T3 Playoff Desert Admiral (L+19) vs AetV (X) G40

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Vologda to Archangel
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                5 bombers, 2 fighters and 3 tactical_bombers moved from Queensland to Western Australia

    Combat - Americans
                Battle in Morocco
                Battle in Western Australia
                    Americans attack with 5 bombers, 2 fighters and 3 tactical_bombers
                    Japanese defend with 1 aaGun and 5 infantry
                        AA fire in Western Australia :  0/3 hits
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 2 :  5/10 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Western Australia, round 2 :  0/5 hits
                        4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Western Australia
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 3 :  6/10 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    Americans win, taking Morocco from Italians with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 aaGun and 5 infantry
                Battle in Archangel
                    Americans attack with 4 bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 4 bombers in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
                        Americans roll dice for 3 bombers in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Americans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers moved from Archangel to Russia
                5 bombers, 2 fighters and 3 tactical_bombers moved from Western Australia to Queensland
                2 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41412_Ame10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Hopei to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hunan to Szechwan
                2 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    triplea_41412_Chi10.tsvg

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British

    triplea_41412_Bri10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Vologda to Archangel
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                5 bombers, 2 fighters and 3 tactical_bombers moved from Queensland to Western Australia

    Combat - Americans
                Battle in Morocco
                Battle in Western Australia
                    Americans attack with 5 bombers, 2 fighters and 3 tactical_bombers
                    Japanese defend with 1 aaGun and 5 infantry
                        AA fire in Western Australia :  0/3 hits
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 2 :  5/10 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Western Australia, round 2 :  0/5 hits
                        4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Western Australia
                        Americans roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Western Australia, round 3 :  6/10 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    Americans win, taking Morocco from Italians with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 aaGun and 5 infantry
                Battle in Archangel
                    Americans attack with 4 bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 4 bombers in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
                        Americans roll dice for 3 bombers in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Americans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers moved from Archangel to Russia
                5 bombers, 2 fighters and 3 tactical_bombers moved from Western Australia to Queensland
                2 carriers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                Americans undo move 3.
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Hopei to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hunan to Szechwan
                2 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 airfield, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 fighter moved from Iraq to India
                1 fighter moved from India to Szechwan
                1 fighter moved from Volgograd to Western Ukraine
                1 fighter moved from Iraq to Rostov
                1 fighter moved from Iraq to Bryansk
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Iraq to Egypt

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 artillery placed in Egypt
                1 airfield placed in Gibraltar
                1 destroyer placed in 98 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 1 artillery

    triplea_41412_UK_10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                1 fighter moved from Southern Italy to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 3/3 hits, 1,17 expected hits
                        British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tobruk to 97 Sea Zone
                1 aaGun and 2 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs

    Combat Hit Differential Summary :

    Italians : 1,83
        British : 0,67

    triplea_41412_Ita10.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                2 infantry moved from Trans-Jordan to Egypt
                4 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    triplea_41412_ANZ10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                2 infantry moved from Trans-Jordan to Egypt
                4 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_41412_ANZ10.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                2 infantry moved from Trans-Jordan to Egypt
                4 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 5 artilleries and 5 infantry
        Western Australia : 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 2 destroyers and 1 submarine
        Gibraltar : 1 fighter
        Egypt : 3 infantry
        United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 72
        Russians : 24 / 24
        Japanese : 59 / 66
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 33
        UK_Pacific : 6 / 4
        Italians : 13 / 11
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41412_Fre10.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 fighters moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Novgorod to Belarus
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone

    Combat - Germans
                Battle in Eire
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 1 fighter; Russians defend with 3 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 4/5 hits, 1,50 expected hits
                        Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits
                        3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Ukraine
                    Germans win, taking Eire from Neutral_Allies, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
                6 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Ukraine to Novgorod
                1 fighter moved from Western Ukraine to Ukraine
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy

    Place Units - Germans
                1 submarine and 1 transport placed in 112 Sea Zone
                3 infantry placed in Novgorod
                3 armour placed in Ukraine
                5 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Germans : 3,17
        Russians : -1,50

    triplea_41412_Ger11.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 fighter moved from Volgograd to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Volgograd to Western Ukraine

    triplea_41412_Rus11.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 fighter moved from Volgograd to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Volgograd to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 :  0/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Belarus
                    1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 artilleries and 1 infantry moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter moved from Belarus to Bryansk
                2 artilleries and 1 infantry moved from Vologda to Russia
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 artillery moved from Caucasus to Volgograd
                1 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Tambov

    Place Units - Russians
                1 infantry placed in Volgograd
                3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 4 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 3 artilleries, 2 fighters and 4 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 5 artilleries, 1 factory_major and 4 infantry
        Tambov : 1 artillery
        Western Ukraine : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 24
        Japanese : 59 / 66
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 33
        UK_Pacific : 6 / 4
        Italians : 13 / 11
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.952
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    triplea_41412_Rus11.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 bomber moved from Japan to Yakut S.S.R.
                2 artilleries and 4 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Shan State to Burma
                1 artillery moved from Yunnan to Hunan
                1 bomber moved from Kwangtung to Burma
                1 infantry moved from Shan State to Burma
                1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
                8 fighters and 3 tactical_bombers moved from 46 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Yakut S.S.R.
                    Japanese attack with 1 bomber and 3 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1,17 expected hits
                        Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Japanese lost in Yakut S.S.R.
                    1 infantry owned by the Japanese retreated to Buryatia
                    Russians win with 4 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 artilleries and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Chahar, round 2 : 2/6 hits, 1,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 8 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 7/13 hits, 6,33 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 8 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                9 infantry moved from Shan State to Yunnan
                2 armour and 1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 bomber moved from Burma to Kwangtung
                2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                8 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Amur to Buryatia
                1 bomber moved from Yakut S.S.R. to Sakha

    Place Units - Japanese
                2 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kwangtung
                1 fighter placed in Malaya
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : 0,00
        UK_Pacific : 0,67
        Russians : 0,67
        Japanese : 0,83

    triplea_41412_Jap11.tsvg

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans

    triplea_41412_Ame11.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 artillery and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                3 bombers moved from Russia to Belarus
                1 fighter moved from 92 Sea Zone to 105 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 fighter and 2 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Eire
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eire, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Eire, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 6 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 7 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 8 :  1/3 hits
                        Germans roll dice for 1 infantry in Eire, round 8 :  0/1 hits
                        1 infantry owned by the Germans lost in Eire
                    Americans win, taking Eire from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Belarus
                    Americans attack with 3 bombers
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 3 bombers in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus
                        Americans roll dice for 2 bombers in Belarus, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Americans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter could not land in 105 Sea Zone and was removed
                2 bombers moved from Belarus to Bryansk
                1 carrier and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Eastern United States
                1 bomber moved from Queensland to Western United States
                4 bombers moved from Queensland to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_41412_Ame11.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    triplea_41412_Chi11.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 artillery and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                3 bombers moved from Russia to Belarus
                1 fighter moved from 92 Sea Zone to 105 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 fighter and 2 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Eire
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eire, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Eire, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 6 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 7 :  0/3 hits
                        Germans roll dice for 1 infantry in Eire, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 8 :  1/3 hits
                        Germans roll dice for 1 infantry in Eire, round 8 :  0/1 hits
                        1 infantry owned by the Germans lost in Eire
                    Americans win, taking Eire from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Belarus
                    Americans attack with 3 bombers
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 3 bombers in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus
                        Americans roll dice for 2 bombers in Belarus, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Americans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter could not land in 105 Sea Zone and was removed
                2 bombers moved from Belarus to Bryansk
                1 carrier and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Eastern United States
                1 bomber moved from Queensland to Western United States
                4 bombers moved from Queensland to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Tobruk
                2 fighters moved from Egypt to Tobruk
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Tobruk
                    British attack with 2 fighters and 2 mech_infantrys
                    Italians defend with 1 armour
                        British roll dice for 2 fighters and 2 mech_infantrys in Tobruk, round 2 :  3/4 hits
                        Italians roll dice for 1 armour in Tobruk, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 mech_infantry moved from Belgian Congo to Egypt
                2 fighters moved from Tobruk to Egypt

    Place Units - British
                1 infantry placed in United Kingdom
                1 airfield placed in Egypt
                1 infantry placed in Egypt
                1 mech_infantry placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Rostov: 1 fighter
                EDIT: Adding units owned by British to Bryansk: 1 fighter
                EDIT: Removing units owned by British from Vologda: 1 fighter
                EDIT: Adding units owned by British to Bryansk: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Some Units in India change ownership: 1 artillery

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 fighter and 10 infantry
        Suiyuyan : 1 infantry
        Kweichow : 3 infantry
        Hopei : 1 infantry
        Szechwan : 1 fighter and 1 infantry
        Burma : 3 infantry
        India : 3 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Queensland : 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Aleutian Islands : 1 artillery
        Hawaiian Islands : 1 airfield, 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 3 carriers, 6 destroyers and 4 fighters
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 1 battleship
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Morocco : 1 flag
        Tobruk : 1 flag, 2 mech_infantrys
        Ethiopia : 1 flag
        Bryansk : 2 bombers and 3 fighters
        125 Sea Zone : 1 flag
        Eire : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship and 1 destroyer
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 24
        Japanese : 61 / 68
        Americans : 53 / 74
        Chinese : 8 / 9
        British : 33 / 33
        UK_Pacific : 6 / 5
        Italians : 13 / 11
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 12 times
                5 was rolled 18 times
                6 was rolled 15 times
            Average roll : 3.947
            Median : 4.000
            Variance : 1.203
            Standard Deviation : 1.097
            Total rolls : 75

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 4.344
            Median : 5.000
            Variance : 1.935
            Standard Deviation : 1.391
            Total rolls : 32

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_41412_UK_11.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from 97 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea Zone

    triplea_41412_Ita11.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from 97 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 airfield, 1 harbour and 2 infantry; French defend with 1 fighter
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                        British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits
                        2 artilleries owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Italians collect 14 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        British : 1,67

    triplea_41412_Ita11.tsvg

  • 22 21 20 19 18 17 16

    I assumed no scramble and Chose max Def.
    Hope that was ok.

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    triplea_41412_ANZ11.tsvg

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