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2018 G40 Marsh (Axis) vs StuckTojo (Allies +20)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 5 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Jehol to Chahar

    Place Units - Chinese
                5 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_41392_Chi21.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 fighters, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                3 bombers moved from Kwangsi to 6 Sea Zone
                1 bomber moved from Alaska to 6 Sea Zone
                1 bomber moved from Alaska to 6 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                4 bombers moved from Western United States to 6 Sea Zone
                7 fighters moved from Kazakhstan to Samara
                1 bomber moved from Kazakhstan to Russia
                7 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Russia causes 6 damage total.
                Battle in Midway
                Battle in 6 Sea Zone
                    Americans attack with 9 bombers and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Midway from Japanese, taking 6 Sea Zone from Japanese with 9 bombers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Samara
                    Americans attack with 7 fighters
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 7 fighters in Samara, round 2 :  4/7 hits
                        Germans roll dice for 2 mech_infantrys in Samara, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Samara
                    Americans win with 7 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Volgograd
                    Americans attack with 7 fighters and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Americans roll dice for 7 fighters and 1 tactical_bomber in Volgograd, round 2 :  2/8 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the Americans lost in Volgograd
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
                7 fighters moved from Samara to Northwest Persia
                2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Trans-Jordan to Northwest Persia
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Anhwe to Sikang
                1 bomber moved from Russia to Persia
                9 bombers moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from Alaska to Soviet Far East
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 aaGun moved from Alaska to 1 Sea Zone
                1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 aaGun moved from 3 Sea Zone to Soviet Far East
                1 tactical_bomber moved from 19 Sea Zone to Anhwe

    Place Units - Americans
                1 harbour placed in Java
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters
                EDIT: Adding units owned by Americans to 41 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 3 fighters
                EDIT: Turning off Edit Mode
                1 harbour placed in Sumatra
                2 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 5 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Jehol to Chahar

    Place Units - Chinese
                5 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
                British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 armour moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 armour moved from Samara to Tambov
                      British take Tambov from Italians
                1 artillery moved from Kazakhstan to Volgograd
                      British take Volgograd from Germans
                1 artillery moved from Kazakhstan to Samara
                1 armour moved from Yakut S.S.R. to Amur
                      UK_Pacific take Buryatia from Japanese
                2 fighters and 1 tactical_bomber moved from Jehol to Amur
                1 armour and 1 mech_infantry moved from Jehol to Amur
                1 mech_infantry moved from Jehol to Korea
                      UK_Pacific take Korea from Japanese

    Combat - British
                Battle in New Guinea
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
                        British roll dice for 1 artillery in New Guinea, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 3 :  1/1 hits
                        1 artillery owned by the British lost in New Guinea
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 4 infantry
                        British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 :  3/5 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Amur
                    retreated to Amur
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Amur to Yakut S.S.R.
                2 artilleries moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                2 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 fighter moved from India to Caucasus
                7 fighters moved from Kazakhstan to Northwest Persia
                1 artillery moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from New South Wales to Western Australia

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 2 mech_infantrys placed in India
                1 transport placed in 39 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to Eastern Persia: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_41392_UK_21.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Bryansk to 98 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt

    triplea_41392_Ita21.tsvg

  • 21 20 19 18 17 16

    Scramble to sea zone 98?

  • 21 20 19 18 17 16

    Actually, hold on, need to make an adjustment.

  • 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    triplea_41392_Ita21.tsvg

  • 21 20 19 18 17 16

    Ok, better. Scramble to sea zone 98?

  • 19 17 16

    Full scramble!

