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Trans-Jordan
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 3 bombers and 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Urals
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry moved from Western Germany to France
7 armour moved from Rostov to Caucasus
17 armour moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
7 armour moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 fighters and 5 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 3.33
British : 2.33
Americans : 2.50
Russians : -0.67 -
Well, I guess that’s game over then, correct?
If so, good game; well played.
Let PM tomorrow about a rematch, if you want one?
Tojo
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Technically, it’s not game over but it’s extremely close. The Russians (according the battle calculator) have a very small chance of winning in Volgograd, and the US has a very small chance of being able to clear Caucasus (which would free the way for a UK attack on Volgograd).
I’m sure you have some plan in the Pacific, but I’m not sure what it is – it might have been for you to strafe Japan with US planes and then clear it with UK/ANZAC transports. I’m still trying to figure out what went wrong there, but I think the fundamental issue was that I started thinking I had to protect my income instead of killing India or ANZAC.
I would very much appreciate it if you would run down areas where you think I made mistakes. For example, when I cleared sea zone 98 a few turns ago I left an unwounded battleship instead of wounding the battleship and keeping a destroyer (which would have given me the potential for two hits against your counterattack instead of one).
We can do another for sure, but it will have to wait til Sunday or Monday next to start as I have to go and visit Mom for a few days. Go ahead and PM me about it and I’ll respond when I get back.
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Sounds good.
I’ll try to remember some areas where you went wrong, though honestly I don’t think you really need my help, you seem to be doing just fine. That said, it may not be much, as I work days and have a casual freelance gig going that keeps me pretty busy most evenings, plus trying to take turns on AAA and also keep the girlfriend happy, but I’ll definitely try.
I definitely know quite a few areas where I went wrong. Most obviously keeping track of whom I’m playing against. Some of my other games we play “no victory cities” so it’s basically play until someone cries “uncle”. It’s a much better way to play, in my opinion. But sometimes I forget to monitor my VCs in the games where I am playing with them.
Have a good visit with your mom. I’ll post the result.
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I’d be willing to play a no VC game if you want. I would expect in that scenario that the Axis would need a bid, since it would be supremely easy for the Allies go gang up on one Axis power and overwhelm it, then turn their combined might on whatever was left.
Your airbase on Gibraltar worked very well – Italy never did get its no ships NO, and was only able to mount that attack on Egypt at the very end thanks to extensive German support. Also, you clearly managed to contain Japan extremely well, and it took a long time for Germany to muster enough force to finally destroy Moscow because of all the air power you kept importing.
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You’d think so, but not really. The Allies still need a bid, albeit they can get away with 14-16. Picking on one power can work, but if Germany takes the USSR too quickly even a neutralized Japan isn’t an insurmountable problem for the Axis. But the more people you play against the more things you learn, so it would be fun to see what happens between you and I.
I’d love to go no VCs, and would happily take either side. I’d insist we still bid for the Allies, though, just based on what I’ve experienced. I’ve always hated that VC rule, and I think I’ve converted at least a couple of others on here, too.
I’m a little hesitant to guess where you went wrong with Japan, just because the game’s been going on so long. But your suggestion that maybe you should have gone harder after India seems plausible. I suspect the trick for Japan is balancing achieving your war aims, knowing that you’re going to have to sacrifice a significant chunk of your navy and air force to do so. Not sure if that makes sense, but what I mean is I’ve seen guys who are happy to sacrifice planes, transports and destroyers to achieve small aims, whereas they should only be sacrificed to achieve major aims. Sacrificing a transport, say, to get Celebes would be ill-advised unless Celebes is last money island you need to get the NO, and even then it depends on what options keeping that transport might give you the next turn. That kind of thing.
That said, I’m no Gargantua, I’m just a middle-tier player.
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Go ahead and pick a side you like and do a bid you think is fair. We can start about next Sunday or Monday.
Marsh
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Tell you what, let’s give the Allies 15.
Pick whichever side you want. :-)
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I’ll take Allies.
Ready when you are sir!
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I should add two things:
1. Took Allies because frankly I have zero clue on how to run this as the Axis!
2. Bid placement: tank in Egypt, artillery in Anglo Egypt Sudan, and artillery in Szechwan.Marsh





