0% for April

2018 G40 Marsh (Axis) vs StuckTojo (Allies +20)

  • 21 20 19 18 17 16

    Scramble to sea zone 98?

  • 21 20 19 18 17 16

    Actually, hold on, need to make an adjustment.

  • 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    triplea_41392_Ita21.tsvg

  • 21 20 19 18 17 16

    Ok, better. Scramble to sea zone 98?

  • 19 17 16

    Full scramble!

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 2 destroyers, 2 fighters and 1 transport
                    British defend with 1 fighter; Americans defend with 2 fighters and 2 transports
                        Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                        Americans roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                        2 destroyers owned by the Italians, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    Americans and Italians reach a stalemate
                    . Battle score for attacker is -6
                    Casualties for Italians: 2 destroyers and 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 fighters
                Battle in Egypt
                Battle in Tambov
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Tambov
                    Italians win, taking Egypt from British, taking Tambov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Tambov to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -0.50
        Americans : 1.33

    triplea_41392_Ita21.tsvg

  • 21 20 19 18 17 16

    Gah, your transports lived. Rats.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Kazakhstan to Tambov

    Combat - ANZAC
                Battle in Tambov
                    ANZAC attack with 3 fighters
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 3 fighters in Tambov, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Tambov, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Tambov to Kazakhstan
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
                1 mech_infantry moved from Queensland to New South Wales
                4 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Java to 41 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    triplea_41392_ANZ21.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Kazakhstan to Tambov

    Combat - ANZAC
                Battle in Tambov
                    ANZAC attack with 3 fighters
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 3 fighters in Tambov, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Tambov, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Tambov to Kazakhstan
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
                1 mech_infantry moved from Queensland to New South Wales
                4 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Java to 41 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Combat - French
                Battle in Egypt
                    French attack with 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        French roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        French roll dice for 2 infantry in Egypt, round 3 :  0/2 hits
                        Italians roll dice for 2 infantry in Egypt, round 3 :  2/2 hits
                        2 infantry owned by the French lost in Egypt
                    Italians win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_41392_Fre21.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 111 PUs;
                Germans buy 3 fighters, 11 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Russia to Samara
                1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Vologda to Samara
                1 armour moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                1 infantry and 2 mech_infantrys moved from Vologda to Urals
                1 mech_infantry moved from Bryansk to Volgograd
                3 fighters moved from Greece to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                3 bombers moved from Western Germany to Trans-Jordan
                1 fighter moved from Western Germany to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                4 armour moved from Rostov to Volgograd
                6 mech_infantrys moved from Rostov to Caucasus
                6 armour moved from Rostov to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                3 mech_infantrys moved from Novgorod to Vologda
                3 mech_infantrys moved from Western Ukraine to Tambov
                3 infantry moved from Ukraine to Rostov
                3 fighters moved from Ukraine to Greece

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 cruiser and 1 destroyer; Italians loiter and taunt
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 98 Sea Zone
                    Germans win, taking 98 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 93 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    retreated to 93 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Novosibirsk
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 0.67 expected hits
                        British roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Samara
                    Germans win, taking Samara from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Volgograd
                    Germans attack with 4 armour and 1 mech_infantry
                    British defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
                        British roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from British with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 2 artilleries, 1 fighter and 3 mech_infantrys
                        Germans roll dice for 6 armour, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/13 hits, 4.67 expected hits
                        Americans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.33 expected hits
                        3 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Americans with 6 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 2 artilleries, 1 fighter and 3 mech_infantrys
                Battle in Trans-Jordan
                    Germans attack with 4 bombers and 4 fighters
                    British defend with 1 airfield; Americans defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 4 bombers and 4 fighters in Trans-Jordan, round 2 : 3/8 hits, 4.67 expected hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
                        2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan
                        Germans roll dice for 2 bombers and 3 fighters in Trans-Jordan, round 3 : 5/5 hits, 2.83 expected hits
                        British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                        1 bomber owned by the Germans and 1 armour owned by the Americans lost in Trans-Jordan
                    Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -30
                    Casualties for Germans: 3 bombers and 1 fighter
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Urals
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Urals
                    Germans win, taking Urals from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Bryansk
                1 bomber and 3 fighters moved from Trans-Jordan to Egypt
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Western Germany to France
                7 armour moved from Rostov to Caucasus
                17 armour moved from Rostov to Caucasus
                5 armour moved from Rostov to Caucasus
                7 armour moved from Rostov to Volgograd
                1 aaGun moved from Rostov to Caucasus
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 fighters and 5 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : 3.33
        British : 2.33
        Americans : 2.50
        Russians : -0.67

    triplea_41392_Ger22.tsvg

  • 19 17 16

    Well, I guess that’s game over then, correct?

