@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
2018 G40 Marsh (Axis) vs StuckTojo (Allies +20)
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Scramble from Japan?
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Nope.
Nice to know my prediction for your move was spot on :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
3 bombers moved from Kwangsi to 6 Sea Zone
1 bomber moved from Alaska to 6 Sea Zone
1 bomber moved from Alaska to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 bombers moved from Western United States to 6 Sea Zone
7 fighters moved from Kazakhstan to Samara
1 bomber moved from Kazakhstan to Russia
7 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - Americans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Midway
Battle in 6 Sea Zone
Americans attack with 9 bombers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Midway from Japanese, taking 6 Sea Zone from Japanese with 9 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Samara
Americans attack with 7 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 7 fighters in Samara, round 2 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Samara
Americans win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Americans attack with 7 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 7 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Volgograd
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
7 fighters moved from Samara to Northwest Persia
2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Anhwe to Sikang
1 bomber moved from Russia to Persia
9 bombers moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Alaska to Soviet Far East
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 aaGun moved from Alaska to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from 19 Sea Zone to AnhwePlace Units - Americans
1 harbour placed in Java
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters
EDIT: Turning off Edit Mode
1 harbour placed in Sumatra
2 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to ChaharPlace Units - Chinese
5 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
3 bombers moved from Kwangsi to 6 Sea Zone
1 bomber moved from Alaska to 6 Sea Zone
1 bomber moved from Alaska to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
4 bombers moved from Western United States to 6 Sea Zone
7 fighters moved from Kazakhstan to Samara
1 bomber moved from Kazakhstan to Russia
7 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - Americans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Midway
Battle in 6 Sea Zone
Americans attack with 9 bombers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Midway from Japanese, taking 6 Sea Zone from Japanese with 9 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Samara
Americans attack with 7 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 7 fighters in Samara, round 2 : 4/7 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Samara
Americans win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Americans attack with 7 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 7 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Volgograd
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
7 fighters moved from Samara to Northwest Persia
2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Anhwe to Sikang
1 bomber moved from Russia to Persia
9 bombers moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Alaska to Soviet Far East
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 aaGun moved from Alaska to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from 19 Sea Zone to AnhwePlace Units - Americans
1 harbour placed in Java
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters
EDIT: Turning off Edit Mode
1 harbour placed in Sumatra
2 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to ChaharPlace Units - Chinese
5 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 armour moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Samara to Tambov
British take Tambov from Italians
1 artillery moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 artillery moved from Kazakhstan to Samara
1 armour moved from Yakut S.S.R. to Amur
UK_Pacific take Buryatia from Japanese
2 fighters and 1 tactical_bomber moved from Jehol to Amur
1 armour and 1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Jehol to Korea
UK_Pacific take Korea from JapaneseCombat - British
Battle in New Guinea
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
British roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 artillery owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 3/5 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Amur
retreated to Amur
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 artilleries moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter moved from India to Caucasus
7 fighters moved from Kazakhstan to Northwest Persia
1 artillery moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from New South Wales to Western AustraliaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 2 infantry and 2 mech_infantrys placed in India
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 armour and 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Eastern Persia: 2 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Bryansk to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt -
Scramble to sea zone 98?
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Actually, hold on, need to make an adjustment.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Bryansk to Tambov
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone -
Ok, better. Scramble to sea zone 98?