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 2 destroyers, 2 fighters and 1 transport
                    British defend with 1 fighter; Americans defend with 2 fighters and 2 transports
                        Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                        Americans roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                        2 destroyers owned by the Italians, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    Americans and Italians reach a stalemate
                    . Battle score for attacker is -6
                    Casualties for Italians: 2 destroyers and 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 fighters
                Battle in Egypt
                Battle in Tambov
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Tambov
                    Italians win, taking Egypt from British, taking Tambov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Tambov to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -0.50
        Americans : 1.33

    triplea_41392_Ita21.tsvg

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    Gah, your transports lived. Rats.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Kazakhstan to Tambov

    Combat - ANZAC
                Battle in Tambov
                    ANZAC attack with 3 fighters
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 3 fighters in Tambov, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Tambov, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Tambov to Kazakhstan
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
                1 mech_infantry moved from Queensland to New South Wales
                4 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Java to 41 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    triplea_41392_ANZ21.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Kazakhstan to Tambov

    Combat - ANZAC
                Battle in Tambov
                    ANZAC attack with 3 fighters
                    Italians defend with 1 mech_infantry
                        ANZAC roll dice for 3 fighters in Tambov, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Tambov, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Tambov
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Tambov to Kazakhstan
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
                1 mech_infantry moved from Queensland to New South Wales
                4 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Java to 41 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Combat - French
                Battle in Egypt
                    French attack with 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        French roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        French roll dice for 2 infantry in Egypt, round 3 :  0/2 hits
                        Italians roll dice for 2 infantry in Egypt, round 3 :  2/2 hits
                        2 infantry owned by the French lost in Egypt
                    Italians win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_41392_Fre21.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 111 PUs;
                Germans buy 3 fighters, 11 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Russia to Samara
                1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Vologda to Samara
                1 armour moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                1 infantry and 2 mech_infantrys moved from Vologda to Urals
                1 mech_infantry moved from Bryansk to Volgograd
                3 fighters moved from Greece to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                3 bombers moved from Western Germany to Trans-Jordan
                1 fighter moved from Western Germany to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                4 armour moved from Rostov to Volgograd
                6 mech_infantrys moved from Rostov to Caucasus
                6 armour moved from Rostov to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                3 mech_infantrys moved from Novgorod to Vologda
                3 mech_infantrys moved from Western Ukraine to Tambov
                3 infantry moved from Ukraine to Rostov
                3 fighters moved from Ukraine to Greece

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 cruiser and 1 destroyer; Italians loiter and taunt
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 98 Sea Zone
                    Germans win, taking 98 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 93 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    retreated to 93 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Novosibirsk
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 0.67 expected hits
                        British roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Samara
                    Germans win, taking Samara from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Volgograd
                    Germans attack with 4 armour and 1 mech_infantry
                    British defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
                        British roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from British with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Caucasus
                    Germans attack with 6 armour, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 2 artilleries, 1 fighter and 3 mech_infantrys
                        Germans roll dice for 6 armour, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/13 hits, 4.67 expected hits
                        Americans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.33 expected hits
                        3 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Americans with 6 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 2 artilleries, 1 fighter and 3 mech_infantrys
                Battle in Trans-Jordan
                    Germans attack with 4 bombers and 4 fighters
                    British defend with 1 airfield; Americans defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 4 bombers and 4 fighters in Trans-Jordan, round 2 : 3/8 hits, 4.67 expected hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
                        2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan
                        Germans roll dice for 2 bombers and 3 fighters in Trans-Jordan, round 3 : 5/5 hits, 2.83 expected hits
                        British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                        1 bomber owned by the Germans and 1 armour owned by the Americans lost in Trans-Jordan
                    Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -30
                    Casualties for Germans: 3 bombers and 1 fighter
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Urals
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Urals
                    Germans win, taking Urals from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Caucasus to Bryansk
                1 bomber and 3 fighters moved from Trans-Jordan to Egypt
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Western Germany to France
                7 armour moved from Rostov to Caucasus
                17 armour moved from Rostov to Caucasus
                5 armour moved from Rostov to Caucasus
                7 armour moved from Rostov to Volgograd
                1 aaGun moved from Rostov to Caucasus
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 fighters and 5 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : 3.33
        British : 2.33
        Americans : 2.50
        Russians : -0.67

    triplea_41392_Ger22.tsvg

  • 19 17 16

    Well, I guess that’s game over then, correct?