    If so, good game; well played.

    Let PM tomorrow about a rematch, if you want one?

    Tojo

  • 21 20 19 18 17 16

    Technically, it’s not game over but it’s extremely close. The Russians (according the battle calculator) have a very small chance of winning in Volgograd, and the US has a very small chance of being able to clear Caucasus (which would free the way for a UK attack on Volgograd).

    I’m sure you have some plan in the Pacific, but I’m not sure what it is – it might have been for you to strafe Japan with US planes and then clear it with UK/ANZAC transports. I’m still trying to figure out what went wrong there, but I think the fundamental issue was that I started thinking I had to protect my income instead of killing India or ANZAC.

    I would very much appreciate it if you would run down areas where you think I made mistakes. For example, when I cleared sea zone 98 a few turns ago I left an unwounded battleship instead of wounding the battleship and keeping a destroyer (which would have given me the potential for two hits against your counterattack instead of one).

    We can do another for sure, but it will have to wait til Sunday or Monday next to start as I have to go and visit Mom for a few days. Go ahead and PM me about it and I’ll respond when I get back.

  • 19 17 16

    Sounds good.

    I’ll try to remember some areas where you went wrong, though honestly I don’t think you really need my help, you seem to be doing just fine. That said, it may not be much, as I work days and have a casual freelance gig going that keeps me pretty busy most evenings, plus trying to take turns on AAA and also keep the girlfriend happy, but I’ll definitely try.

    I definitely know quite a few areas where I went wrong. Most obviously keeping track of whom I’m playing against. Some of my other games we play “no victory cities” so it’s basically play until someone cries “uncle”. It’s a much better way to play, in my opinion.  But sometimes I forget to monitor my VCs in the games where I am playing with them.

    Have a good visit with your mom.  I’ll post the result.

  • 21 20 19 18 17 16

    I’d be willing to play a no VC game if you want. I would expect in that scenario that the Axis would need a bid, since it would be supremely easy for the Allies go gang up on one Axis power and overwhelm it, then turn their combined might on whatever was left.

    Your airbase on Gibraltar worked very well – Italy never did get its no ships NO, and was only able to mount that attack on Egypt at the very end thanks to extensive German support. Also, you clearly managed to contain Japan extremely well, and it took a long time for Germany to muster enough force to finally destroy Moscow because of all the air power you kept importing.

  • 19 17 16

    You’d think so, but not really.  The Allies still need a bid, albeit they can get away with 14-16. Picking on one power can work, but if Germany takes the USSR too quickly even a neutralized Japan isn’t an insurmountable problem for the Axis.  But the more people you play against the more things you learn, so it would be fun to see what happens between you and I.

    I’d love to go no VCs, and would happily take either side.  I’d insist we still bid for the Allies, though, just based on what I’ve experienced.  I’ve always hated that VC rule, and I think I’ve converted at least a couple of others on here, too.

    I’m a little hesitant to guess where you went wrong with Japan, just because the game’s been going on so long. But your suggestion that maybe you should have gone harder after India seems plausible.  I suspect the trick for Japan is balancing achieving your war aims, knowing that you’re going to have to sacrifice a significant chunk of your navy and air force to do so.  Not sure if that makes sense, but what I mean is I’ve seen guys who are happy to sacrifice planes, transports and destroyers to achieve small aims, whereas they should only be sacrificed to achieve major aims. Sacrificing a transport, say, to get Celebes would be ill-advised unless Celebes is last money island you need to get the NO, and even then it depends on what options keeping that transport might give you the next turn.  That kind of thing.

    That said, I’m no Gargantua, I’m just a middle-tier player.

  • 21 20 19 18 17 16

    Go ahead and pick a side you like and do a bid you think is fair. We can start about next Sunday or Monday.

    Marsh

  • 19 17 16

    Tell you what, let’s give the Allies 15.

    Pick whichever side you want.  :-)

  • 21 20 19 18 17 16

    I’ll take Allies.

    Ready when you are sir!

  • 21 20 19 18 17 16

    I should add two things:

    1. Took Allies because frankly I have zero clue on how to run this as the Axis!
    2. Bid placement: tank in Egypt, artillery in Anglo Egypt Sudan, and artillery in Szechwan.

    Marsh

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