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Full scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Bryansk to Tambov
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 1 transport
British defend with 1 fighter; Americans defend with 2 fighters and 2 transports
Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
2 destroyers owned by the Italians, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Americans and Italians reach a stalemate
. Battle score for attacker is -6
Casualties for Italians: 2 destroyers and 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in Egypt
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tambov
Italians win, taking Egypt from British, taking Tambov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tambov to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.00
British : -0.50
Americans : 1.33 -
Gah, your transports lived. Rats.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kazakhstan to TambovCombat - ANZAC
Battle in Tambov
ANZAC attack with 3 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Tambov, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in Tambov, round 3 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Tambov to Kazakhstan
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to 41 Sea Zone
1 fighter moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kazakhstan to TambovCombat - ANZAC
Battle in Tambov
ANZAC attack with 3 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Tambov, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in Tambov, round 3 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Tambov to Kazakhstan
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to 41 Sea Zone
1 fighter moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
2 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in Egypt
French attack with 2 infantry
Italians defend with 1 harbour and 2 infantry
French roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
French roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
Italians roll dice for 2 infantry in Egypt, round 3 : 2/2 hits
2 infantry owned by the French lost in Egypt
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 111 PUs;
Germans buy 3 fighters, 11 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Russia to Samara
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Samara
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 infantry and 2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Bryansk to Volgograd
3 fighters moved from Greece to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
3 bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Western Germany to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
4 armour moved from Rostov to Volgograd
6 mech_infantrys moved from Rostov to Caucasus
6 armour moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
3 mech_infantrys moved from Western Ukraine to Tambov
3 infantry moved from Ukraine to Rostov
3 fighters moved from Ukraine to GreeceCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 cruiser and 1 destroyer; Italians loiter and taunt
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
retreated to 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Samara
Germans win, taking Samara from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 6 armour, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries, 1 fighter and 3 mech_infantrys
Germans roll dice for 6 armour, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/13 hits, 4.67 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Americans with 6 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter and 3 mech_infantrys
Battle in Trans-Jordan
Germans attack with 4 bombers and 4 fighters
British defend with 1 airfield; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 4 bombers and 4 fighters in Trans-Jordan, round 2 : 3/8 hits, 4.67 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan
Germans roll dice for 2 bombers and 3 fighters in Trans-Jordan, round 3 : 5/5 hits, 2.83 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Trans-Jordan
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 3 bombers and 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Urals
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry moved from Western Germany to France
7 armour moved from Rostov to Caucasus
17 armour moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
7 armour moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 fighters and 5 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 3.33
British : 2.33
Americans : 2.50
Russians : -0.67 -
Well, I guess that’s game over then, correct?
If so, good game; well played.
Let PM tomorrow about a rematch, if you want one?
Tojo
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Technically, it’s not game over but it’s extremely close. The Russians (according the battle calculator) have a very small chance of winning in Volgograd, and the US has a very small chance of being able to clear Caucasus (which would free the way for a UK attack on Volgograd).
I’m sure you have some plan in the Pacific, but I’m not sure what it is – it might have been for you to strafe Japan with US planes and then clear it with UK/ANZAC transports. I’m still trying to figure out what went wrong there, but I think the fundamental issue was that I started thinking I had to protect my income instead of killing India or ANZAC.
I would very much appreciate it if you would run down areas where you think I made mistakes. For example, when I cleared sea zone 98 a few turns ago I left an unwounded battleship instead of wounding the battleship and keeping a destroyer (which would have given me the potential for two hits against your counterattack instead of one).
We can do another for sure, but it will have to wait til Sunday or Monday next to start as I have to go and visit Mom for a few days. Go ahead and PM me about it and I’ll respond when I get back.
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Sounds good.
I’ll try to remember some areas where you went wrong, though honestly I don’t think you really need my help, you seem to be doing just fine. That said, it may not be much, as I work days and have a casual freelance gig going that keeps me pretty busy most evenings, plus trying to take turns on AAA and also keep the girlfriend happy, but I’ll definitely try.
I definitely know quite a few areas where I went wrong. Most obviously keeping track of whom I’m playing against. Some of my other games we play “no victory cities” so it’s basically play until someone cries “uncle”. It’s a much better way to play, in my opinion. But sometimes I forget to monitor my VCs in the games where I am playing with them.
Have a good visit with your mom. I’ll post the result.
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I’d be willing to play a no VC game if you want. I would expect in that scenario that the Axis would need a bid, since it would be supremely easy for the Allies go gang up on one Axis power and overwhelm it, then turn their combined might on whatever was left.
Your airbase on Gibraltar worked very well – Italy never did get its no ships NO, and was only able to mount that attack on Egypt at the very end thanks to extensive German support. Also, you clearly managed to contain Japan extremely well, and it took a long time for Germany to muster enough force to finally destroy Moscow because of all the air power you kept importing.