    If so, good game; well played.

    Let PM tomorrow about a rematch, if you want one?

    Tojo

  • 21 20 19 18 17 16

    Technically, it’s not game over but it’s extremely close. The Russians (according the battle calculator) have a very small chance of winning in Volgograd, and the US has a very small chance of being able to clear Caucasus (which would free the way for a UK attack on Volgograd).

    I’m sure you have some plan in the Pacific, but I’m not sure what it is – it might have been for you to strafe Japan with US planes and then clear it with UK/ANZAC transports. I’m still trying to figure out what went wrong there, but I think the fundamental issue was that I started thinking I had to protect my income instead of killing India or ANZAC.

    I would very much appreciate it if you would run down areas where you think I made mistakes. For example, when I cleared sea zone 98 a few turns ago I left an unwounded battleship instead of wounding the battleship and keeping a destroyer (which would have given me the potential for two hits against your counterattack instead of one).

    We can do another for sure, but it will have to wait til Sunday or Monday next to start as I have to go and visit Mom for a few days. Go ahead and PM me about it and I’ll respond when I get back.

  • 19 17 16

    Sounds good.

    I’ll try to remember some areas where you went wrong, though honestly I don’t think you really need my help, you seem to be doing just fine. That said, it may not be much, as I work days and have a casual freelance gig going that keeps me pretty busy most evenings, plus trying to take turns on AAA and also keep the girlfriend happy, but I’ll definitely try.

    I definitely know quite a few areas where I went wrong. Most obviously keeping track of whom I’m playing against. Some of my other games we play “no victory cities” so it’s basically play until someone cries “uncle”. It’s a much better way to play, in my opinion.  But sometimes I forget to monitor my VCs in the games where I am playing with them.

    Have a good visit with your mom.  I’ll post the result.

  • 21 20 19 18 17 16

    I’d be willing to play a no VC game if you want. I would expect in that scenario that the Axis would need a bid, since it would be supremely easy for the Allies go gang up on one Axis power and overwhelm it, then turn their combined might on whatever was left.

    Your airbase on Gibraltar worked very well – Italy never did get its no ships NO, and was only able to mount that attack on Egypt at the very end thanks to extensive German support. Also, you clearly managed to contain Japan extremely well, and it took a long time for Germany to muster enough force to finally destroy Moscow because of all the air power you kept importing.

  • 19 17 16

    You’d think so, but not really.  The Allies still need a bid, albeit they can get away with 14-16. Picking on one power can work, but if Germany takes the USSR too quickly even a neutralized Japan isn’t an insurmountable problem for the Axis.  But the more people you play against the more things you learn, so it would be fun to see what happens between you and I.

    I’d love to go no VCs, and would happily take either side.  I’d insist we still bid for the Allies, though, just based on what I’ve experienced.  I’ve always hated that VC rule, and I think I’ve converted at least a couple of others on here, too.

    I’m a little hesitant to guess where you went wrong with Japan, just because the game’s been going on so long. But your suggestion that maybe you should have gone harder after India seems plausible.  I suspect the trick for Japan is balancing achieving your war aims, knowing that you’re going to have to sacrifice a significant chunk of your navy and air force to do so.  Not sure if that makes sense, but what I mean is I’ve seen guys who are happy to sacrifice planes, transports and destroyers to achieve small aims, whereas they should only be sacrificed to achieve major aims. Sacrificing a transport, say, to get Celebes would be ill-advised unless Celebes is last money island you need to get the NO, and even then it depends on what options keeping that transport might give you the next turn.  That kind of thing.

    That said, I’m no Gargantua, I’m just a middle-tier player.

  • 21 20 19 18 17 16

    Go ahead and pick a side you like and do a bid you think is fair. We can start about next Sunday or Monday.

    Marsh

  • 19 17 16

    Tell you what, let’s give the Allies 15.

    Pick whichever side you want.  :-)

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