@axis-dominion sounds good fire it up whenever you want
T3 Playoff Desert Admiral (L+19) vs AetV (X) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Hopei to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hunan to Szechwan
2 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 bombers moved from Vologda to Archangel
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
5 bombers, 2 fighters and 3 tactical_bombers moved from Queensland to Western AustraliaCombat - Americans
Battle in Morocco
Battle in Western Australia
Americans attack with 5 bombers, 2 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun and 5 infantry
AA fire in Western Australia : 0/3 hits
Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 2 : 5/10 hits
Japanese roll dice for 1 aaGun and 5 infantry in Western Australia, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Western Australia
Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 3 : 6/10 hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Western Australia
Americans win, taking Morocco from Italians with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in Archangel
Americans attack with 4 bombers
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 4 bombers in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
Americans roll dice for 3 bombers in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from Archangel to Russia
5 bombers, 2 fighters and 3 tactical_bombers moved from Western Australia to Queensland
2 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Hopei to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hunan to Szechwan
2 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUsPurchase Units - British
British buy 1 airfield, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from Iraq to India
1 fighter moved from India to Szechwan
1 fighter moved from Volgograd to Western Ukraine
1 fighter moved from Iraq to Rostov
1 fighter moved from Iraq to Bryansk
1 artillery and 1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to EgyptCombat - British
Non Combat Move - British
Place Units - British
1 artillery placed in Egypt
1 airfield placed in Gibraltar
1 destroyer placed in 98 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 3/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Tobruk to 97 Sea Zone
1 aaGun and 2 infantry moved from France to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 1,83
British : 0,67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
2 infantry moved from Trans-Jordan to Egypt
4 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
2 infantry moved from Trans-Jordan to Egypt
4 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
2 infantry moved from Trans-Jordan to Egypt
4 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 5 artilleries and 5 infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 2 destroyers and 1 submarine
Gibraltar : 1 fighter
Egypt : 3 infantry
United Kingdom : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 52 / 72
Russians : 24 / 24
Japanese : 59 / 66
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 33
UK_Pacific : 6 / 4
Italians : 13 / 11
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Belarus
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 105 Sea ZoneCombat - Germans
Battle in Eire
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 fighter; Russians defend with 3 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 4/5 hits, 1,50 expected hits
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Ukraine
Germans win, taking Eire from Neutral_Allies, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Ukraine to Novgorod
1 fighter moved from Western Ukraine to Ukraine
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in Novgorod
3 armour placed in Ukraine
5 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 3,17
Russians : -1,50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Volgograd to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Volgograd to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 artilleries and 1 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to TambovPlace Units - Russians
1 infantry placed in Volgograd
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsTerritory Summary for Russians :
Yakut S.S.R. : 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 artilleries, 2 fighters and 4 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 4 infantry
Tambov : 1 artillery
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 24
Japanese : 59 / 66
Americans : 53 / 73
Chinese : 10 / 10
British : 33 / 33
UK_Pacific : 6 / 4
Italians : 13 / 11
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.952
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
2 artilleries and 4 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Hunan
1 bomber moved from Kwangtung to Burma
1 infantry moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
8 fighters and 3 tactical_bombers moved from 46 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Yakut S.S.R.
1 infantry owned by the Japanese retreated to Buryatia
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Chahar, round 2 : 2/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 8 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 7/13 hits, 6,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 8 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
9 infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Burma to Kwangtung
2 transports moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 35 Sea Zone
8 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Amur to Buryatia
1 bomber moved from Yakut S.S.R. to SakhaPlace Units - Japanese
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Malaya
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : 0,67
Russians : 0,67
Japanese : 0,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
3 bombers moved from Russia to Belarus
1 fighter moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 fighter and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Eire
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eire, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 4 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 5 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 6 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 7 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 7 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 8 : 1/3 hits
Germans roll dice for 1 infantry in Eire, round 8 : 0/1 hits
1 infantry owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Belarus
Americans attack with 3 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus
Americans roll dice for 2 bombers in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter could not land in 105 Sea Zone and was removed
2 bombers moved from Belarus to Bryansk
1 carrier and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 bomber moved from Queensland to Western United States
4 bombers moved from Queensland to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
3 bombers moved from Russia to Belarus
1 fighter moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 fighter and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Eire
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eire, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 4 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 5 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 6 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 7 : 0/3 hits
Germans roll dice for 1 infantry in Eire, round 7 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 8 : 1/3 hits
Germans roll dice for 1 infantry in Eire, round 8 : 0/1 hits
1 infantry owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Belarus
Americans attack with 3 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus
Americans roll dice for 2 bombers in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter could not land in 105 Sea Zone and was removed
2 bombers moved from Belarus to Bryansk
1 carrier and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 bomber moved from Queensland to Western United States
4 bombers moved from Queensland to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 1 airfield, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Tobruk
2 fighters moved from Egypt to Tobruk
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Tobruk
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 2 fighters and 2 mech_infantrys in Tobruk, round 2 : 3/4 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters moved from Tobruk to EgyptPlace Units - British
1 infantry placed in United Kingdom
1 airfield placed in Egypt
1 infantry placed in Egypt
1 mech_infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 fighter
EDIT: Adding units owned by British to Bryansk: 1 fighter
EDIT: Removing units owned by British from Vologda: 1 fighter
EDIT: Adding units owned by British to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artilleryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 fighter and 10 infantry
Suiyuyan : 1 infantry
Kweichow : 3 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 1 infantry
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Queensland : 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Aleutian Islands : 1 artillery
Hawaiian Islands : 1 airfield, 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 3 carriers, 6 destroyers and 4 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 battleship
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 flag
Tobruk : 1 flag, 2 mech_infantrys
Ethiopia : 1 flag
Bryansk : 2 bombers and 3 fighters
125 Sea Zone : 1 flag
Eire : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 destroyer
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 24
Japanese : 61 / 68
Americans : 53 / 74
Chinese : 8 / 9
British : 33 / 33
UK_Pacific : 6 / 5
Italians : 13 / 11
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.947
Median : 4.000
Variance : 1.203
Standard Deviation : 1.097
Total rolls : 75Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 4.344
Median : 5.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 32Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; French defend with 1 fighter
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0,00
British : 1,67 -
I assumed no scramble and Chose max Def.
Hope that was ok. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
3 artilleries moved from South Australia to Queensland
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs





